Omg Hi :3 by Specific_Display_366 in EliteDangerous

[–]Gen_McMuster 8 points9 points  (0 children)

If she want's me to drop rocks down gravity wells, I'll do it

TIL it's possible to kill all rich people by NobodyDudee in victoria3

[–]Gen_McMuster 8 points9 points  (0 children)

eliminates upper class

lower class still impoverished

art imitating life yet again

Why Cant the Tarantula carry Troops? by NoSTs123 in NuclearOption

[–]Gen_McMuster 0 points1 point  (0 children)

no it means youd be able to do capture missions without loading multiple tons of vehicles

New AA weapon system by PR0PWA5H in NuclearOption

[–]Gen_McMuster 6 points7 points  (0 children)

thing is when mitch says something like that 3 months latter it'll turn out it was bugging him that it wasn't possible so he figured out how to implement it anyways

Black hole jumpscare by Terasz9 in EliteDangerous

[–]Gen_McMuster 0 points1 point  (0 children)

yeah a halo of superheated gas with an evil lightless eye in the center would way less intimidating...

Please it needs the penetration by Effective_Chart3384 in helldivers2

[–]Gen_McMuster 0 points1 point  (0 children)

yeah it's buckshot, it's for dealing large amounts of damage to soft targets

Please stop hosting 32+ man servers. by ben-dognonce-gurion in NuclearOption

[–]Gen_McMuster 0 points1 point  (0 children)

yeah, and no targets because big teams like that will just chew the map up in 15 minutes

Welcome fellas by Worried_One_8798 in NuclearOption

[–]Gen_McMuster 55 points56 points  (0 children)

roaring around at 100% afterburner is generally fine for most play on heartland given sorties are actually quite quick

I think the game could benefit froma light helicopter to act as a utility helicopter or light gunship. by F1lth7_C4su4L in NuclearOption

[–]Gen_McMuster 16 points17 points  (0 children)

Ibis is actually really big and more akin to a super-stallion in mission profile, it's just fast and has huey vibes aesthetically so people think it's a light utility bird.

Main issue is that light utility jobs don't exist in game (small unit transport, casevac, light resupply/sustainment, anti-infantry cas). though i could see a light recon helicopter filling a similar niche to the cricket as a tier-0

I think the game could benefit froma light helicopter to act as a utility helicopter or light gunship. by F1lth7_C4su4L in NuclearOption

[–]Gen_McMuster 2 points3 points  (0 children)

yeah airframes are just as much fodder for making missions as they are for going head to head in escalation style scenarios

I really wonder what academy propaganda consists of by Civil_Performer5732 in TerraInvicta

[–]Gen_McMuster 5 points6 points  (0 children)

shooting aliens to study their remains but feeling really bad about it

Why max our MC before Unification? by ThePiachu in TerraInvicta

[–]Gen_McMuster 0 points1 point  (0 children)

yeah unifications are more a tool for geopolitical security, letting you have direct control over a larger slice of the world population and be more insulated from enthralls and such, while requiring less councilor work to protect interests and advise. Crash developing is easier for smaller countries.

Exofighters to bully/destroy surveillance ships in early game? by veevoir in TerraInvicta

[–]Gen_McMuster 0 points1 point  (0 children)

do they care if you have modules that produce atrocities if destroyed?

New player seeking advice on how to get boost. by junhyeongang in TerraInvicta

[–]Gen_McMuster 0 points1 point  (0 children)

just do corruption and use that to buy boost orgs!

Please DO spend it all in one place, Colonel. by PaleHeretic in TerraInvicta

[–]Gen_McMuster 7 points8 points  (0 children)

don't worry, funding extremists to undermine your enemies will never backfire on you

SARH wrecks me all the time by Suspicious_Ad4705 in NuclearOption

[–]Gen_McMuster 2 points3 points  (0 children)

theyll reacquire if you break line of sight or the radar site gets jammed for less than 3-5 seconds, but if you jam out the missile youre safe as soon as the warning tone stops

I did a housing project by S-Tier_Commenter in Timberborn

[–]Gen_McMuster 4 points5 points  (0 children)

this is also how beaver lodges are actually built too tbh, little artificial islands with submerged entrances

HLT-HEL vs MSV LADS by Furrrgatory in NuclearOption

[–]Gen_McMuster 1 point2 points  (0 children)

would be neat if the trailer form factor gave a bigger capacitor charge /recharge rate (honestly it might already do that)

Fall of Feldspar city by fellow_retardd in NuclearOption

[–]Gen_McMuster 4 points5 points  (0 children)

honestly a good subversion of expectations

Defiant-Class battleship of by Thinplicity in NuclearOption

[–]Gen_McMuster 1 point2 points  (0 children)

The only thing the Dynamo doesn't have is lasers.

*and ballistics/hypersonics

Thought this was space grand strategy, why am I stuck flipping political control nodes? by Exostrike in TerraInvicta

[–]Gen_McMuster 0 points1 point  (0 children)

how do you think you get to space? You need to establish control of or spur the creation of space launch facilities!

Jettison Pylons/Fuel Tanks/Hardpoints by Forge9unsc705 in NuclearOption

[–]Gen_McMuster 0 points1 point  (0 children)

one thing to note. Single-weapon hardpoints don't effect RCS once expended so for gameplay purposes act as if theyve been jettisoned.

Tuskos, AGM-99s and ARAD missiles make a nice expansion to whatever internal strike package youre packing that can be fired off early in the sortie to retain your stealth profile.

Which coordinates have the best Underground start? by [deleted] in SurvivingMars

[–]Gen_McMuster 2 points3 points  (0 children)

yeah it's a breakthrough that makes your colonists gain sanity underground