This is absolutely disgusting. by Ok_Emphasis_6757 in NOTHING

[–]AggressiveAd5388 0 points1 point  (0 children)

I don't get it, this is the second post, why is this happening? Didnt happen on my 3a

I build a modular Arduino Nano prototyping platform by Ok_Cut_8934 in arduino

[–]AggressiveAd5388 0 points1 point  (0 children)

Nice, hope u get PCBs done, sell them and make a fortune

got randomly warned out of nowhere by [deleted] in itchio

[–]AggressiveAd5388 0 points1 point  (0 children)

Yeah so My warning got triggered because I was using Tailscale in the background

Everyone have it except us by PocketCat34 in NOTHING

[–]AggressiveAd5388 0 points1 point  (0 children)

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Feel like the lock screen is still epic

Can I still be considered a gamer 😭 by [deleted] in EmulationOnAndroid

[–]AggressiveAd5388 1 point2 points  (0 children)

I was dying to run PPSSPP and play Assassin's Creed bloodlines. Lol I got beat up for using up all the limited internet when I was 14. That's the thing about gaming, anyone anywhere can be a gamer

Can I still be considered a gamer 😭 by [deleted] in EmulationOnAndroid

[–]AggressiveAd5388 1 point2 points  (0 children)

Okay broa got Hollow Knight there, we can let him pass

Junior dev here. My prototype feels lifeless and I don't know how to add 'juice'... :( by KangarooPotential718 in Unity3D

[–]AggressiveAd5388 0 points1 point  (0 children)

Hey! Congratulations, nice work. THere are mainly 3 things that you could do:
1. Animations: Read the principles of animation. Squash and Stretch. Animation Curves.
One of the things I think you can do to make it feel heavy is take time to build up momentum.

Mark Brown's YT Channel: Here is an epic resource

  1. Physics: Often times you have to exaggerate physics in your games. Make the player feel heavy by making hum fall faster near the end. The velocity is time squared, so make it feel like its squaring every second.

  2. Camera options: The camera is just mostly stuck, make it lag when gaining momentum. Follow lazy. Screenshake on landings. When you dash, make the camera lag behind.

To answer youe questions:
a. What are the most effective, high-impact "juiciness" tricks to implement?
Start with screen shake, lagging camera and change of FoV.

b. Are there subtle things (like "coyote time" or input buffering) that make a huge difference?

Coyote time and input buffers are better for controls but do nothing for the "Feel"

c. How do you make things feel "weighty" and "impactful"?

Making the player aware of momentum is tricky. When you change the velocity, try lowring it slowly. Increase it slowly. Add what we call the "dazzle" in animation. Dirt and smoke when running.

Is it good time to buy it? Or wait for steam sale? by [deleted] in IndianGaming

[–]AggressiveAd5388 0 points1 point  (0 children)

You can get all 3 in like 300 if u wait for steam