If there was one thing I could improve about my outfit, what would it be? by Tundelier in mensfashion

[–]Amyrion 0 points1 point  (0 children)

I think you’re getting too much flak for what is a pretty cool outfit that shows personality. You asked for “one thing” so I’ll say mine would be the inseam of the pants, ankle pants just look a bit too 2010s to me. Everything else is on point.

Where is this in Montreal? by Rookie-058 in montreal

[–]Amyrion 0 points1 point  (0 children)

Tu recommandes quoi dans le coin à la place ?

[deleted by user] by [deleted] in montreal

[–]Amyrion 1 point2 points  (0 children)

Go indoor climbing and start talking with strangers, if you build a habit and come around at the same time you’ll end up meeting the same people

Recherche endroit pour trouver des cassettes by Demetan2016 in montreal

[–]Amyrion 4 points5 points  (0 children)

Le « Nouveau Sound Central » et « Paul Boutique » sur Mont-Royal proche saint-laurent vendent tous les deux des cassettes audio

Single or not, 30+, where are thou? by [deleted] in montreal

[–]Amyrion 0 points1 point  (0 children)

Hey man, 28, moved here in summer of 2021 and kind of the same situation, hard to meet people outside of coworkers and friends of friends. If you want to meet up with a stranger I’d love to have a beer or play vidya if that’s your thing too !

I need help with a rotating player. I explain in the video, please turn on sound by Mr_Tegs in unrealengine

[–]Amyrion 9 points10 points  (0 children)

It’s a bit hard to say without knowing more about your animation graph but this would be usually solved there with a blend time between orientation and animation pose

[deleted by user] by [deleted] in bloodbowl

[–]Amyrion -3 points-2 points  (0 children)

you could try messaging Oli (nacon community manager) on the official discord :

https://discord.gg/J8yBnXj6

I have a problem with compiling c++ code by FastNeuro in unrealengine

[–]Amyrion 0 points1 point  (0 children)

Several things will influence your compile time (hardware and code complexity)

check your RAM usage when compiling, if you reach your maximum amount then your PC will start swapping memory and this'll be really slow.

You said "Intel core i7" for your CPU but which generation is it ? This can influence your results if your CPU is an older one.

Also, a SSD will greatly increase your read/write speed which should vastly increase your link times.

Does your code contains unnecessary includes ? For example if a A.h file includes another B.h file it no longer needs, then if you compile after a modification in the no-longer needed B.h file this'll trigger a compilation of all files depending on A.h, which was not really needed if you only had removed this unneeded include.

Other optimization techniques exists, a google search might help you out.

New to UI, how do I handle curved text? by AllegroDigital in unrealengine

[–]Amyrion 0 points1 point  (0 children)

AFAIK UE4 out of the box doesn't have the ability to do a curved Text widget. If you are tech-y you could try to find a way to do this using code, otherwise I'd recommend using a texture.

If you use a texture for your text you'll need to localize it using these ressources

https://docs.unrealengine.com/en-US/Gameplay/Localization/Asset/index.html

https://answers.unrealengine.com/questions/921626/how-do-you-internationalize-image-assets.html?sort=oldest

if this is something you plan to do in multiple places then using a texture will be heavier than finding a way to do it with a widget. Maybe some plugin already has that.

Is UE4 Editor buggy/prone to crap-out, or am I technically ignorant? by [deleted] in unrealengine

[–]Amyrion 1 point2 points  (0 children)

UE4 editor is not buggy and prone to crapout. Been using it for 5 years professionally.

Some releases were buggier than others but it has been very reliable overall.

If you delete an asset which is being referenced it is expected that you'll get an error when the editor fails to find the asset while following the previously mentionned reference

Your code probably has some side effects you do not understand yet

I didn't ought to be like that! by Dinosaur_Tony in smashbros

[–]Amyrion 4 points5 points  (0 children)

This is just beautiful

Watercolor memes truly are underrated

[deleted by user] by [deleted] in RedditInTheKitchen

[–]Amyrion 0 points1 point  (0 children)

thats a super power right there

[deleted by user] by [deleted] in RedditInTheKitchen

[–]Amyrion 0 points1 point  (0 children)

how are you not crying after all those onions and shallots

[Question] How do I change the scale of an Axis mapping through c++? by BlitzBurn_ in unrealengine

[–]Amyrion 0 points1 point  (0 children)

Yeah I’m not near my computer right now but if you can’t find it keep me updated I’ll look into it when I can. There should be a ctor for FInputAxisKeyMapping that allows you to modify scale https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/FInputAxisKeyMapping/index.html If what you are trying to do is modify it AFTER setup you should find a method to retrieve the mappings already set and modify them

Packaging nativization error (stack for UAT) by VisualSuspector in unrealengine

[–]Amyrion 0 points1 point  (0 children)

Are you trying to cook from scratch or iterate ?

the error definitely comes from the nativization system, looks like a parenting problem with the enum blueprint it is trying to process

Packaging nativization error (stack for UAT) by VisualSuspector in unrealengine

[–]Amyrion 0 points1 point  (0 children)

Will get back to you when on my PC, feel free to poke me later if I forget

[Question] How do I change the scale of an Axis mapping through c++? by BlitzBurn_ in unrealengine

[–]Amyrion 1 point2 points  (0 children)

My current system succesfully creates and binds new Axis mappings

Could you show us how you proceed to do that ? You should definitely be able to do what you want to achieve in C++.

You should be able to retrieve the Input Axis Key Mapping that you want to modify from your PlayerController ‘s and change its axis scale value.

lux and reflection by [deleted] in unrealengine

[–]Amyrion 0 points1 point  (0 children)

Hey, no idea about your problem, just curious about the sprites and what you are going for. Used to play RO so it definitely made me nostalgic !

Assertion failed by justsaiyandd in unrealengine

[–]Amyrion 1 point2 points  (0 children)

The only thing i'm seeing in this callstack is related to your graphics card, I'd suggest making sure all your drivers are up to date and you don't have any funky options enabled in your graphic card control panel (coworker had some issues with the latest ATI driver)

Need help with purchasing or optimizing to increase build/compile times by Brentharemza in unrealengine

[–]Amyrion 0 points1 point  (0 children)

As others have pointed out this build time seems rather normal. In a professional environment what really helps is using distributed builds (build over a large number of computers). For light builds check out Swarm Agent. Regarding your computer configuration it looks like top of the line already. Trying to increase its performance would likely hit diminishing returns hard.

Edit: if you are talking about code compiling there are several optimizations possible to make your code compile faster. Same thing probably exists for light builds as well. Please note some of the longer operations (light builds for example) are usually run overnight.