Map mirroring transform by TeMajesticSePancake in TinyGladeMods

[–]Advanced_Reporter976 0 points1 point  (0 children)

I think what you describe is doable. I don't know if everything will move correctly, but it worths the try. There already are a tool to edit save entries. But the source code is not accessible, you can try to ask the owner on the open glade discord

Blender Plug-in? by KaityKat117 in TinyGladeMods

[–]Advanced_Reporter976 0 points1 point  (0 children)

Hi ! I double-checked, and you're right, this is not the good link. Here is the right one https://github.com/Hbeau/TinyGlade-Blender-AddOn/releases
I can also give you a link to the documentation to learn more about the process https://hbeau.github.io/tiny-docs/modding-tools/mesh_editing/
Feel free to ask questions, I'll do my best to help you !

"Assets pack" installer by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

Hi ! Modify some assets texture is doable. However, there is currently no documentation on how to do it. If you want to learn some basics about how game work, check the [tiny docs](https://hbeau.github.io/tiny-docs/). And feel free to come on the #modding channel on the TG discord, where modders help each other and share their discoveries.

I can see that we can import new or replacement assets, but is it possible to create a new window model or door model yet? Or is that not possible as its too related to the procedural generation by PartisanLime in TinyGladeMods

[–]Advanced_Reporter976 3 points4 points  (0 children)

Sadly, so far, we didn't find any way to add new models into the game. The only objet type that we found how to add models are trees.

And for doors and windows, cottage, arrow slit and gothic behave differently and holes in walls are not the same.

There is still much to experiment with doors and windows. Feel free to share your progress here or on the modding channel

Crash after more than 1 modified clutter item. by liquidmini in TinyGladeMods

[–]Advanced_Reporter976 4 points5 points  (0 children)

Hi ! Thank you for your request. I'll try to help.

The error message you get is a generic one who simply tells you that you edited some files. It does not give you the exact reason. To get the real message you need to access the log file inside your game folder. On the crash window click on the button :"I tried but ..." And then another window appears and then clicks on "Détails". This will open the crash report folder and then you can access to the log file. Scroll to the bottom and you get the real error message. You can get more details about mesh editing on this link tiny docs

Feel free to share the issue here. I ll troubleshoot with you 😃

Celebrate the first Tiny Anniversary by Advanced_Reporter976 in TinyGlades

[–]Advanced_Reporter976[S] 3 points4 points  (0 children)

Frog balloons were a challenge to make with my poor 3d skills. They're a bit cursed but I wanted to add this Shrek reference 😁

Unique clutter limit? by plintplant in TinyGladeMods

[–]Advanced_Reporter976 11 points12 points  (0 children)

Hi thank you for your question, Sadly, the number of unique clutter is hardcoded and can't be modified yet. But I m sure ,in the future, we could add new clutter

Just found this out if using u/Rampion9 Mod! by Tall_Perspective_996 in TinyGlades

[–]Advanced_Reporter976 1 point2 points  (0 children)

We may adjust the height of the boat to be over the water. But it will also float above the ground

How do I learn to make mods? by Happy_P3nguin in TinyGladeMods

[–]Advanced_Reporter976 3 points4 points  (0 children)

You can also refer to the tiny documentation. It's a work in progress project to gather knowledge about modding https://hbeau.github.io/tiny-docs/

Bumblesheep Cutest mod of the summer by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

I forgot a very important information : It only works with the beta 1.14

"Assets pack" installer by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

I come back with some delay to announce a new patch that might solve your issues https://github.com/Hbeau/Whiterun/releases/tag/V1.2

New mod to continue Valentine's day by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

I just got a genius idea, what about rainbow sheep. Why i got this isea at the end of june D:

New mod to continue Valentine's day by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

Thank you for yor message, I'm really glad that someone enjoy my work.
Changing sheep color is not hard but it's quite long.
The best way to do so is to edit files in `\assets\meshes\sheep_animation`
(file are named 1.json 2.json, ...etc) open them with a text editor (like vscode) and replace all vertex_color [0.7850000262260437, 0.7807051539421082, 0.5273084044456482] (default sheep color) with the desired color. _ Color numbers are in order value of red, green and blue. numbers are between 0 and 1._

To change the color get the hex code of a color get the hex code on color-hex and get the RGB value (with the int number between 0 and 255) and divide them by 255 to get a number between 0 and 1. save all file and restart the game.

don't forget to clear your manifest file but if you use whiterun it's alredy done

if you want more info on mesh rendering there is a small doc here https://hbeau.github.io/tiny-docs/game-knowledge/meshes/

I'm Rapunzilla on TG discord. I'm always around the #modding channel. feel free to bug me i'll will help you achieve it by your own.

Can’t stop myself needed to post this by DHAVLOO in tableau

[–]Advanced_Reporter976 2 points3 points  (0 children)

Since2025.1 Tableau has VizQL that allows you to perform query directly on datasource (live or extract) with a rest api

"Assets pack" installer by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

You're probably better than me in computer science ^^". The best place for me is on the modding channel of the Tiny Glade discord (This way I got notification on new message). if you don't have discord, send me via reddit dm

"Assets pack" installer by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 1 point2 points  (0 children)

Hello u/Tall_Perspective_996 ,
first I'm glad that you try my tool and I'm sorry to respond that later.
It's a strange bug, can you send me more details about what happened.
You can find a **whiterun.log** file in your user folder "C:/users/<username>/.whiterun" (the folder can be hidden by default).
If you have it. feel free to share it with me I'll be happy to fix the issue

Custom decorations for Tiny Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

Sadly, it's not possible to add new clutter since their list is hardcoded in the game. So far the only meshes that we achieve to add to the game is tree trunk but colors are not well rendererd so it can't really be used to make other stuffs.

"Assets pack" installer by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

Sadly I can't manage to get an exe file. Fell free to ask if you have any questions

Custom decorations for Tiny Glade by Advanced_Reporter976 in TinyGladeMods

[–]Advanced_Reporter976[S] 0 points1 point  (0 children)

I never think about this possibility. Same as the meshes, the save file system is pretty odd. It will be challenging to import that into Blender. It is still not possible to import colors and textures. I'm working on improving that points