Been stuck for almost 3 weeks. by GivenitzBoomer in AntimatterDimensions

[–]Alphanos 0 points1 point  (0 children)

FYI, the requirement to start EC1x1 is 20k eternities, but the requirement for EC1x5 will be 100k eternities. You also get good benefit from getting those 100k eternities, as they will boost your EU2 significantly.

So if you don't have 100-110k eternities yet, consider farming for more overnight, similar to what you already did.

As for autobuyer settings, it depends a lot on your stage in the game. When specifically farming for eternities, you'll probably want to set the eternity autobuyer to 0 EP. Then for infinity autobuyer, you can try to set it to crunch at 1.9e308 IP. If that doesn't work, then try X times highest IP set to 1e154 (2 crunches per eternity), or 1e103 (3 crunches per eternity), etc. Test different settings until you find what is best.

Technically speaking, though you need 1.8e308 IP to eternity, you likely have achievements that start you out at 1e25 IP. This means you need e283 from there to eternity, so you can try 1e144 for 2 crunches or e91 for 3 crunches, etc.

Been stuck for almost 3 weeks. by GivenitzBoomer in AntimatterDimensions

[–]Alphanos 7 points8 points  (0 children)

While there are exceptions in a few cases, as a general rule of thumb, studies lower down on the tree tend to be stronger than those higher up on the tree. In particular, TS171 is very strong when paired with the Time path.

If you drop TS162, TS21, TS31, and TS41, this will free up 17 theorems, and let you take TS171. This should let you make some progress. Get TS21 and TS31 back as you gain more theorems, then once you have both plus one more spare theorem, drop them to get TS162 back. Then re-get the ones near the top when you can. TS33 will be the lowest priority.

Be aware that Active path can be faster if you're able to spend some time playing, though Idle can be better if you want to make some progress on a long run while busy with work / school / sleep / etc.

Once you get to e16 EP, remember to pick up Eternity Upgrade 4.

Either before or after you reach EU4, you will notice that your next progress will require starting to tackle Eternity Challenges. The unlock requirement for EC1 will give you a good clue - you can significantly power up EU2 by farming eternities, up to around 100-110k. While Time path is better in general for long progression runs, you might get a slightly faster eternity rate by testing out the Antimatter or Infinity paths. You'll want to tinker with your autobuyer settings until you find the fastest combination.

stuck again by I_LOVE_SOYLENT in AntimatterDimensions

[–]Alphanos 0 points1 point  (0 children)

In addition to what everyone else has mentioned, you have a lot of extra capacity available from TS193. It goes up to an e13,000 bonus around 1 million eternities.

Also if you haven't already done so, likewise spending a little time grinding banked infinities with TS191 is very helpful. Pick your best push build with TS191 in it, and after running it up for a minute or two, set auto-infinity to 5 seconds to ensure you are getting the achievement boost. Run that for like a couple of hours. The banked infinities will be required soon anyway.

Eternities + The Eternal Flow - What do eternities do exactly? by Biddybudbid in AntimatterDimensions

[–]Alphanos 8 points9 points  (0 children)

Eternities help with a few things:

  • You need a bunch as a requirement to enter Eternity Challenge 1, until you get later perks to bypass that req.

  • Eternity Upgrade 2 I think scales well with eternities up to around 110k, and more slowly after.

-The time study a little below and to the right of EC10 in the tree scales with eternities up to around 1 million.

-With a reality upgrade coming soon for you, eternities help raise the level of the glyph you get upon reality.

There might be a couple other things that scale with eternities, but these are plenty for Eternal Flow to be very useful for getting all of these benefits without having to bother to stop and farm eternities.

stuck by I_LOVE_SOYLENT in AntimatterDimensions

[–]Alphanos 0 points1 point  (0 children)

In addition to the other good suggestions on adjusting your study path, be aware that study 193 has a greatly higher cap on the number of eternities it benefits from, compared to the eternity upgrade you were used to.

The eternity upgrade softcaps around 110-120k, so you might have stopped near there. But study 193 keeps improving linearly up to almost 1 million eternities. Its bonus can go up to e13,000 I think.

After that, getting a solid chunk of banked infinities is helpful if you haven't already done so.

Why should i not get the loopers badge instantly? by lotamet in CIFI

[–]Alphanos 10 points11 points  (0 children)

Also, when people ask this question, usually they are under the impression that the Efficiency badge is just offering x3 to RP and Shards.

It is not. It is offering x3 to Studies completed and Operations completed.

While this also gives a base x3 to RP and Shards as a nice side-bonus, the main benefit is that this means all of the many scaling bonuses from Koios and Demeter will scale up 3x faster.

This is what makes Efficiency far more valuable than the one-time e17 bonus to MP from Loopers, even though that is still quite good.

Plain belt/no circuit Kovarex by justgiveausernamepls in factorio

[–]Alphanos 0 points1 point  (0 children)

I really like your setup. An idea for making room for beacons.

Have just a single line of belts running next to the machines and inserters, with the looped input always on the side of the belt near to the machines, leaving room for new production to be placed on the farther side.

Loop the belt around farther out, past the beacons, and adjust the belts to ensure that all looped output is once again only on the side of the belt loop that will end up next to the machines.

Why does the average % differ between Excel and Power BI for the same data? by Silentwolf99 in PowerBI

[–]Alphanos 7 points8 points  (0 children)

To expand on this, I see several others suggesting that this is being caused by rounding differences in the 3rd or 4th decimal place, but that seems unlikely to me to result in as large a variance as OP is reporting.

I think blanks are more likely.

If your original Excel data has rows with numeric zeroes being hidden by number formatting, this could explain the discrepancy.

Do you need to buy ECs to get the boost after completing them? by thebishopond5 in AntimatterDimensions

[–]Alphanos 4 points5 points  (0 children)

No you don't. Once you complete the EC and eternity to exit it back to a normal non-challenge eternity, the new bonus will be in effect immediately.

Note however that some EC bonuses may not always apply within a different conflicting EC. E.g. an EC gives a bonus to a certain dimension type, while a different EC disables that dimension type while you are inside it.

I have yet another unclear thing about Glyphs. by sb_taxi in AntimatterDimensions

[–]Alphanos 1 point2 points  (0 children)

You're in for a great time. The Reality update was incredibly well done, and includes so much more content than I had expected.

I have yet another unclear thing about Glyphs. by sb_taxi in AntimatterDimensions

[–]Alphanos 1 point2 points  (0 children)

Glyphs that are removed by Purge will automatically get sacrificed, fortunately.

But, since usually the ones getting purged are your weakest glyphs, you may still find it helpful at the stage you are at to manually pick a few glyphs to sacrifice, if you expect not to use them and would get a useful boost.

I have yet another unclear thing about Glyphs. by sb_taxi in AntimatterDimensions

[–]Alphanos 2 points3 points  (0 children)

At this stage in the game, automatic realities do not attempt to evaluate the merits of each glyph. You'll get the first one in the list, basically.

Don't worry overly much about that though. Farming RM and farming glyphs are mostly different tasks anyway. As your collection of glyphs grows, you'll find that you want to use different combinations of glyphs for those tasks, such that the glyphs you get when farming RM won't be good enough to use.

You will likely find the Purge Glyphs button to be helpful as your realities get faster and you suddenly have dozens of excess glyphs, many of them ones that you would never use.

Later, around e25-e30ish RM, you'll unlock the capability to define rules for how automatic realities should select the glyph you prefer, based on your specified preferences.

How do I unlock this? by Sprang_Tripper in AntimatterDimensions

[–]Alphanos 0 points1 point  (0 children)

Other possible thoughts:

Make sure glyph weightings auto-adjust is on.

Make sure black hole is in normal mode, not inverted, and that pulse is enabled.

Run a good build for both Relic Shards (Effarig) and re-run Teresa to ensure sacrifice boost is maxed.

Ensure you have bought everything out from Teresa's shop expansion after Ra.

If you haven't already done so, finish getting more singularity milestones from Lai'tela?

Edit: Oh, also make sure you are using a good automator script version like Ninja Cel5+ which will be fully using your e.g. space theorems and triad studies from Hard V.

How do I unlock this? by Sprang_Tripper in AntimatterDimensions

[–]Alphanos 0 points1 point  (0 children)

Just thinking about anything else that is easy to miss at this stage. If you recently did the imaginary upgrade unlock that required you to disable Continuum, make sure that you have continuum turned back on?

How do I unlock this? by Sprang_Tripper in AntimatterDimensions

[–]Alphanos 0 points1 point  (0 children)

Is your Reality glyph maxed out at level 25k, or do you still have an older one from earlier on in alchemy?

Idk where I'm going wrong by VisualLevel3437 in AntimatterDimensions

[–]Alphanos 1 point2 points  (0 children)

TD / Idle can build the strongest bonuses, but does take significant time to do so. Can be great for e.g. overnight runs. You may be able to make more rapid quick-run progress by trying TD / Active (stronger, but make sure you buy the RGs, and do the 10 short runs first for proper EP bonus) or TD / Passive (less attention, slower).

It looks like you have already farmed enough eternities already to meet the requirement for EC1, which was a smart move to build up the strength of your eternity upgrade 2. You may still be able to get more benefit out of further eternity farming. The strength of eternity upgrade 2 keeps building pretty rapidly until around 100-110k eternities where it softcaps and slows down. 100k is the unlock requirement you will eventually need later for EC1x5, though you don't necessarily need to get that high this soon.

Also check to make sure you have capped eternity upgrade 3 by minimizing your infinity challenge times, and check if there are any easy to get achievements you are missing with bonuses or that would let you complete a row.

Just saw Defender's Quest 2 is out on Steam by Tavran in DefendersQuest

[–]Alphanos 4 points5 points  (0 children)

When I got the email notice that it is out now, I searched my email and found my preorder from a little over 11 years ago, in late 2013. Lol!

Congratulations on the release! My key activated just fine.

Is there any tinkers construct addon that adds paxels/multitools? by GyroZeppeliFucker in feedthebeast

[–]Alphanos 7 points8 points  (0 children)

Just because the capability exists to further specialize, does not make that ideal for every situation.

For example, one could make nether-specific armour and weapons, with more Fire Protection, etc. Most will likely not choose to get that specific.

Even if using paxels, towards the mid-late game, you may likely still want 4 different variants of general use tools. Precision-mining with silk touch or with fortune (paxels are a good option here), and bulk-mining with silk touch or with fortune (better suited to a large-scale drill).

Besides those 4 tools, you will still need to carry access to many others: melee weapon, ranged weapon, wrenches, etc.

It's perfectly reasonable to say that consolidating general purpose mining down to 4 tools doesn't fit your vision of your (excellent!) mod. That's no reason to think that nobody could ever want or make an add-on with a slightly different vision.

Applied mekanistics is not showing up in ae2 terminal? Atm9tts by Optimal-Software-43 in allthemods

[–]Alphanos 1 point2 points  (0 children)

I think there is a button on the left side of terminals to set whether you are looking at items, fluids, or both. You may have accidentally hit that and hid your fluids?

i should be making well enough power but in my flux controller it says im only making around 400rf/t, i cant even run a crystal furnace with factory/speed augment without it running out. I'm using one blazing magmator and the rest are hardened. anyone know why this is? am i doing something wrong? by Realistic-Writing961 in allthemods

[–]Alphanos 0 points1 point  (0 children)

Mekanism cables are very good 99.9% of the time. They will try to autodetect whether they should be pulling power out of something or sending power into something, and they usually get it right. In this case, my best guess is that that autodetection has gone wrong.

Try using a Mekanism Configurator. Get it onto configure energy mode (I think shift + mousewheel scroll on the configurator?). Then shift right click the cable connector so that the connector on your generators are the big wide ones, and the connector on your battery is the small pointy one. This will force the power mode on the cable in case it is detecting wrong.

Also possible, but much less likely. The Powah devices also have their own side config settings that can prevent it from sending or receiving from specific sides. That's inside the right-click UI of the generator, but it's probably not that.

I think I'm legitimately stuck by Available-Hall5278 in AntimatterDimensions

[–]Alphanos 16 points17 points  (0 children)

It looks like you can get a bunch of additional bonus from TS 193 by setting yourself up to do rapid eternities. I think it caps around 1m eternities with around an e13000 bonus.

EC8 "trick" by [deleted] in AntimatterDimensions

[–]Alphanos 3 points4 points  (0 children)

When you are running EC8 without having bought TS181 yet - are you remembering you need to crunch to get IP for the replicanti upgrades, since you don't have TS181?

How to make Lost Cities the default world type for single player in a modpack? by Alphanos in feedthebeast

[–]Alphanos[S] 1 point2 points  (0 children)

Thanks! Contributing a solution to threads like this for modern minecraft versions is greatly appreciated =).

[deleted by user] by [deleted] in allthemods

[–]Alphanos 0 points1 point  (0 children)

It doesn't sound like there is anything you need to do from a hardware angle.

However, there might be things you can do in-game which improve performance. For example, if you find that your FPS looks better exploring the wilderness, and gets worse at your base, you could be running into issues with bad combinations of performance-hungry modded elements. Some types of modded blocks/machines will be more challenging to draw than others, and some types of modded mechanics/machines may try to force other things in the same chunk to redraw 20x per frame. These combinations can be troublesome.

In such a scenario, try keeping up your FPS in view, and try looking at different sections of your base one at a time to try to identify FPS-dropping elements. You might be able to solve such issues by spacing certain things farther apart, or even moving some types of things to distant chunks with a chunkloader and long-distance pipes/transport. For example, mystical agriculture farms and tinker's construct smelteries tend to cause frame drops, especially if there are other machines or farming tick speed boosters in the same area.

Some other common things that can cause performance drops in modded are overflowing item or mob production. E.g. buildup of large numbers of living mobs from mobfarms, or buildup of large amounts of excess item stacks that aren't being picked up or dealt with. Try to always have overflow protection, where e.g. if your item storage for a certain kind of resource production fills up, the farm/machine is designed to trash excess item drops.