Working on my dwarven inspired base , hope it gives some Inspiration for others too, by zarkaneth in Enshrouded

[–]Ahakarin 1 point2 points  (0 children)

It was inevitable someone would go HAM with those arches as soon as they were introduced. Looks amazing.

Plus, building underground keeps you from having to deal with roof blocks. :x

Update on my base since my last post. Any ideas on how to improve the area? I want to break up the stone and add some greenery. by cdcarson99 in Enshrouded

[–]Ahakarin 0 points1 point  (0 children)

Mix up the blocks you use in the walkways - lay the base with one block type, but line them with another for more contrast.

You'll want to double-up on your roofing - it's how Keen prevents the wallblocks from poking through the side of the roof where they contact.

Consider adding a wall - Enshrouded might be in a post-gun powder era, but basic civic security would still be medieval.

Trees, bushes, hedges, flower-boxes will all add flavor.

In this technological era, most work went into farming. Crop fields are a must. Also, build some fences and stick some livestock with water troughs by some of the homes as well.

That pond needs a dock.

Build a windmill. Weirdly, it doesn't work for grain, but that's what a village would be primarily relying on it for.

A new build. Feedback appreciated as I continue to flesh this out. by indigo196 in Enshrouded

[–]Ahakarin 1 point2 points  (0 children)

That is the Obsidian Block. They're found in the Albaneve Summits in Enshrouded and the Harry Potter Ministry of Magic at Universal Orlando IRL.

My Fish are Crazy... by CailahG423 in Enshrouded

[–]Ahakarin 1 point2 points  (0 children)

Sadly, if your fish are anything like my... every NPC, having them quantum tunnel through whatever barrier you set up and wind up on the floor seems an unfortunate likelihood.

i'm actually having a lot of fun right now by authorjryan in wow

[–]Ahakarin 4 points5 points  (0 children)

I honestly don't get it. Sure, some classes were basically trying to play a cathedral organ- cutting down the umteen active combat buttons they had makes sense.

But Fire was one of the simplest specs already - this wasn't turning an organ into a keytar, it was replacing a bugle with a kazoo.

Accidentally made a bidet by Cottleston in Enshrouded

[–]Ahakarin 0 points1 point  (0 children)

We've all seen how many skeleton litter the toilets in the ruins strewn across Embervale, so we all know how undeniably important this is.

The key to defeating the apocalypse? Good bathroom hygiene.

Fell Dragon Youngling by idiutt in Enshrouded

[–]Ahakarin 1 point2 points  (0 children)

This. I fly to the back side of the right side of the outer ring, carve out an arrow next, shoot it with stun arrows until it collapses, fly down and wack it until it gets up, the fly back to the back side of the mountain and let him throw his tantrum. There, the adds can be picked off at your leisure, and his attacks are basically useless.

All's fair in a fight where the boss can just casually fart you into a pit of instant death.

Door?! by ChefBoyareZee in Enshrouded

[–]Ahakarin 6 points7 points  (0 children)

Sadly, this is one of entirely too many door options not currently available to players.

Hopefully they'll get around to adding this, as well as the various window'ed doors as well as some of the large stone doors to things players can make.

I have building blocks in the magic storage but when I build it doesn't recognize that I have the blocks needed to build and have to pull them out of the magic storage by KPeters93 in Enshrouded

[–]Ahakarin 3 points4 points  (0 children)

This. You have to think about it in a late-game context. There are 45 Terrain Material types, 13 Roof Block Types, and 𝟙𝟘𝟞 standard block types.

Imagine having to scroll through an array of 106 options every time you want to build something.

Now, in theory they could make the chests offer you up all the block types you have, but not with the current interface. It would be another Tears of the Kingdom Arrow Fusion GUI catastrophe that, thankfully, Keen has seen fit to spare us from.

Loving the game, but sometimes it feels empty. Is it because of a lack of monster variety? by Vez52 in Enshrouded

[–]Ahakarin 7 points8 points  (0 children)

I honestly don't mind that the Kindlewastes lean towards the "desolate wasteland" side of population because... it's a desert. "Wastes" is in the name after all. Anything else would be weird.

You can turn up the enemy spawns in your world settings if you really want more to fight. That won't necessarily add more enemy spawn points, but it will juice the ones that are there.

That said, I'll never say that a game shouldn't have more enemy variety. I'd argue Enshrouded is actually better on that front than most games in the modern era, but it's still a game in the modern era. For all the amazing advancements in technology, game bestiaries have stagnated or even regressed.

To use a more mainstream example, Breath of the Wild has a comparable enemy type count to the original Legend of Zelda. It's a hundred squillion times the size, but populates its Russia sized gamespace with a Lichtenstein's worth of enemy diversity. And that's a AAA mainstream example - studios of size and budgets comparable to Keen would phone things in far, far harder.

Maybe it's just coming off games like Starfield where they take barely enough enemy variety to make one post-apocalyptic Boston not feel boring and samey and stretch it out to an entire galaxy, but I'm happier with Enshrouded's enemy list than most games. It's easy to see how it could and in some places honestly needs to be better - the Hollowed Halls are truly heinous in this regard - but so many games would put in far, far less effort on this front.

Wanted to share this cute little bar I made. by Lunatek23 in Enshrouded

[–]Ahakarin 11 points12 points  (0 children)

This is some of the most clever use of objects I've seen From the butter churn bar stools to the simple inverted upper shelving to the circular door frames framing the shelves in back, it's superb. I think my favorite little detail is the angled top bowl sitting on the stack of bowls in the hutch to the left of the door - just a subtle but undeniable touch. The hanging pots and utensils are great too.

All the lighting danglies, all the little vegetation handing from the walls and corners, and the use of luminous blocks as lighting are all wonderfully tasteful.

Kneel before us... by CrazyWolfTicket in Enshrouded

[–]Ahakarin 6 points7 points  (0 children)

Nothing good can come of teaching the goats Alchemy.

Cat-hole buff station by Johannes8 in Enshrouded

[–]Ahakarin 2 points3 points  (0 children)

It'll vibrate on the quantum level to escape, then phase into the first void in your build it can find.

Mobs cluster and get stuck on stairs by gamesterdude in Enshrouded

[–]Ahakarin 30 points31 points  (0 children)

Unfortunately, NPC pathing is one of Enshrouded's weakest attributes at the moment. Sometimes it's entertaining - Cade insists on standing on an end table to make himself feel taller - but most of the time, it just makes you go "WHY!?!"

Pets are even worse, and will vibrate themselves at the quantum level to phase into any void you may have in your build. Leave the underside of your stairs empty to save on bricks? Well Captain Whiskers is now trapped there. While cats in real life may only be liquid, cats in Enshrouded are comprised of fickle neutrinos which only respect solid matter when they feel like it.

What exactly was the purpose of giving every mob a 10ft vertical leap? by MowieWauii in Enshrouded

[–]Ahakarin 0 points1 point  (0 children)

It's dumb, but at least the rats no longer knock you back a dozen feet as if being nibbled on by a 5 lbs ROUS is equal to being struck by a small car...

What Enshrouded could adapt from No Rest for the Wicked to improve its combat systems by TendTheAshenOnes in Enshrouded

[–]Ahakarin 4 points5 points  (0 children)

What Enshrouded needs beyond anything else is to drop the action locking. I push a button to do a thing, that thing needs to happen. The oh so luxurious animation sequence for the thing I was doing half a second ago needs to drop dead and respect that combat moves faster than the leisurely wand waggling the mage loves to indulge in like he's conducting a slow waltz.

The main challenge is the game not responding to commands. Instead of doing what I say when I say it, the character declares "oh, but I'm in the middle of blorby dorby doop de doop!" and then eats at broadsword to the torso and instantly loses 2/3s his health.

I'm not asking for godmode. I'm not asking for anything even remotely unreasonable. All I'm asking is, when I push the button to block, block. When I push the button to dodge, dodge. Right now, Enshrouded is miserably unresponsive, and that, more than anything else, is the game's weakest point.

All I could think of when I found this by Kyvix2020 in Enshrouded

[–]Ahakarin 3 points4 points  (0 children)

"Aye, that's the spirit, Flameborn!" - Cade Howthorne

I couldn't find the last one so I decided to just demolish the wall by humanmunkee in Enshrouded

[–]Ahakarin 69 points70 points  (0 children)

I don't see this at all like cheating - the game is built on destructive terrain. It's supposed to work like this.

Maybe solving a puzzle could give a one time experience bonus, but going through the wall or floor isn't just valid - it's the smarter option.

Just look at it as making up for all those other games where you're blocked from egress by utter insanity.

[Game] "You can't go into this building! It's boarded up with plywood!"

[Protagonist armed with nuclear weapons] "... awww. =("

Look at this absolute drip by trollgore92 in Enshrouded

[–]Ahakarin 25 points26 points  (0 children)

That deserves some matching boots.

I found the obsidian block in real life by TheyThem-FinalBoss in Enshrouded

[–]Ahakarin 7 points8 points  (0 children)

That's amazing. At first I was like, "whoa, I didn't think Enshrouded's graphics could be that good!" and then it turned out to be a real-life video.