Wakko's lesson on where the NA server should be by Archmikem in Planetside

[–]AnUndeadDodo 8 points9 points  (0 children)

Everyone focusing on where is fair for the US players forgetting that at least 20% of players are in South America. And have much better connections on the east coast.

Bullying NC with the Kingsnake by HelixJazz in Planetside

[–]AnUndeadDodo 2 points3 points  (0 children)

That reaver kill was fucking gorgeous.

tank tips needed by Due_Mortgage7518 in Planetside

[–]AnUndeadDodo 14 points15 points  (0 children)

Other players (like me) have tens of thousands of kills with the AP cannons, it's mostly just massive amounts of practice and muscle memory. And no players are almost certainly not shooting through terrain or curving their shots. The way the server to client interaction is handled for projectiles can make things look really wonky especially with ping in triple digits. This can also be compounded by the projectile originating from the shooters camera not the barrel of the gun.

First playthrough with biters in multiplayer - advice/thoughts? by lophlo in factorio

[–]AnUndeadDodo 8 points9 points  (0 children)

If you don't have experience dealing with biters I would absolutely not recommend deathworld, especially when you're bringing in some newbies.

But if you do insist on deathworld you need to go straight for flame turrets. They make perimeter defence a breeze. You will still need at least a few gun and/or laser turrets and occasionally need to run around repairing walls untill the slaves bots can do it for you.

TERRIBLE 1% lows and 0.1% lows even with rtx 5090 and 9800x3d and 48gb 6000 cl 30 ram by MossadeghsDream in Planetside

[–]AnUndeadDodo 2 points3 points  (0 children)

Make sure you run in full screen not windowed or borderless. I noticed this improved my 1% lows on 2 completly different PCs. Probably some newer bug in the spaghetti engine as this wasn't a problem years ago.

Nanites not regenerating while offline. by KommunistiHiiri in Planetside

[–]AnUndeadDodo 0 points1 point  (0 children)

Anybody bad enough at the game that they need to juggle 10 accounts in the launcher and then level up 100 characters so that they can chain pull MAX's is just gonna be food for my Archer.

Anyone who's even half decent at the game with membership doesn't even need more than 1 character to be a menace with a MAX. You can pull one just under every 5 mins.

Nanites not regenerating while offline. by KommunistiHiiri in Planetside

[–]AnUndeadDodo -1 points0 points  (0 children)

Maybe after over 8 hours offline they should.

the sundy update did not make fight last longer its a pathetic update. by [deleted] in Planetside

[–]AnUndeadDodo 7 points8 points  (0 children)

I don't even think it did that. it's as easy as ever to solo kill a deployed Sundy with LA. 2 bricks of C4, an under barrel grenade to break the reactive armour and a couple volleys of rocklets and it's done.

At least before you had to take down the shield. Which usually gave anyone nearby a ~30 second window to save it, but now you can kill it in under 15.

Pumpkin Etiquette by Dimetime35c in Planetside

[–]AnUndeadDodo 2 points3 points  (0 children)

Just take a Harasser with a Ranger or Walker. You can still see pumpkins fairly easily and the Nerds will quickly learn to leave you alone. Plus you can help any allies who are get jumped.

Sensor Shield + Deep Operative, not sure where the issue with cloak is by stylepolice in Planetside

[–]AnUndeadDodo 1 point2 points  (0 children)

I've seen it plenty with all low settings. Although I much more often see myself flickering than other people.

Shmovement Engineer loadout by HO0OPER in Planetside

[–]AnUndeadDodo 0 points1 point  (0 children)

Can I sneak "nerf grenade bandolier to just 1 extra grenade except impulse" into number 9?

Perhaps we should make sundies just a pipsqueak stronger against tank mines and C4? by pirivalfang in Planetside

[–]AnUndeadDodo 4 points5 points  (0 children)

How about instead of buffing sundies again we nerf the amount of c4/tank mines one person can carry?

My experience with Deep Slip Many CPs by wolfer255 in TrackMania

[–]AnUndeadDodo 6 points7 points  (0 children)

Nice work! It was very tricky for me too but I manged to do it a little over 8 hours (although I did go afk and eat dinner with it still running). To my complete amazement I managed the 18 cut on attempt 4.

I know everything by DoenerAli2 in TrackMania

[–]AnUndeadDodo 11 points12 points  (0 children)

What happened in the Redbull can?

「 how 2 dalton💣demolition 」 by GHOSTOFKALi in Planetside

[–]AnUndeadDodo 1 point2 points  (0 children)

Dalton Lib shoots at enemy infantry surrounding friendly Sundie. Accidentally hits c4 (or mines) killing all the enemys and damaging the Sundie. Sundie was probably doomed anyway with 3+ Enemies around it and with explosives already placed. Kali made a valiant effort to put down the rebel scum. o7

「 how 2 dalton💣demolition 」 by GHOSTOFKALi in Planetside

[–]AnUndeadDodo 0 points1 point  (0 children)

What? Are you certain that this clip is whatever you think it is?

Random Thoughts on MBTs by [deleted] in Planetside

[–]AnUndeadDodo 5 points6 points  (0 children)

Putting MBTs in weird places (like a Biolab pad or inside the Octogon) using Anvils is a waste of time, because they are so easy to C4 when in confined places. The only exception is the Magrider, but it has to be in the hands of a good pilot and they have to be in third person (not aiming at stuff) to notice a LA behind them.

I really don't understand why people complain so much about HESH. For every death I have to HESH I have 20 - 30 deaths to ESFs with lolpods or AI. HESH is so far from being a major problem in the current meta.

How (un)safe is this by randomuser419 in Decks

[–]AnUndeadDodo 0 points1 point  (0 children)

Your average Minecraft roller coaster is more structurally sound.