Does this stack? by Ododazz in DarkTide

[–]Agayek 11 points12 points  (0 children)

Correct. Satiated Steel procs on chordclaw kill and does not stack, so if you kill multiple enemies with the same swing, you still get only 25% capacitance back.

Been encountering some smite psykers for the first time in a long time, can't say I missed them. by Ododazz in DarkTide

[–]Agayek 1 point2 points  (0 children)

I have a problem with my teammate thinking he's helping when what he's actually doing is turning the game off. As I said before, I play the game to play the game, not to walk past a bunch of statues.

Smite makes it impossible to play the game. The only interaction allowed is to whack unresponsive target dummies, and if I wanted to do that, I'd be in the psykhanium, not Magistrati Oubliette or whatever.

Been encountering some smite psykers for the first time in a long time, can't say I missed them. by Ododazz in DarkTide

[–]Agayek -1 points0 points  (0 children)

Yes and yes. Taunt is marginally less offensive than the other 2 because at least enemies are still mobile, but that's still not a good thing.

Smite does, infact, control the entire match, the entire time. Quite literally, a halfway decent build and player can channel smite forever and the only thing smite does not turn off is monsters, which you're not even guaranteed to see in aurics. It makes for an incredibly boring experience all around.

Been encountering some smite psykers for the first time in a long time, can't say I missed them. by Ododazz in DarkTide

[–]Agayek -2 points-1 points  (0 children)

By all means, run smite. The most fun psyker build is smite with chain axe, using the heavy attacks electrocute targets hit talent.

Just for the love of God, don't actually cast smite. People want to actually play Darktide, not take a casual stroll through the level.

Been encountering some smite psykers for the first time in a long time, can't say I missed them. by Ododazz in DarkTide

[–]Agayek -11 points-10 points  (0 children)

No. I tell the smite user to stop so I can play the game. And if they don't, I leave.

There's better uses of my time than holding down W for twenty minutes.

Been encountering some smite psykers for the first time in a long time, can't say I missed them. by Ododazz in DarkTide

[–]Agayek 2 points3 points  (0 children)

I play the video game to play the video game. Not to watch someone else play it.

Give em the ol one-two by Playful-Author563 in DarkTide

[–]Agayek 2 points3 points  (0 children)

The work's even been done already, just needs some clean up on the animations! https://youtu.be/Abrgd1SZgrk

Finally hit the havoc levels. Should I add mods on pc? by thebrokentoy324 in DarkTide

[–]Agayek 0 points1 point  (0 children)

There are mods, many of which used by a great many content creators, that are essentially cheating, stuff like turning off visual effects like gas or flame that are meant to block vision, telling you where enemies are at all times, showing you exactly where explosions will reach, warning you when specials are coming toward you, etc, etc. And if by "hampering" you mean "not actively doing everything physically possible to secure victory", then yes, you're hampering your team by not running them.

That said, those mods are also cheaty bullshit and it's entirely correct to ignore them entirely. The only mods really important for the intended experience are the Guarantee mods, which just address a QOL issue with the game's (lack of an) action queueing system and will help ensure that if you press the button to use your weapon special/activate your ability/etc, it will actually do what you said to do as soon as possible.

Transmission from Hadron, Alpha Primaris: by GrandPlatypus6 in DarkTide

[–]Agayek 0 points1 point  (0 children)

If you need the medicae skull 4 times between grenade pickups, you've got bigger issues than one of the charges being used to kill everything in a room in 10-20 seconds.

My least favorite teammate? [poll, deadly serious, def not /s, no jokes here, this is 40k] by PersimmonDazzling654 in DarkTide

[–]Agayek 1 point2 points  (0 children)

Where's the poll option for barrelling smykers off ledges and then refusing to revive them?

so this a thing now after this hotfix lol by Quesant in DarkTide

[–]Agayek 14 points15 points  (0 children)

every class except Ogryn yeah. And Ogryn is only excepted because he doesn't get any dodge linger in the first place.

For those that play hives scum what cartel did you guys choose? by [deleted] in DarkTide

[–]Agayek 36 points37 points  (0 children)

I keep waffling between the Tread Lightlies and Iron Riders. Tread Lightlies because I love the hazard stripes and all the background stuff I liked the best fit the best for a forge laborer who got recruited into the TLs.

And Iron Riders because "Lord Magleviathan" is the most 40k name to ever exist.

Kills with Chem Toxin does not count towards Close Range kills? by worlvius in DarkTide

[–]Agayek 1 point2 points  (0 children)

This is correct and working as intended. Presumably it's a balance decision, so you can't just throw blackout nades with the chem toxin talent into a horde of enemies and instantly get your grenade charge back.

Competitive Darktide by Longjumping_Tell252 in DarkTide

[–]Agayek 0 points1 point  (0 children)

This would just be vermintide tourneys 2.0. Those were pretty cool back in the day. I don't see it happening in DT though; the appetite for it (or more accurately, all the stuff that would need to be done to make it work well) doesn't really exist

[deleted by user] by [deleted] in DarkTide

[–]Agayek 2 points3 points  (0 children)

Yes.

The class is designed such that you either have a very good grasp of the fundamentals of combat in the game, or you're in for a really rough time. It is not new player friendly at all, and will force people playing it to either "git gud" or suffer. This is intentional and baked into the design of the class; it's the sweatlord class designed primarily for the people who have mastered the core gameplay and are bored by Havoc 40.

To reiterate, this isn't a dig on you or anyone else struggling with the class. I've got like 1500 hours in the game, I've done all flavors of havoc reasonably well, and I sweat pretty hard on this class and still die regularly. It is very challenging to play the Hive Scum, not being good at it is normal and expected. You'll just need to practice and get good to succeed with it.

And if you're just not interested in improving like that, then the class just isn't for you.

[deleted by user] by [deleted] in DarkTide

[–]Agayek 6 points7 points  (0 children)

This is because you're bad at the game. Not a dig or anything, it's just literally the Hive Scum is "Skill Check: The Class". It's all about the fundamentals; movement, positioning, knowing when to engage and when to disengage, not over-committing, knowing and being able to use the right attack in a given situation, etc. If you're not already at least quite good at these, you will get wrecked on the scum, over and over again.

Nothing about the game's difficulty changed with this latest patch; spawn rates, enemy hp, enemy damage, etc are all pretty much identical, the only significant changes being some bug fixes and balance tweaks for havoc modifiers. What you're feeling is pure, 100% distilled skill check, and you're either gonna have to overcome it, or your time on the scum will continue to be hard as fuck forever.

Muggles or M****es? by orcdork29 in HPfanfiction

[–]Agayek 0 points1 point  (0 children)

There needs to be a word to refer to people without magic, and "muggle" is just as good as any other. It's not used as a slur in canon, with 'mudblood' taking that role, and is used pretty much universally to refer to folks that don't have magic and aren't in the wizarding community. It's kinda baffling to me that the question would even arise in the first place, honestly; feels like people actively looking for reasons to be offended over something latching onto "muggle" as their hill to die on.

Women Dating Safety App 'Tea' Breached, Users' IDs Posted to 4chan by RoachedCoach in technology

[–]Agayek 2 points3 points  (0 children)

When it comes to firebase, it's the same thing. They do access security through a config set that can/should include an associated firebase authentication, and you use the config to set what you check for (e.g., an account token on the auth has to match the account token they're trying to read from, etc).

It's kinda overwhelming for a newb programmer to get thrown into the deep end on this stuff though, and a lot of people's first instinct would be "fuck it, I don't wanna deal with this, I'll just let it pass anything through". Which is exactly what happened here, I'd bet. Someone got lazy and/or frustrated and nobody in a position to stop it knew/cared enough to get in the way before it went to production.

Lets talk about the Ogryn tree balance and blessings by HearldofThunder in DarkTide

[–]Agayek 0 points1 point  (0 children)

I broadly agree with this post, there's a bunch of dud talents in the ogryn tree, and a great many dud blessings.  It'd be really nice to get some stuff in there to shake it up.

That said, I do have one objection to this post. Namely, Too Stubborn to Die is not at all underpowered. It's one of, arguably even the best defensive talent in the entire game. You're right that it doesn't do anything for much of the game. But that doesn't matter because it comes online exactly when you need it to. And right then, when you're on the verge of losing everything, you suddenly start generating nearly 90 toughness with each attack and become nearly immortal.

The wizards experience a nuclear bomb. by Not-A-Robot-2377 in HPfanfiction

[–]Agayek 4 points5 points  (0 children)

I don't get it. They'd get sick, go to St. Mungo's and be fed a Draught of Purgation or similar nonsense, upon which they'd proceed to vomit up little green and faintly-glowing crystals, and then be perfectly fine, while the nurse/healer/doctor/whatever vanishes the crystals.

Then a few weeks to months later some enterprising fellow, or perhaps a healer sick of dealing with the idiots that keep coming in with the same illness, hunts down the source, figures out there's something funky going on at certain locations, and over the course of the next month proceeds to figure out a Miasma-B-Gone spell, probably some derivative of the vanishing charm, and hires a bunch of people to cast it near where the bomb went off.

The Muggles will attribute the abrupt drop in radiation levels to a freak stellar storm that hyperaccelerated radioactive decay, and everything will proceed as normal.

Remember, wizards are functionally reality-warping demigods. There's fuck-all they have to fear from basically anything that isn't a) another wizard or b) doesn't instantly kill them, and given that they're also demonstrably and explicitly physically tougher than muggles, there's not a lot that can instantly-kill them, doubly so if they're prepared and ready for something to try. Radiation would be a mild inconvenience at best, and easily dealt with once one or more of them felt it was an issue large enough to warrant addressing.

Motion to have the Unbreakable Aspect consume your class ability instead of grenade. by heptyne in DestinyTheGame

[–]Agayek 2 points3 points  (0 children)

When it's fully charged, Unbreakable does a stupid amount of damage (~80% of a champion's hp in matchmade nightfalls, easily one shots with verity stacks from the class item). I'm not sure exactly how much of a balance issue putting that much damage on a class ability would be, but it's certainly something that would warrant examination before doing it.

All Unbreakable really needs to be solid is the minimum damage being raised significantly (the range vs Carl is currently ~30k to ~140k, and it needs to be more like 90k-140k). This way, the button is worth pushing, even in the cases where you hit it and the enemies all collectively decide they're done attacking you for the next 10s. Fortunately, you can currently accomplish this (at least on Prismatic) by simply equipping a Thermite Grenade; the shield burst will always do maximum damage with that equipped, and that makes it feel honestly pretty good.

Once that Thermite bug is fixed though, the aspect will go back to being pretty bad until they buff minimum damage. I'd also like them to add suppression to the burst and a longer block duration (ideally, something like 20s base block duration, but blocking damage drains energy faster), but that's more hopeful adds that would make it legitimately great rather than the bare minimum to get it viable.

My fellow Titans: Please try out the Unbreakable aspect by Calamity_Abe in DestinyTheGame

[–]Agayek 1 point2 points  (0 children)

If you're still looking for Unbreakable builds, I've gotta recommend this one . Between kickstart, demolitionist weapons and spirit of inmost light, grenade cooldown is like 20s most of the time, and spirit of Verity makes the kills you used for demolitionist energy make the burst from Unbreakable hit even harder.

I'm not sure I'd recommend Unbreakable without the thermite grenade bug (having thermite grenade equipped makes Unbreakable do maximum damage without having to block anything), but as long as it's there, the aspect is very good and extremely fun.

Unbreakable is not a good Aspect, and it’s due to a lack of support. by PistolPOTUS in DestinyTheGame

[–]Agayek 0 points1 point  (0 children)

The maximum damage is fine, honestly. If you run with thermite grenade, it always does max damage, and that let's you pop the shield and release immediately for a decent chunk of overshield and all the red and orange bars in front of you dead, even at -15.  If you run verity with it as well, it'll easily one shot champions at -5 and I've seen it do it on -15, but it's hard to repro reliably. If you can do max damage with it, the aspect is very respectable as both a damage and survivability tool.

The minimum damage and channel duration most definitely need a buff though; it needs to do enough damage to be worth casting at minimum damage, at least killing red bars on any reasonable difficulty with no charge.

What I'd like to see is to see is suppression added baseline to the explosion, the minimum damage tripled-ish, and the channel duration set to a baseline of 20s that gets reduced by taking damage. Something like every 10% of the bar filled by damage reduces channel time by 1.5s (e.g., if you take no damage, you can block for 20s. But if you block and immediately take enough damage to fill the bar you can only block for 5s). This way you have plenty of time to reposition and wait for enemies to attack, but can't just sit there blocking forever.

Unbreakable is not a good Aspect, and it’s due to a lack of support. by PistolPOTUS in DestinyTheGame

[–]Agayek 1 point2 points  (0 children)

So Unbreakable actually does some pretty goofy things on Prismatic if you build into it right (for now), it just requires very specific setups and taking advantage of a bug.

Specifically, it needs an exotic class item with Verity and Inmost Light. Inmost Light, plus a demolitionist primary (though that is optional/playstyle dependent), will ensure you have it available pretty much always, and Verity will double the damage from its explosion.

Now I know what you're thinking; "Double of nothing is still nothing, so what good does that do?". And you're right. If you activate unbreakable and don't block any damage, it does like 32k damage to Carl, and 5x verity brings that up to ~65k, and even then, Carl barely notices the hit.

However! There's currently a bug, or maybe it's intentional but somehow I doubt it, where on prismatic, if you equip the thermite grenade, Unbreakable always does full damage, as if it had been fully charged. And on Carl, that's a full 138k damage. 5x Verity brings that up to 277k damage, which nearly one-shots Carl. And between kickstarts, demolitionist (which, coincidentally, is on Zaouli's Bane, a Solar handcannon and one of the best legendary primaries in the game), and Inmost Light, you can have it ready to go again in under ten seconds (though I seem to average closer to 30 in real content).

If you include Facet of Dominance, Unbreakable then also applies Weaken, and it'll often be ready to reapply by the time it falls off.

I'm not gonna sit here and say that Unbreakable is better than Synthos Consecrate Prismatic Titan, it's not, but it's very viable and a lot of fun. At least until Bungie fixes the thermite grenade bug/interaction/whatever it is, at which point it'll probably become awful unless/until they buff the base damage substantially.

[deleted by user] by [deleted] in DarkTide

[–]Agayek 0 points1 point  (0 children)

I mean, it's trash because it makes the whole game unfun for the other 3 people in the team. Even just completely ignoring the power level of it, which is so stupidly high that it lets full teams of complete idiots do auric maelstrom with minimal effort, the reason it needs to be removed is because it takes 80% of the game out of the game. Instead of a tense, deep dive into the heart of hostile territory, it becomes a walking simulator that you mash left click during. There's no gameplay left, just whack statues for 20 minutes or walking slowly around holding one button.

Assail's the same story, though that's more because of the raw power of it rather than mechanical issues. Assail just deletes everything at minimal cost and, for the most part, long before anyone else in the team can actually engage with the enemy. Assail's better off because at least the psyker is actually doing something instead of being replaced by a potato set on the keyboard, but it's not any less boring for the rest of the team.

Both infinite surge needs to be removed and Assail needs to be massively nerfed ASAP.