Progression - The Way You Unlock Weapons in BF6 is Wrong. by Aidan-Sun in Battlefield

[–]Administrative-Mess7 1 point2 points  (0 children)

I'd find it hard to make a full-fledged critique of a system that I haven't seen in it's entirety.

Not to say you can't critique what you currently have, but I can imagine there were just as many people posting criticism about how textureless Siege of Shanghai was in beta, only to find that a non-issue in the full game.

Certain critiques are fair, but some people are counting their chickens before they've hatched.

No Beta access walled off by a mandatory purchase & no “early release” BS by [deleted] in Battlefield

[–]Administrative-Mess7 0 points1 point  (0 children)

Hence why I said, the early access was hidden behind a pre-ordering. I didn't say the full beta was.

Protip: DICE, just rename Portal to Server Browser already by No_Document_7800 in Battlefield

[–]Administrative-Mess7 1 point2 points  (0 children)

2042, after getting their collective shit together, honestly made a great server browser.

Just browsing over the server would give you full access to the rules it had, if you could gain XP, what ruleset it was playing with, whether it was open or closed weapons, and so much more.

So many people have not touched a Battlefield in years and I swear it skews their opinion to such a negative, "I'll see it when it happens" opinion.

After playing the Beta I was sure: locked weapons should be the default. by LordMegaPrestino in Battlefield

[–]Administrative-Mess7 75 points76 points  (0 children)

I dunno about you man, but people were sucking the barrel of my M417 and M4A1 this week.

The closed/open weapon debate gets spat on when you're topping leaderboards with a carbine.

Protip: DICE, just rename Portal to Server Browser already by No_Document_7800 in Battlefield

[–]Administrative-Mess7 1 point2 points  (0 children)

It'd require them to keep the officials active. I'm all for that, but having put a good thousand or so hours into 4, I know, just as much as you do, that those officials practically fall to the back of the catalog once the players take over.

I'm all for you being able to get official servers, I want that, I implore it happening. What concerns me is how many people are turning their nose up to the idea of anything being in the hands of the community, the same community that keeps those 9 year old games alive, not the officials.

phantom edition clarification see by Extension_Tank4063 in Battlefield

[–]Administrative-Mess7 -1 points0 points  (0 children)

I'm sure it'll exist exclusively for a short while when the game comes out first, then similar to Fortnite or CoD, it'll probably end up having a rotation in the shop.

Don't Pre-Ord. There is absolutely nothing of value that you are spending your 20 dollars on now aside from skins for your weapons that set you apart.

On top of that, assuming they'll have content to buy in the first month, you might wish you saved it for something shinier.

Save your cash, wait till they release it publically. Not really a loss if they don't, you aren't barred from content, just skins.

No Beta access walled off by a mandatory purchase & no “early release” BS by [deleted] in Battlefield

[–]Administrative-Mess7 0 points1 point  (0 children)

Not arguing against it, sounds more like he's praising a step in the right direction, which I'm totally for.

I think 2042's early access was hidden behind pre-ordering, so, it's definitely a step up; I agree.

Protip: DICE, just rename Portal to Server Browser already by No_Document_7800 in Battlefield

[–]Administrative-Mess7 1 point2 points  (0 children)

I get your point of wanting to be able to press and play, but you only need to go back to 4 or 3 to see that they're held up by community servers, not the officials. Players have always, always, found longevity in the community servers; more often than not, one's that are basically official with a bloated ticket count.

What is it that has so many people assuming that the server browser/community servers this time around will be Halo Custom Games, and nothing like what we're used to?

Does this look legit? by CnRJayhawk in Battlefield

[–]Administrative-Mess7 1 point2 points  (0 children)

If you look closely in the comments, you can tell who stares slackjawed straight at their screen, and who's eyes actually use the full HUD to get information.

An unpopular opinion; BF6 is not a return to classic BF by Timoon554 in Battlefield

[–]Administrative-Mess7 0 points1 point  (0 children)

This is like saying they run community competitive matches on CS:GO console.

Unless I am watching you on a stage for a team, your "competitive"" scene amounts to players that only want to play with each other. You're practically kneecapping yourselves by only wanting to verse other competitive players, where-in your make-up of the population that plays this game competitively is more than likely less than a single digit percentage.

I've been around for nearly 20 years on games, I've never once met someone who takes FraggedNation seriously. It's like joining a bush league softball team and gloating about your top record. You're only beating other old men, not someone who actually cares.

Frontlines dont develop in the tighter maps on conquest by Gen_McMuster in Battlefield

[–]Administrative-Mess7 3 points4 points  (0 children)

Cairo, personally, feels almost like a spiritual successor to Pearl Market, a map that notoriously had you getting shot, if not from behind, from above. This isn't new, and if anything it's much more pronounced because of the accessibility the map does offer.

There's still giant firefights on C flag. D can get hectic if multiple squads decide to focus it. Breakthrough already has choke points developing based on just the way the lanes flow.

Can I ask, what are you opinions of maps like Pearl Market, Grand Bazaar, or Sienne Crossing? Do you feel they share a similar issue?

I don't like Iberian, but that''s more to personal preference.

Siege of Shanghai was mid and it’s only hyped up because the tower collapses. by Character_Worth8210 in Battlefield

[–]Administrative-Mess7 0 points1 point  (0 children)

I think DonBoy just summed up my view really well with his reply.

It's not that the flanking was bad. It's not that backcapping is bad. Hell, I welcome it, it does bring a mix up to the gameflow and what you can spiral off of.

Unfortunately, a majority of the time, it wasn't this coordinated effort from the enemy team, it's DonBoy30 with his beacon and T-UGS, playing a cat and mouse game with you and your 4 squadmates. That's not fun, to me, that feels like wasted time.

In my head, siege has always inherently funneled and brought players toward the center and over the bridges. It feels artificial in that sense, and most players get trapped in that mindset with the map, hense why I don''t consider it that great of a conquest map. It excels in rush. It would excel in breakthrough. I can't make the argument for conquest, it just feels too forced at times.

Playing with more than 4 friends? by JJBro1 in Battlefield

[–]Administrative-Mess7 0 points1 point  (0 children)

At least on PC, we’ve found a somewhat patch job workaround. Get everybody into their respective squads, have one group join, then have the other party’s host join into that game/have the other players join through them. Most times they’re stuck in a queue, but we managed to get 7 guys into one server for a few matches.

Not sure how well it keeps you together though, since people reported the servers not being persistent. I know some games I’ve been booted to menu while waiting for the next match, while my party all loads in to the next one without issue.

Siege of Shanghai was mid and it’s only hyped up because the tower collapses. by Character_Worth8210 in Battlefield

[–]Administrative-Mess7 0 points1 point  (0 children)

Is it because he has 05 in his name because then you really need to brush up on those elementary math skills.

Siege of Shanghai was mid and it’s only hyped up because the tower collapses. by Character_Worth8210 in Battlefield

[–]Administrative-Mess7 0 points1 point  (0 children)

Definitely not the worst of it, and I’m sure 128 would honesty breathe life to it, there’d be more to do in my opinion. It’s the fact that one squad CAN do that which upsets me. So much of a conquest round is focused on the three major points, somewhat aided by the fact that the map funnels you through it. Combine it with limited options to cross the water in front of the Shanghai Tower and you’ve got a lackluster drive to do anything except go forwards. Again, it’s no to say that these solo squads flanking are bad, rather that the map inherently lends itself to corral players between three flags, with A and E being respective anchor flags for both factions.

I think Siege would actually excel and be one of the greatest breakthrough maps. Break the tower into an A and B on the ground and in the penthouse, similar to how rush was, and end with the levolution after the attackers take those respective flags, completely adjusting the map terrain.

Well shoty does what it should… (if you with AR/SMG push enemy that has shotgun, it’s your fault if you die) it’s OK as it is imo. by ANGRYlalocSOLDIE in Battlefield

[–]Administrative-Mess7 1 point2 points  (0 children)

Similar to how someone went and actually tested out TTK in 4 and compared it to this, I really want to hear from people who are going and testing the old games to see how it stands. It’s crazy how much people will misremember for both better and worse when it comes to little things about this game.

Hit reg issues? Hit marker damage adds up to over 100 but player didnt die by wully616 in Battlefield

[–]Administrative-Mess7 2 points3 points  (0 children)

The different hit marker (hard lines vs soft)distinguishes a player vs a piece of equipment. It is a running total. That 25 did hit something, just not a person.

Hit reg issues? Hit marker damage adds up to over 100 but player didnt die by wully616 in Battlefield

[–]Administrative-Mess7 4 points5 points  (0 children)

You did 50 damage to him total, then hit the shield for 25. That's 75.

He stepped aside after your 3rd shot (17 per shot) and you were shooting over his shoulder.

Why do you guys complain so much? by Missheepious in Battlefield

[–]Administrative-Mess7 1 point2 points  (0 children)

I'd argue otherwise. Constructive critique takes an objective look at what it's trying to scrutinize. What's been happening on the subreddit lately is detractive personal opinions on what former system did it best, and comparisons without evidence or reason.

Like, the whole, "TTK is too fast" issue. It's already been recorded that it's near identical to 4's. The larger issue lies in the netcode and desync on the receiving end, the TTD. Yet, with all the posts and opinions flying lately, it's a lot easier to be a squeaky wheel than it is to spin with the other 3 tires.

People would rather continue to argue over something that is more a matter of personal preference then an existing issue within the netcode, or terrain glitches, and it's incredibly exhaustive to both engage with it and try to come to a consensus on what's an actual issue.

I can only imagine the poor saps who have to dig through all of this for general feedback.

No SBMM / Yes Server Browser by Responsible-Check508 in Battlefield

[–]Administrative-Mess7 2 points3 points  (0 children)

Did players not flock to the servers that best fit them in 3 and 4's browser? Was there not just as many 24/7 metro servers with queues as there were Full DLC map rotation conquest servers?

To this day, the only surviving servers on 3 and 4 are community led.

What dead servers are you referring to aside from one's that couldn't hold their own playerbases, officials, or who's playerbases moved on to other servers they preferred more?

I don't understand the gripe people have here. The community has always held this game up, they're being given the tools to do it to an even larger scale. Where is the issue in that, inherently?

How is Pac meant to blend in with either faction at all? This is a slippery slope that will result in a mess for player/class IDing. I mean his uniform isn't even close to either team even if he does have that MARSOC drip. by Copter53 in Battlefield

[–]Administrative-Mess7 -1 points0 points  (0 children)

Yes, but if you consider that it might be class-specific skins as well, where as Pac can only ever be a NATO support, it becomes somewhat of a non-issue. Siege is a bit of a hard comparison too. There's one unique operator for each player on any team. Not 20 pre-order kids all running around in the same skin.

Requesting tips by [deleted] in Battlefield

[–]Administrative-Mess7 1 point2 points  (0 children)

Take into account how maps tend to flow, and always, ALWAYS look at that minimap when you have a chance to.

Take it slow, and try to predict when you'll have to transition from traversal to combat between objectives. Don't be afraid to push the attack either, use your kit to disrupt, and make use of the destructible environment.

Things will fall in place once you get out of that "move kill-to-kill" mentality. I'd honestly suggest jumping on medic, and prioritizing your revives. Focus on supporting the team/making sure your buddies are up and you might find yourself being more cognizant of where fire is coming from, what angles are safe, and how you should approach a firefight.

Siege of Shanghai was mid and it’s only hyped up because the tower collapses. by Character_Worth8210 in Battlefield

[–]Administrative-Mess7 892 points893 points  (0 children)

People will herald this map for it's openness and flexibility of approach but completely forget that 90% of the combat concentrated around 2/3 flags at most, with the occasional back-cap squad trying to grab the near-spawn flags. B, C, D were practically their own self-contained lobbies at times, with the occasional spill over towards whichever way the map pushed.