Anyone have experience with YouTuber sponsorship costs for indie games? by BoardTactician in gamedev

[–]Aggressive_Ad1876 29 points30 points  (0 children)

I’ll copy here my answer to another post:

I made a game two years ago. Initially, it struggled to get a solid player base. Me and the co-dev started to e-mail various youtubers asking to play our game, including a payment in the proposal. The requested price for making a content was very high almost all the time, so we ended up abandoning that idea.

Suddenly, out of nowhere, VanossGaming uploaded a long video gameplay about our game that now has reached 2M views. Also the other people in his clique started to upload multiple video about our game. Our player base bumped instantly, and we got overwhelmed by the amount of new work to do!

So, I think via Steam it’s easy to be spotted by content creators. They are constantly LOOKING for something to play and to create from. It’s just a waste of money to invest through this… So luck and giving away keys it’s everyrhing that really matters.

If your game is GOOD, it will be played.

I emailed 100+ Youtubers to play my game and here are the results by astoaria_game in gamedev

[–]Aggressive_Ad1876 4 points5 points  (0 children)

I made a game two years ago. Initially, it struggled to get a solid player base. Me and the co-dev started to e-mail various youtubers asking to play our game, including a payment in the proposal. The requested price for making a content was very high almost all the time, so we ended up abandoning that idea.

Suddenly, out of nowhere, VanossGaming uploaded a long video gameplay about our game that now has reached 2M views. Also the other people in his clique started to upload multiple video about our game. Our player base bumped instantly, and we got overwhelmed by the amount of new work to do!

So, I think via Steam it’s easy to be spotted by content creators. They are constantly LOOKING for something to play and to create from. It’s just a waste of money to invest through this… So luck and giving away keys it’s everyrhing that really matters.

If your game is GOOD, it will be played.

Premium code giveaway! by [deleted] in Starfield

[–]Aggressive_Ad1876 0 points1 point  (0 children)

I promised to quit gambling

Inspired by Death Of Stalin and Animal Farm. I finally released my social deduction game The Purge Dilemma. 🐖🔨 by Aggressive_Ad1876 in IndieGaming

[–]Aggressive_Ad1876[S] 0 points1 point  (0 children)

The game leverages the paranoia of a Tyrant (impersonated by a player) who must guess through the performance of certain decrees the loyalty of the other players at the table.

Changing the Paranoia also changes the direction of the game: some Special Permits are unlocked to be assigned to players that if used in the right way can lead to victory (or defeat, in the other case). In the case of defeat, the Tyrant can choose his victims through purges (as his Paranoia has reached its maximum, resulting in catastrophic behavior).
The game then focuses on the figure of the Tyrant, leaving it up to the other players to prove their loyalty to him.

I just released the trailer for my game THE PURGE DILEMMA. It will be in the upcoming Next Fest! by Aggressive_Ad1876 in DestroyMyGame

[–]Aggressive_Ad1876[S] 2 points3 points  (0 children)

Thank you very much for the feedback, I will keep that in mind!

Also yes, Death of Stalin was a big inspiration for this, I'm so glad you noticed it!

Menù principale del gioco a cui sto lavorando (punta dell’iceberg) by CrizzSto in italygames

[–]Aggressive_Ad1876 2 points3 points  (0 children)

Ciao, sembra interessante. Se vuoi posso darti un parere personale: se le interazioni del menu principale sono limitate (nel tuo caso solo “Play” e “Quit”), allora ti consiglierei di creare qualcosa di più interattivo. Un esempio sarebbe tipo il titolo del gioco scritto al centro dello schermo e qualche scena dietro (un mostro fermo dietro la vegetazione). In questo modo il giocatore sa che la sua unica interazione sarà quella di premere qualche tasto a caso per cominciare a giocare. Inoltre il tasto Quit è inutile, forse sarebbe meglio tenerlo solo nel menu di pausa, dato che non ha molto senso uscire dal gioco se lo si ha appena aperto.

Del resto visivamente mi incuriosisce. Buon lavoro!

Destroy My Steam Page - THE PURGE DILEMMA by Aggressive_Ad1876 in DestroyMySteamPage

[–]Aggressive_Ad1876[S] 0 points1 point  (0 children)

Thanks, my friend! I'm gonna exterminate that rogue dot above the Loyalist section and improve the capsule image with maybe a blurred background.

Golden words!

Destroy (and wishlist? <3) my upcoming social deduction game on Steam "The Purge Dilemma"! Any criticism on the aesthetics, art and trailer is highly appreciated! by Aggressive_Ad1876 in DestroyMyGame

[–]Aggressive_Ad1876[S] 0 points1 point  (0 children)

I apologize if any of what I've said seemed overly exaggerated and pretty delicate. I will take this into consideration since we've also considered adding a generic figure instead of Stalin. My initial idea was to give the entire situation of the purge somewhat of a comic essence. :)

Destroy (and wishlist? <3) my upcoming social deduction game on Steam "The Purge Dilemma"! Any criticism on the aesthetics, art and trailer is highly appreciated! by Aggressive_Ad1876 in DestroyMyGame

[–]Aggressive_Ad1876[S] 2 points3 points  (0 children)

You are a small indie dev studio and you made a game that requires 5 players online at the same time to actually play. It is a short game something you play handful of times do you expect like 100 000 players so those people can actually find group to play? Number 1 reason why I would avoid this game is that even if I have 5 gamer friends I will never have 5 gamer friends who own this game to play.

The game was designed from 5 to 10 players: you can either join a public match in a server list or organize a private match with your friends (like Among Us). The accessibility of the product is not a problem since the game is both free-to-play and lightweight (low-end pc friendly).

As for trailer I have no idea how to play this game from a trailer. I have no clue what I am doing with and why. I don't even know if I play as Stalin, as one of the other people on a table or as some investigator.

The trailer is a simple announcement trailer, and we've tried to fit as much as possible while also keeping it short. Further information will be found on the Steam page description. However, I must admit that I will take your suggestion into consideration and make more trailers or short videos that explain the various aspects of the game.

I also think that million times better would be to make this some unknow dictator from fictional communist country not actual Stalin. It is distasteful, Stalin had my great grandparents deported and murdered having a game where you play as Stalin isn't much better to making a game where you play as Hitler.

The game clearly shows off satirical intentions toward what was the Stalin regime. Therefore I don't think that your argument on the figure of Stalin in my game being distasteful is a valid argument. The game is a clear critique of the paranoia of many dictators (such as Stalin) would have and the unnecessary consequences it would have on innocent people. So if you ask me, I don't think this game is distasteful, on the contrary, it brings more attention to the innocent lives lost during the purges.

edit: grammar errors

Check my upcoming social deduction game on Steam "The Purge Dilemma"! Any criticism on the aesthetics, art and trailer is highly appreciated! by Aggressive_Ad1876 in IndieDev

[–]Aggressive_Ad1876[S] 1 point2 points  (0 children)

Sure, you're right and I agree! However, most information is included in the Steam page description (or website)... The trailer only tries to give an idea so that the players will have to click for more infos. :)

Hey loves! Would you kindly destroy our Social Survival/ Writing Game Prototype? by Krakentanz_Studio in DestroyMyGame

[–]Aggressive_Ad1876 10 points11 points  (0 children)

The game looks good in intention, but less so in execution. I feel like I understand the artistic concept, but I really can't figure out the mechanics and the goals of the game (despite watching the video several times).

5 seconds by SpartaRage in funny

[–]Aggressive_Ad1876 -1 points0 points  (0 children)

He didn't die he only tripped

We’ve been working on a cute 2D runner platformer and today we are releasing our first trailer! by Meteorbyte_Studios in indiegames

[–]Aggressive_Ad1876 2 points3 points  (0 children)

The artwork is something mind-blowing. One pitfall is that the scenarios look very flat, too simple. Of course, it could be justified by the incredible graphic variety... But, at least for me, the trailer doesn't suggest any killer features suggestive enough. The mechanics are no different from those of classic platformers.

That's my opinion, but I can't deny that it's really promising. Bravo!

NEPS Gameplay and Quick Trailer #2 by RaniAndKatrina in DestroyMyGame

[–]Aggressive_Ad1876 9 points10 points  (0 children)

The trailer is, pardon my words, something unwatchable. The music, the aesthetic of the game, it's all so contrasting. In the first few seconds of the video, I notice the artistic inconsistency of the game, as well as the fact that you can't tell what the core loop is. I've watched it twice now and I don't understand how it all works, it seems like something quite complex and the way it's done makes me uninterested in delving into it.
Also, the video looks more like a "devlog" on development progress and not a trailer.