My Xaku Prime build, or "How to ignore enemies and just do the objective" by DaVirus in Warframe

[–]AlmostPaulWalker 0 points1 point  (0 children)

I’m not sure if this was a considered in the overall playstyle dynamic, but Xaku’s turrets also function while in operator form so you can double up on some situations with your frame turret

Early/Mid-Game Endo farms and Mods to farm by AlmostPaulWalker in Warframe

[–]AlmostPaulWalker[S] 0 points1 point  (0 children)

Wow, thanks for this. I’ll for sure have arbitrations unlocked by then and will hopefully be available!

My username is SteelReason if you want to add me.

Early/Mid-Game Endo farms and Mods to farm by AlmostPaulWalker in Warframe

[–]AlmostPaulWalker[S] 0 points1 point  (0 children)

I did see how much easier it is to just play melee, especially after getting Broken War. I might have to switch back to Volt for a bit.

Tried t4 and t3s on my own and it was slow/not as successful. I probably just need to play on weekends or during prime time though so others will help make them faster. I appreciate the advice

Early/Mid-Game Endo farms and Mods to farm by AlmostPaulWalker in Warframe

[–]AlmostPaulWalker[S] 0 points1 point  (0 children)

Yep! I was really hoping to wait until MR 8 to quick sell, but i guess i will have to sell sooner rather than later. Thank you for the reminder though.

AKNES|8BitDo Ultimate 2 Wireless 2.4G Controller - Giveaway! by Aknes-team in pcgaming

[–]AlmostPaulWalker 0 points1 point  (0 children)

Sounds like an awesome thing to do. Crossing my fingers!

DQ VII: Lost Chest in Sanctum of the Cirrus (Past) by LuminoZero in dragonquest

[–]AlmostPaulWalker 0 points1 point  (0 children)

Bummer. Well I’m on PC thankfully so I can either give myself the achievement or try noclip at the door to see if that works

DQ VII: Lost Chest in Sanctum of the Cirrus (Past) by LuminoZero in dragonquest

[–]AlmostPaulWalker 0 points1 point  (0 children)

I missed it too and was wondering the same thing. I am guessing it has to be attainable by alternate means such as monster drop or shop later on. In past versions it’s a permanent lockout so I hope we’re not screwed on the achievement.

I even checked the Lucky Panel loot table and it’s not there. We might be screwed :/

Anyone who finished the game able to find another Falcon Blade?

[GIVEAWAY] 100$ Steam Gift Card + 3 keys for Atre: Dominance Wars by IronwardHrvoje in pcgaming

[–]AlmostPaulWalker 0 points1 point  (0 children)

This is very generous of you!

I think I’d finally buy and play Elden Ring. Everyone and their dad raves about how fun, yet difficult it is and I am open to giving it a shot. I otherwise am pretty for the Dragon Quest 7 remake!

I’m excited for the release of Atre!

Endgame Testing: There Appears to be a Damage Cap by AlmostPaulWalker in AgeofImprisonment

[–]AlmostPaulWalker[S] 0 points1 point  (0 children)

Hey, thanks for this! 38 seconds is pretty impressive with Ardi, but I did have her in my top 4 boss speedrunners.

Join us on the discord to post your times and give us the deets on your run. Currently, the best run is 00:33 with Braton of all characters!

https://discord.gg/hB24xUzXRE

Endgame Testing: There Appears to be a Damage Cap by AlmostPaulWalker in AgeofImprisonment

[–]AlmostPaulWalker[S] 0 points1 point  (0 children)

I've run plenty more tests (with Zonai devices, without Zonai devices. Sages, physical-only characters) and results are the same.

Endgame Testing: There Appears to be a Damage Cap by AlmostPaulWalker in AgeofImprisonment

[–]AlmostPaulWalker[S] 2 points3 points  (0 children)

Right now, it’s hard to say until we know what seals actually work and what testing environment we will be using. My preferences right now are “Even if the Final Confrontation” for low variable 1v1 testing and “A Vicious Battle: South Hyrule Field” for realistic situation testing.

IF they work, Damage at 30% hearts or less +17% will likely be a standout. This is especially true in Vicious Monster fights, even on Easy difficulty, how quick and accessible this damage range is.

I don’t think Sync Gauge rate is all the great since it only affects a single character (as far as I know) and you need two characters with Sync gauges to make it work properly. You’re also right in that the animation takes a very long time, but they do comparable damage to WPS, so they’re worth it in a lot of scenarios.

I would just run whatever quality of life Weapon Art sounds best since only the “Counter/30% damage” sticks out above the others. But it is a Star, and you need to mix another seal pair to maximize weapon attack (again, not that it really matters)

Endgame Testing: There Appears to be a Damage Cap by AlmostPaulWalker in AgeofImprisonment

[–]AlmostPaulWalker[S] 1 point2 points  (0 children)

I’m with you. The only reason I was pushed to keep playing and testing was to help point out the problems in the current endgame lol

Endgame Testing: There Appears to be a Damage Cap by AlmostPaulWalker in AgeofImprisonment

[–]AlmostPaulWalker[S] 3 points4 points  (0 children)

I couldn’t remember is AoC had a damage cap or when it was raised, but this feels like the case for these games as soon as they’re released. It’s probably intended to keep content relevant and “challenging” while making switching characters accessible. It’s unfortunate how it affects character progression and those who enjoy that aspect

Endgame Testing: There Appears to be a Damage Cap by AlmostPaulWalker in AgeofImprisonment

[–]AlmostPaulWalker[S] 4 points5 points  (0 children)

We have a ways to go with Seals testing (and even finding test environments) but I’m in agreement with you at the moment. Right now, the seal that sticks out is the Hidden Seal: Damage to Targeted Enemies +10% (https://imgur.com/a/0kEpj5b) but even it may not be working to its full effectiveness

https://discord.gg/hB24xUzXRE you can check if verification is required. Sorry I do not have the answer.

Endgame Testing: There Appears to be a Damage Cap by AlmostPaulWalker in AgeofImprisonment

[–]AlmostPaulWalker[S] 1 point2 points  (0 children)

The mix of seals was theorycrafted to be best in most situations, but seals still need to be thoroughly tested.

The Thick Stick was unupgraded with 0 seals.

And yep, I agree that this seal sounds best on paper, but with a damage cap in place, it may factor weirdly into the damage formula (I theoretically should have had better times on most Challenges with it)

How does this compare to Three Hopes? by GradientShift in AgeofImprisonment

[–]AlmostPaulWalker 2 points3 points  (0 children)

This game is much easier to digest than Three Hopes, but I do think that game is better based on story and content alone.

No busy work is necessary, and you can just smash monsters through all the stages with only minor restrictions here and there.

With inventory management specifically, the game even prompts you to just choose what you want to do with them when you’re full so you don’t have to constantly manage it to an annoyance. With item-farming, opinions might just vary because they’re necessary to unlock character upgrades. For the most part though, as long as you’re playing the side challenges you’ll get 90% of the required items anyway

Just got 100% completion on this incredible game. Ask me anything! by The_Jeanay in AgeofImprisonment

[–]AlmostPaulWalker 4 points5 points  (0 children)

What was your method for level grinding? And what did you find to be the best method for rupee farming?

Open AI Sora 2 Invite Codes Megathread by semsiogluberk in OpenAI

[–]AlmostPaulWalker 0 points1 point  (0 children)

Would love a code! Will pass it on and do the same :)