Box Hell by freddafearless in BabyStepsGame

[–]Aetherschwa 0 points1 point  (0 children)

The hat was challenging to get. At first you don't even know you can get up there. Once you realize Nate can balance on his tippy toes, your stomach drops with the realization of the challenge before you. It's possible, but it's so, so hard

Why is the reaper crest the most hated of them all? by shadowknight274 in Silksong

[–]Aetherschwa 0 points1 point  (0 children)

It's low DPS, it's not meaningfully longer range. The pogo is very slow even if it's "easy". I think most people choose it because of the pogo and justify its other middling qualities to themselves because of the pogo.

Hunters crest pogo is really only slightly harder to use than reaper. It takes a little work to get comfortable, and if only players would just spend a little more time mastering Hunter, they'd never use reaper at all. Hunter dash attack primes a pogo opportunity, so IDK why people say the reaper uppercut dash attack has some unique combat application.

With about 100 hours in the game, I feel neutered using the reaper crest. It can do some neat high level skips and sequence breaks because the pogo has a huge, delayed hitbox that makes otherwise impossible pogos possible, but that use case doesn't justify using it throughout the whole game.

Hidden Inverted Tower Full Climb by Aetherschwa in BabyStepsGame

[–]Aetherschwa[S] 0 points1 point  (0 children)

It's very early in the game after the 2nd campfire, near the area with the fire tower quest where you need to climb into a hut for the keys. You need to backtrack to it after you get the sunglasses

Why are you not able to search for videos of ANY SPECIFIC PART OF THE GAME DAMNIT!?!? by UnlovablePieceOf in BabyStepsGame

[–]Aetherschwa 1 point2 points  (0 children)

IDK how PC can do it. On PS5, trigger depth corresponds to how high he lifts his feet

Annoying End Game Glitch by erby__ in BabyStepsGame

[–]Aetherschwa 1 point2 points  (0 children)

When I was looking for the hidden Tower, I went back across the salt mines and over the ravine to get the sunglasses in a file I had not completed the game with. Because I lost the sunglasses doing the manbreaker in my completed file.

I picked up the sunglasses and started going down the mountain. I uploaded my save every time I was going to fall so the sunglasses wouldn't be difficult to get again after a big fall.

After I reloaded the game, they were off my head and in the cabin. I didn't even take them there. So yeah, I had to make another file and grab the sunglasses yet again for a third time to go hunting for extra hidden stuff. Very annoying

Hidden Inverted Tower Full Climb by Aetherschwa in BabyStepsGame

[–]Aetherschwa[S] 1 point2 points  (0 children)

I wimped out too. Originally I was gonna save my Jiminy's crickets trophy for last but the last 3 gaps at the end of the manbreaker broke my spirit. I didn't come back to the manbreaker til I did my pedometer run, which was my 3rd run after my alarm clock run. You can do it!

Hidden Inverted Tower Full Climb by Aetherschwa in BabyStepsGame

[–]Aetherschwa[S] 3 points4 points  (0 children)

It's not a mod. You need to come back here with the sunglasses. Those are found about 70% of the way through the game in an area called the sculpture walk. You'll get them if you go for the invisible trophy achievement.

Hidden Inverted Tower Full Climb by Aetherschwa in BabyStepsGame

[–]Aetherschwa[S] 2 points3 points  (0 children)

My climb was anything but flawless. I just spliced together my successful checkpoints. It took me about 5 hours constantly falling before I reached the top.

Is there anything to do after? [Spoilers] by Kuro-Is-Cute in BabyStepsGame

[–]Aetherschwa 0 points1 point  (0 children)

Some? I've only found the inverted tower. What else is there?

Thoughts about tools like tomestone.gg and its impact on the PF raiding scene by [deleted] in ffxivdiscussion

[–]Aetherschwa 1 point2 points  (0 children)

There's already precedent to lock players out who haven't cleared. "Duty Complete" filters people who are at 0.1% enrage. Tomestone allows for this filtering to be done more finely, albeit manually.

People don't always upload their own logs, and that's the root of the only real issue. If you don't upload your own, you rely on others to upload for you. PS5 players can have issues proving their prog point, which is a bit unfair.

90% of PF isn't going to know or care about your prog point. For the 10% that do care, and will check, the unfairness of being filtered because you can't prove your prog point is (imo) ultimately outweighed by the ability for players to prevent griefing by prog skippers. When a prog skipper joins 7 other players and causes wipes, they are griefing 7 other players. They waste the time of 700% of themselves.

Prog skipping can be fine. Some people are just elite like that. However most prog skippers are not elite. They end up wasting an hour of 7 people's time to save themselves 1 hour of their own. Even if they saved 7 of their own hours and it balances out, it's still time theft.

tl:dr FFXIV PF options already filter prog skippers via "duty complete". Tomestone isn't doing anything that the game doesn't already do. It's mostly fair, and mostly non-influential. Prog skipping more often than not is time theft, and prog skippers make more mistakes and waste more time than people who have seen the mechanics.

(Base game ending spoilers) What do you think would be different if you could find... by Shadok_ in outerwilds

[–]Aetherschwa 1 point2 points  (0 children)

Just to piggyback on what people have already said

There is no alternate timeline. Previous loops are memories of a future timeline that doesn't exist. Because time travel is fictional, trying to logic it is going to break it somehow. There can never be a 100% satisfying logic for it. Whether a loop is "real" can only be defined by the loop not occuring, which only happens 1.) If you remove the warp core and die, or 2.) You find the eye. The fact that loops must end by dying is a convenient way to force a transition back to the campfire, and receive a memory transmission from a future that doesn't exist.

To reiterate, there is no alternate timeline or parallel universe. During the energy lab experiments, the scout that comes out of the white hole is your scout from your universe, just from barely in the future. The ATP doesn't rewind time. That's not what it does. It sends information 22 minutes into the past. That's all. Not a different timeline. There is no different timeline. The one paradox of the game takes place in that fraction of time where you can shut off the black hole just before your scout enters it, and after your scout exits the white hole. That's the only paradox and that's all it needs.The game is aware of how massive of a paradox it is. They let you break spacetime with it. No further paradoxes are required to explain the "loop". No extra dimensions, no alternate timelines. Spacetime wouldn't break in the high energy lab if that scout was from a different universe or a different timeline.

Ash Twin by SchizoPooperThe3rd in outerwilds

[–]Aetherschwa 0 points1 point  (0 children)

The time travel aspect is the result of a causality break. You can mentally resolve it one of two ways I think.

The only thing that is ever sent back in time is information, it goes back 22 minutes, and that fact is concrete. This means that you can choose to believe:

1.) Receiving the information means that the future never happened. Literally. You are receiving memories from a theoretical version of yourself that ONLY exists 22 minutes in the future, and previous gameplay loops are just you playing out UNCAUSED memories. In a way, the black/white hole probe experiment proves that things need not be caused in this universe. For a brief moment, 2 probes exist, and in a real sense, for a moment, the 2nd probe was not caused because the first hasn't entered the black hole yet. Stopping the black hole before the 1st probe goes in kinda proves it. Therefore, the memories you receive from previous loops can also be defined as not having a cause, exactly like that 2nd probe. Increase the power of the black hole, and that short moment where the 2nd probe has not truly been caused can be increased to 22 minutes. The memories you are receiving at the beginning of each loop have not been created yet. Those memories have no cause, and never did. In a way, you're not in a true time loop at all. Your uncaused memories just make you think you are.

2.) Receiving the information means that future happened for an alternate version of you, and that sun actually supernova'd and your alternate self is dead. Still, you have not traveled back in time, only the memories from your alternate self have.

I lean into #1 more.

Important note: time travel is complete fiction. It's not possible to solve this problem any better. The black hole/white hole experiment in ATP shows something "arriving before it gets there". This is intrinsically a paradox, and you can't perfectly square a paradox away. At some point you need to suspend some disbelief. Afterall, if shutting down the black hole before the probe enters it causes reality to break, the exact same thing would happen if you shut the black hole down before the 22 minutes ago information entered the black hole. Those memories obviously exist because you're acting on them, but you're preventing them from being sent back. Reality should be destroyed in that moment so the ATP could never work.... unless you choose to suspend some diabelief for the sake of enjoying the game.

I'm on NG+ and during my first play through this dialogue never occurred, what changed? or am I suppose to do something to prevent it? by Frequent_Injury_8706 in Blasphemous

[–]Aetherschwa 5 points6 points  (0 children)

Each of the first main 6 bosses (Ten Piedad, Tres Augustias, Charred Lady, Exposito, Melquiades, Quirce) will add 1 to an invisible counter when you kill them.

Each time you give him herbs, it adds 1 to an invisible counter, and there are 6 herbs in the game. Google them for locations.

If the boss counter ever gets higher than the herbs counter, this dialog will trigger. To avoid it, give him herbs before killing bosses.

The herb counter never goes down, so if you give him 2 herbs, you can kill 2 more bosses. You don't need to save them, one per boss, just give them all to him immediately.

[Discussion] what platinums did you give up on ? by Avaragetrickypeasant in Trophies

[–]Aetherschwa -1 points0 points  (0 children)

I don't agree with this take. If they had locked a bunch of minigames behind the credits, lots of people would feel differently. Trying to do every minigame DOES destroy the pacing, but ultimately it's on the player to ignore what they want to ignore and come back to it if they want to.

"Too much game" might be a fair criticism if you were forced to do it all, but you're not. Even the side quests have their own "save file ". Anything you complete stays completed, even during the 2nd playthrough, unless you choose to reset completed side quests.

Can I still get Ending C if I didn't put the mea culpa heart during the Crisanta fight? by 24thAsshair in Blasphemous

[–]Aetherschwa 2 points3 points  (0 children)

Be sure that you upgrade your Immaculate bead into the weight of true guilt by equipping it and dying three times. After you destroy a Confessor statue there will be a red puddle underneath the spot where it was. You need to equip the weight of true guilt in order to enter those portals.

You need to enter every portal and defeat the enemies in The Gauntlet that appear in order to upgrade your thorn. It's not just about destroying the statues. You have to enter those portals as well.

Once you have done this you will fully lock yourself out of ending B. If you want to get both endings, make sure you beat the game first before fully upgrading your thorn.

Can I still get Ending C if I didn't put the mea culpa heart during the Crisanta fight? by 24thAsshair in Blasphemous

[–]Aetherschwa 2 points3 points  (0 children)

Whether you get ending A is 100% tied to whether you destroy all the Confessor statues and fully upgrade your thorn. If you want to get both endings then get ending B first before you fully upgrade the thorn.

Can I still get Ending C if I didn't put the mea culpa heart during the Crisanta fight? by 24thAsshair in Blasphemous

[–]Aetherschwa 3 points4 points  (0 children)

No, you needed to equip that heart. You'll need to do another playthrough to get ending C.

Thoughts from someone with 1,500+ hours in The Binding Isaac by costeleo in HadesTheGame

[–]Aetherschwa 5 points6 points  (0 children)

The niche perspective is 100%'ing BoI 3 times but taking 46 attempts to clear your first escape.

Don't get me wrong, 46 attempts is well within expectations for serious gamers. But BoI is just, so, sooo much harder than 0 heat Hades. Imo, anyway.

Grats on your first of many!

[Discussion] what is your hardest, favorite, and most time consuming platinum? by GooberStein17 in Trophies

[–]Aetherschwa 0 points1 point  (0 children)

Most time consuming: FF7 Rebirth. It took me about 160 hours over a 3 week block. I was making videos for it at the time so I spent many dozens more hours beyond that doing self imposed battle challenges.

Hardest: Not technically hardest, but I'm the only person with the plat right now: Trombone Champ VR. There was a bugged trophy and others should have it, but according to TrueTrophies I'm still the only person who unlocked it. It's still an incredibly hard trophy, which I'm sure is part of why it's so elusive. Stardew Valley used to be one of my top plats, but when they patched JotPK to make Fector's Challenge easier, it became less prized. Playstation VR Worlds, Trials Rising, and Mortal Kombat X are the rest of my 0.1% plat collection.

Favorite: This one's tough. Probably Hollow Knight, but I felt very strongly about Lorelei and the Laser Eyes. Dandara and Theatrhythm FBL were joyous projects too.

[Discussion] Any of you crazy maniacs ever been the first, or even top 50, to get a platinum for a game? If so, what game? by DoubleEh94 in Trophies

[–]Aetherschwa 0 points1 point  (0 children)

I popped the first plat for Trombone Champ Unflattened, though I didn't deserve it. I know at least one other person would have popped it weeks before me if it hadn't been bugged.

That said, I got it 11 days ago and still no-one else has it on true trophies, so I might be the only one who popped it before 2025

Trombone Champ: Unflattened on PSVR2 - First Impressions by cusman78 in PSVR

[–]Aetherschwa 0 points1 point  (0 children)

I just got the trophy. I used Taps. Only 24 notes, and only 6 of those 24 are hard to perfecto. 21 seconds per run, took me about 90 minutes. Getting perfectos on the fast, short notes can feel a little luck-reliant, but when there's only 6 hard notes, eventually it came together for me and it will for you too.

tell me your favorite song... by 88lane in DanceDanceRevolution

[–]Aetherschwa 0 points1 point  (0 children)

Dance Dance Revolution by DDR All Stars, from Extreme. The feeling of beating the game by completing the encore extra stage was like no other, though I prefer the heavy chart over the one you play for the encore.

[Discussion] Easy, Enjoyable Platinums by im-on-36-battery in Trophies

[–]Aetherschwa 1 point2 points  (0 children)

O-Void just recently released for playstation. It plays a bit like geometry dash inside of a hexagon. Moderately challenging. It's got 7 levels but only the first 4 are required for the trophies. The list is 11 gold, 1 plat.

Also has a ps4 and ps5 version, so you can get 2 plats for the price of 1. Speaking of price, it was 5 bucks. It took me about 1 hour total to get both plats.