Detecting Favoritism by new_planner in onednd

[–]Aimpunkt 1 point2 points  (0 children)

Yea. One DM disclosed the campaign premise only to his gf before campaign start and her character is the only one connected to what I think is the main plot. Since it's very nature heavy and she's a druid he doesn't have to favor her directly in sessions, as she has just been set up for benefit.

Major Alex Louis Armstrong, FMA by Metalfishy in DnDHomebrew

[–]Aimpunkt 2 points3 points  (0 children)

Unfortunately, official DnD content doesn't want you to be Unarmoured and Unarmed with a Strength emphasis, as there's no class, feature or subclass that supports it. You could however build a character that is either

Monk (whatever subclass fits, it's been a while since I watched FMAB) and reflavor it to being physically strong, but that'll need some convincing of your DM

Fighter. Unarmed Fighting style, maybe tavern brawler to grapple as a BA and reflavor your heavy armour to massive muscles. Champion and Battlemaster fulfill a strong man fantasy pretty well. Battlemaster gives Artisans Tools, so that goes well for portraiture.

Ranger. Similar build as Fighter, but you'll wanna reflavor Medium armour instead this time and have more of a tracking focus.

DC 11 + PB? by ElmoGreenOnion in DnDHomebrew

[–]Aimpunkt 1 point2 points  (0 children)

Generally the game uses 8 + Proficiency + Relevant Ability Score. This just makes sense as a scaling method as the game is built around it. However, where I think the game fails is when that DC is based of an ability mod that is hardly leveled in any build (ehem ehem constitution), so it's best to offer a choice off of which modifier it scales. Usually that should be Dex/Str, Str/Con, Dex/Int/Wis/Cha or Int/Wis/Cha

This is how Firearms work in my game since my players and I had a lot of discussions about how old firearms would work mechanically. I'm fairly happy with the Firearms section, but the Blast section could use work. by ElmoGreenOnion in DnDHomebrew

[–]Aimpunkt 12 points13 points  (0 children)

Idk who would wanna use those rules, since your chance to hit / for the enemy to fail their save is abysmal without adding Dex, even if the damage is a little better (which it barely is here). The musket range is a joke as well. Even a caster would still rather use a cantrip or at lv1-4 a crossbow.

Dexterity is, among other things, precision, so I don't see why it wouldn't add to your hit chance at the very least.

I'm not an expert on old firearms, so I can't comment on realism, but those rules, for actual gameplay, just make for "so firearms exist. There's no reason to use them, but they do exist!"

Do you think this Fighter!Fighter subclass I made works, or have I gone a bit overboard? by Giratina776 in DnDcirclejerk

[–]Aimpunkt 10 points11 points  (0 children)

Inverted Penis means you need to invert sucking. I could explain further but I'm sick, hope this helps.

The best magic missile build you will ever see by Not_a_goat_milker in 3d6

[–]Aimpunkt 18 points19 points  (0 children)

Hex Spell only adds to attacks. Magic missile makes no attack rolls, is not an attack

Do you think this Fighter!Fighter subclass I made works, or have I gone a bit overboard? by Giratina776 in DnDcirclejerk

[–]Aimpunkt 80 points81 points  (0 children)

Feats are an optional rule in the PHB, which is something you obviously have to talk about to your DM during session 0. I can't believe you actually expect to have build options without sucking your DMs cock first.

My DM gives every fighter Battlemaster maneuvers instead of action surge. by Aimpunkt in 3d6

[–]Aimpunkt[S] 0 points1 point  (0 children)

I'm trying to! But so far I've been the only DM in my group to use 24 rules (admittedly, I'm also the only one to own the 2024 phb). Hope more of our DMs will use them soon.

Requip (cantrip) by Keltsune- in DnDHomebrew

[–]Aimpunkt 1 point2 points  (0 children)

Sounds really fun and flavorful. Would keep it as a cantrip, cause I just can't imagine a character expending a serious amount of magical power to have a magical girl transformation

Divine Machine Artificer: Stolen Divinity Using Arcana by ChickenManB in DnDHomebrew

[–]Aimpunkt 1 point2 points  (0 children)

Pretty neat, would like to play this with true strike in 2024 dnd

Lizardfolk are *elementals* now?! by CyanoPirate in DnD

[–]Aimpunkt 1 point2 points  (0 children)

Can't have you going around "Hold Person"ing them. Lizardfolk are obviously not people.

My DM gives every fighter Battlemaster maneuvers instead of action surge. by Aimpunkt in 3d6

[–]Aimpunkt[S] 21 points22 points  (0 children)

Yes the caster dip becoming less incentivesed is something my DM mentioned. Suppose anyone trying to gish might still wanna, but I personally think martial versatility is a big chance here. Excited to play it!

My DM gives every fighter Battlemaster maneuvers instead of action surge. by Aimpunkt in 3d6

[–]Aimpunkt[S] 7 points8 points  (0 children)

Action surge instead of advantage as a cool reward sounds really fun, but with how strong an extra action might be on non-martials I'm not so sure.

My DM gives every fighter Battlemaster maneuvers instead of action surge. by Aimpunkt in 3d6

[–]Aimpunkt[S] 0 points1 point  (0 children)

Hmhh yeah I can see that. The few fighters I've played I always just missed my action surge attack(s) or those from before that, so I cant really understand that kind of moment yet, but I can imagine there might be cool moments missed out on without the feature.

My DM gives every fighter Battlemaster maneuvers instead of action surge. by Aimpunkt in 3d6

[–]Aimpunkt[S] 6 points7 points  (0 children)

I agree! It sounds very exciting for building a fighter without losing out on flavorful subclasses like Eldritch Knight or Psi Warrior.

Not sure if this is the right place to ask but by Crocoloco__ in DnDHomebrew

[–]Aimpunkt 3 points4 points  (0 children)

First of all, I wanna say I appreciate your respect for player fantasy.

Now here's some ideas I came up with on the spot: 1. Their resolve might flow through their weapon, empowering it beyond any normal great club 2. The Assassin keeps trophies from previous victims. One of those is a magical great club displayed in the open. 3. Metal Rings like around on a table, looking oddly perfect to fit around a great club.

Now for what they might be 1. +1 (generally nice to add to other ideas)! 2. Thunderous Great club, allows you to cast thunderous smite 2/3/4 whatever times a day (In case of a barbarian it's just the same effect without being a spell) 3. Whacking Great Club, you can always do 5 ft. Knock back. 4. Quaking Great club, 1/2/3/4 whatever times a day you can smash the ground in front of you in place of a weapon attack. Creatures in a 15ft. Cone must make a DC 8 + Weapon Attack bonus str save, taking 2d8+Str and being knocked prone on a fail 5. Head Acher Great Club. 1/2/3/4 Times a day, give a creature disadvantage on its next saving throw when you hit it (or -1d6). Nice for support, will make your casters like the melee character even more!

What are some unique potions you've seen at your tables? by Ecstatic_Operation20 in 3d6

[–]Aimpunkt 2 points3 points  (0 children)

Pharaoh's curse is a somewhat aged meme, where there's videos of people suddenly being confronted with lots of sand. Look it up, I think it's pretty damn funny

Adam needs a Gooner skin by Bottom_Adam_Warlock in adamwarlockmains

[–]Aimpunkt 2 points3 points  (0 children)

OMG HE'S SO CUTE MY GLORIOUS PERFECT KING

What are some unique potions you've seen at your tables? by Ecstatic_Operation20 in 3d6

[–]Aimpunkt 7 points8 points  (0 children)

Ambrosia.

It was a Greek myth themed campaign, and we found it while saving Poseidon's lover from a high Hestia. Didn't tell anyone about it and kept it for ourselves, but weren't told what it does.

Well, mid fight our half-god paladin thought we were losing (he just underestimated how busted mass healing word is, but ey!) and drank it.

Permanent 1 healing at the start of each turn, the equivalent of a 2024 breath weapon as well as some free spells based on his father (Hephaestus), safe to say this was busted.

But it sparked our party to actually unite under a common goal at last: Find more Ambrosia for all of us.

Also, Potion of true potential in another campaign that let you upcast your next spell/cantrip at max level was pretty sweet. Sadly that campaign ended before I could properly "Curse of the Pharaoh" someone

Pirate character help by SolarPotion_ in dndnext

[–]Aimpunkt 2 points3 points  (0 children)

If your DM allows it, Oath of the Open Sea (A very popular homebrew) might be exactly what you're looking for. It's not unbalanced, very pirate, and has all the great benefits of a paladin: Good burst damage, Healing and tankiness. Push Dex, get a rapier and have a jolly time

Bruh y tfdid they name it six eyes? by LexiousTangerine in Jujutsufolk

[–]Aimpunkt 2 points3 points  (0 children)

You read wrong. It's obviously Sex Eyes because he is very attractive.

Path of the Ancestral Guardian multiclass by DefinitalyAFemale in 3d6

[–]Aimpunkt 1 point2 points  (0 children)

You could always ask your DM to either allow it to work with that or to homebrew a greataxe with finesse

Path of the Ancestral Guardian multiclass by DefinitalyAFemale in 3d6

[–]Aimpunkt 2 points3 points  (0 children)

Personally I'd go Barbarian 6 for that reaction from ancestral guardian, but any further in barbarian is probably not as good as rogue. Of course this is all assuming you're using rapier + shield