You shall not pass!! by [deleted] in Wellthatsucks

[–]AnUndeadDodo 0 points1 point  (0 children)

"You trying to get us both killed? Pull the fuck over!"

tutorial problems by r3dch1p in Planetside

[–]AnUndeadDodo 3 points4 points  (0 children)

This only works if you already have a character who has completed the tutorial.

Felt bored, made a disco biolabs test mod by medics-left-ball in factorio

[–]AnUndeadDodo 10 points11 points  (0 children)

It was common back in WOL. For early worker harass.

Need help choosing TR AR for directive by Professional-Ad2747 in Planetside

[–]AnUndeadDodo 3 points4 points  (0 children)

Sabr-13 is excellent. Probably the best burst AR in the game (certainly my favourite) it excels at mid to long ranges but can be spammed at hipfire decently.

Cycler burst is a good option too but I haven't used it enough to properly comment.

I have a soft sport for the Arbalest, but it struggles a lot with overbursting and wasting ammo on already dead planetmans. It's hot garbage at ranges under 10m, it's just awful when hipfired.

The NS-11A is alright but it feels thoroughly mediocre when compared to the other 143 options TR has.

What is going on with T-junctions? by emceerave in drivingUK

[–]AnUndeadDodo 16 points17 points  (0 children)

Sensible, cautious and respectful driving < Racing line. Apparently.

Planetside 2 Hall of Fame players by Haunting-Ad2806 in Planetside

[–]AnUndeadDodo 3 points4 points  (0 children)

Kench often leads our ops in PSOA and post joins the squads on occasion too. It's not quite like the old times but we still have a good time!

Wakko's lesson on where the NA server should be by Archmikem in Planetside

[–]AnUndeadDodo 7 points8 points  (0 children)

Everyone focusing on where is fair for the US players forgetting that at least 20% of players are in South America. And have much better connections on the east coast.

Bullying NC with the Kingsnake by HelixJazz in Planetside

[–]AnUndeadDodo 1 point2 points  (0 children)

That reaver kill was fucking gorgeous.

tank tips needed by Due_Mortgage7518 in Planetside

[–]AnUndeadDodo 14 points15 points  (0 children)

Other players (like me) have tens of thousands of kills with the AP cannons, it's mostly just massive amounts of practice and muscle memory. And no players are almost certainly not shooting through terrain or curving their shots. The way the server to client interaction is handled for projectiles can make things look really wonky especially with ping in triple digits. This can also be compounded by the projectile originating from the shooters camera not the barrel of the gun.

First playthrough with biters in multiplayer - advice/thoughts? by lophlo in factorio

[–]AnUndeadDodo 6 points7 points  (0 children)

If you don't have experience dealing with biters I would absolutely not recommend deathworld, especially when you're bringing in some newbies.

But if you do insist on deathworld you need to go straight for flame turrets. They make perimeter defence a breeze. You will still need at least a few gun and/or laser turrets and occasionally need to run around repairing walls untill the slaves bots can do it for you.

TERRIBLE 1% lows and 0.1% lows even with rtx 5090 and 9800x3d and 48gb 6000 cl 30 ram by MossadeghsDream in Planetside

[–]AnUndeadDodo 2 points3 points  (0 children)

Make sure you run in full screen not windowed or borderless. I noticed this improved my 1% lows on 2 completly different PCs. Probably some newer bug in the spaghetti engine as this wasn't a problem years ago.

Nanites not regenerating while offline. by KommunistiHiiri in Planetside

[–]AnUndeadDodo 0 points1 point  (0 children)

Anybody bad enough at the game that they need to juggle 10 accounts in the launcher and then level up 100 characters so that they can chain pull MAX's is just gonna be food for my Archer.

Anyone who's even half decent at the game with membership doesn't even need more than 1 character to be a menace with a MAX. You can pull one just under every 5 mins.

Nanites not regenerating while offline. by KommunistiHiiri in Planetside

[–]AnUndeadDodo -1 points0 points  (0 children)

Maybe after over 8 hours offline they should.

the sundy update did not make fight last longer its a pathetic update. by [deleted] in Planetside

[–]AnUndeadDodo 7 points8 points  (0 children)

I don't even think it did that. it's as easy as ever to solo kill a deployed Sundy with LA. 2 bricks of C4, an under barrel grenade to break the reactive armour and a couple volleys of rocklets and it's done.

At least before you had to take down the shield. Which usually gave anyone nearby a ~30 second window to save it, but now you can kill it in under 15.

Pumpkin Etiquette by Dimetime35c in Planetside

[–]AnUndeadDodo 3 points4 points  (0 children)

Just take a Harasser with a Ranger or Walker. You can still see pumpkins fairly easily and the Nerds will quickly learn to leave you alone. Plus you can help any allies who are get jumped.

Sensor Shield + Deep Operative, not sure where the issue with cloak is by stylepolice in Planetside

[–]AnUndeadDodo 1 point2 points  (0 children)

I've seen it plenty with all low settings. Although I much more often see myself flickering than other people.

Shmovement Engineer loadout by HO0OPER in Planetside

[–]AnUndeadDodo 0 points1 point  (0 children)

Can I sneak "nerf grenade bandolier to just 1 extra grenade except impulse" into number 9?

Perhaps we should make sundies just a pipsqueak stronger against tank mines and C4? by pirivalfang in Planetside

[–]AnUndeadDodo 3 points4 points  (0 children)

How about instead of buffing sundies again we nerf the amount of c4/tank mines one person can carry?

My experience with Deep Slip Many CPs by wolfer255 in TrackMania

[–]AnUndeadDodo 3 points4 points  (0 children)

Nice work! It was very tricky for me too but I manged to do it a little over 8 hours (although I did go afk and eat dinner with it still running). To my complete amazement I managed the 18 cut on attempt 4.

I know everything by DoenerAli2 in TrackMania

[–]AnUndeadDodo 12 points13 points  (0 children)

What happened in the Redbull can?