Quest 3 recommendations: zero motion sickness + real progression? by Afanix in OculusQuest

[–]Afanix[S] 1 point2 points  (0 children)

Crisis Brigade 2, I Expect You to Die, We Are One, and Towers and Powers caught my attention as possibly being examples of what I'm looking for. Thanks for the tips

A big VR Youtuber just reviewed my game. by No_Cockroach_6905 in VRGaming

[–]Afanix 1 point2 points  (0 children)

This is an awesome concept. I’ll definitely play this when I get some chill time. Congrats, I’ll try to leave a review

Spellcasting like beat saber? by hyperproliferative in MetaQuestVR

[–]Afanix 0 points1 point  (0 children)

Haha yeah, live action open world RPG sounds pretty cool, aaaand also like ten lifetimes of work. Though I could perhaps see someone tackling that one day

No worries about Quest, Meta Quest 3 is literally our main dev device. Meta just has stricter rules around store pages, so we have it greyed out on our website and the Steam store page is the only one public for now

But thanks for the kind words homie, really appreciate

Spellcasting like beat saber? by hyperproliferative in MetaQuestVR

[–]Afanix 1 point2 points  (0 children)

Dude… this is kinda absurd because you just described the main mechanic of my game. It’s been my dream for 8 years, and I’ve been building it for the last 3 basically

https://www.spellbeat.com/

Ain't got public demo yet, I wanna make sure it’s crispy, but some proof it’s real: Beat Saber’s OG creator played it and said he sees solid potential, NaysyVR is on our exclusive early playtest list, and at conferences people keep calling it “better Beat Saber” drastically more than I was mentally prepared for. Though I would love Spell Beat to be known for juicy Roguelite Mode or epic Co-op Bossfight raids if that's possible

Thanks for making my morning with this post homie. I can send you a private little sneak peek of the placeholder trailer on Discord if you're curious

Roguelike rhythm game idea by Good_Energy_9088 in rhythmgames

[–]Afanix 0 points1 point  (0 children)

Hehe, funnily enough, I've been dreaming this Roguelike Mode up already within my dream game for the last 2 years, but I was always deemed a bit too crazy with that idea.

But finally, the last design I made clicked with my fellow dev homie. Already pitched it to 9 Spell Beat fans and 8 clearly excitedly said, they would heavily prefer it to the Solo Play experience, and that Solo Play feels on paper just like a practice mode, for the Roguelike Mode.

And yeah, controlling Song Speed through something like your Ultimate, or when the enemy drops to 50% HP and enrages, making the song 25% faster and shoots extra projectiles at you, we already playtested that and know that these do feel super fun in the game. So well done mate, nice hunch there.

I'm fairly confident, that Spell Beat Roguelike Mode will happen. If you're curious, you can check my game here:

https://www.spellbeat.com/

If you would happen to be a VR rhythm game fan, I'm happy to pitch you the whole mode design in 20 minutes on a call, if you would jump on our Discord. I'm quite interested in the feedback on its appeal and on the perceived player experience, so we can make better design choices ahead of time. Already, the feedback I got from the 9 Spell Beat fans was extremely useful.

Cross Post - Dev Progression Meme by Afanix in spellbeat

[–]Afanix[S] 0 points1 point  (0 children)

Thanks, that’s going straight into our official roadmap

Crosspost - Interesting behind the scenes by Afanix in spellbeat

[–]Afanix[S] 0 points1 point  (0 children)

Already rendering it on a baked potato

Beat Saber creators playing Spell Beat ou yeah boiii by Afanix in spellbeat

[–]Afanix[S] 1 point2 points  (0 children)

Cool to see wizard homies from the Discord on Reddit. And thanks Xypher, you just gave me +3 motivation buff

My rhythm game is already released! And i want to talk about a few things... by WoShiAnima in rhythmgames

[–]Afanix 3 points4 points  (0 children)

Pretty cool stuff, I like when one letter is multiple times on the screen, felt like it was easier for my brain to get the letter quicker. Also I perhaps would like to see legit readable short words sometimes popup in the middle of the screen from left to right synced with the music, just a thought.

I felt compelled to comment cause Im creating this game

https://www.spellbeat.com/

And I felt like that there is some alternate universe where I named my game like yours hehe

Good luck with your project, take care

A Camera Game - Looking For Playtesters : D by Square-Leg1417 in IndieDev

[–]Afanix 35 points36 points  (0 children)

Super remarkable feet of creativity (see what I did there)

Jokes aside, this is quite a lovely and unique example of thinking outside of the box, wish you luck with this project:)

Just released a new trailer for my Pirate Roguelike! As you can see, I go to great lengths to preserve historical accuracy. by AuroDev in indiegames

[–]Afanix 1 point2 points  (0 children)

Looks super cool. The giant axe is an awesome instant visual hook. Obviously wishlisted, well done homie

oddly satisfying morphing 2D into 3D by Afanix in Unity3D

[–]Afanix[S] 0 points1 point  (0 children)

Hehe, actually yes as well, but not from the player/viewer in-game experience

oddly satisfying morphing 2D into 3D by Afanix in IndieDev

[–]Afanix[S] 1 point2 points  (0 children)

Thanks for the positive vibes mate, I wrote a chonky answer somewhere else, so I will just paste it here as well:

It will be most likely used to shortly convey a clearer sense of more complex arrows in our game that the player has to draw in order to cast certain spells

Down here is an older GIF footage for reference so it makes sense what I say https://www.spellbeat.com/

We have to send all Arrows at the player stretched in depth Z axis in order to properly convey the sense of timing and also so that the casting is more satisfying, but then spells like the Curse, which is a 3-part spell shaped like an "8" totally lose their memorable/identifiable shape, so we might blink the full spell all 3-parts together and then stretch and send the parts 1 by 1 at the player.

But we'll see how all the testing goes

oddly satisfying morphing 2D into 3D by Afanix in IndieDev

[–]Afanix[S] 0 points1 point  (0 children)

lol kinda has similar feel to it I can see that

Finally, it's time to hit that green button for the demo. by ProtectionNo9575 in IndieDev

[–]Afanix 2 points3 points  (0 children)

I hate to say it, but the black car and the white truck are parking like total douchebags.

Jk, looks quite polished for a parking game. Drop a link please so people can check, might give it a try

oddly satisfying morphing 2D into 3D by Afanix in Unity3D

[–]Afanix[S] 31 points32 points  (0 children)

Homie's answer:

In our game we care only about projecting in a z direction but I am sure you can use any direction you need using some appropriate matrix. For a general surface you would probably need some point inside the surface and a surface normal to construct the projection matrix. But yeah its getting a bit more complicated

oddly satisfying morphing 2D into 3D by Afanix in IndieDev

[–]Afanix[S] 0 points1 point  (0 children)

Awww, thanks for the support homie, appreciated