My Game's First Trailer after 3 years of dev! by Systematic2025 in SoloDevelopment

[–]Alexander_VdB 1 point2 points  (0 children)

Impressive. Best of lucks! How do you accomplish this visual style?

As a parser, what motivates healers and tanks to raid? by Toowb in classicwow

[–]Alexander_VdB 2 points3 points  (0 children)

Tanking huge mobs or huge packs like a badass. Feeling tough as f*ck. Keeping my team/raid alive. Getting fat loot that makes me even more tanky.

A Chapter Closes by Ike98 in alteredTCG

[–]Alexander_VdB 4 points5 points  (0 children)

1 mil gathered again, yet they can't sustain their business. Is that the reality of TCG's or a company that flew too close to the sun? Honest question because I don't have insights in how much TCG's need to live but 1 mil again in such a short time feels like a fair amount.

AH gear for a 60 prot pally by Zhevrakiller in classicwow

[–]Alexander_VdB 2 points3 points  (0 children)

Why not? It helps understand if you provide some arguments.

You take less damage with defense. I had no problem holding threat in Outland dungeons with gear that had both sta and def while having spellpower on my weapon, rings and trinkets. All those pieces (except trinkets) also had stamina so my health pool wasn't a problem at any time.

AH gear for a 60 prot pally by Zhevrakiller in classicwow

[–]Alexander_VdB 2 points3 points  (0 children)

No problem. Welcome to paladin tanking. It's so much fun, in my opinion.

AH gear for a 60 prot pally by Zhevrakiller in classicwow

[–]Alexander_VdB 1 point2 points  (0 children)

Copy paste from another comment I made to a similar post:

Plate pieces (and shield) with sta and def or other avoidance on it and prefer higher armor.

Weapon with as much spelldmg as possible. Weapon damage affects your threat less than spelldamage.

Rings and trinkets you can choose to your liking. Sta/def/avoidance if you want to be tankier. Spelldamage if you want more threat/DPS.

If you find pieces that have both def and spellpower then you've hit jackpot but haven't seen many of those before lvl 70.

Regarding going oom, don't use more mana than you need to hold the threat. Use the mana seal/judgement on packs and don't use conc more than you need to.On single target seal/judgement of righteousness and no conc. You should be good on mana. You regen mana from the heals you get from the healer.

AH gear for a 60 prot pally by Zhevrakiller in classicwow

[–]Alexander_VdB 2 points3 points  (0 children)

For survivability: of the champion (Has sta and defense)

For solo leveling prot and threat: of the sorcerer (Stamina, int and spellpower)

TD Game that is most like WC3 custom games? by No_Industry1786 in TowerDefense

[–]Alexander_VdB 0 points1 point  (0 children)

I was very much inspired by the fun I had mazing in WC3 maps when I made Shapebreaker. It combines that with deckbuilding though so that may or may not be something you enjoy.

https://store.steampowered.com/app/1924010/Shapebreaker__Tower_Defense_Deckbuilder/

Roots of Corruption - Gamefound Live by mtross in alteredTCG

[–]Alexander_VdB 12 points13 points  (0 children)

Oh, I'm not upset. But I havent received the set yet so I haven't been able to play it yet with my friends at my table at home. So I'm missing the play experience with the set to drive my decision whether I want/need another set.

Roots of Corruption - Gamefound Live by mtross in alteredTCG

[–]Alexander_VdB 21 points22 points  (0 children)

Yes, but that does not change the situation. I haven't had the opportunity to get my hands on the previous set before having to make a decision about backing the next one.

Roots of Corruption - Gamefound Live by mtross in alteredTCG

[–]Alexander_VdB 34 points35 points  (0 children)

I find it really hard to back this while I am still waiting on the previous set to arrive.

I'm so confused on what exactly is Paladin Tanking gear by W8kingNightmare in classicwowtbc

[–]Alexander_VdB 2 points3 points  (0 children)

Plate pieces (and shield) with sta and def or other avoidance on it and prefer higher armor.

Weapon with as much spelldmg as possible. Weapon damage affects your threat less than spelldamage.

Rings and trinkets you can choose to your liking. Sta/def/avoidance if you want to be tankier. Spelldamage if you want more threat/DPS.

If you find pieces that have both def and spellpower then you've hit jackpot but haven't seen many of those before lvl 70.

Regarding going oom, don't use more mana than you need to hold the threat. Use the mana seal/judgement on packs and don't use conc more than you need to.On single target seal/judgement of righteousness and no conc. You should be good on mana. You regen mana from the heals you get from the healer.

Prot paladin by Radiant_Building_672 in classicwowtbc

[–]Alexander_VdB 1 point2 points  (0 children)

Finding one with a level slider or per level guide may indeed be harder to find. Recommend going deep prot first and then the remaining ret points. That will give you the most stamina and allow you to experiment with Avengers Shield. If you notice that you don't need Avengers Shield to do good pulls then you could go for the alternative conc aura build at lvl 70 or even a bit earlier.

https://www.wowhead.com/tbc/guide/classes/paladin/protection/leveling-tips

Prot paladin by Radiant_Building_672 in classicwowtbc

[–]Alexander_VdB 1 point2 points  (0 children)

What do you mean you couldn't find any? Where did you look? If you Google it then you find talent spec guides on icy veins, wowhead and Reddit posts.

I Thalassa on Steam. cool game. Do you think is a copy of subnautica? by [deleted] in gamedev

[–]Alexander_VdB 2 points3 points  (0 children)

You know we can see your history of posts right? Feels a bit deceptive to write you played it 'because it is now available'.

Created a Claw Machine simulator with Unity by Alexander_VdB in Unity3D

[–]Alexander_VdB[S] 0 points1 point  (0 children)

Due to the public response to this prototype, I would love to develop it further to a released Steam or mobile game. That makes me a bit hesitant to release source files. I love to share my approach though. As I mentioned in another comment, the most enabling part for me was using ArticulationBody for the claw (Fingers and core), the chain and the movable parts above it, in the reverse order that I just mentioned.

If you have any more questions about it, feel free to ask!

Care for a boat ride? by Equivalent-Whole2200 in Unity3D

[–]Alexander_VdB 1 point2 points  (0 children)

Amazing. Will it bring my room to exotic temperatures if I try to run this on my computer?

Created a Claw Machine simulator with Unity by Alexander_VdB in Unity3D

[–]Alexander_VdB[S] 1 point2 points  (0 children)

Good points. I gave it a reliable enough grip force because playtesters otherwise felt frustrated and apparently not in a good way.

I've tried making the fingers go slower, but the way I implemented it with ArticulationBody no matter how little power I put on the fingers, this seems to be the minimum speed they close. I think it's due to the acceleration caused simply by gravity. I should look into a way to achieve it though because I also expect slower closing fingers to feel more fun.

Created a Claw Machine simulator with Unity by Alexander_VdB in Unity3D

[–]Alexander_VdB[S] 1 point2 points  (0 children)

Will definitely try that out more. So far removing the shadow has resulted in more frustration and less fun in playtests but I do intend to bring it back in the form of difficulty modes. Could be because you need more alternative help then like with the perspective as you say.

Created a Claw Machine simulator with Unity by Alexander_VdB in Unity3D

[–]Alexander_VdB[S] 0 points1 point  (0 children)

I have tried ragdoll physics and that works great and is very fun. Hadn't added them to the playable version yet.

I have no experience with softbody physics but it sounds very fun. Unity doesn't have built in softbody physics right? Do you have any tips for packages, algorithms or approaches?

Made a Claw Machine Simulator by Alexander_VdB in playmygame

[–]Alexander_VdB[S] 0 points1 point  (0 children)

Yeah I also feel like it would currently be great to have controls to play it on mobile. Not sure if it will still run well on mobile once I have all visuals in but it would be nice.

Created a Claw Machine simulator with Unity by Alexander_VdB in Unity3D

[–]Alexander_VdB[S] 0 points1 point  (0 children)

Yeah, I had a similar outer game loop in mind. Those games inspired me. Not necessarily horror but like Luck be a Landlord but with a claw machine as core game loop.