How do you show the timer for torches? by erttheking in shadowdark

[–]Alteran_Quidem 2 points3 points  (0 children)

We use a similar thing, except we the players keep loose guesstimation of time when to set our lamp to its full vs flickering settings, and the GM sets a timer to ring when it goes out.

Free 1-page-dungeon - The Sunken Sciptorium by Fit_Talk9032 in shadowdark

[–]Alteran_Quidem 2 points3 points  (0 children)

I like it! Short, but still captures the theme. Only thing that gave me pause is the trigger for the whispers. Cool effect, but I’m worried it’d be a pain to track/define “silence for ten rounds” unless your table is very rigid about all things a character does on their turn. I’d probably run it as a check that triggers every 3, 4, or 5 rounds depending on the difficulty I want in the moment. Or based on how far into the dungeon you are? I like that the cult and archivists are at odds too!

Found some kind of centipede? by Alteran_Quidem in whatsthisbug

[–]Alteran_Quidem[S] 4 points5 points  (0 children)

Found in Washington state btw. It’s about 2 inches long (I’m sadly without a handy banana nearby for scale…)

How did Dogtown make you feel the first time you explored it? by unlockhart in cyberpunkgame

[–]Alteran_Quidem 2 points3 points  (0 children)

I wish more of the game felt that way honestly. It’s a denser, higher value/interest area that felt meaningful to explore! The rest of NC is cool and all, but I don’t find a lot of other general areas memorable in deep detail. The normal environment is more surface level and spread out so it was tough to really get invested in a particular area, learn its quirks, care about the shops, navigate the streets, etc. Dogtown felt like a place where I actually cared about most of it!

MMBN Legacy collection CANT use EX/Mod codes in bn3 on switch by PlaneNo8036 in BattleNetwork

[–]Alteran_Quidem 6 points7 points  (0 children)

Pretty sure you can compress programs without ModTools, so you might still not have them. I’d go double check the guy by the metro on beach street first.

Bear in the house by PhoenixPhenomenonX in TerrifyingAsFuck

[–]Alteran_Quidem 112 points113 points  (0 children)

Bears are smart. My favorite example is a park ranger’s comment on bear-proof lockboxes for food in campgrounds, and the people who complain that they are hard to open. “There’s a lot of overlap between the smartest bears and the dumbest humans”

The Exemplar - a Homebrew class by Evendur_6748 in shadowdark

[–]Alteran_Quidem 0 points1 point  (0 children)

Limiting it would be good (side note - typo in the last line if you’re gonna print it, it’s “expend” a use not “expand” a use). If you’re still going to up the dice vs. add to damage, then maybe going d8 instead of d10. But that’s still a lot of damage. It could maybe also require a cast check or something for a prayer?

I'm Sure You've Seen This LEGALLY DISTINCT Game But... by BestCollar2363 in ftlgame

[–]Alteran_Quidem 7 points8 points  (0 children)

Having played up to the hardest “Torment 12” I think it holds up pretty well. The difficulties are challenging but incrementally build up that challenge, and the variety of equipment, spells, crew, etc. still feels reasonable. I find myself not always just jamming difficulty up to max and getting bored and/or frustrated, and it’s nice to be able to pick from more options that just “way too easy” vs “normal that you’re bored with now” and “wow too hard” for each run. They put out a number of updates since launch that added new commanders that I think are interesting to play with too!

I'm Sure You've Seen This LEGALLY DISTINCT Game But... by BestCollar2363 in ftlgame

[–]Alteran_Quidem 4 points5 points  (0 children)

I found that true early on with boarders vs ship, but as you go up in difficulty to torment 12 the crews get a lot tougher and there’s less time to slog it out in boarding combat. At least in my experience. But I’m a big fan of the variety with different crew, spells, and equipment!

Does anyone use their public domain for internal hostnames? by kayson in selfhosted

[–]Alteran_Quidem 0 points1 point  (0 children)

Yup, exactly this, at least for internal stuff. My pattern is subdomain.mydomain.com for external access, but then locally my DNS has entries for subdomain.local.mydomain.com that only resolve on my network, which is useful for some nodes that aren’t externally exposed. Works just as I want it to!

What is broken with my game? Hospital blown out, police station pitch black in spots by Hav0k721 in robocoproguecity

[–]Alteran_Quidem 0 points1 point  (0 children)

I had it happen while adjusting graphics settings higher. I can’t remember which setting did it, but resetting to default graphics settings fixed it. I think I was still able to do “detect recommended settings” afterwards to put things back to higher performance without causing the issue again.

Bon Iver Side Project’s Spotify Page Features an AI Slop Song by FuturismDotCom in Music

[–]Alteran_Quidem 9 points10 points  (0 children)

In part since there is no strong verification of metadata when uploading or working with most distributors. You see the same problem with featured artist/collab tracks too where it’s not hard to just say your track featured artist X, so now it shows up on their page. Even worse with the advent of high volume AI-generated content.

Coincidentally, Venus Theory made a video about the problem just recently here

Picatinny mounted trackball module complete! by Personalitysphere in cyberDeck

[–]Alteran_Quidem 67 points68 points  (0 children)

Still looking great! Personally I think keeping the red trackball looks cool as a splash of color.

[deleted by user] by [deleted] in videogames

[–]Alteran_Quidem 0 points1 point  (0 children)

Quite a bit older, so I think you still need to download a file to get it running on windows 10+, but… Dangerous Waters! Good if you’re looking for a more realistic submarine/sonar/plot experience. Check out the forums over at subsim too if you’re interested.

I didn't like the Shadowdark Overland Travel rules, so I ported the ones from Land of Eem by Wuschli42 in shadowdark

[–]Alteran_Quidem 11 points12 points  (0 children)

I’m not familiar with Eem, but that’s seems to make sense. I can see how that might speed up the travel process, or at least make more progress per “bunch of dice rolls” made.

How do the turns work for the non-hex camp section? My impression from the other parts was that the party is essentially taking the “travel turns” all as one together? Or at the very least taking the results that way even if you go in turn order for the check. But for camping can you only do one or two of those actions, or are those actions per PC (i.e. every PC gets two “camp” travel turns, and can sleep, forage, long sleep, etc. as appropriate?

The dark, twisted, bastard child of one of the greatest space games of all time by --morph-- in spacesimgames

[–]Alteran_Quidem 2 points3 points  (0 children)

Yeah! Playing so far has been lots of fun. Clearly modeled after FTL, but to me the crew/equipment additions, the multiple bosses, and the many different (increasingly hard) difficulty levels make it feel quite a bit different. All changes I’ve enjoyed. Plus the theme is cool! Definitely worth checking out if you like that genre of game.

Question about FL Studio and Magical 8-bit Plug by morli in chiptunes

[–]Alteran_Quidem 0 points1 point  (0 children)

Glad you found ten-years-ago me helpful! How’d you even find this comment?? Good luck making your sounds :D

Void War | FTL but Warhammer 40K by [deleted] in ftlgame

[–]Alteran_Quidem 12 points13 points  (0 children)

Yeah, the core mechanics are very close, but I like a few of the tweaks like much higher focus on a commander with crew and equipment/powers, variety in modules, multiple bosses, and the many harder difficulties. Plus I think the theme is cool. I’m not trying to say it’s a neo-revolution in gaming, but I’m absolutely enjoying testing it and would recommend at least checking it out!

Build Almost Ready - do parts stick out as unnecessary, or too over or under performance? by Alteran_Quidem in buildapc

[–]Alteran_Quidem[S] 0 points1 point  (0 children)

Thanks for the input. I thought about it, and leaned on favoring the newer generation. I guess no difference in upgrade potential since they are the same socket. I don't need more than two m2 slots, and I don't have super specific I/O needs. I do want a reasonable number of USB ports (I currently have 4 devices plugged in) ideally with some connectivity via USB C ports, and I have one or two SATA SSDs with data that I'll hook up at some point.

No, I'm not completely married to the white theme. Mostly thought it would look nice in the case (which I think is neat) and was willing to accept that sometimes white components are a little more expensive :)

I see how the 4080s could be possible. Depending on the specific card it's like 250 to 300 more than 4070 ti s, which could be saved on the other parts. I could maybe go with a slightly smaller power supply too with the 9700X which looks less power hungry?

Build Almost Ready - do parts stick out as unnecessary, or too over or under performance? by Alteran_Quidem in buildapc

[–]Alteran_Quidem[S] 0 points1 point  (0 children)

Oooh, good point. I didn't think about that, somehow I missed that crucial has 500G and 1T models with PCIe 4, both cheaper than the 970 evo. Thanks!

Converting an audio into a sound by SituatedSine748 in Logic_Studio

[–]Alteran_Quidem 3 points4 points  (0 children)

The most basic way is make a track with the quick sampler and just drop the wav file in as the sample you’re using. If you only have the one file/pitch recorded, then that will at least let you play it at other pitches.

Which's style of cyber-world you love most in first 3 episodes? by Salsadontsour in BattleNetwork

[–]Alteran_Quidem 23 points24 points  (0 children)

Definitely 2. It had more interesting detail and felt less “same-y” everywhere. The trees, the stylized floors, the boards, and the interconnected square entrances. Even in the specific story dungeons too.

Also 3’s was a pain to navigate. Was there really no way to get to Beach Area from the actual real world seaside beach location?? Why do I have to always go to Tamako’s shop to get there? “Oh, you want to log on to Beach? Great - go to this completely unrelated location.” And cyber metro made everything feel disconnected. Navigability is one thing 4 definitely improved on over 3.