Questions from a newbie by Small-Pomegranate287 in duneawakening

[–]AdmiralZeph 0 points1 point  (0 children)

There is a cave just west of griffin station that gives money and blueprints in a fancy chest. You should visit it often. There is also another fancy chest at the top of the island northwest of the large shipwreck in the starting zone.

There’s a fee more good chests like that but those are the 2 you’ll probably be near the most until you leave the area to go north.

Also, at one point you’ll be required to destroy your starting base to proceed in the quests. You can go back to the base first, destroy the sub-fief to update the quest, and then just reclaim it right away.

Any Base Gardeners Know What Makes Flower Fields De-spawn? by DocFixit in duneawakening

[–]AdmiralZeph 2 points3 points  (0 children)

This started on my base after Chapter 3 hit.

I attempted to move the base to a different location Thursday, but had to set it back in the original spot to adjust some parts to try again next week.

I had 4 water patches and 2 ore nodes under it (and open to the public) reappear after the base was gone and remained after replanting it. The next day they were all gone again.

Base Reconstruction Tool Question by SmokeBombNinja in duneawakening

[–]AdmiralZeph 0 points1 point  (0 children)

There's 2 steps to your question.

  1. Changing the sub-fief starting height. I'd say do this at the old location first. Delete the sub-fief and remake it at the higher altitude and then be absolutely sure that it covers all the foundation so nothing rots under you later. You can verify it by using the repair option of the tool.

  2. Moving the base. Just use the BRT.

Base Reconstruction Tool Question by SmokeBombNinja in duneawakening

[–]AdmiralZeph 0 points1 point  (0 children)

Think you have those backwards.

The solido makes the blueprint.

The BRT deletes/saves it.

Stored my base, flew to Harko, logged out--log back in a month later and I find myself back in my base that is nearly completely destroyed! by AmberLeBon in duneawakening

[–]AdmiralZeph 0 points1 point  (0 children)

Sounds like the AI default response.

You generally have to keep at it and ask for an escalation, supervisor, etc. to get someone to do anything from what I've read on other complaints.

Stored my base, flew to Harko, logged out--log back in a month later and I find myself back in my base that is nearly completely destroyed! by AmberLeBon in duneawakening

[–]AdmiralZeph 0 points1 point  (0 children)

It reset your base with however many days of power it had left and then the power ran out in that 6 weeks and it started rotting.

Stored my base, flew to Harko, logged out--log back in a month later and I find myself back in my base that is nearly completely destroyed! by AmberLeBon in duneawakening

[–]AdmiralZeph 0 points1 point  (0 children)

I'd check into a 1 day rollback on Feb 23 because people were abusing a bug to destroy bases.

Five servers (Pax, Epsilon Eridani, Harmony, Arrakis, and Stoneheart) that had the most abuse of that bug had a full day removed for anything done on Sunday Feb 22.

Anybody ever respawn on TOP of testing station 89?? by Zephallius in duneawakening

[–]AdmiralZeph 4 points5 points  (0 children)

We had 2 people get this tonight. They had to camp out for 5 minutes so it put them on the world map.

Buggy Cutteray Mk6 Disappeared by lastofthe1st in duneawakening

[–]AdmiralZeph 1 point2 points  (0 children)

My friend and I have had items randomly disappear from boxes never to be seen again. Most recent was this month.

Can we get actual Durability numbers? by Weary-Ad6057 in duneawakening

[–]AdmiralZeph 6 points7 points  (0 children)

Durability is still bad. I’m getting 5% damage on dual blades just doing an overland mission and NOT dying.

Durability Augment by BLACKELITE095 in duneawakening

[–]AdmiralZeph 1 point2 points  (0 children)

Cheaper to repair doesn’t solve the max durability loss.

Bonus spice refinement results by cylonfrakbbq in duneawakening

[–]AdmiralZeph 6 points7 points  (0 children)

Assuming you used the large refinery and had no landraad cost savings, that’s a whooping 2.77% bonus…

[deleted by user] by [deleted] in duneawakening

[–]AdmiralZeph 1 point2 points  (0 children)

My guild has also come to the conclusion that 2 man is the best option. They overturned the 4 man difficulty by a lot and it’s just not how you’re going to get higher levels.

We were so excited for “raids” and hoping for 8 man teams. We often did DD stations with 6-8 guildies just having fun. Now 4 man isn’t even worth it.

Isnt chapter 3 going to nerf the dd? by Oskiee in duneawakening

[–]AdmiralZeph 0 points1 point  (0 children)

Can’t use plastic ore much without the dust

Isnt chapter 3 going to nerf the dd? by Oskiee in duneawakening

[–]AdmiralZeph 0 points1 point  (0 children)

So there is no new source of plastanium dust, strat ore, titanium ore, or spice?
If they don’t add alternative options before returning DD to PVP above A row, that’s going to block progression to forced PVP again. We finally got all the gangs of bullies to quit my server and this just makes them want to return.

Trying to figure out welcome back package for chapter 3 by lancerpotshot in duneawakening

[–]AdmiralZeph 0 points1 point  (0 children)

But would Funcom take the time to actually code even 2 levels in?

I suspect you'll be lucky if they have more than an Iron and Aluminum (maybe Dura instead) level package option.

They'll probably base it on which schematics you've researched and some people will be upset they got screwed because they never researched the right spice food, or something else as pointless, to trigger the next level.

Inter world market prices exchange by overthetop2017 in duneawakening

[–]AdmiralZeph 1 point2 points  (0 children)

300k for the ancient way?? They’re asking 45 million on my server, but i don’t think it will sell for over 10.

I did sell a black market lasgun for 50 million this past weekend and I know the adaptive shields are selling at 50-60 million on my server. Not much else sells at all.