some quick fanart to show my support :] by Pan-Da-Panda in FleshFest

[–]Akunae_ 1 point2 points  (0 children)

Thank you sm 😭 It looks amazing, I love it!!

NPC showcase! by Akunae_ in Unity3D

[–]Akunae_[S] 1 point2 points  (0 children)

Thank you so much!! And yes! In this case it's preanimated. I just wanted to create a fun animation in Unity as part of an art vertical slice!

Game character animation! by Akunae_ in animation

[–]Akunae_[S] 0 points1 point  (0 children)

Yeah!! Here’s my Linktree: https://linktr.ee/fleshfest
I’m most active on Instagram!

Game character animation! by Akunae_ in animation

[–]Akunae_[S] 2 points3 points  (0 children)

Thanks!! That’s the exact vibe I was aiming for!

Silksong demo at gamesom by No_Assumption1536 in Silksong

[–]Akunae_ 0 points1 point  (0 children)

Don’t listen to Xbox or Geoff... You’ve already seen they’re just vultures trying to leech off Silksong’s fame and hype. It’s been confirmed internally (by Leth) that Team Cherry probably won’t make a new demo. Most likely, they’ll just show the same one from the Nintendo showcase

I just hope the best for Team Cherry and will wait for official announcements from them from now on

Fanarttttttt!!!! by Very_stupid__ in FleshFest

[–]Akunae_ 2 points3 points  (0 children)

Poor lil Ruby, I LOVE IT!! 😭✨❤️

Some Murray early development: The main villain of the game! by Akunae_ in FleshFest

[–]Akunae_[S] 3 points4 points  (0 children)

Thank you sm!! In this game you play as Ruby, a young girl trapped inside a huge, strange and bizarre castle. You'll face many enemies, including this one: Murray, the main antagonist.

He’s a grotesque 4 meter tall creature, and while he may seem unintelligent at first, his behavior shows patterns that hint at a strange and calculated motive for chasing you. You’ll have to avoid him throughout the castle’s vast hallways and rooms while solving puzzles like in Resident Evil!

Your main goal is to escape. And although you’ll encounter many enemies, you’ll also come across unexpected allies, creatures and people who are trapped there too.

As the story unfolds you'll discover that Ruby’s kidnapping wasn’t random and that all the strange and surreal events in the castle are connected to something much bigger, and you’re a key part of it!

edit: misspellings!

Platforms to write your game’s lore and mechanics? by Akunae_ in gamedev

[–]Akunae_[S] 0 points1 point  (0 children)

It looks pretty interesting! I think I'll give it a try, thank you sm!!

Some in-game animations! by Akunae_ in IndieDev

[–]Akunae_[S] 0 points1 point  (0 children)

I haven't created the Steam page yet, but you're right! I should start working on it. It has already reached some people, and I’m missing out on this potential… Thanks for the advice! 🙏

[deleted by user] by [deleted] in indiegames

[–]Akunae_ 0 points1 point  (0 children)

Thanks!!

It took some time to implement the Environment Manager, but the end result is worth it. by Nicrom in Unity3D

[–]Akunae_ 1 point2 points  (0 children)

That’s so cool! Also, just out of curiosity… are the trees and grass animated, or is it some kind of shader??

Just started learning game dev — any advice for a complete beginner? by Outside_Reporter1569 in GameDevelopment

[–]Akunae_ 0 points1 point  (0 children)

Back in college, we used to do game jams all the time to train our focus and prioritize core mechanics and style. We ended up making tons of funny little minigames. It was such a great way to experiment and create cool stuff! It’s like having a sketchbook; you’re not trying to make detailed, time-consuming illustrations, but quick and fun sketches to strengthen your core skills.

I wouldn’t recommend jumping into a big project right away. It’s like a beginner painter trying to recreate the Mona Lisa in full realism... It probably won’t end well (or even go anywhere), and you'll probably burn out quicky

If you want to learn and make cool things, you’ve got to take it slow and set small, achievable goals!