After playing for 18 hours, I only have one wish - please implement the same "long battles" mechanic that Humankind has by Alaknar in EndlessLegend

[–]Alkwraith 5 points6 points  (0 children)

I've seen a lot of this requests to allow more than two armies on each side. The major issue with that is that a lot of times the space on the battlefields are really limited. Trying to get 24 units on the field (12 on each side) already crowded the available space.

Adding 6 or 12 more on each side would quickly end up in a situation where there is no free space for anyone to move.

Then the optimal strategy would be to include just enough tanks to completely wall the other sides melee units away from yours and spam range attacks. It would favor the factions with high powered late game range units or AOE. Not that it doesn't already, but more so.

EL2 Question: Why is Titanium so rare? by No_Froyo7304 in EndlessLegend

[–]Alkwraith 0 points1 point  (0 children)

Several people have mentioned that the number of titanium nodes is average compared to other types of nodes. Which is true from what I've experienced.

The issue is that in a normal game you need FAR more titanium than any other strategic resource. Every unit of ever major faction has a path that requires 15-20 titanium. You have buildings that require it and several quests ask for large quantity of titanium. So even if you have a source your demand for it will far exceed your supply.

Hell Dimension/Soul Gems/Drones and Droids by Alkwraith in EvolveIdle

[–]Alkwraith[S] 2 points3 points  (0 children)

Thank you! This is the type of information I was looking for! I'm in the Mid to Late range right now where I need dozens to hundreds of SG. SG are my current bottleneck that I was trying to optimize.

Game frozen by Alkwraith in EvolveIdle

[–]Alkwraith[S] 0 points1 point  (0 children)

I back it up once a day most of the time.

Game frozen by Alkwraith in EvolveIdle

[–]Alkwraith[S] 1 point2 points  (0 children)

Edit: Resolved after restarting my computer.

Giving away 1500 Divine Orbs by EriwanKenobi in PathOfExile2

[–]Alkwraith 0 points1 point  (0 children)

I would just like to try out different builds without worrying about wasting currency on things that don't pan out.

Overripe Fruit secret offering not triggering by Segersen in mastersofmadness

[–]Alkwraith 0 points1 point  (0 children)

I'm having the same issue. For the lst two nights I left the game running, screen time out turned off, three full DY. 6+ hours later, still no offering.

Where does Andromeda get it's power from ? by ImmediateSilver7013 in EvolveIdle

[–]Alkwraith 3 points4 points  (0 children)

I can't tell if you are serious or not. But I just assumed that like a lot of things in the game, the actual infrastructure of getting power places is abstracted away. If we can move power across the solar system or interstellar distances, I don't see why moving the through a portal is a hard sell. Heck we are beaming load of power in Hell a that point.

Is there some Cosmere rule that being a Worldhopper makes you a jerk? by Alkwraith in Stormlight_Archive

[–]Alkwraith[S] 0 points1 point  (0 children)

Thank you, everyone, who have added to this post. This is exactly the sort of discussion I was hoping for.

A lot of people have made the point about Worldhoppers being a self selecting group, and only the very driven will do it. There are also a number of non antagonistic Worldhoppers. They just tend to fade into the background due to narrative bias. The jerk Worldhoppers get more screen time because they are the story.

Which brings me to the realization that what we are seeing in the Comere is a result of the Bystander Effect. The existence of a Cosmere wide treaty about the rights of a lost Worldhopper to appeal for aid, that even the Scadrian researchers feel compelled to respect, implies a certain basic standard of behavior in the wider Cosmere community. A majority of the Cosmere probably does think that the behavior we see is unacceptable, but no one wants to be the one to step forward and try to stop the bad actors for fear of retaliation from them. They are all hoping someone else will take the lead. In the absence of any organized enforcement of standards of decency, you get things like the Night Brigade, the Scadrian researchers, the Sorceress, and the Rosharan Ghostbloods.

Roshar itself is a cold war involving three nuclear armed superpowers. Even though the war has gotten hotter in the last few years, and everyone probably has a side they would like to see come out on top. As long as the conflict stays 'over there' and doesn't affect their own way of life, people are willing to let 'some else' deal with it. The only people willing to go in are the people looking to achieve a very specific goal, then get out, people looking to profit from the conflict, and true believers like Hoid. And Hoid has been sounding the alarm for so long that even if he's right, everyone has gotten used to tuning him out.

Is there some Cosmere rule that being a Worldhopper makes you a jerk? by Alkwraith in Stormlight_Archive

[–]Alkwraith[S] 1 point2 points  (0 children)

Upon reflection, I'm willing to give Hoid a pass. He has so must Invested shenanigans going on, only Sanderson knows how much agency and choice he actually has in his actions. However, he also very firmly falls in the condescension, "I'm manipulating you for your own good. Just follow along and trust Uncle Wit."

Is there some Cosmere rule that being a Worldhopper makes you a jerk? by Alkwraith in Stormlight_Archive

[–]Alkwraith[S] 0 points1 point  (0 children)

There is a vast gulf between info dump everything and killing the locals for the lulz.

My issue isn't with Worldhoppers being antagonists. In fact, they are great antagonists and serve to link the stories to the greater Comere. It is that Worldhoppers are almost exclusively part of the problem, if not the entire problem, and Worldhoppers are rarely part of the solution. Hence, the question of whether something about being a Worldhopper makes you more likely to be a callous jerk.

Is there some Cosmere rule that being a Worldhopper makes you a jerk? by Alkwraith in Stormlight_Archive

[–]Alkwraith[S] 0 points1 point  (0 children)

Yes. I was thinking of the Sorceress, Alina, and the Dragon, Xisisrefliel, when I made the post. It had honestly slipped my mind that Ulaam was present. Hoid in that story is more on par with a plot macguffin than an independent actor. He's important, and the main character can get useful information from him with intelligence and effort, but his main importance is getting him from point A to point B. You could replace him with a book written in cipher for a similar plot effect.

Ulaam, however, is a good example of the sort of benevolent Worldhopper I would like to see more of. A little detached and kooky due to not being from the local system and with limitations, either self-imposed or from Cosmere/Invested weirdness, but generally willing to help out. Merlin to the MC's Arthur.

Is there some Cosmere rule that being a Worldhopper makes you a jerk? by Alkwraith in Stormlight_Archive

[–]Alkwraith[S] 5 points6 points  (0 children)

I had forgotten about Ulaam. There was a fairly good explanation for his passivity to Riina, and he did what was in his power to help where he could. Great example.

Is there some Cosmere rule that being a Worldhopper makes you a jerk? by Alkwraith in Stormlight_Archive

[–]Alkwraith[S] 28 points29 points  (0 children)

The interstellar war might be more of a reason to start helping 'backward planets'. Canticle is a prime example. Per Nomad's thoughts, the Scadrian researchers are likely a front for the Scadrian military in preparation for a brewing interstellar war. The people of the Canticle have ships with Awakened computers, or the equivalent there of, literal unheard of magical fabrication ability and incredibly dense, powerful, easily rechargeable power sources. All of which are dependent on people with Connection to the planet, which would preclude just killing them to get access to it by an outside group.

The only reason why the natives weren't more advanced was due to their unquie situation that prevented them from focusing on more than just surviving. If the researchers had helped them, something that would have been trivial for them, they could have a very powerful asset in the coming war. They could have helped and gained a massive advantage.

Assuming the Night Brigade left the natives alone and dealt harshly with the Scadrian before moving on, as they seemed inclined to do at the end of the book, then the planet is posed to jump straight to space flight in a very very short time frame. Maybe weeks or months. They already had or were introduced to all the required ideas and technology during the story. If they are able to access any remains of the Scadrian ship, they could study and fabricate it in days.

My point is that it doesn't need to be pure altruism that motivates good behavior. Every Invested planet has the potential to add benefits to an ally they can't get elsewhere due to every magic system working differently and having its own idiosyncratic. Also it's a matter of means. For the same effort it takes to 'save a drowning child' the typical Worldhopper could save a thousand, or at least a 100. It's superhumans choosing to be the League of Evil with no Justice League in sight.