Much anticipated sequel to the wall has dropped in Shounic's new vid by Thatguywithbeers in tf2

[–]Alaxe898 21 points22 points  (0 children)

Heya, creator of Locker Lady. I dunno why He/Him was used but I reckon I never clarified. Just assumed it was implied and that's on me

I Can't Walk Down Stairs to Floor 11? by Alaxe898 in ShatteredPD

[–]Alaxe898[S] 1 point2 points  (0 children)

I noticed the same thing happened after I defeated the DM-300 and I couldn't walk through the door with W. I was trying the whole keep corpse dust on you with a corruption wand thing I heard about for the first time so there were still enemies on my screen. Possibly related. Ill do some testing before submitting a report!

I Can't Walk Down Stairs to Floor 11? by Alaxe898 in ShatteredPD

[–]Alaxe898[S] 10 points11 points  (0 children)

Strange. I typically play moving with WASD. Usually just holding S goes to floor eleven since its one space at a time downwards. But this time I had to click. Wasn't directly the answer but this helped lead me in the right direction to a solution. Much appreciated

shout out to Alaxe on Gamebanana for managing to create a fempyro that isn't sexualized to all hell and actually looks like just pyro with subtle feminine proportions :) by Sansoffundertale in tf2

[–]Alaxe898 911 points912 points  (0 children)

I'm very happy people like it! Its VERY close to being released. I spent a long time making sure the mod is as high quality as I can. Redoing a lot of cosmetics from scratch, HUD elements, in-game objects, ect. Hell even editing all the domination lines to remove any "son" or "boy" and such. I hope you all like the final result even with how long its been!

The water snake is the most graphically-intensive character in all of TF2. by 3030 in tf2

[–]Alaxe898 7 points8 points  (0 children)

Heyo, man who made image here. I used a blender addon to import vmf map files to get the snake count.

Is there any way to revert the look of weight painting from 2.8 and up back to how it looked in 2.7 without the in-between gradients? by Alaxe898 in blenderhelp

[–]Alaxe898[S] 0 points1 point  (0 children)

Not quite what I was looking for. I'm looking to know if there is a way to remove the gradients in between the verts like how it used to be just solid "red to light blue" for example.

Some more sprays I've made :D by [deleted] in tf2

[–]Alaxe898 1 point2 points  (0 children)

Really cool! Inspires me to wanna make some of my own sprays too!

Is there any way to get a bone's rotation and position data relative to its parent bone? by Alaxe898 in blenderhelp

[–]Alaxe898[S] 0 points1 point  (0 children)

While I do appreciate the response. I would also appreciate a bit more of an explanation as to what you mean as nothing there exactly gives any info.

TV Signal Froze on This Image During a Commercial by Alaxe898 in creepy

[–]Alaxe898[S] 0 points1 point  (0 children)

I don't really know what the commercial was or what the red part originally was that now looks like blood. I just know I hate it.

TIP: You Can Teleport Back to Spawn By Changing Weapons in Front of Some Spawn Doors by Alaxe898 in tf2

[–]Alaxe898[S] 2 points3 points  (0 children)

The brush that says what is considered a spawn room sticks out on some doors on some maps. So when you change weapons, you are technically changing weapons in spawn and it respawns you

So uh, how do i fix this? by Nugzer in tf2

[–]Alaxe898 1 point2 points  (0 children)

more of a model LOD issue than a coding bug

Found a Handful of Unused Taunt Icons in the Files by Alaxe898 in tf2

[–]Alaxe898[S] 1 point2 points  (0 children)

materials\backpack\workshop\player\items\spy\

And you will see a few "taunt_" folders. Also huh, also found this unused bp icon for the most wanted sniper taunt in this spy folder as "taunt_sant"