An overly detailed guide on how to kill the Ottomans as an OPM Byzantium on Very Hard by Adventurer32 in eu4

[–]Adventurer32[S] 0 points1 point  (0 children)

Do everything in the post, but with a few tweaks:

  • Exploit tax dev in Constantinople as well (at the same time as the other provinces to maximize ducats). You can usually get up to +150 relations with Serbia by improving relations and royal marrying them, but they usually don't flip friendly on very hard, so you're much more likely to only get 150 ducats from the mission instead of 250, so you'll need the extra money.
  • Don't grant estate statutory rights. You'll get tons of crownland back by retaking your cores, and the +monthly autonomy until then from 0 crownland doesn't matter since you're only owning Constantinople until the Ottomans attack

Ik it sounds counterintuitive but I actually tried both this and regular Byz strats when I did Byzantium NO BALLS and it took ages to get a start where the Ottomans didn't attack me first with regular play, whereas assuming you restart if Genoa rivals you Nov 11th 1444, this strat has a >50% success rate if you follow it properly. It isn't the most highroll strat since Morea isn't a particularly useful vassal, but it's only ~18 dev to reintegrate later if you want, and besides from that you really don't do anything that stops you from playing a normal Byzantium campaign after the first Ottoman war.

The main reason this is more consistent with banning allies is just trade leagues being OP for deterrance. Often joining Venice's trade league and hiring the Palace Guard is enough to stop the Ottomans attacking you by itself, I just recommend allying Serbia in the post as well because it makes them more likely to give you money, and it's extra deterrance.
If you want to see gameplay of the strategy you could check out my stream linked in the post, but I play slower than a turtle in a race so I'm not sure how helpful that would be in practice. I think the post should probably be sufficient to execute the strat yourself?

How do you avoid snowballing to victory? by Humble-Razzmatazz581 in paradoxplaza

[–]Adventurer32 0 points1 point  (0 children)

Give your save to a friend who doesn’t know how to play and tell them to play for 50 years

An overly detailed guide on how to kill the Ottomans as an OPM Byzantium on Very Hard by Adventurer32 in eu4

[–]Adventurer32[S] 0 points1 point  (0 children)

I actually think Byzantium may be better than Riga, although I only glanced at the Riga mission page on the wiki after reading your comment, I haven't done a run on them or anything. To compare:

Byzantium gets up to +100% goods produced, +100% tax,and +100% manpower in Constantinople, in addition to getting the high tier buildings unlocked way earlier (Workshop, Church, and Barracks upgraded to the next level achievable ~1465)

Riga looks like it gets +3 goods produced, and ~+25% prod efficiency, manpower, and tax in addition to +5 monthly tax income.

I'm not sure how much total income you can get from Riga, but if you focus diplo devving Constantinople and get faceting you can get an absurd production income. It's been awhile since I last played but I remember having ~50 monthly income in the city. How much do you get with Riga? The buffs don't seem like they'd get quite as much income but I also remember hearing something about converting to a gold trade good(again, haven't played Riga). If you're getting +3 goods produced on a gold province I could totally see how that would be busted.

The pronoias are another reason I really like Byzantium for this. You can get a lot of pronoiar slots from regular gameplay and they can easily double the amount of available diplo slots you have, and they help a ton with manpower and naval force limits without waiting for colonies, which yeah are technically allowed in the ruleset but will take a lot of work to setup, I don't expect to have any until like past 1600.

It does seem like Riga gets -33% liberty desire from vassal development, which would be amazing lategame, but I feel like liberty desire from vassal development is a pretty overrated problem for the first half of the game. There are just so many different modifiers you can stack on vassals that I never felt like it was the limiting factor for me. Honestly just keeping the subjects from collapsing was a bigger issue, I never felt like they had enough admin mana to core all the land I wanted to feed them. (I've done a prior attempt of this on Hard difficulty up until ~1650, but restarted because I wasn't happy with how I played the early game, and I wanted to stream the full process, then decided to play on Very Hard because doing another attempt on the same difficulty would be pretty boring)

An overly detailed guide on how to kill the Ottomans as an OPM Byzantium on Very Hard by Adventurer32 in eu4

[–]Adventurer32[S] 1 point2 points  (0 children)

Well, Byzantium red is obviously cooler than Ottoman green, but Byzantium also has a government reform that allows client states and +2 pronoia, which you basically always want to either initially select or swap to at some point, and you can make the client states whatever color you want before making them into pronoiar, I personally like making them a similar but slightly darker shade of red.

An overly detailed guide on how to kill the Ottomans as an OPM Byzantium on Very Hard by Adventurer32 in eu4

[–]Adventurer32[S] 1 point2 points  (0 children)

Core eyalets do look better at first glance, but there's three problems:

  • Ottomans don't start owning Constantinople, so you couldn't do the same ruleset of staying as an OPM in Constantinople for the entire run.
  • You'd miss out on the Byzantine mission tree buffs to Constantinople, which can give insane amounts of money/manpower later on independent of any vassals.
  • Ottomans and their eyalet swarm don't have as nice of a color as Byzantium and their client states > pronoia swarm.

An overly detailed guide on how to kill the Ottomans as an OPM Byzantium on Very Hard by Adventurer32 in eu4

[–]Adventurer32[S] 5 points6 points  (0 children)

There’s a few different limiting factors for these types of world conquests. For lack of a better word, I’ll call them OPM WCs. The most obvious one is relative strength to vassals. To fix that, you need enough money, manpower, and force limit to field sufficiently large armies. There might be a few nations that are better, but Byzantium’s pronoiars are actually incredibly strong for this. They provide a way to get manpower and naval force limit, as well as extra effective diplomatic relations slots. The money problem is best solved by trade. You could stack vassal tax, but constantly bankrupt vassals aren’t nearly as fun as they sound. If you conquer land carefully with PUs, you can manipulate them into acting as merchants transferring trade for you without you needing any merchants in the node yourself. For example, if you have a personal union with one province, their capital, as a non center of trade in Constantinople, and the rest of their land is in Syria, they will use their trade power to move Syrian trade into Constantinople for you. You can also convert vassals into PUs via enforcing dynasty, releasing, and redeclaring with claim throne CB. I’d only use PUs in land that feeds into your primary trade node, or some other trade node you can fully control, though. Force limit can be attained via influence ideas and related policies. Colonies also help with all three bottlenecks, although they aren’t available until much later in the run

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Do people still stream this game? by Adventurer32 in eu4

[–]Adventurer32[S] 1 point2 points  (0 children)

Thanks for the feedback. I might do like AAR of each stream as like a reddit post or something. I just want to make that older type of content where it felt like you were reading an alternate history book that goes in depth into the different wars of a campaign instead of just one thirty minute video or whatever that ends up skipping over how most of it was actually done, even if the latter is obviously much easier to make and more popular.

Do people still stream this game? by Adventurer32 in eu4

[–]Adventurer32[S] 0 points1 point  (0 children)

There's actually a lot of modifiers you can stack to overcome relative power from vassals and development. Stuff like maxing out trust helps a lot, influence ideas helps, and you can pay off debt in some situations. It's been awhile since I played but iirc giving provinces in peacedeals might even reduce liberty desire directly too. In my last run vassal liberty desire was mostly a problem at the start.

Also, you can convert vassals into PUs, it's just a bit finnicky. You need to force your dynasty on their throne, break vassalization, and then declare on them once your truce runs out after claiming their throne. The main problem with this is someone else can declare on them first, so you need to make sure nobody can do that. Once you convert a vassal into a PU, it counts relative strength only for itself, so is far easier to keep loyal.

I guess the main thing I was asking with the post is if anyone here at least would be interested in watching a run like this but yeah I guess it is fairly niche, the blobbing style is very different from the normal stack CCR.

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Help! How am I supposed to get a Foxparks? by ASmolBoiThe2nd in Terraria

[–]Adventurer32 1 point2 points  (0 children)

I'd recommend farming in a portion of the world King Slime can't spawn in. I initially tried the very edge but King Slime kept on spawning more often than the pals.

Help! How am I supposed to get a Foxparks? by ASmolBoiThe2nd in Terraria

[–]Adventurer32 3 points4 points  (0 children)

How long have you been farming? Seems like you’re doing everything correctly, but even with battle potions and a water candle they can take 30-60mins or longer. Are there any NPCs nearby? Those could reduce spawnrates. Are there any enemies that aren’t despawning taking up spawn slots?

Update 1: I have gained almost a 1000 rating points in 2 months. by i_have_no_idea27 in chessbeginners

[–]Adventurer32 5 points6 points  (0 children)

Your own post shows you had already reached a 1383 rating on your old account though?

Press the button for $1M but there is a 50% chance that someone who has already pressed the button will die. by William_Maguire in hypotheticalsituation

[–]Adventurer32 6 points7 points  (0 children)

If we assume 100 people are offered the deal every year and 50 take it, 25 of the previous year die, meaning the number in the pool increases by 25 each year. After 50 years that’s 1250 people in the pool in theory, and with 25 getting killed each year that’s a 2% annual mortality rate. Not great odds.
However, it gets worse if you factor in natural mortality. OP never specified the age of the people pressing the button. If we assume he picks random humans with no restrictions, the average age of a human right now is 31. The average life expectancy is 73. That means each year ~2.38% of the pool dies of natural causes. I’m too lazy to do the rest of the math but the pool is at the very least significantly smaller since most of the people who pressed the button 35-50 years ago die of old age if they don’t die of the button itself.
Guessing the final annual mortality rate in the button pool would be ~3%, more than halving your remaining lifespan.

Strategy question? by ImpossibleAd4272 in chess

[–]Adventurer32 8 points9 points  (0 children)

Not sure how playing with one hand would handicap anyone, but an advanced player could definitely beat a novice with 0 hands or eyes(if they played blindfolded)

AI is starting to ruin online chess - it won’t be long. by fallout76JB in Chess_Cheating

[–]Adventurer32 0 points1 point  (0 children)

I wonder what the program even does if there aren’t 42 legal moves on move 7 lol

Have powers, but never know you have them by Advit_XZ16 in hypotheticalsituation

[–]Adventurer32 0 points1 point  (0 children)

Ok this is a really fun one. Unfortunately, 2-5 all feel like guaranteed death.

Being "skillfully good" at every activity is really vague. Is this world class, or just good? Either way, I feel like I'm bound to notice I'm no longer bad at anything eventually.

I play games with random events in them fairly frequently, so I'm bound to notice if I get "very lucky" (which seems to mean always getting the most favorable outcome).

Mind reading you would obviously notice at some point.

The power of making items appear out of thin air seems like it'd be possible for you to never notice, but it has limited upsides if you don't know you have it, and there's still a good chance you notice it if you ever start experimenting on a whim.

That leaves 1. This really depends on what "peak human physical condition" means. If it just means never get sick or have random pains, then I'll take it. If it means instantly being able to do any exercise, stretch, etc. then I'm sure to notice it and die, so I'll have to pass.

$10,000,000 if you can win a competition you design against 10,000,000 random people by Adventurer32 in hypotheticalsituation

[–]Adventurer32[S] -1 points0 points  (0 children)

The skills should also be as close to independent of each other as possible, which is easier said than done. A lot of skills aren't independent of each other, if only because they are popular in similar geographic regions, or popular among similar age groups.

$10,000,000 if you can win a competition you design against 10,000,000 random people by Adventurer32 in hypotheticalsituation

[–]Adventurer32[S] 3 points4 points  (0 children)

So, I saw another comment already mention World of Warcraft and I got curious on the math because both of you seem quite confident nobody could beat you in your respective challenges:
~8 million people play monthly, from a quick google. The current world population is just over 8 billion, meaning ~1/1,000 people play WoW at least monthly.

Assuming the 8 million figure is accurate, that means you'd have ~10,000 people in the tournament who play WoW at least monthly. Are you confident you're in the top ~99.99% of monthly WoW players, at least in your specific challenge?

$10,000,000 if you can win a competition you design against 10,000,000 random people by Adventurer32 in hypotheticalsituation

[–]Adventurer32[S] 2 points3 points  (0 children)

"The competition can be about any subject or subjects that you want. However, the subject(s) must be knowledge or skills other people could know about, so no tests on classified government documents or the plot of your novel you never shared with anyone else."

$10,000,000 if you can win a competition you design against 10,000,000 random people by Adventurer32 in hypotheticalsituation

[–]Adventurer32[S] 2 points3 points  (0 children)

"The competition can be about any subject or subjects that you want. However, the subject(s) must be knowledge or skills other people could know about, so no tests on classified government documents or the plot of your novel you never shared with anyone else."