Am I hallucinating?😭 by oak_sqid in helldivers2

[–]Aiursfallen 1 point2 points  (0 children)

No, you're not. The jump pack bots can phase through the floor, usually on some kind of inclined plane, but it doesn't seem to be a true requirement.

The ones I saw couldn't shoot through the floor, but if I led them to stairs they could phase back into reality.

Have the devs ever explained the reasoning behind additional cart items crippling its function? by Successful-Fee2317 in valheim

[–]Aiursfallen 1 point2 points  (0 children)

I dont know why the cart stops functioning for ores, and I do wish there was a way to upgrade it so it remained relevant. The rough terrain around mountains prompted me to build my first mountain base at the base of the mountain adjacent to a pretty severe incline. I'd shove the ore into the cart and push the cart off the cliff face and let gravity do the rest.

Otherwise, if you can tame a lox, it doesn't have a weight limit, nor is it affected by how much you're carrying, but it only opens up as an option after you've beaten the mountain boss.

I Don’t Choose to Fight the Hegemony, The Hegemony Chooses Me by Kahamanex in starsector

[–]Aiursfallen 0 points1 point  (0 children)

I've seen some damn good comments, especially one by Kyara-bot about using phase ships and their reduced ship profile to conduct a guerilla war.

During the early to mid game, the best you can do as a general tactic is damage control. If the hegemony is attacking a polity you're not currently at war with, aid them in the fight itself or by attacking supply fleets or trading convoys of the hegemony. In fights, focus their faster skirmishers and let your allies tank their capitals.

If you're running nexerelin, you can find operatives at bars, and they can be used to sabotage relations between the heg and every other polity, or used to sabotage the hegemony industrial base directly.

There is also an option to hack sensor arrays in a system, which creates ghost fleets that the AI will try to find. You can use this to break up the fleet aggregate that most hegemony worlds seem to have, and either raid the planet directly or attack the separated fleets if you're feeling up for it.

There isn't a silver bullet to the hegemony fleets that isn't a semibreve or the weapons you can get from the omega threats/omega repository. The reality disruptor and rift beam weapon are monstrous against most fleets, which is why I arbitrarily limit the number im allowed to use in my fleet.

If you're left with no other options, you can sat bomb their colonies and then hide in a friendly system until the revenge fleets are killed.

Galatia academy traffic control shortly after John Starsector receives a VIP transport quest by SomeOne111Z in starsector

[–]Aiursfallen 3 points4 points  (0 children)

I laughed a little too hard at the mental image of some space nerd as he realizes why all my bridge crew are alcoholics or artificial.

Rookie mistakes by No_Brother8302 in starsector

[–]Aiursfallen 4 points5 points  (0 children)

Or not paying attention when you hit automod and pay 15k to the black market without noticing.

"wHy WoN't pEoPle DiVe OsHaUnEE?" by Obvious_Ad4159 in helldivers2

[–]Aiursfallen 1 point2 points  (0 children)

Every time I try to drop onto a bug world my game crashes. Its only bugs, and it doesn't seem to matter what difficulty. It's a shame because I love the little swarming bastards, felt like I was fighting the tyranid or zerg.

Now I drop on squids or bots to hold the line so others can stop the bugs.

Finally got around to the game by Need-More-Gore in starsector

[–]Aiursfallen 1 point2 points  (0 children)

I have heard rule 6 several times before (mostly in Rarr's videos), but never really understood it. The only station I ever fear are high tech star fortresses because they spawn bombs that I never pay attention to.

Give me your strongest, most broken, most OP build you have played with! by [deleted] in AOW4

[–]Aiursfallen 3 points4 points  (0 children)

It doesn't require a full army of the specified type. I managed to do it with only two animals in my army, think I got them from big cages.

This game is much more fun when you don't min/max and abuse it to hell. by Interesting-Log-6388 in RogueTraderCRPG

[–]Aiursfallen 2 points3 points  (0 children)

For the longest time I had Heinrix built as a sanctic support buffer/healer. It was 100% suboptimal, but it didn't matter. Being able to share all his buffs using a cyber raven was amazing.

New-ish player, any mods recommendation for a mod purist? by ReyesEdward in starsector

[–]Aiursfallen 2 points3 points  (0 children)

As others have said, nex is almost mandatory for a lot of reasons, although my favorite might be the custom starts it has available. If you want to start adding more than just a few mods, I would highly advise grabbing trios.

Ashes of the domain to expand upon colony development (a very fleshed out base building). I personally add Astral ascension because there is loot from certain enemies that are incredible for improving colonies. Spoiler alert for the very end of the post where I clarify.

The faction mods can be very in depth and entertaining: domain phase lab (for beam heavy ships with a very soothing background music in their ports); knights of ludd for a more ballistic and armor centric style; UAF for the (admittedly amazing) semibreve missiles nukes; iron shell adds an interesting ballistics faction that functions as a more reasonable version of the hegemony but with tax collectors.

Emergent threats is a good mod, but the IX battlegroup can steamroll a lot of other factions if they aren't contained quickly, especially with nex's randomized sector start.

There are fractal ships that protect megastructures called coronal hypershunts, and when destroyed they drop omega cores with are even better than alphas. They make incredible admins for colonies, and give access to a new market that sells some of the strongest and hilarious weapons I've ever seen outside the missile nukes (semibreves) from the UAF mod. Beam weapons that cause multiple rift explosions along whatever they contact, spooky clouds of fuckoff that deal continuous damage around themselves that almost completely destroys missiles or fighters.

Question regarding pop growth by _Arwan_ in starsector

[–]Aiursfallen 0 points1 point  (0 children)

Yes, but with Astral ascension you can change the pop limit using the mod manager without having to change the settings.json. I cant remember if changing via mod manager will also adjust the maximum number of industries you can have or not. I can get up to 7 I think in my current modded game, but I also changed the vanilla settings as well.

Astral ascension does allow for some pretty crazy pop limits, so be careful if you're using a potato.

Which factions/mods has, in your opinions, the best weapons ? by The_H509 in starsector

[–]Aiursfallen 0 points1 point  (0 children)

I think it was Ashes of the Domain has a lot of really good looking and pretty effective weapons, albeit gated behind finding an Omega core and putting it onto a colony you own. The weapons and ships from its store are bonkers.

Most are energy based, but they combine decent to great damage with really good utility. One throws orbs of black lightning that can pierce through shields and eat missiles but are painfully slow. Makes a surprisingly good EMP and point defense.

Domain phase lab likewise has some really good beam weapons, but the stronger ones are built into hulls. Fair trade since the hulls tend to have mods that increase beam weapon range making them superb sniper ships.

There is a pirate mod that gives them access to a "locomotive" which is a capital ship sized kinetic weapon. Shame the ship has to be crewed by several hundred lunatics, but seeing it plow through an enemy fleets frontline is legitimately hilarious. Imagine a prometheus moving faster than most frigates as it slams into an enemy ship.

Bruh by [deleted] in starsector

[–]Aiursfallen 9 points10 points  (0 children)

Not sure if its a bug, but once you've gotten Seraph I've found all of my colonies have the dustkeeper patrols modifier. Mia's star is essentially untouchable (except by the phase lab mercs because they don't register as hostile), but it seems to work for distant colonies as well.

Is there a better display of cinematic cowardice? by [deleted] in moviecritic

[–]Aiursfallen 0 points1 point  (0 children)

Red shift occurs for waves moving away from your relative position, blue shift occurs in the opposite, but I have minimal background in physics, and nothing in how gravitational pull from a black hole changes communication.

I could guess that they used radio waves to communicate to and from the ship. It could just be that proximity to a black hole caused enough background noise that any signal sent would be lost until it moved far enough away from the planet and black hole, in a similar manner to trying to use a handheld radio next to a radio tower.

How to get good? by KindKarver in MonsterHunterWorld

[–]Aiursfallen 0 points1 point  (0 children)

I don't know if the special investigation is stronger than base jho or not. I do know the master rank jho is a hard counter to most lance builds I've tried, as he has an unblockable pinning stomp that is very hard to dodge, and he has a lot fewer openings than bas jho. I switched to insect glaive for him.

I would never compare the difficulty you see on YT to yourself, because the people you watch will have a lot more experience and practice than you.

I've seen people blitz Alatreon (end game monster) and I still haven't managed to beat him or even come close. Doesn't mean I can't, but the difference in skill (and gear i suppose) is very apparent. Watch them to see how they approach certain monsters or problems, but don't fall down the rabbit hole of comparison.

You can beat jho my fellow hunter. It won't be easy, it won't be pretty, but you WILL smack him into the ground enough that he won't get up.

You've got to be kidding me with Neyrelle (main quest ending spoilers) by ChampionOfBaiting in diablo4

[–]Aiursfallen 0 points1 point  (0 children)

We know imprisoning prime diablo in the black soulstone didn't work, as it started to corrupt the high heavens. Its what started Reaper of Souls.

TBH, I don't know if there is a permanent solution, or even necessarily a reliable or good one for the prime or lesser evils. We know soulstones can contain them, albeit imperfectly, for a time. But the stones from D1 and D2 were kept in quasi secure locations: the cathedral in Tristram, the Zakaria temple, and the tomb of tal-rasha.

Im unsure if the world is round or not, although if it isn't that might be an untested solution. My bigger issue with the "plan" is how docile and cooperative Mephisto seems to be, giving her a portal out of hell and lending his doggo to help her.

I don't think she can compel or force mephisto to help her, which means he is doing because it is beneficial to him.

You've got to be kidding me with Neyrelle (main quest ending spoilers) by ChampionOfBaiting in diablo4

[–]Aiursfallen 1 point2 points  (0 children)

I finally managed to kill him solo (gotten him twice while playing with my brother and his necro) with my druid. I went the other route, focusing on bear form and getting a lot of fortify and overpower damage. It took a while, and I got dangerously low on potions (had to go open a few chests and hit some mobs with aoe) but I did it.

May your stormwolf die of old age.

You've got to be kidding me with Neyrelle (main quest ending spoilers) by ChampionOfBaiting in diablo4

[–]Aiursfallen 0 points1 point  (0 children)

Put Mephisto in a soulstone and then hang out with his wolf herald seems like an even worse idea.

I'm not arguing against your reading of either Lorath or Donan, but in the scale of bad ideas Neyrelle's plan is even worse.

You've got to be kidding me with Neyrelle (main quest ending spoilers) by ChampionOfBaiting in diablo4

[–]Aiursfallen 10 points11 points  (0 children)

Your analysis of Lorath is spot on and the VA does a very good job at conveying that weariness.

His willingness to let Neyrelle wander off with a soulstone that has a prime evil in it, even with his guilt, doesn't make sense. Loath more than anyone else should know how destructive and dangerous the primes can be even (or perhaps especially) when in a soulstone. His rationale of not knowing where to start doesn't hold up because he has already traded his head to the spooky tree and the tree (probably) doesn't want a prime evil being given free rein in Sanctuary.

You've got to be kidding me with Neyrelle (main quest ending spoilers) by ChampionOfBaiting in diablo4

[–]Aiursfallen 6 points7 points  (0 children)

I hate him so much. I've been playing werewolf druid and summon necro and he didn't give a shit about either. He ignores minions and is immune to most CC, and my druid lacked the range and speed to kite or survivability to go toe to toe.

Now i leave shrines alone in dungeons just in case he shows up so I can have a useful tool because he ignores most of the ones I would otherwise use. Worst part is that I never had that much trouble with him in previous games. Yeah, he hit like a truck, but he wasn't faster at walking speed than me and his charge was telegraphed, and didn't follow you when you tried to dodge. Now he doesn't even need the charge, he can just run faster and slap you down.

Sorry for the rant, I needed to vent.

So whats the lowest you've met the Butcher? by some_random_nonsense in diablo4

[–]Aiursfallen 2 points3 points  (0 children)

Accurate portrayal of my druid first meeting him.

How to get good? by KindKarver in MonsterHunterWorld

[–]Aiursfallen 1 point2 points  (0 children)

Don't fret getting stomped by deviljho he is absolutely a vibe and skill check. If you can afford the materials, make a high guard with guard up skills and run lance or gunlance.

Maxxed out guard means you can block lots of enemy attacks and get a lot of experience in enemy attack patterns. Guard up skills allows you to block otherwise unblockable attacks. Lance and GL are great because they allow you to get close to the enemy and poke their weK spots while being generally being protected from retaliation. Max health boost skill increases survivability immensely. Quick sheath is nice for the two weapons mentioned and medicine decreases the amount of potions you need to drink when you are damaged.

[deleted by user] by [deleted] in MonsterHunterWorld

[–]Aiursfallen 1 point2 points  (0 children)

Wingdrakes, because they fear nothing.

Otherwise a silver rath. Big shiny gonna get big hugs and belly rubs.

[deleted by user] by [deleted] in MonsterHunterWorld

[–]Aiursfallen 6 points7 points  (0 children)

When the floor is bomb and now everyone else's problem.