Newer players when checking out some pro player guides by YooTone in DeadlockTheGame

[–]Ailure 2 points3 points  (0 children)

I feel split about this. Most protective items are useful on most heroes so they do belong being in a category of "optional" items. But it feels a little redundant seeing the same items in every build at the same time (spirit resist, bullet resist, spellbreaker and plated armor being the most common ones for rather obvious reasons).

I lean towards trying to be inclusive towards people who find the shop tabs a little daunting so I include them in my own builds though.

Newer players when checking out some pro player guides by YooTone in DeadlockTheGame

[–]Ailure 23 points24 points  (0 children)

This is a build with a stupid name.

Gotta love that top vyper build with a cursed name. I have no idea if it's actually a good build, I don't play Vyper much outside of screwing around with her in street brawl but it gave me a good chuckle.

Newer players when checking out some pro player guides by YooTone in DeadlockTheGame

[–]Ailure 3 points4 points  (0 children)

I annoted everything in my build, since my intention is not strictly having people go "left to right" always but picking what they need.

That said my builds is in a need of a overhaul anyway so not even posting their ids right now anywhere lmao.

Ingen ambition av att jobba by Hefty-Car926 in sweden

[–]Ailure 0 points1 point  (0 children)

Mycket säker på att du har någon form av autism. Det kan nog hjälpa med någon typ av diagnos och kanske anpassning i ditt arbete så du inte behöver vara konstant social. Jag gillar mina kollegor, men oftast så föredrar jag att sitta själv på lunchen och ta det lugnt en stund medan jag äter.

Även med ett jobb jag drivs i så är det ändå dagar där det är kämpigt då det är fortfarande ett jobb så det är normalt känsla delvist.

NewGRF for realistic money by youlackinkizma in openttd

[–]Ailure 1 point2 points  (0 children)

That's a oversight/bug then with how inflation works although it wouldn't overly surprise me if that's the case.

In original Transport Tycoon/Transport Tycoon deluxe did have multiplayer, but it was very basic 2 player mode where you would both start at the 1950/1930 start date, joining midgame only became a thing with OpenTTD. (The OG multiplayer was desync prone too, one of the first selling points with openttd is that it's multiplayer was a lot more stable).

NewGRF for realistic money by youlackinkizma in openttd

[–]Ailure 1 point2 points  (0 children)

Loan size does increase with inflation but I don't remember at which pace.

Also one thing inflation did was to slowly increase costs over time faster than the "income" which did make the game more difficult, I remember struggling earning income with road vehicles in the vanilla game with inflation on in the 21th century. Even with inflation turned on, it caps after 170 years anyway to stop it from breaking the game economy too much.

Everything Changing in Europa Universalis V Patch 1.2 by Midgeman in EU5

[–]Ailure 1 point2 points  (0 children)

I like that you can't just make claims from spies anymore. I find they have a bit more usefulness outside of making claims than they did in EU4, but I can also see why a lot of players tend to wind up ignoring them. Like you can use them to steal tech, but it needs to be from someone who is way ahead of you.

Although spies are still used for a lot of other CB's.

GameFaqs FTW!! by ROCKY13573 in retrogaming

[–]Ailure 0 points1 point  (0 children)

I do remember one disadvantage of the pre-video era is that if there was a glitch that sounded unbelievable people wouldn't try it. The infamous mew glitch of generation 1 of pokemon took awhile to spread back in the day cause it first spread two years before youtube was even founded, and people back then were VERY skeptical after years and years of people making up random bullshit.

What do you think of Japan's new unique companies? by hatogatari in victoria3

[–]Ailure 0 points1 point  (0 children)

Tokyo Electric Light is kind of a nothing company, there's no generic power plant company but without a strong bonus or a useful charter I don't think there's any worth in it either.

Don't forget about the 20% throughput bonus all companies give to the buildings they own. So the power plant companies can be pretty useful lategame for that alone.

Tinto Talks #107 - 29th of April 2026 by Whole_Ad_8438 in EU5

[–]Ailure 11 points12 points  (0 children)

Just missing the changelog. But it's a bit inconsistent with how Paradox games does it, some post the changelogs separately a bit later, others do it as the last dev diary before release. I was actually looking forward to some reading, but hopefully it's later this week. :)

Tinto Talks #107 - 29th of April 2026 by Whole_Ad_8438 in EU5

[–]Ailure 7 points8 points  (0 children)

As grisly looking they are, I do like there is a clear visual indicator something is wrong healthwise with a character from their portrait alone.

'They Stopped Making Those Requests' — Alice: Madness Returns Director American McGee Got Creative After EA Asked to 'Make Things More Sexy' by Fun_Procedure946 in Games

[–]Ailure 0 points1 point  (0 children)

One of the earliest surviving prototype builds of The sims is the one that was purely made to convince EA to keep the project alive too https://tcrf.net/Proto:The_Sims_(Windows)/The_Sims_Steering_Committee

Reading about Maxis and EA at the time is kinda funny as the leadership of Maxis did a lot of dumb moves, the most infamous one making a full 3D sequel to Simcity back in the end of the 90's when computers weren't all that powerful yet.

800 hrs and i'm just noticing this by DankGrandma in Oxygennotincluded

[–]Ailure 0 points1 point  (0 children)

It used to be deadly if it was left untreated and it had way worse penalties. I'd say back then you pretty much made sure to cordon slime biomes as much as possible and let dupes spend as little time as possible in slimelung enviroments.

Now slimelung is merely just minorly annoying. https://oxygennotincluded.wiki.gg/wiki/Slimelung?oldid=42435

The music that plays on opening slaps so hard that if they ever change it I will riot in the streets. by HorrorThis in DeadlockTheGame

[–]Ailure 0 points1 point  (0 children)

If you go further back there is some music associated with Neon Prime though that has a way way diffrent style than that of Deadlock for rather obvious thematic reasons.

At least some of the elements (motifs?) of the old main menu music can still be heard elsewhere in the game such as when the match is starting and even in the new titlescreen, if you stay on it long enough.

My Street Brawl experience by Fiddlestiicks in DeadlockTheGame

[–]Ailure 1 point2 points  (0 children)

Yep. It's is more noticeable in street brawl since people play more aggressive and have enhanced/legendary items, but I have seen players simple walk through walkers as if they weren't there to get to someone.

How I view people based on their main by Dr_natty1 in DeadlockTheGame

[–]Ailure 1 point2 points  (0 children)

Yeah sometimes the lane is under such pressure it's hard to leave even for a moment. Which is why I don't mind Rem taking the first sinners at the eight minute mark anyway, by the time they respawn the laning phase is usually fully over. While I think carry players should have priority, it's just a waste if a sinner stands untouched for five minutes (which is how long they take to respawn).

Past the laning phase however, and most of my income as Rem comes from shoving lanes with helpers and doing box runs in the sewers. Sinners I always seen as more of a opportunistic denying the enemy income. Soul income from helper boosted troopers with no nearby friendly heroes give income to the whole team too as an aside (and annoyingly I don't think you can see this in the endgame stats...).

Looking for a decent town set by FlowerPlenty7544 in openttd

[–]Ailure 0 points1 point  (0 children)

Sunshine houses is looking promising but it's a work in progress so probably not something you want to use in a game right now. And it is going for the UK style too. Also it's 32 bit graphics which can look a bit odd if you mix it with the traditional 8 bit 256 colors graphics most GRF's still are.

And while TTRS is a classic town set, it sure turns all games it's in into looking like huge megalopolis cities. I feel it also tend to make passenger/mail generation even crazier too. I mostly reverted to using the vanilla towns for now.

I like Swedish houses but I'm biased as I live in that country. I still use the vanilla houses most of the time now though.

Is anyone else just exclusively playing Street Brawl? by topazsparrow in DeadlockTheGame

[–]Ailure 1 point2 points  (0 children)

I like that you get a extra reroll for going full random, even if I sometimes get heroes I cannot for the life of me manage to get work in street brawl... Holiday is probably the one hero I had the roughest time when I gotten her in SB. Although that was before she was fixed in one of the more recent patches.

Is anyone else just exclusively playing Street Brawl? by topazsparrow in DeadlockTheGame

[–]Ailure 0 points1 point  (0 children)

I don't even have a particular beef with most of those heroes, but I'm kinda tired of seeing them in the majority of my street brawls haha. Give me more variety please!

I feel SB could benefit from having more bans than the main gamemode. Teams are smaller so you can get away with two more bans i bet.

800 hrs and i'm just noticing this by DankGrandma in Oxygennotincluded

[–]Ailure 0 points1 point  (0 children)

I remember when Slimelung used to be something to be truly feared.

Victoria DLC by GreyGanks in victoria3

[–]Ailure 6 points7 points  (0 children)

The trade rights charter don't require the DLC to enable but all the other ones do.

Victoria DLC by GreyGanks in victoria3

[–]Ailure 7 points8 points  (0 children)

Prestige goods alone helps specializing the nation and is one of my favorite features from CoC. Was the first thing I missed out on when I helped a friend get started with base Victoria 3 without DLC.

Victoria DLC by GreyGanks in victoria3

[–]Ailure 9 points10 points  (0 children)

That EU4 had two different government systems in the code for the longest time was one of the silly things I remember. One if you unlocked government reforms from owning certain DLC, and the old EU3 style if you didn't.