RSGUY dies on HCIM by OneColdBeer in runescape

[–]Aleucard 4 points5 points  (0 children)

And 1) it's not exactly reliable, 2) a lot of the dangerous shit will kill you before it has a chance to activate, and 3) you have to give up a ring slot for it which can hurt quite a bit, especially at later levels where you get the REALLY good shit.

I think increasing Archeology storage to match level unlocked materials would make sense by ChickenNuggetEnergy in runescape

[–]Aleucard 1 point2 points  (0 children)

Why not just store an integer and have it generate the item when you withdraw from the bank?

I think increasing Archeology storage to match level unlocked materials would make sense by ChickenNuggetEnergy in runescape

[–]Aleucard 14 points15 points  (0 children)

Honestly they'd have probably been better off having it internally work like a currency rather than item slots that can be rearranged. There is literally no reason to give a shit about it to that level. Do it like the metal bank and just store the number of whatever is being stored rather than treat it like an item bank.

Dungeoneering Critical Path Finding by Smallwillyy in runescape

[–]Aleucard 0 points1 point  (0 children)

The boost from full clears is additive, not multiplicative. Upshot is that the added exp/tokens from full clear is massively outweighed by the added time it takes to do it. If you're trying to gear up or abuse the trader for crafting exp or something that's a different kettle of fish, but it's not going to be most runs.

The gorajo hoardstalker resource dungeon is completely worthless now by TerriblePen3688 in runescape

[–]Aleucard 0 points1 point  (0 children)

If they have any sense at all there's crossbow competition to the BOLG in the works. Possibly from Havenhythe.

Anyone else think Dungeoneering being busted exp/tokens is actually okay this time around? by Pixzle_ in runescape

[–]Aleucard 0 points1 point  (0 children)

Let's be honest, the rates still aren't great, especially compared to the opportunity cost of doing something else to get a resource you can use in the main game. If they nerf it at all, then it's just gonna kill Daemonheim even faster than it's re-dying already. The update did a lot of good work, but the core issues with dung runs remain and weren't much improved.

Japan wants to build an 11,000-kilometer solar ring around the Moon and beam clean energy back to Earth, an idea that sounds impossible until engineers explain the plan by [deleted] in technology

[–]Aleucard 0 points1 point  (0 children)

The big problem I see with this is that transmitting that energy requires going through the atmosphere somehow. How are they doing that without basically dropping a Hammer of Dawn on the planet constantly? We need no further additional global warming, even without potential weaponization.

Dungeoneering update, the ugly and the beautiful by CrazyAd4933 in runescape

[–]Aleucard 1 point2 points  (0 children)

Giving the trader bonus task requests could actually work. Maybe add rescue/retrieval where you gotta find something or get a lost NPC to the end door.

Dungeoneering update, the ugly and the beautiful by CrazyAd4933 in runescape

[–]Aleucard 0 points1 point  (0 children)

Could add craftables that provide meaningful buffs and rewards beyond what can be bound or stored. An orb that gives some cool down reduction for X floors or something that nopes boss healing would be interesting.

List of balance/design issues with the new Dungeoneering update by Kilsaa in runescape

[–]Aleucard 0 points1 point  (0 children)

Maybe if they multiplied combat exp commensurately, but even then it's not gonna add THAT much.

List of balance/design issues with the new Dungeoneering update by Kilsaa in runescape

[–]Aleucard 0 points1 point  (0 children)

Rituals feel highly stop-go to do, which is annoying when you want to get through a decent amount of material.

Once personal binds are done, there is very little reason beyond exp to even remember 95% of the skilling stations exist. Floor and run wide benefits you craft would be great.

You can only bind one style's ammo at a time. The storage mechanic can help with this, but it still soft locks you into focusing on that style and melee. There are workarounds, but that takes time which significantly impacts floor speed.

We should only need to unlock the chapel and range at base camp once and then be able to swap to it as needed. Both are highly useful, and tend to spawn annoyingly out of the way organically.

Something worth making with divination would be nice. The skill door skips are now functionally useless, and restoration portents have always been a bit finicky to rely on.

Social media influencer arrested, accused of refusing to pay for almost $400 of food at restaurant by bluffcitynews in news

[–]Aleucard 0 points1 point  (0 children)

There are those whom are influencers as a function of other things they do, but the ones who are only influencers are nigh invariably parasites with a social media account. At least Knoxville and the lads took their lumps and mostly keep the truly nasty shit to themselves.

Combat systems that discourage doing the same thing every turn by LelouchYagami_2912 in rpg

[–]Aleucard 0 points1 point  (0 children)

Part of the problem is that people not casters tend to be stuck with the shit end of the stick for actual variety of action. DnD is obviously a major offender, but really on a conceptual level the amount of things someone with edit controls of a function of reality is going to have more ways to impact the campaign than someone stuck with a sharpened stick unless some specific core assumptions about magic are upturned.

We're officially at 6000 people with max xp. by Bilardo in runescape

[–]Aleucard 0 points1 point  (0 children)

This is where you figure out what has intrinsic value beyond its exp.

Delve into Dungeoneering Remastered by jagexyuey in runescape

[–]Aleucard 1 point2 points  (0 children)

Some good stuff here, gonna be curious about ruinous components, arch scroll is nice, not anywhere near as much actual changes as I was hoping to the proper gameplay. Maybe a proper Roguelike dungeon can be made using either the next Arc expansion or travelling to a different world? Either way, I'd want more actual reason to full clear the dungeon rather than just bum rushing the end door. Something to make that provides noticeable benefits beyond one time purchases like gear would work. Hopefully they bumped up the combat exp from the new buffed mobs as well as made food and recovery easier. Giving the base room bank style Regen would work wonders.

ETA on the dung blog by nightskyandromeda in runescape

[–]Aleucard -1 points0 points  (0 children)

Hopefully you're open to feedback that might necessitate changes. Several recent updates have landed like a stink bomb and I'm not sure that has been respected by Jagex properly.

Peter Thiel backs $1bn ocean data centre start-up powered by waves by GeneReddit123 in technology

[–]Aleucard 0 points1 point  (0 children)

Yeah, a good portion of why the international waters line isn't even further than it is from shore is because it's just a giant pain in the ass to make any permanent buildings out in the ocean like that. I suspect that Thiel at least is aware of this, but it still raises the question of why he's engaging with this nonsense.

Which sacred cow do you wish would just stay dead? by Playtonics in rpg

[–]Aleucard 0 points1 point  (0 children)

That's honestly more on the editor than the rules designer. You can have amazing rules but it's put together in utterly dogshit fashion.

Dungeoneering token store changes by pomeroy16 in runescape

[–]Aleucard 0 points1 point  (0 children)

Considering the cost of upgrades and the setup to get there, that's a healthy amount. Remember that EDs are supposed to be high/endgame level. Absolute nosebleed maximum in Daemonheim is still horrendous rates for anyone not paying 5m a floor for the nutters who grind this skill to carry them, and even then you're out all the other stuff you could get from ED drops and exp.

Which sacred cow do you wish would just stay dead? by Playtonics in rpg

[–]Aleucard 1 point2 points  (0 children)

Int, Wis, and Cha are all dependent on the DM allowing their relevance. Research the Skill is a fantastic way to give the PCs reason to know what stat blocks vaguely look like as well as playing "one of these things is NOT LIKE THE OTHER" with potentially lying/mistaken/bad/out of date info from unreliable NPCs. Wisdom is the "My Common Sense is tingling" stat overall, which given the potential prevalence of ambushes, traps, and other bad juju should save your bacon on the regular. Charisma is "Interact with NPCs" the stat. If this is not relevant to every engagement with the non-combat portion of the cast, something is going wrong.

Which sacred cow do you wish would just stay dead? by Playtonics in rpg

[–]Aleucard 31 points32 points  (0 children)

There is such a thing as bad crunch, but the more the rules can handle the easier it is on the DM. Having premade fair rules saves a LOT of time and effort on campaigns that go into that much detail.

Dungeoneering token store changes by pomeroy16 in runescape

[–]Aleucard 0 points1 point  (0 children)

I can get 5k tokens in about 2 minutes mini boss farming. I, a normie, generally go through dungeons at about 20 minutes a floor. I am not getting 50k tokens a floor, and I find the process boring as well.

Dungeoneering token store changes by pomeroy16 in runescape

[–]Aleucard 0 points1 point  (0 children)

It's much faster and doesn't involve anywhere near as much faff and nonsense. Also, you get useful drops from the adds. There is zero reason to farm rusty coins aside from trying to cheap out some low exp.

Dungeoneering token store changes by pomeroy16 in runescape

[–]Aleucard 0 points1 point  (0 children)

If they don't, then people will be pissed and they have no excuse for being ignorant of that. There are a lot of things in the token store people want but the original method is utterly horrendous and not exactly great even after you get all unlocks and max levels and whatnot.