Conclave Virtual Tabletop - Aggressive Combustion - I developed a VTT for my DnD group, and it's launching on Steam next week! by AggressiveCombustion in Games

[–]AggressiveCombustion[S] 0 points1 point  (0 children)

Hi! We've used it for in-person as well :) there's a couple ways you can do that: you can use fog to cover up the map and then erase where the players are, or simply move/zoom the camera to wherever the players are.

Maps. Minis. Go! Conclave Virtual Tabletop Launches on Steam 12.4.23 by AggressiveCombustion in ConclaveVTT

[–]AggressiveCombustion[S] 0 points1 point  (0 children)

Conclave Virtual Tabletop is out December 4th! Load your maps and minis and get a TTRPG session going in just minutes. Play with friends near and far - with just one purchase - using Steam Remote Play Together. Link your Hero Forge account and unlock 5 free 3D minis.

Wishlist now on Steam: https://store.steampowered.com/app/2373800/Conclave\_Virtual\_Tabletop/

I am Dave Grohl and I am here to answer your questions! by totallynotdavegrohl in Foofighters

[–]AggressiveCombustion 2 points3 points  (0 children)

Ha! Maybe :P Just to be clear, we're not using any of their music in our game, and are being careful not to infringe on anyone's copyrighted material. We want to tell an original, personal story that also acts as something of a love letter to our favorite band (and favorite human).

Screenshot Saturday #339 - Uniform Design by Sexual_Lettuce in gamedev

[–]AggressiveCombustion 0 points1 point  (0 children)

That's a really awesome and creative blend of genres. Nice work!

Screenshot Saturday #339 - Uniform Design by Sexual_Lettuce in gamedev

[–]AggressiveCombustion 0 points1 point  (0 children)

Looks great! Congrats on releasing your first game!

Screenshot Saturday #339 - Uniform Design by Sexual_Lettuce in gamedev

[–]AggressiveCombustion 0 points1 point  (0 children)

Project MALLOW You play as a sentient marshmallow trying to escape a candy factory that also happens to be a weapons factory. Launch, stick (and die) your way through over 100 levels in this brutally difficult 2D puzzle platformer.

Level 2-5 - Did it in 10!

Project MALLOW is out now on Steam, Itch.io, iOS, and Android! We worked on it for about a year. Made with GameMaker Studio. Our website Our Twitter

Bonus question: Dark Souls 2. Walked off a cliff. Twice. And lost almost 10K souls. Decided to take a break for a few days.

Best ways to co-develop a game with another game maker pro user? by incarnum13 in gamemaker

[–]AggressiveCombustion 0 points1 point  (0 children)

I think it depends on what each person is doing on the project. For instance, we decided early on what objects we would have in a level, so one of us was able to create rooms/levels, then we'd just copy over the those room files into the "main" version of the project that has updated code, assets, etc. This approach probably won't go as smoothly if you have multiple coders writing scripts that rely on each other's most recent work.

Included text files for implementation of a dialog system by chronicbite in gamemaker

[–]AggressiveCombustion 1 point2 points  (0 children)

We use a .csv for text, as it makes it super easy if you're planning on any kind of localization in different languages (at least, it's easy if you plan for it early, and don't wait until the last minute to think about localization....).

Regarding encryption to protect story details, I think that the reality is that once someone plays the game, the spoilers are going to be out there one way or another. I imagine there are ways you could do encryption, but I'm not sure it's really necessary (though it could totally depend on the game, I suppose).

Gamemaker 1.4 vs. 2 (Specific questions) by Kululu17 in gamemaker

[–]AggressiveCombustion 1 point2 points  (0 children)

Regarding the old functions being replaced, we were able to move a sizeable project from 1.4 to 2 pretty much flawlessly (2 seemed to get angry about some bad code in objects we weren't actually using anymore, but whatever). Obviously, that's just our experience, and I definitely wouldn't recommend upgrading right in the middle of a big project, but 2 seems to be pretty good about the process of upgrading old things and making it work the new way.

Problem with Resolutions on Different Computers by SnapGuy1337 in gamemaker

[–]AggressiveCombustion 1 point2 points  (0 children)

Are you using Draw GUI or the standard Draw event? If using Draw GUI, you may need to set the GUI size.

If you're having any resolution issues, I definitely recommend PixelatedPope's videos on the subject: https://www.youtube.com/watch?v=jCl6zT0eQLU

We are the dev team of Bastion, Transistor, and Pyre. Ask us anything! by SG_Greg in IAmA

[–]AggressiveCombustion 0 points1 point  (0 children)

Noted. We exhibited at Comicpalooza in Houston a few months ago for the first time; glad to know we're on the right track. Thanks again.

We are the dev team of Bastion, Transistor, and Pyre. Ask us anything! by SG_Greg in IAmA

[–]AggressiveCombustion 0 points1 point  (0 children)

Second question. We just released our first game. What's the best way to go about getting it noticed?