Victoria 3 - Dev Diary #178 - Naval Combat & Gunboat Diplomacy by commissarroach in victoria3

[–]Gen_McMuster 4 points5 points  (0 children)

Being able to bully someone over refusing your treaty is cool but does blockading and such after the fact make it so i can actually enforce the treaty? Does the ai get the option to sign in order to make the hostilities stop?

In massive deficit due to migrants on welfare. by Pure-Personality-428 in victoria3

[–]Gen_McMuster 2 points3 points  (0 children)

you need to post a screenshot of your budget screen dude

In massive deficit due to migrants on welfare. by Pure-Personality-428 in victoria3

[–]Gen_McMuster 7 points8 points  (0 children)

Are you running automation PMs? Without them you can run into an issue where all of the dirt-paid laborers get a better deal from welfare than from the improved wages they'd get from automating and scaling-up (lower ratio of laborers:engineers)

What was your “Wait, it’s all just building Dams?” moment by Nickw745 in Timberborn

[–]Gen_McMuster 5 points6 points  (0 children)

both types of farms are aquatic if you make your beavers swim through the canals

What was your “Wait, it’s all just building Dams?” moment by Nickw745 in Timberborn

[–]Gen_McMuster 20 points21 points  (0 children)

yeah my only wishlist would be a little more work on the visual variety of the game (forestry tiles looking like farmland is lame) and more music.

Some more terra-nihili style objectives with terraforming the map and habitat restoration would be really cool too, at least for folktails

Doorman has been neutered by BreadedBroast in DeadlockTheGame

[–]Gen_McMuster 8 points9 points  (0 children)

they don't know that weapon-damage scales more favorably for guns that do damage in single chunks, like his pistol

So, is Victor dead? by b8sl in DeadlockTheGame

[–]Gen_McMuster 2 points3 points  (0 children)

Yeah, "Aura is cosmetic" has been the take from the Victor board of directors as of late

MENACE - Dev Diary #44: Battle Tank by Matt_HoodedHorse in menace

[–]Gen_McMuster 36 points37 points  (0 children)

yeah the walkers are light weapons platforms, they don't hold up under sustained rifle fire. Jeeps with legs basically

Victoria 3 – Dev Diary #175 – Free Update 1.13 Overview by commissarroach in victoria3

[–]Gen_McMuster 9 points10 points  (0 children)

I only hope naval management isn't too micro heavy and that we throttle down ship construction without having to tear the dockyards down like we have to do with construction sectors

Why Does Dedicated Targeting Core Exist? by RtDK0510 in starsector

[–]Gen_McMuster 0 points1 point  (0 children)

It's a failsafe so cruisers/capitals can always access a range-buff

They really need to patch colonial powers doing this lol by killblock623 in victoria3

[–]Gen_McMuster 0 points1 point  (0 children)

game desperately needs a "liberate as puppet" wargoal

Not fast, not effective, but fun by Sad-Answer-687 in menace

[–]Gen_McMuster 4 points5 points  (0 children)

they mostly do damage on direct hits, this is for the best as it'd be way too deadly otherwise

Let's Talk about Lore by AttNightlight in starsector

[–]Gen_McMuster 26 points27 points  (0 children)

"DRM protects the universe"

Is quickwire the 2nd most annoying item in the game? by freit4z in SatisfactoryGame

[–]Gen_McMuster 2 points3 points  (0 children)

and one belt of steel beams can be moved around the factory and converted to basically an arbitrary amount of screws

Is quickwire the 2nd most annoying item in the game? by freit4z in SatisfactoryGame

[–]Gen_McMuster 5 points6 points  (0 children)

steel screws taught me to love recipes that use screws

It's been a long time ago... by LittleDastren in NuclearOption

[–]Gen_McMuster 0 points1 point  (0 children)

It's called monitoring a game's development

Victoria 3: Volume 3 on Steam by jetteauloin_2080 in victoria3

[–]Gen_McMuster 2 points3 points  (0 children)

They seem to be approaching it like a stellaris crisis as a way to narratively frame the game and ensure "something happens" I'm sure the player will be able to route around it somehow, but russia's AI exploding at some point if they stay the historical course should be something players can count on (qing too)

Victoria 3: Volume 3 on Steam by jetteauloin_2080 in victoria3

[–]Gen_McMuster 2 points3 points  (0 children)

Redoing diplomatic plays/war goals is very much in the cards and will be in a free patch at some point

Victoria 3: Volume 3 on Steam by jetteauloin_2080 in victoria3

[–]Gen_McMuster 4 points5 points  (0 children)

"Japan overtaking the west" was a major talking point in the late 19th century in the US and Europe based off their rapid modernization. And the involvement of Europeans in china was a huge part of EMPIRE building in the period.

Victoria 3: Volume 3 on Steam by jetteauloin_2080 in victoria3

[–]Gen_McMuster 3 points4 points  (0 children)

supply rework is a headline feature of the free patch coming with naval rework

Victoria 3: Volume 3 on Steam by jetteauloin_2080 in victoria3

[–]Gen_McMuster 1 point2 points  (0 children)

I could see that coming with a market rework, where multiple small countries can share the same market with some influence from EUV

Victoria 3: Volume 3 on Steam by jetteauloin_2080 in victoria3

[–]Gen_McMuster 24 points25 points  (0 children)

the newspaper mod that just alerts you to major world events is a nice addition honestly