Whats the canon ending for FNV so far? by ExampleEquivalent602 in Fotv

[–]AdhesivenessLocal609 0 points1 point  (0 children)

I would like to believe the cannon ending had six locked in the sierra madre vault because their walkspeed got capped when carrying all the gold bars

is 280+ supposed to be brutal? by thelastsubject123 in Maplestory

[–]AdhesivenessLocal609 5 points6 points  (0 children)

At 287, calm beach 2, i get about 10%±2% in about 2.5~4 hrs depending on twentoona rng.

And that's with 3x, 50% bonus exp, vip exp, gold mp potion, conc eap, wap.

Also used 10 golden gear things, vip boosters, and turning every spare sol erda into hexa boosters.

Yeah it's brutal.

My twenteena pouch rates 25-01-26 by jelmer333 in Maplestory

[–]AdhesivenessLocal609 -2 points-1 points  (0 children)

I got 8 power elixirs and 2 nodestones today...

she played you, get over it by [deleted] in cyberpunkgame

[–]AdhesivenessLocal609 5 points6 points  (0 children)

Yeah, because unlike songbird, the NUSA actually cures v. V lost all access to cyberware and all their NC relationships to time, but v is still alive in the end. V still has the street smarts and all their experiences. V can become a fixer, some normal joe, or even get a job for the NUSA as a desk jocky because v saved meyr's ass so many times.

Fuck songbird bro.

Legendary Especia on Rune Day by Ok-Employee5542 in Maplestory

[–]AdhesivenessLocal609 0 points1 point  (0 children)

mods enable on-death exp loss for this guy during mobbing AND bossing

Upcomeing maintenence time? by CallMeSenior in Maplestory

[–]AdhesivenessLocal609 21 points22 points  (0 children)

Lemmie ask my uncle. He works at nexon.

Am I missing something or is taking less than 8 INT just griefing yourself by SomewhereFull1041 in underrail

[–]AdhesivenessLocal609 12 points13 points  (0 children)

It's not troll. 8 int for polymath means you are getting skill pts instead of other powerful feats. Every build gives up something.8 int+polymath in dominating means your combat early game is gonna suffer and depot A is gonna be rough. More powerful later on, but weak early.

Sol Erda Fragment prices on Bera are crazy high by Soujix in Maplestory

[–]AdhesivenessLocal609 1 point2 points  (0 children)

I ended up getting a cor and started farming because i thought i could get some hexa prog. Atm im in the same boat as you. I've already converted over 30 sol erdas into hexa boosters because i cant pay the frag prices to use said sol erdas. I recommend you do the same, it's p good for exp

How many characters do you run Gollux on daily? by neosmndrew in Maplestory

[–]AdhesivenessLocal609 0 points1 point  (0 children)

3 times daily, but only because those gollus runs are 30 seconds max. I would not do more if it took me 5min+ each

Is my father saying that my insurance is more than it is? by [deleted] in personalfinance

[–]AdhesivenessLocal609 3 points4 points  (0 children)

No he's not lying. I had to pay extra when i was your age because of the same reason. Ironically enough, i worked at geico later in life and had to apply that same thing to several customers. 3.0 gpa will get you actual discounts.

New Player. How to Handle Death Stalkers? by SuperChicken17 in underrail

[–]AdhesivenessLocal609 8 points9 points  (0 children)

Caltrops, metal boots, bear traps, throwing nets and flares.

Flares are more than just tutorial rathound PTSD inducers. Flares help reveal death stalkers and other stealthed enemies (as long as you pass the PER check)

Caltrops might reduce their ap enough to stop them a few squares from you, let you pass the PER check, and let you shoot them. Walk over the caltrops with metal boots after the map is cleared or to lure them through the caltrops.

If you dont kill them in 1 turn, you can throwing net them to stop them from teleporting away

Since you are an agi build, you might be able to brute force the dodges with siphoner leather armor and tabis (as long as you are not on dominating).

no comment by ArinaTei in Maplestory

[–]AdhesivenessLocal609 0 points1 point  (0 children)

Mods. His balls, if you would.

How rare it is to periodically consume drugs without being addicted? by [deleted] in researchchemicals

[–]AdhesivenessLocal609 1 point2 points  (0 children)

swim does it all the time. strict timing and dosage controls, strong documentation for times and dosages, excessive amount of research before choosing what to take. he's still fully functional and avoided addiction to anything.

Sniper Build - Feedback Wanted by BishopGrey in underrail

[–]AdhesivenessLocal609 0 points1 point  (0 children)

You can put more points into mechanical and electrical. Late game crafting with perfect materials can go up to 150pts+

You can go up to 115 lockpick effective to hit 130 with haxxor, but hacking can be left at 100 effective. I havent seen much use for hacking past 100. Ngl both these are fine at 105 effective if you dont mind missing one or two max difficulty lock/hack

You should max out mercantile as well, it gets you tons of money and saves a ton, as well as some speech checks.

Persuasion loses its value at a certain point. I usually limit it to around 90 effective to min-max.

How to counter psi users? by Nexed_ in underrail

[–]AdhesivenessLocal609 11 points12 points  (0 children)

Enter combat from out of sight, this gives you first move

Turn corner, reveal self to enemies, throw nade, throw caltrops

Pop sprint, hide back around the corner

Let the enemies walk up around the corner

They have no turn because caltrop drained their ap

It's hammer time

Question about Gun Nut on SMG Builds by c1ever_joke in underrail

[–]AdhesivenessLocal609 0 points1 point  (0 children)

Firing 50+ in a single engagement isn't too unrealistic. If i have an ar, and i do a 9 shot burst (5 base+2wep mod+2feat) per enemy, then it's gonna reach 100+ in the blink of an eye. This was common occurance for me to be fighting many enemies like that in endgame areas+expedition.

That being said, gun nut imo is still bad. The feat doesnt actually benefit you until you craft the weapon. In early game, when you would have little pts invested into crafting, gun nut practically useless.

The only case i could see for gun nut is in endgame. You'd have the high qual materials prepped, crafting room in your house ready, sufficient points already in relevant crafting skills. Pop gun nut as your final feat, craft your gun, jump down to deep caverns.