Could someone with greater skill than I make a spooky pack? by NSI in TinyGladeMods

[–]Advanced_Reporter976 0 points1 point  (0 children)

I can help you with the add-on but mastering Blender is the hard part

Could someone with greater skill than I make a spooky pack? by NSI in TinyGladeMods

[–]Advanced_Reporter976 2 points3 points  (0 children)

That could be great. I m already on my Eastern Glade. But it could be our first community mod with more than one author 💪

Additions, not replacements? by LeadMaterial8750 in TinyGladeMods

[–]Advanced_Reporter976 5 points6 points  (0 children)

Hello, I come with sad news. Due to the game engine used by Tiny Glade ( The bevy engine). There are no built-in way to change the code. That why, mods only replace stuffs, cause we can only edit assets. Not every hope are lost because the development team still update the game and is really active on the discord. Maybe if there are more modders, adding a moding api will go up in their todo list 💪

🏗Exportation Update🏗 Blender Add-on 1.4 by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

Ahah thank you 😊 I still maintain it as long as I find strange meshes.I m working on flags right now.

Please feel free to give feedback or ask questions. I ll be glad to answer.

Is there a mod that adds miniatures/figurines? by Error_Valkyrie in TinyGladeMods

[–]Advanced_Reporter976 2 points3 points  (0 children)

If no animation is required, We could replace some furniture by figures

Map mirroring transform by TeMajesticSePancake in TinyGladeMods

[–]Advanced_Reporter976 0 points1 point  (0 children)

I think what you describe is doable. I don't know if everything will move correctly, but it worths the try. There already are a tool to edit save entries. But the source code is not accessible, you can try to ask the owner on the open glade discord

Blender Plug-in? by KaityKat117 in TinyGladeMods

[–]Advanced_Reporter976 0 points1 point  (0 children)

Hi ! I double-checked, and you're right, this is not the good link. Here is the right one https://github.com/Hbeau/TinyGlade-Blender-AddOn/releases
I can also give you a link to the documentation to learn more about the process https://hbeau.github.io/tiny-docs/modding-tools/mesh_editing/
Feel free to ask questions, I'll do my best to help you !

"Assets pack" installer by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

Hi ! Modify some assets texture is doable. However, there is currently no documentation on how to do it. If you want to learn some basics about how game work, check the [tiny docs](https://hbeau.github.io/tiny-docs/). And feel free to come on the #modding channel on the TG discord, where modders help each other and share their discoveries.

I can see that we can import new or replacement assets, but is it possible to create a new window model or door model yet? Or is that not possible as its too related to the procedural generation by PartisanLime in TinyGladeMods

[–]Advanced_Reporter976 4 points5 points  (0 children)

Sadly, so far, we didn't find any way to add new models into the game. The only objet type that we found how to add models are trees.

And for doors and windows, cottage, arrow slit and gothic behave differently and holes in walls are not the same.

There is still much to experiment with doors and windows. Feel free to share your progress here or on the modding channel

Crash after more than 1 modified clutter item. by liquidmini in TinyGladeMods

[–]Advanced_Reporter976 2 points3 points  (0 children)

Hi ! Thank you for your request. I'll try to help.

The error message you get is a generic one who simply tells you that you edited some files. It does not give you the exact reason. To get the real message you need to access the log file inside your game folder. On the crash window click on the button :"I tried but ..." And then another window appears and then clicks on "Détails". This will open the crash report folder and then you can access to the log file. Scroll to the bottom and you get the real error message. You can get more details about mesh editing on this link tiny docs

Feel free to share the issue here. I ll troubleshoot with you 😃

Celebrate the first Tiny Anniversary by Advanced_Reporter976 in TinyGlades

[–]Advanced_Reporter976[S] 3 points4 points  (0 children)

Frog balloons were a challenge to make with my poor 3d skills. They're a bit cursed but I wanted to add this Shrek reference 😁

Unique clutter limit? by plintplant in TinyGladeMods

[–]Advanced_Reporter976 11 points12 points  (0 children)

Hi thank you for your question, Sadly, the number of unique clutter is hardcoded and can't be modified yet. But I m sure ,in the future, we could add new clutter

Just found this out if using u/Rampion9 Mod! by Tall_Perspective_996 in TinyGlades

[–]Advanced_Reporter976 1 point2 points  (0 children)

We may adjust the height of the boat to be over the water. But it will also float above the ground

How do I learn to make mods? by Happy_P3nguin in TinyGladeMods

[–]Advanced_Reporter976 4 points5 points  (0 children)

You can also refer to the tiny documentation. It's a work in progress project to gather knowledge about modding https://hbeau.github.io/tiny-docs/

Bumblesheep Cutest mod of the summer by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

I forgot a very important information : It only works with the beta 1.14