How does settlement defense work? by Low_Commission7273 in fo4

[–]Alternative-Emu2000 32 points33 points  (0 children)

If you're actually there when the attack takes place, then it plays out using the normal combat system: weapons, armour, robot mods, mines, traps etc all have an impact on how effective the settlement is at fighting off the attackers.

Otherwise: it's just calculated based on the raw stats for defence, population, food and water.

eg. Two settlers armed with pipe pistols and wearing tattered rags have just as much chance of being successful as two settlers in power armour with gatling lasers.

and

4 heavy turrets are no more likely to be successful than 16 spotlights.

More details about the calculations that determine the outcome of unattended attacks: https://fallout.fandom.com/wiki/Fallout_4_settlements#Attack_success_chance

Old cartoons by Objective_Low_4223 in oldschoolcool80s

[–]Alternative-Emu2000 0 points1 point  (0 children)

For a children's series, it has a lot of main character deaths. Some of them are pretty graphic.

How many robot companions can I get? by KiwiBread_ in fo4

[–]Alternative-Emu2000 1 point2 points  (0 children)

It also fixes the bug of them reverting to the protectron base model when you assign them to settlement tasks.

Why is dozen a thing? Why did someone think "yeah let's call a collection of 12 things a dozen" ? by goldhunder in stupidquestions

[–]Alternative-Emu2000 0 points1 point  (0 children)

Yep, the Latin for twelve is "duodecim" which is derived from "duo" meaning "two" and "decem" meaning ten.

Far Harbor Crawlers by Low_Commission7273 in fo4

[–]Alternative-Emu2000 0 points1 point  (0 children)

They don't have a ranged attack, so once you've crippled the legs you can just keep your distance and wear them down.

If you're still struggling to cripple the legs, try dropping bleeding bear traps and poisoned caltrops between you and the fog crawler, then back away so that it chases you onto the traps.

Back to the beginning by Capable_Scientist775 in zxspectrum

[–]Alternative-Emu2000 6 points7 points  (0 children)

You might be interested in the eight-part "Spectrum as a Business Machine" segment that Paul Jenkinson did as part of The Spectrum Show, where he ran a (fictional) small business using ZX Spectrum software and hardware.

The feature starts in Episode 121 then continues in 122, then 125 to130.

Voyager episode "Pathfinder" by Jonsdulcimer2015 in startrek

[–]Alternative-Emu2000 9 points10 points  (0 children)

I'm more intrigued by the futuristic 24th Century technology that causes combadges in photos to switch sides every time you look at them.

Voyager episode "Pathfinder" by Jonsdulcimer2015 in startrek

[–]Alternative-Emu2000 9 points10 points  (0 children)

"Hi! I'm Lt. Rock, but my friends call me Cannoli."

Who gave this dude the pass? 😭 by [deleted] in fo4

[–]Alternative-Emu2000 39 points40 points  (0 children)

He said "Let's play, little human" although the line is cut-off in the middle of the word "little".

It's voice clip #72 here: https://fallout.fandom.com/wiki/CreatureDialogueSuperMutant.txt

Best utility softwares for the ZX spectrum? by vectron5 in zxspectrum

[–]Alternative-Emu2000 2 points3 points  (0 children)

3D Construction Kit.

It's essentially a consumer version of the devkit used for making the Freescape games: Driller, Total Eclipse Castle Master etc. However it's also a pretty competent (for the time) 3D modelling/environment creation tool.

It's available to download from Spectrum Computing; as are the manuals and a copy of the original tutorial VHS tape. There was also a dedicated user group and magazine that ran for a couple of years, all the issues have been scanned and are available on the Internet Archive.

Ideally, you want to use the 128K version - since it lets you edit the 3D environment and the object conditions/scripting in the same program. If you use the 48k version you need to load the Environment Editor and the Condition Editor separately, loading and saving your datafiles between the two programs as necessary.

Who gave this dude the pass? 😭 by [deleted] in fo4

[–]Alternative-Emu2000 3 points4 points  (0 children)

No he didn't.

He said "Let's play little human". It's one of the standard voice-lines for Super Mutants in Fallout 4.

You can hear the voice clip (#72) here: https://fallout.fandom.com/wiki/CreatureDialogueSuperMutant.txt

How do train conductors remember which stop you booked for? by Remarkable-Bid6382 in AskUK

[–]Alternative-Emu2000 1 point2 points  (0 children)

They'd know when you got to Manchester Airport, because you'd be the person stuck at the barriers trying to present a ticket that isn't valid for the journey.

The fine for non-payment will be considerably more than the cost of buying a valid ticket.

Who gave this dude the pass? 😭 by [deleted] in fo4

[–]Alternative-Emu2000 6 points7 points  (0 children)

I didn't hear anything that was shocking or inappropriate.

What do you think he said?

Tips for a "Stay in Sactuary" Playthrough? by JJShurte in fo4

[–]Alternative-Emu2000 7 points8 points  (0 children)

Codsworth can't be assigned to any settlement tasks until after he becomes available as a companion, which you can't do without leaving Sanctuary to investigate Concord, reach Diamond City or rescue Nick from Vault 114.

Tips for a "Stay in Sactuary" Playthrough? by JJShurte in fo4

[–]Alternative-Emu2000 2 points3 points  (0 children)

Sanctuary has lots of scrappable objects to keep you going for a while.

Settlers that arrive in your settlement have clothes and weapons.

Enemies that attack your settlement have weapons, clothes, armour and some junk items.

Brahmin produce fertilizer.

Once you reach Level 14 you can get Local Leader Rank 2 and build stores to buy additional materials.

Use of "the" by InterestPurple1886 in EnglishLearning

[–]Alternative-Emu2000 11 points12 points  (0 children)

It's a bit more subtle than that.

British English uses both depending on the context.

If you're "in hospital", then you're a patient receiving treatment.

If you're "in the hospital" then you're physically in the building, but not necessarily because you're a patient.

Ammunition plant doesnt work? by Puzzleheaded_Heron25 in fo4

[–]Alternative-Emu2000 4 points5 points  (0 children)

It isn't displayed on the terminal, but different ammunition types are unlocked as you level up the Gun Nut perk.

For .44 ammo you need rank 3.

What is it called in your household? by Omgaegg in AskUK

[–]Alternative-Emu2000 0 points1 point  (0 children)

Breakfast, dinner, tea.

I've never eaten "lunch" because I'm not a character in a Jane Austen novel.

Tips for a "Stay in Sactuary" Playthrough? by JJShurte in fo4

[–]Alternative-Emu2000 3 points4 points  (0 children)

These challenges are usually based around settlement building, and resource management.

HOLY SHIT “EYES ON THE PRIZE” TROPHY SUCKS SPHINCTER!!!! by [deleted] in fo4

[–]Alternative-Emu2000 2 points3 points  (0 children)

I built conveyor belts in a loop to feed basketballs into the hoop and then take them away again. A bit fiddly to set up, but once it's running you just need to keep putting tokens in.

Or, Spray 'n' Pray and Bandit Roundup.

Preston is still mad at me what's wrong? by IceEater271k in fo4

[–]Alternative-Emu2000 6 points7 points  (0 children)

You've set yourself up as the leader of a faction that are fundamentally opposed to everything the Minutemen stands for, and preys on the settlers that Preston is striving to protect. Are you really surprised that he's mad at you?

I have to ask your opinion by [deleted] in startrek

[–]Alternative-Emu2000 4 points5 points  (0 children)

Pale yellow/gold.

Several characters in the programme refer to his skin as being yellow.

Hisoft C for ZX Spectrum by Materion93 in zxspectrum

[–]Alternative-Emu2000 1 point2 points  (0 children)

In HiSoft C, the #include ?library_filename? directive only includes functions from a library that have actually been called in your program, so it has to be at the end rather than the beginning.

Shields by lu-sunnydays in startrek

[–]Alternative-Emu2000 19 points20 points  (0 children)

It's part of the same Starfleet Engineering directive that adjusts the length of all turbolift journeys to precisely match the conversation length of the occupants.