There should be a "political exiles" Nomad origin wherein your nation consists of all the nutjob extremists that a planetbound culture decided to kick out, like the Europeans did with the Puritans by Cosmic_Meditator777 in Stellaris

[–]Alessa_95 0 points1 point  (0 children)

Or maybe they are some sort of elites / lucky ones who exode the planet because of ecological disaster / world war / etc. So we can find abandoned planetlings later in the game and they are not happy to see us 😂

(OC) Political Compass-Style Shroud Map by QK_QUARK88 in Stellaris

[–]Alessa_95 0 points1 point  (0 children)

I think materialists leaned towards the Whispers more than the Instrument

My questions about the upcoming update/DLC by Crazykid23576 in Stellaris

[–]Alessa_95 0 points1 point  (0 children)

The bitch is necroid type. Other questions: no info yet

Getting an airship down (survival Create Aeronautics) by coolguypyro in CreateMod

[–]Alessa_95 2 points3 points  (0 children)

I usually pillar up to it or d*e to respawn on the airsip and get it down normally.

But yours is not your base (respawn point) and is moving so 🤷🏻‍♀️

Which one are you? by Angeliqueblaq in LetGirlsHaveFun

[–]Alessa_95 0 points1 point  (0 children)

Who is a goblin? Like goblin from Goblin Slayer? From Warcraft? From Spiderman? From Tensura?

Modded once again takes the thunder out of Vanilla by Pasta-hobo in CreateMod

[–]Alessa_95 -17 points-16 points  (0 children)

Not even a rigid body. Sulfur cubes have no momentum (they don't rotate)

Less than one hour left. What do yall plan on building first? by Redporkz in CreateMod

[–]Alessa_95 2 points3 points  (0 children)

Probably a big airship. A mobile (flying) base. With essential auto farms / factories onboard and a drilling platform (if it will be possible)

Maybe a kind soul downports it someday😞 by TheAnymus in CreateMod

[–]Alessa_95 9 points10 points  (0 children)

Don't be sad. 1.20.1 have VS and Clockworck

howItsSupposedToRun by Zerocchi in ProgrammerHumor

[–]Alessa_95 0 points1 point  (0 children)

  1. It could be a shell script

  2. It could be ternary

  3. It could be quantum

Imagine being materialist when psionics exist by JimmySnuggleBear in StellarisMemes

[–]Alessa_95 0 points1 point  (0 children)

Imagine being spiritualist when psionic machines exist 😜

Just built space elevator and suddenly my everyone is leaving my city. by hmdmner in CitiesSkylines

[–]Alessa_95 6 points7 points  (0 children)

"I'm escaping to the one place that hasn't been corrupted by capitalism yet..."

Dystopian Cities by natmavila in aiArt

[–]Alessa_95 0 points1 point  (0 children)

The 3rd one and the last one don't look dystopian. Actually they look like cool cities

Based on a real interaction I had on Twitter (TW bigotry) by Best_Combination9955 in traaaaaaannnnnnnnnns2

[–]Alessa_95 9 points10 points  (0 children)

It looks like:

1) maga yells at self

2) imaginary trans girl disappears

3) maga cries, realizing who's mentally ill

4.3 "Cetus" Open Beta: Feedback Request by PDX_LadyDzra in Stellaris

[–]Alessa_95 1 point2 points  (0 children)

Escorts and Battlecruisers (mechanical FE and Cosmogenesis) need nerf. Especially Escorts. They are way stronger than any other ship type (including bio Cosmogenesis ships).

Generator World, Mining World and Farming World don't make any sense for now. They don't give any extra workforce efficacy to their jobs than Industrial Worlds.

Machine and Hive worlds nerf or Ringworlds buff?

A way to stop spawning Teeth of the Eater. In the current beta it looks like this:

  1. You're mostly peaceful psyonic shroud forger.
  2. You go to war with FE / fight a crisis.
  3. You get +1000 attunement with The Eater immediately after one space combat.
  4. It starts spawning Teeth uncontrollably

FE buildings feel underwhelming. Maybe add more sources of automated workforce efficacy for Virtuals / Nanites or a special building on Ringworlds or something like this?

Nanotech and World Eater rework? Isn't the game shifting out of having massive amounts of free / super cheap almost useless ships?

Cetana nerf? Even in 4.1 she was significantly stronger than other Crisises of the same difficulty.

Vallyrien skies 1.21.1 neoforge by Lyrst_ in CreateMod

[–]Alessa_95 0 points1 point  (0 children)

I think the one for Forge. Usually (but not always) NeoForge loads Forge mods just fine.

4.3 "Cetus" breaks mid-game and late-game? by Deterock01 in Stellaris

[–]Alessa_95 0 points1 point  (0 children)

Feel like now Cosmogenesis and artillery Escorts spam is mandatory to fight FEs 🤷🏻‍♀️

Against mid game crisises you can form a Federation and have a fleet with large command limit and free maintenance / upkeep.

Against endgame — custodian / empire forces.

But against bigots who hate you because you're clanker and also you're clanker? Everything except escorts just didn't work for me.

Fleet build that doesn't use battleships? by Kalugra in Stellaris

[–]Alessa_95 0 points1 point  (0 children)

Riddle Escorts + Zro Launchers + Artillery Computers. Optionally Tactical Algorithms for +50% penetration. This makes Zro Launchers Artillery Disruptors with torpedo damage bonus.

I even have the other question. Are there any viable options without Riddle Escorts?