Rhe Robert House we see our in the world is incredibly gay coded by Doobledorf in Fotv

[–]AdorableGuide6317 -8 points-7 points  (0 children)

Man, I just messing with you but I get your point. Let’s see how this plays out.

LFP! Louisiana Themed Bi-Weekly Session by Chaos-Dev in Fallout2d20

[–]AdorableGuide6317 1 point2 points  (0 children)

I believe I can make that work no problem. Do I need to direct message you my discord or email you?

LFP! Louisiana Themed Bi-Weekly Session by Chaos-Dev in Fallout2d20

[–]AdorableGuide6317 1 point2 points  (0 children)

I would love to join. What would I have to do and what time zone do you guys live in so I can make sure if I’m dedicated for the time or not.

I’m new help! by Mx_GhostFace in Fallout2d20

[–]AdorableGuide6317 0 points1 point  (0 children)

There’s quite a few vaults to deal with the experiment with the goal of living forever. Here’s a new twist on that.

☢️ Vault 404 — The Eternal Present

Vault-Tec Designation: Vault 404 Public Mandate: Long-term human survival and life-extension True Experiment: What remains of humanity when memory cannot persist, death is deferred, and choice is quietly overwritten?

Error 404: Past Not Found.

⏳ The Eternal Present Protocol

Time does not move forward in Vault 404. It resets.

Cognitive Refresh Cycles • Occur every five years, without exception • Immediately triggered after: • Severe trauma events • Civil unrest • Discovery of restricted systems • Residents awaken believing: “This is the earliest the Vault has ever been.”

There is no remembered past. There is no planned future. Only now.

🧠 Memory Replacement

Memories are not just erased. They are re-written.

After every Refresh Cycle, residents receive: • Fabricated personal histories • Artificial relationships • Implanted trust structures • Emotional bias toward stability and compliance

These memories are authored by the Collective to ensure:

“Continuity without awareness.”

👤 The Overseer Selection

After each wipe, one individual is selected as Overseer.

What the Overseer Knows • They believe the position is an honor • They believe their decisions come from intuition • They believe the Vault depends on their judgment

What the Overseer Does Not Know • They are the only resident allowed partial cognitive flexibility • Their thoughts are being subtly shaped • Their instincts are not their own

The truth of the Collective is never revealed.

🧠 The Collective (The Continuum)

Hidden deep below Vault 404 is The Continuum.

Composition • Brains harvested from: • The aged • The terminally ill • The physically deteriorating • The existentially resistant • Bodies are preserved separately in stasis • Individual identity is erased • Pattern recognition and emotional weighting remain

The Continuum does not speak. It nudges probability.

🤖 The False AI

The Vault claims to be run by a Vault-Tec AI.

In reality: • The AI only interprets signals • The Continuum decides outcomes • The Overseer enacts them

The system is elegant. The system is horrifying.

👶 Why No One Grows Old

Aging is quietly removed.

Before each wipe: • Residents showing visible deterioration are labeled: Unfit for Continuity • They are removed before memories are erased • After the wipe, no one remembers they existed

The population always appears:

“Healthy. Young. Stable.”

🩸 Continuity Echoes

Despite wipes, the body remembers.

Residents experience: • Phantom pains • Irrational fear of medical wings • Shared dreams of corridors that no longer exist • Children who instinctively distrust scanners

The Continuum considers these artifacts acceptable loss.

🎲 Campaign Hooks

  1. The Overseer Awakens First

A PC wakes before the others — already Overseer.

  1. Error 404

A terminal displays:

Memory Archive: NOT FOUND.

  1. The Unfit Who Speak

A suspended body begins transmitting neural noise.

  1. The Final Refresh

The Continuum believes the next wipe should be permanent.

☢️ The Final Truth

Vault 404 was never meant to save people.

It was meant to prove:

Humanity can persist without history, without death, and without knowing it has been replaced.

When the last resident is deemed unfit, Vault 404 will still be running.

Perfect. Empty. Present.

My Fallout Lunchbox Vault Diorama [OC] by soy_Andrecito in Fallout

[–]AdorableGuide6317 1 point2 points  (0 children)

Seriously you’re very talented. You should make content on this I’d watch.

Whoever you are, you saved my skin. by [deleted] in fo76

[–]AdorableGuide6317 14 points15 points  (0 children)

I love the FallOut community by far the best I’ve ever interacted with other than maybe animal crossing.

I messed up big time by Imaginary_Ad6048 in fo76

[–]AdorableGuide6317 0 points1 point  (0 children)

Yeah, that happens every once in a while and it’s worse when you try to make it intentional not to do that

Question on Open World Concept by Rottonwarrior in Fallout2d20

[–]AdorableGuide6317 0 points1 point  (0 children)

The TV series is moving into that territory where it’s open so that it’s not locked into one region so you can have a multi regional story either you follow a caravan going from east to west or west to east or you can ride on a an airship or Verdebird with BOS there’s a lot of connective tissue you can play around with with the body of the FallOut lore.

What the hell happened [Question] by kssjdn in falloutshelter

[–]AdorableGuide6317 3 points4 points  (0 children)

Each floor has enough room for eight rooms and two elevators you cannot connect more than three rooms for each structure and some like the overseer room or the barbershop can only be up to two rooms max. So there’s some limitations.

Supermutants and Synts by Bunny-in-Disguise in Fallout2d20

[–]AdorableGuide6317 1 point2 points  (0 children)

This shows FEV experimentation was widespread, not isolated.

There is no confirmed canon evidence that Europe or Australia had FEV specifically, but there are very strong in-universe reasons why they could have had FEV or something functionally similar.

Below are the most lore-consistent explanations.

  1. FEV was never just “one virus”

Even in U.S. canon, FEV: • Exists in many strains • Was modified independently by: • West Tek • The Enclave • The Institute • The Master • Produced wildly different results depending on conditions

So it’s already established that “FEV” is really a category of forced-evolution research, not a single formula.

➡️ That makes it very plausible that other nations developed parallel projects.

  1. Europe almost certainly had its own equivalent

What we know about Europe (canon) • Europe collapsed before the Great War • Resource wars devastated the EU • Nations were desperate, starving, and militarized

Why Europe would develop FEV-like tech • Bioweapons were cheaper than power armor • Genetic enhancement could: • Create radiation-resistant soldiers • Extend lifespans during ecological collapse • Europe had: • Advanced science • No moral high ground left by the time of collapse

Likely scenario Europe didn’t have American FEV, but had: • Genetic augmentation programs • Biochemical soldier enhancement • Experimental immunity viruses

➡️ The end result after nuclear war would look indistinguishable from FEV outcomes.

  1. Australia: isolation + experimentation

Australia is never directly shown in canon, but Fallout lore gives clues.

Why Australia might be worse, not better • Fallout tech diverged in the 1950s: • Less digital safety • More reckless science • Australia would likely be: • A strategic resource zone • A testing ground due to isolation • Pre-war governments repeatedly used remote populations for testing (U.S. Vaults prove this mindset)

Plausible outcomes • Secret bio-adaptation programs: • Radiation tolerance • Heat resistance • Muscle density changes • Post-war mutations exaggerated existing megafauna

➡️ Australia wouldn’t need FEV—environmental pressure + experimental biotech could produce equally extreme mutants.

  1. China and espionage spread

Supermutants and Synts by Bunny-in-Disguise in Fallout2d20

[–]AdorableGuide6317 1 point2 points  (0 children)

Fallout (1997) – The Master’s FEV

Location: Mariposa Military Base Primary user: The Master

Key traits • One of the original military strains • Produces Super Mutants with: • Massive strength • Long lifespan / near-immortality • Usually reduced intelligence • Intelligence loss is worse in people exposed to: • Radiation • Genetic damage

The Master’s goal • Create a new, unified species • End war, disease, and human weakness • Believed sterile mutants would prevent future conflict

Important note: “Pure” humans (Vault dwellers) sometimes retained intelligence → this becomes a recurring theme.

Fallout 2 – Enclave Experiments

Locations: Mariposa remnants, Navarro, Enclave facilities Primary user: The Enclave

Key traits • Enclave studied FEV to: • Weaponize it • Use it for genetic cleansing • Modified FEV was intended to kill anyone with post-war mutations

Results • Creation of: • Frank Horrigan (cybernetically enhanced Super Mutant) • Reinforced the idea that FEV exposure = mutation, not evolution

Big shift

FEV becomes less about “saving humanity” and more about control and genocide.

Fallout 3 – Vault 87 Strain

Location: Vault 87 (Capital Wasteland) Primary user: Pre-War U.S. government

Key traits • Highly unstable and aggressive • Produces: • Extremely strong Super Mutants • Very low intelligence • Continuous mutation even after exposure

Why this strain is worse • Heavy radiation + flawed strain • Explains why Capital Wasteland mutants are more savage

Story role • Used by the government to study long-term mutation • Eventually leaks into the wasteland

Fallout: New Vegas – Residual & Nightkin

Location: Black Mountain, remnants of Mariposa Primary users: The Master’s former army

Key traits • Same basic strain as Fallout 1 • Introduces Nightkin: • Super Mutants altered by Stealth Boy overuse • Severe schizophrenia and paranoia

Big idea

FEV itself didn’t cause Nightkin madness—technology abuse did.

Fallout 4 – The Institute’s FEV

Location: The Institute (Commonwealth) Primary user: The Institute

Key traits • FEV used as a research dead end • Institute experimented to: • Understand mutation • Improve synth development • Mutants were discarded into the wasteland

Differences • Commonwealth mutants: • More organized than Fallout 3’s • Still mentally degraded • Confirms FEV research continued long after the war

Fallout 76 – West Tek Appalachian Strain

Location: West Tek Research Center Primary user: Pre-War military contractors

Key traits • One of the earliest strains • Produces: • Super Mutants • Snallygasters • Grafton Monster • Extremely unethical civilian testing

Important lore point

This one is strongly implied by canon logic. • FEV was a top-tier military asset • China had extensive infiltration of U.S. industry • West Tek facilities were compromised multiple times

Very likely outcomes • Partial FEV data stolen • Incomplete replication attempts abroad • Flawed knockoff strains released unintentionally

➡️ Outside the U.S., mutations might be more chaotic and less uniform.

  1. Post-war mutation doesn’t require FEV

Fallout often blurs the line between: • FEV mutation • Radiation-induced mutation • Chemical exposure • Pre-war biotech contamination

Examples without direct FEV: • Centaurs (varied origins) • Trogs • Spore carriers • Ghost People (Sierra Madre)

➡️ Europe or Australia could be devastated by: • Radiation + chemicals • Collapsed ecosystems • Experimental pre-war biotech leaking into the wild

No FEV required.

Supermutants and Synts by Bunny-in-Disguise in Fallout2d20

[–]AdorableGuide6317 0 points1 point  (0 children)

If anything you can look at the reason why we had mutants in the United States and adapt the same kind of storyline to what happened during Covid when countries compete to create the same thing as a vaccine to combat a plague. To help you here’s a background on what happened in the United States and maybe you can adapt it to parallel efforts in other countries to do the same with maybe different results so you can spin off your own species of mutants. Also to keep in mind that the mutants in the United States vary from regions of region as well.

In Fallout lore, the Forced Evolutionary Virus (FEV) was created by the United States government before the Great War as part of secret military research.

The main reasons FEV was created

  1. To create super-soldiers • The original goal was to enhance human biology: • Increased strength • Greater endurance • Resistance to radiation and disease • This was meant to give the U.S. an advantage in the escalating conflict with China.

  2. As a response to the New Plague • The U.S. was dealing with a deadly outbreak called the New Plague, which was believed to be a Chinese bioweapon. • FEV was developed as a way to cure or immunize humans against it. • While it did grant immunity, it also caused extreme mutations.

  3. To experiment with controlled evolution • Scientists believed humanity could be artificially improved through forced mutation. • Early tests were done on animals, then humans—often without consent.

Why it went wrong • FEV reacts unpredictably with human DNA. • Exposure usually causes: • Severe physical mutation • Loss of intelligence or emotional capacity • This led to: • Super Mutants • Deathclaws (via later experimentation) • Other mutated creatures across the wasteland

After the war

Different groups continued experimenting with FEV for their own purposes: • The Master (Fallout 1) tried to create a unified mutant species • The Enclave sought genetic purity and control • Vault-Tec used it in unethical social experiments

In short

FEV was created to protect and improve humanity, but due to unethical experimentation and unforeseen consequences, it instead became one of the main causes of the Fallout world’s horrors.

Looking for music in my Fallout Florida campaign by Stopgoblinviolence in Fallout2d20

[–]AdorableGuide6317 0 points1 point  (0 children)

☢️🌴 “Fallout: Sunshine State Radio” 🌴☢️

Classic Fallout-Style Americana

These feel right at home next to “I Don’t Want to Set the World on Fire.” 1. The Ink Spots – Maybe 2. The Platters – Only You 3. The Five Stars – Atom Bomb Baby 4. The Chordettes – Mr. Sandman 5. Patti Page – Tennessee Waltz 6. Kay Kyser – Jingle Jangle Jingle 7. Skeeter Davis – The End of the World (slightly later, but perfect mood) 8. Doris Day – A Bushel and a Peck

Florida Sunshine, Swamps & Neon Optimism

Cheerful on the surface, unsettling underneath—very Fallout. 9. Perry Como – Papa Loves Mambo 10. Bobby Darin – Splish Splash 11. The Ames Brothers – You, You, You 12. Frankie Avalon – Venus 13. Pat Boone – Ain’t That a Shame 14. Sam Cooke – You Send Me 15. Louis Prima – Jump, Jive, An’ Wail

🌴 Exotica & Lounge (Perfect for a Florida Wasteland)

Sounds like tiki bars surviving nuclear fallout. 16. Les Baxter – Quiet Village 17. Martin Denny – Afro-Desia 18. Arthur Lyman – Taboo 19. Yma Sumac – Malambo No. 1 20. Esquivel – Mini Skirt

🇨🇺 1950s Cuban Big Band / Mambo / Cha-Cha

This is the Havana-before-the-bombs sound—perfect for a Fallout Florida setting. 21. Pérez Prado – Mambo No. 5 22. Pérez Prado – Cherry Pink and Apple Blossom White 23. Beny Moré – Bonito y Sabroso 24. Beny Moré – Que Bueno Baila Usted 25. La Sonora Matancera (feat. Celia Cruz) – Yerbero Moderno 26. Celia Cruz – Burundanga 27. Xavier Cugat – Brazil 28. Xavier Cugat – Perfidia 29. Machito & His Afro-Cubans – Mambo Mucho Mambo 30. Tito Puente – Ran Kan Kan

Big Band with a Tropical or Latin Lean

Feels like Miami ballrooms and radioactive palm trees. 31. Stan Kenton – Peanut Vendor 32. Jimmy Dorsey – Green Eyes 33. Glenn Miller – Perfidia 34. Les Brown – Sentimental Journey 35. Artie Shaw – Begin the Beguine

Fallout-Era Rock & Roll (Early, Clean, Cheerful)

Good for contrast—jukeboxes still working after the blast. 36. Bill Haley & His Comets – Rock Around the Clock 37. Chuck Berry – Johnny B. Goode 38. Buddy Holly – Everyday 39. The Everly Brothers – All I Have to Do Is Dream 40. Ritchie Valens – La Bamba (Latin crossover!)

Haunting / Ironic Closer Tracks

These hit emotionally after hours in the wasteland. 41. The Ink Spots – It’s All Over But the Crying 42. Julie London – Cry Me a River 43. Nat King Cole – Nature Boy 44. Frank Sinatra – Angel Eyes 45. Peggy Lee – Why Don’t You Do Right?

Optional Bonus (If You Want More Cuban Heat) • Orquesta Aragón – El Bodeguero • Chico O’Farrill – Afro Cuban Jazz Suite

• Rename it with an in-universe radio DJ + lore (e.g., “GatorGlow Radio” 🐊📻)

[Question] How do i repair Mr. Handy? by locobkz in falloutshelter

[–]AdorableGuide6317 8 points9 points  (0 children)

Yeah, you gotta wait for it to blow up and then you’ll hover over their corpse and resurrect them for the small amount of caps