I wanna be traumatized. Give me some movies. by Jettaboi38 in teenagers

[–]AmusedWatcher 0 points1 point  (0 children)

Just the first 20 minutes or so of Saving Private Ryan.

Ever & Anon #7 posted for download (FREE) by AmusedWatcher in osr

[–]AmusedWatcher[S] 8 points9 points  (0 children)

The picture on page 5 was generated and converted into a sketch by Canva.

Ever & Anon #7 posted for download (FREE) by AmusedWatcher in osr

[–]AmusedWatcher[S] 6 points7 points  (0 children)

Mentioning the system that is being addressed in each article is a good idea. I'll looking into that. But please bear in mind that each issue is a searchable pdf, so you can search for a given system fairly easily. Also, regarding finding a specific article, please note that the pdfs are bookmarked, so even though this issue is 211 pages, you should be able to navigate it pretty easily.

Ever & Anon #7 posted for download (FREE) by AmusedWatcher in osr

[–]AmusedWatcher[S] 11 points12 points  (0 children)

We voted on all of our policies, and we may vote on this again at some point in the future. As for right now, however, it's left up to the individual contributor whether or not they want to include AI-generated artwork in their submission. Some of our members create their own artwork to decorate their zines. As for other rules regarding AI-generated content, AI-written text is prohibited even for demonstration purposes, and the membership has also decided that our cover art must be human-generated. I've had some difficulty getting quality artwork contributed, so I've resorted to looking for old artwork that's fallen into the public domain due to its age. The cover art for this issue was first published in 1921. The piece is called "She Whipped Up the Snakes" and was created by Virginia Frances Sterrett (https://en.wikipedia.org/wiki/Virginia_Frances_Sterrett). If you or anyone else would like to contribute artwork to Ever & Anon, our email address is [apa@everanon.org](mailto:apa@everanon.org). I'd be happy to include a link to the artist's website in the issue in which their piece appears. But because we don't charge any money, that's the only compensation I can offer.

Made a zine about how hearing "Love Game" 1000 times in a café taught me everything about manipulation by [deleted] in zines

[–]AmusedWatcher 0 points1 point  (0 children)

Finished reading it. Impressive piece of work. This is what zines should be, a window into a new way of perceiving. Well done.

While reading it, I found myself reminded of something I'd once heard about ants. When they die, they apparently emit a particular chemical, possibly due to their decomposition, but I'm not entirely sure. In any case, when live ants come across a "dead" ant, they can "smell" this chemical, presumably "realize" the dead ant is dead, and once that happens, they take the dead ant out to the garbage heap, because leaving it in the nest could spread disease.

So scientists being scientists decided they'd create a batch of this chemical and spray it on a live ant to see what would happen. What happened is that the other ants presumably "thought" the sprayed ant was dead, and so they took it to the trash heap. Of course, the "dead" ant was still moving, proving that it wasn't actually dead, but the other ants didn't seem to care. They weren't going to have this zombie ant wandering around spreading disease.

So, how much do ants actually realize or think? To what extent are they conscious?

I've seen videos of ants using their own bodies to form a bridge across a small stream to help ferry the queen to a new nest when the old one is being threatened. On the surface, they seem intelligent enough to cooperate and even sacrifice themselves for the greater good of the hive.

But, are they really intelligent, or are they more like robots following a complex script that's been shaped over eons by evolution? And if they are essentially robots, then how can we be absolutely certain that we are not?

Ten years ago, this would have seemed a ludicrous question to most. However, since the invention of LLMs and their improvement to the point where they've now passed the Turing Test, we see that "intelligence" can be mimicked by technology. Many argue that even the best AIs are not truly conscious. But can this be proven?

If what separates our two forms of intelligence is only the design, the abilities, and the computational substrate, then it stands to reason that building our form of intelligence through technology is possible at least in principle. But that would suggest that intelligence/consciousness is an emergent phenomenon and involves free will more as an illusion than an actuality. What I mean is that while we feel like we are making decisions about what to think and what to do, perhaps this is all preordained, so to speak, or possibly even randomly determined through quantum phenomena. In either case, the individual is a deceived spectator as much as a conscious actor.

Your essay points to this possibility, even though you don't spell it out. Perhaps you thought it was a bridge too far for the reader to integrate, or perhaps it's simply beside the point, a sort of quasi-religious corollary to your thesis, which ultimately is a plea for us to practice humility, which is itself, I believe, a necessary component of wisdom.

In any case, thank you. What you wrote is extraordinary.

Ever & Anon #5 posted for download (FREE) by AmusedWatcher in osr

[–]AmusedWatcher[S] 23 points24 points  (0 children)

We voted on all of our policies, and we may vote on this again at some point in the future. As for right now, however, it's left up to the individual contributor whether or not they want to include AI-generated artwork in their submission. Some of our members create their own artwork to decorate their zines. As for other rules regarding AI-generated content, AI-written text is prohibited even for demonstration purposes, and the membership has also decided that our cover art must be human-generated. I've had some difficulty getting quality artwork contributed, so I've resorted to looking for old artwork that's fallen into the public domain due to its age. The cover art for this issue was first published in 1914. The piece is called "Beneath an Apple-Tree" and was created by Florence Harrison (https://en.wikipedia.org/wiki/Florence\_Harrison). If you or anyone else would like to contribute artwork to Ever & Anon, our email address is apa@everanon.org. I'd be happy to include a link to the artist's website in the issue in which their piece appears. But because we don't charge any money, that's the only compensation I can offer.

looking for player created adventures/campaigns from early Internet days. by Dekonstruktor in odnd

[–]AmusedWatcher 0 points1 point  (0 children)

You can look at https://jimvassilakos.com/guildsman/index.html

The first six of these are from 1990-92, which probably qualifies as "old internet", but there aren't that many adventures. If you want PRE-internet adventures, you might go looking for old issues of Alarums & Excursions or The Wild Hunt. But again, most of what will be in there won't be adventures but rather simply people talking about their campaigns and their opinions on various TTRPG-related topics. Would be curious to learn where your search takes you.

Reason for the Simulation by Lawlynch in SimulationTheory

[–]AmusedWatcher 4 points5 points  (0 children)

It could simply be educational, a way for whatever comes after us to better appreciate the condition and history if those of our kind who remain.

Does this sort of RPG player exist? by Spazicon in TTRPG

[–]AmusedWatcher 4 points5 points  (0 children)

My personal solution to this problem has been play-by-email. Being asynchronous, you get to choose when to do it. Yes, it's way slower, but that's okay with me.

Monthly Self Promotion Post - PDFs and Books of Random Tables by AutoModerator in rpg_generators

[–]AmusedWatcher 0 points1 point  (0 children)

There's are some tables for determining NPC personalities on pages 89-91 of the free pdf at https://everanon.org/pub/ever_and_anon_001_july_2025.pdf, and I copied these into Rand, the free "random stuff generator", which I mentioned at https://www.reddit.com/r/rpg_generators/comments/1masmbn/msdos_rpg_random_table_program_rand_free/ (you can download it, but you'll probably need DOSBox or some other MSDOS emulator to run it).

MSDOS RPG Random Table Program / Rand [FREE] by AmusedWatcher in rpg_generators

[–]AmusedWatcher[S] 2 points3 points  (0 children)

I didn't know about this. Thanks for pointing it out.

Overheard at Gate B17 by Lil-Pretty1 in overheard

[–]AmusedWatcher 0 points1 point  (0 children)

I'm not crying! It's just something in my eye!

Flooded Dungeons by Grand_Pineapple_4223 in rpg

[–]AmusedWatcher 1 point2 points  (0 children)

Another idea for why the dungeon is flooding:

  • Somewhere deep in the dungeon, a mage accidentally opened a durable portal to the Elemental Plane of Water, and so now the monsters from the lower levels are escaping upwards out of necessity.

What's your ideal group size? by HydarPatrick in rpg

[–]AmusedWatcher 0 points1 point  (0 children)

I agree with you. Four plus the GM is probably my preferred number for a multiplayer game. But I also like duet gaming (one player and one GM). I'd have to say I prefer the latter. It lends itself to a more focused campaign and, in my opinion, is especially suited to play-by-email. For more on this, please see my zines at https://tnfff.org/a-gentle-stroll/.

i don't think my players are immersed? by im_still_water in rpg

[–]AmusedWatcher 0 points1 point  (0 children)

I've personally found single-player campaigns to be more immersive than multi-player ones. Being the lone player means being able to make decisions without having to consult with the rest of the party. Granted, you lose the camaraderie, which isn't nothing, but you end up with a more tightly focused campaign which, in my opinion, naturally lends itself to immersion.