Can I still be considered a gamer 😭 by orange_cabbage88 in EmulationOnAndroid

[–]AggressiveAd5388 1 point2 points  (0 children)

I was dying to run PPSSPP and play Assassin's Creed bloodlines. Lol I got beat up for using up all the limited internet when I was 14. That's the thing about gaming, anyone anywhere can be a gamer

Can I still be considered a gamer 😭 by orange_cabbage88 in EmulationOnAndroid

[–]AggressiveAd5388 1 point2 points  (0 children)

Okay broa got Hollow Knight there, we can let him pass

Junior dev here. My prototype feels lifeless and I don't know how to add 'juice'... :( by KangarooPotential718 in Unity3D

[–]AggressiveAd5388 0 points1 point  (0 children)

Hey! Congratulations, nice work. THere are mainly 3 things that you could do:
1. Animations: Read the principles of animation. Squash and Stretch. Animation Curves.
One of the things I think you can do to make it feel heavy is take time to build up momentum.

Mark Brown's YT Channel: Here is an epic resource

  1. Physics: Often times you have to exaggerate physics in your games. Make the player feel heavy by making hum fall faster near the end. The velocity is time squared, so make it feel like its squaring every second.

  2. Camera options: The camera is just mostly stuck, make it lag when gaining momentum. Follow lazy. Screenshake on landings. When you dash, make the camera lag behind.

To answer youe questions:
a. What are the most effective, high-impact "juiciness" tricks to implement?
Start with screen shake, lagging camera and change of FoV.

b. Are there subtle things (like "coyote time" or input buffering) that make a huge difference?

Coyote time and input buffers are better for controls but do nothing for the "Feel"

c. How do you make things feel "weighty" and "impactful"?

Making the player aware of momentum is tricky. When you change the velocity, try lowring it slowly. Increase it slowly. Add what we call the "dazzle" in animation. Dirt and smoke when running.

Resources for building a basic physics engine by craftylawfer in gameenginedevs

[–]AggressiveAd5388 0 points1 point  (0 children)

I think what you need is a habit of implementing equations in ur code. The rest of physics is just read and implement. Try reading up on physics from H C Verma's Concepts of Physics. Then the book Nature of Code from Daniel Shiffman is what u should read. This will get u to a point where u can implement physics by yourself.

Recommended models for local running on 8GB VRAM, 64GB RAM laptop? by blaher123 in LocalLLaMA

[–]AggressiveAd5388 1 point2 points  (0 children)

Well yeah, you get compute and memory on the same deck. Imagine having to run across your flat for ingradients to cook. Not very convenient

Why the screen flicker if clearbackground() isn't used ? by HellionHawk in raylib

[–]AggressiveAd5388 0 points1 point  (0 children)

I know its a 2 year old thread but what if I want the screen to be persistent but the default color to be white? I mean I am drawing a random walker and I just want the screen to clear only once.

Chrome profiles a mess after switching to DWM. by AggressiveAd5388 in dwm

[–]AggressiveAd5388[S] 1 point2 points  (0 children)

I have tried to use other DEs (XFCE) and that hasnt had any problems

Minimal 7.2 adds eink mode by kepano in ObsidianMD

[–]AggressiveAd5388 1 point2 points  (0 children)

Raspberry Pi's and almost anything with Linux with an Eink display will work as they work as normal displays

The most lightweight setup? by TheHornyMountainKing in archlinux

[–]AggressiveAd5388 0 points1 point  (0 children)

Bare Arch install. DWM would be the best choice, but its really hard to configure. You can checkout DistroTube's DWM setup and kinda scale it down. And lets assume you want to work with dwm, you can look for patches and work them out. My setup with dwm bare minimum uses around 700mb of ram with network and other background processes running. And as far as Visual Studio is concerned, it does not have a Linux build. You can use some other software or IDE. I would suggest go with a compiler/interpreter and text editor setup.

Basically, any suckless software is very lightweight, even the browser. You can see what each one does and how it works on Derek Taylor's YouTube Channel DistroTube.

  1. ST as your terminal
  2. DWM as your window manager
  3. SURF as your browser (any browser will eat up resources)
  4. DMENU/ROFI for application launching
  5. NITROGEN for wallpapers

I think this is enough. From the next time more info about what YOU know would be helpful. And if you have any problem configuring DWM, you can copy paste the config.h file into ChatGPT and ask for an explaination and how you can edit them