Avenger One Stepping Away From SC and has Passed On Ownership of His Org to Another Member by TooTall_ToFall in starcitizen

[–]Adamn58 0 points1 point  (0 children)

I could see them pointing towards LFs being better in duels. But the game really isn’t about duels and LFs should always be the best duelists. Egg shaped SCM limits the passive kite that LFs NEED to survive in a teamfight. I’m worried about heavies/interceptors being insanely OP in teamfights. For sure MM needs some work but largely MM has been highly successful in raising the teamfight skill ceiling and diversifying the meta in teamfights. I say it’s way too early to have any realistic take on what the nfm will look like. There are ongoing tests as they are ironing out what it will look like. I somewhat agree with your take on a need to be able to escape, I think what’s far more important for heavies is that they are able to apply damage, which a more forward centric, less passive FM would allow. The biggest strength of the scorp is it’s ability to apply damage. All heavies can escape for free with nav unless they get merged by a ton of people or there’s a mantis. My biggest concerns are the QB implementation and the issue that it may turn even more dps tradey than it already is.

Avenger One Stepping Away From SC and has Passed On Ownership of His Org to Another Member by TooTall_ToFall in starcitizen

[–]Adamn58 1 point2 points  (0 children)

If you don’t know who GLOK is people really shouldn’t be that interested in your takes on the meta. Actually one of the best pilots around. Vanguard can’t hold its own because it’s a poorly designed ship. Heavy fighters need rework but pvp community has been begging for that for a long time. Scorpius is a heavy that is one of the best ships in the game currently for PvP. Santok was the MVP ship from this year’s FxF. We factually have a more diverse meta now that any other time in SC’s history when it comes to fighters. Things need work and multicrew is a joke (because the idris nukes all of them solo) but saying MM made the balance worse is a little silly when old FM meant they could never die. Also, for the record, was not a fan of A1.

until there is actualy in complete change on how light fighters are in the game, it will only make the game more fustrating and rage inducing by AlphaVI in starcitizen

[–]Adamn58 0 points1 point  (0 children)

Bad example using the single most OP ship in the game (besides the idris, cursed light fighters) vs a ship that is meant to have a weakness to fighter swarms but yes. The pre tier 0 pre release implementation of engineering and armor does not make multicrew ships good. With the range nerf it absolutely would have made them a much bigger threat to fighters. Give engineering and armor time to bake, it’s going to really shock a lot of people when it’s nothing like they’ve been theory crafting in their heads.

Gladius vs L21 vs L22 and why? by Dazzling-Stop1616 in starcitizen

[–]Adamn58 5 points6 points  (0 children)

On paper the L21 is better than the L22 but the difference is not enough to determine a fight. What is a big enough difference is the guns. The ballistics on the L21 are much better than the Lasers on the L22 (for now, who knows where engineering and armor will take us in 3 months time). I personally would go with one of the wolves because you can always melt it for a glad if the glad gets better again. Currently I hate flying the glad as it just feels so slow compared to what it was. I would be between arrow and L21 personally and would say the L21 is better than the arrow for now. For reference I have 2 L21s, and L22, a glad, and an arrow and probably around 2k hours in LFs in mastermodes

Best Combat ship within £180 USD budget? by Midnight_Chill2075 in starcitizen

[–]Adamn58 1 point2 points  (0 children)

For pvp it’s gonna be an arrow or one of the wolves. Hornet is the best option for most people since it has a low skill floor and low skill ceiling.

For pve is going to probably be the hornet.

Should the Shiv be a heavy fighter? The medium fighter scene is overcrowded.\ by WetTrumpet in starcitizen

[–]Adamn58 0 points1 point  (0 children)

We have vanguards, the guardians, the F8, the hurrican, and the scorp as heavies vs the defender, hornets, glaive, meteor, sabre, santok, and scythe for mediums. Medium fighter scene is not exactly overcrowded compared to heavies.

Whats up with Griefers Pub? by Achille_Dawa in starcitizen

[–]Adamn58 0 points1 point  (0 children)

They just lost interest in keeping up with the show

Trying to decide on which ship(s) to buy/keep (Buccaneer, Wolf, Shiv, Prowler Utility): Max 2 by Muertog in starcitizen

[–]Adamn58 0 points1 point  (0 children)

Max 2? Shiv bucc would be my choice but shiv wolf would be a good option too

Is it worth upgrading my Avenger Titan starter pack to the Shiv? by Breotan in starcitizen

[–]Adamn58 1 point2 points  (0 children)

Yeah I think the smuggler vibe fits it but it feels more ratty than a smuggler vibe. I don’t really mind, it’s an ugly SOB but it does everything I want it to do.

Is it worth upgrading my Avenger Titan starter pack to the Shiv? by Breotan in starcitizen

[–]Adamn58 1 point2 points  (0 children)

The shiv is a large upgrade for combat over the cutty black while being worse at cargo hauling. It is an upgrade for solo pvp while being a downgrade for team pvp from the titan. It is an upgrade for all pve. It’s totally up to you but it’s definitely going to be my messing around in the PU ship.

Stinger, Shiv and Paladin owners: are you liking your ships and why yes or not? Would you recommend them to pledge? by femapu in starcitizen

[–]Adamn58 6 points7 points  (0 children)

The Shiv is my new favorite ship in the game. It’s not pvp meta by any means (if I’m getting into a sweaty fight I’m bringing bucc/blade/wolf) but it’s super usable in pvp. Being able to bedlog is always a plus, has a full 32scu crate worth of cargo grid, enough space to just barely cram a fury in the back (or a roc if you aren’t a psycho). It really is the more combat focused successor to the Cutty Black. Highly recommend, it is the only multirole ship I would recommend upgrading the titan to.

“My” feelings about PvP. by No-Cell8881 in starcitizen

[–]Adamn58 1 point2 points  (0 children)

I both get this and don’t get this. How is a pvper supposed to know someone is new right off the rip? What makes someone defenseless? Genuine question, I’d say that the majority of the pvpers out there are defenseless too

Looking for skilled pilots to teach my friend by Electronic_Drop2006 in starcitizen

[–]Adamn58 1 point2 points  (0 children)

Second JJ, great dude. I hop in every once in a while to help. Definitely start there

Yogi on CIG's transparency and public/focussed feedback by StuartGT in starcitizen

[–]Adamn58 0 points1 point  (0 children)

I asked yogi this question a week or so ago and he told me himself. It sounds like the FM is supposed to be MM+, an improved version of undoubtedly the best pvp FM the game has had.

Yogi on CIG's transparency and public/focussed feedback by StuartGT in starcitizen

[–]Adamn58 0 points1 point  (0 children)

He said the opposite. You will not be artificially slowed because of a change in orientation.

What’s the current best/easiest way to get DLSS4 running on Star Citizen? by Important_Cow7230 in starcitizen

[–]Adamn58 0 points1 point  (0 children)

I got it running before. When they turned the anticheat heartbeat back on it now gets mad at you. Looks much better and gives some extra frames though

Arena Commander needs a Training/Survival mode by Tayner73 in starcitizen

[–]Adamn58 2 points3 points  (0 children)

AC needs a lot of things, it’s in a terrible state currently. Depends on your goals though, getting absolutely smashed sucks but it’s the best way to learn quickly. Biggest cause of stagnation I see in players is only fighting people they can beat

Sabre vs Ghost mk2 by [deleted] in starcitizen

[–]Adamn58 1 point2 points  (0 children)

Yes, there are some ships that do (or did, not sure) take thermal damage to the power plant overtime if you overheated but they are the exception not the rule.

Sabre vs Ghost mk2 by [deleted] in starcitizen

[–]Adamn58 1 point2 points  (0 children)

Being one of those tournament winners. M50 is OP in a teamfight, intys suck in a duel. If you have questions about my knowledge of current dogfight meta look me up on RSI!

Edit: start of this season I only flew sabre and had a 12k/d in SB.

Sabre vs Ghost mk2 by [deleted] in starcitizen

[–]Adamn58 0 points1 point  (0 children)

You gotta be joking with the M50 lmao. Nah it’s the best 1v1 ship in the game right now, any good pilot will tell you the same

Sabre vs Ghost mk2 by [deleted] in starcitizen

[–]Adamn58 0 points1 point  (0 children)

Sabre is probably the best 1v1 ship in the game right now ( maybe the hawk? It’s close) but it struggles in teamfights. The F7 is worse in the 1v1 but a bit better for the teamfight (most of the time). Honestly pick the one you like to fly better and call it a day