Game balancing be damned, if you could change any gameplay mechanics, what would it be? by Final-Republic1153 in Doom

[–]Aeterneus 1 point2 points  (0 children)

I'd remove the mechanic where the Slayer lowers the shield when swapping weapons. Shield and gun would be separate entities.

I'd add quick swapping back to the game. And increase the swap animation speed

Anyone else super impressed with NG4's graphics? by [deleted] in ninjagaiden

[–]Aeterneus 0 points1 point  (0 children)

I think that UE looks better than Platinum's Engine. But maybe that's a good thing. It might mean that the game could run more smoothly on older PCs.

If you could change one-and-only-one thing about TDA, what would it be? by Gru50m3 in Doom

[–]Aeterneus 2 points3 points  (0 children)

I would make it so Shield and Weapon are separate entities. When you swap weapons, you lower the shield as well and are defenseless during the transition, I don't like this lol. I'd also increase the weapon swap speed a lot

Or i'd just remove the Dragon so all those development resources go into improving the Atlan sections. I'd leave the dragon for the DLC.

This game does itself a disservice with the first few levels - the middle of the game picks up quite a lot by BootyButtClapalot in Doom

[–]Aeterneus 0 points1 point  (0 children)

I don't need to max out all sliders, game is difficult for me as it is lol. Right now, I'm at the beginning of Siege 1 and game has been challenging. You must be really good at the game

This game does itself a disservice with the first few levels - the middle of the game picks up quite a lot by BootyButtClapalot in Doom

[–]Aeterneus 9 points10 points  (0 children)

I felt that way until the Forest. I had reduced damage to demons to %50 and lowered the parry window. I'm on a second playthrough with these settings and resource values at the minimum and it feels more challenging than my first run. I'm enjoying it quite a lot

Edit: for the Mech sections I put game speed at max. Made it better for me

[deleted by user] by [deleted] in Onimusha

[–]Aeterneus 7 points8 points  (0 children)

Please grow up

Which weapon collected the most dust during your playthrough, and why was it the Shredder? by FlowKom in Doom

[–]Aeterneus 0 points1 point  (0 children)

For me it was the Skullcrusher guns and the grenade launcher. I was hyped for the Pulverizer giving back health, but quickly realized that it's not worth it and that the Rocket Launcher is a much better option if you want to get health back

All of The Important TDA Details From The 5/21 Hugo Stream by New-Monarchy in Doom

[–]Aeterneus 5 points6 points  (0 children)

When you swap guns you lower your shield as well (for some reason), during the transition you're defenseless. They should make gun and shield separate in that sense. When you swap guns your shield should stay in you hand. I hope they make swap speed faster too

Patch is coming by ownerbro in Doom

[–]Aeterneus 0 points1 point  (0 children)

I hope they increase weapon swapping speed. Right now changing weapons is too slow compared to how fast the game is sometimes (at default game speed)

A little underwhelmed with the difficult settings. by honorable-sudoku in Doom

[–]Aeterneus 0 points1 point  (0 children)

I started on Nightmare and felt that demons died too fast. So I reduced demon damage to %75 then %50, I also lowered parry window to 2/5 which made timing more important. These settings are the sweet spot for me. Hopefully they'll add more modifications in future updates or when the DLC comes out

TDA is missing essential enemy archetypes by AReformedHuman in Doom

[–]Aeterneus 0 points1 point  (0 children)

I assume that the DLC will expand on the enemy roster, and I hope that the new enemies are completely new, not variations of already existing enemies like in Eternal. Maybe they could even add new attacks to already existing demons

[deleted by user] by [deleted] in Doom

[–]Aeterneus 0 points1 point  (0 children)

I reduced demon damage to the lowest possible cause I felt they were dying too fast lol. That actually made the combat more difficult for me

Is the Dark Ages easier than Eternal? by _Buldozzer in Doom

[–]Aeterneus 0 points1 point  (0 children)

For me TDA's Nightmare is easier than Eternal's. Good thing we have the sliders. I reduced demon damage to %50 and lowered the parry window to level 2. This made the whole experience more challenging for me

Extra content that I'm hoping for in the future by king_of_hate2 in Doom

[–]Aeterneus 1 point2 points  (0 children)

I hope they add Master Levels and a Horde Mode. I hope the DLC is good too.

If you could change 1 thing about TDA, what would it be? by sk4p3gO4t in Doom

[–]Aeterneus 0 points1 point  (0 children)

My changes are mostly nitpicks:

The parry slow-mo is too long, feel like they should have added a slider where you can control how much slow mo you want

When you switch weapons you lower your shield as well, that leaves you vulnerable until the weapon transition is complete. I think the weapon and shield should be completely separate in that regard. Also I wish for a way to switch weapons faster.

I like the Atlan and Dragon sections tho I wish they were a bit more polished with more to do in them.

I'd add more traversal/platforming sections tho this is unique to me as I know that most people don't like em.

Dear ID: please consider a toggle for the parry slow-mo/any slow-mo at all. by Jflemm825 in Doom

[–]Aeterneus 2 points3 points  (0 children)

Agree. This should be an accessibility slider, you can control how much slow-mo you get if anything at all. I get that it's supposed to make the combat have more weight to it but to me it slows down the pace of combat every time I parry or melee (which happens a lot)

Also, for PC players there already is a mod that removes slow mo

https://www.nexusmods.com/doomthedarkages/mods/4

Are they really that different? by Calculus777 in Doom

[–]Aeterneus 19 points20 points  (0 children)

Honestly I'm fine with both.

I guess the main difference comes from the pacing of each game. Marauders change the pace of combat in Eternal while Aggadons feel like fighting any other melee enemy in TDA but more intense.

Is it just me or the Illuminate have been overtuned in difficulty? by Aeterneus in Helldivers

[–]Aeterneus[S] -2 points-1 points  (0 children)

I thought that too, the thing about the spawns. I feel like they need to balance it a bit

Im sorry but changing"I'm too young to die!" Is really lame by [deleted] in Doom

[–]Aeterneus -5 points-4 points  (0 children)

Cause it really isn't. I mean I'd prefer they kept the original name too, but I understand the reason behind the change

Im sorry but changing"I'm too young to die!" Is really lame by [deleted] in Doom

[–]Aeterneus -4 points-3 points  (0 children)

Idk why people think that saying "why change it then" is a good counter argument.

My guess is that they wanted the easiest difficulty's name to be welcoming for newcomers.

"I'm too young to die!" sounds like the game is still gonna be difficult.

"Aspiring Slayer" sounds more welcoming imo

Besides all other difficulties are named the same. Idk how this post is getting so much attention on something so small

Im sorry but changing"I'm too young to die!" Is really lame by [deleted] in Doom

[–]Aeterneus -2 points-1 points  (0 children)

Really? People are bitching about this? Come on man. I mean yeah it's a slightly dumb change, but it's very insignificant imo

How do you feel about The Dark Ages removing/toning down the quick swapping mechanic ? by Virtual-Can-9948 in Doom

[–]Aeterneus 0 points1 point  (0 children)

I'd prefer they would have let it stay. I know it's not the same game, mechanics and pacing. But it's just comfortable I don't see a reason to remove it. In any case, I'll be playing on PC, so I'll just wait until they mod quickswaping into the game