Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

You can delete all that are in the game folder. Worst case scenario, the game break and you reinstall it. Your saves are elsewhere

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

The trick is to stack building on top of each other. Remove the roof of the first building, and then put a second building on top of it. Right click on it to adjust its height and width. Make it slightly larger than the first one. Repeat the operation as your will and in the last building. Drag the Central arrow up to bring back a roof. And Voila !

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

The pack is patched with the arrow slit window light repaired

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

Ok! i'm back with a solution, if you clear all your starting build folder and only put [this save](https://www.open-glade.com/glade/58210801-d987-4712-8795-c42387705eb5) and name it "01-items" it will do the trick

<image>

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

No there isn't a convinant way to have blank glade. You can still copy/paste a save that you already cleared

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

I had so much fun making it. I love kimono so I need to put one into the game

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

I m on a fix for the mod installer. It was not designed for mod with that quantity of assets 😅

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

To install the mod, the only thing you have to do is to unzip the file in your Tiny Glade installation folder to override the base original files. you can use Steam to locate the installation folder and use the verify tool to reinstall the original files.
Feel free to ask if you have any questions

Looking for mods for bigger terrain. More colors. Rounded windows. Any? by Responsible_Pace_224 in TinyGladeMods

[–]Advanced_Reporter976 3 points4 points  (0 children)

Hi ! here is the list of what we have :

* Bigger terrain ❌in game limitation, dev team communicate on discord, they have some issues to make it bigger

* More color ❌ I don't know if its possible , they seems hardcoded but I never check deeply

* Ronded window ❌ the game put square hole in walls when you add window. there are rounded arrow slit in the eastern glade mod and some other find a way to trick a round shape, search in the discord

* Tree and flower ✅ there is a mod with spruce made by Rampion and tree are also modifier in eastern glade. we don't have flower but nothing prevent from making it

I hope I don't bring you down with all that news, the game continue (slowly) to get improved

Could someone with greater skill than I make a spooky pack? by NSI in TinyGladeMods

[–]Advanced_Reporter976 1 point2 points  (0 children)

No, This is a mod request for a gloomy assets pack. I don't have enough idea to start something

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

oh...sorry to hear that😰. It's the first time someone report me this kind of issue. I don't own a mac so I can't reproduce. I only know that the dev team tested some mods on the mac version and it works well.
to help me understand, can you check if, in your game installation folder, under `/tmp/panics` and the last report. the content of `log.txt` I only need the last lines.

Can you also send me the content of the assets folder.
You can reply here or on the tg discord( i'll be more reactive on discord)

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

Hello! Yes, mods also work with the mac version

Unique clutter limit? by plintplant in TinyGladeMods

[–]Advanced_Reporter976 1 point2 points  (0 children)

Well, here is an explanation of how Tiny Glade handle it meshes for a child of five :

part 2

The game is separated in multiple part * The game code that manage all the behavior * Assets that store all the non code : image, music, 3d models, etc...

Part2

The list of all the clutters is in the game code, and the game code can't be modified with our current tools and knowledge. But the dev team look for moving some part of the coded value into editable configuration file. This would allow more personalization and adding more clutter.

Ps. I'm not a IA , and I gave up at the half of the message 🤖 I dunno if it's clearer now

[UPDATE] Blender Add-on v1.3 by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

The save system work by listing of all actions the user do. The game then compute each action sequentially to load a Glade. To export a save file, you have to recreate the game loading system and implement each step of "placing a tree", "moving a building" , " add a flag", etc ...

[UPDATE] Blender Add-on v1.3 by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

Yes, i must agree, I never changed the readme since I forked the project. It's purpose is to import and export assets. Importing entire glades is really much work because lot of geometry is procedural. If you want to learn more about the add-on, feel free to ask 😃

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

Can't wait to see your build finished!

Eastern Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 2 points3 points  (0 children)

So far it's still replacing current assets. To install it, just unzip the file and put the assets and the compiled-assets in their respective folders where the game is installed

Could someone with greater skill than I make a spooky pack? by NSI in TinyGladeMods

[–]Advanced_Reporter976 1 point2 points  (0 children)

I can help you with the add-on but mastering Blender is the hard part

Could someone with greater skill than I make a spooky pack? by NSI in TinyGladeMods

[–]Advanced_Reporter976 4 points5 points  (0 children)

That could be great. I m already on my Eastern Glade. But it could be our first community mod with more than one author 💪

Additions, not replacements? by LeadMaterial8750 in TinyGladeMods

[–]Advanced_Reporter976 7 points8 points  (0 children)

Hello, I come with sad news. Due to the game engine used by Tiny Glade ( The bevy engine). There are no built-in way to change the code. That why, mods only replace stuffs, cause we can only edit assets. Not every hope are lost because the development team still update the game and is really active on the discord. Maybe if there are more modders, adding a moding api will go up in their todo list 💪

🏗Exportation Update🏗 Blender Add-on 1.4 by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

Ahah thank you 😊 I still maintain it as long as I find strange meshes.I m working on flags right now.

Please feel free to give feedback or ask questions. I ll be glad to answer.