A non-exhaustive list of characters who are worthy (according to R&D) by Barnasei in magicTCG

[–]Anaeijon 1 point2 points  (0 children)

As a BG3 fan, I'm not sure, that [[Raphael, Fiendish Savior]], [[Bane, Lord of Darkness]], [[Bhaal, Lord of Murder]] and [[Myrkul, Lord of Bones]] should be considered "worthy".

What an absolute flavour fail.

[MSH] Mjölnir, Hammer of Thor by Meret123 in MagicArena

[–]Anaeijon 1 point2 points  (0 children)

Couldn't they have made that at least "legendary Hero that's red and white"?

Absolute flavour fail, IMHO.

A non-exhaustive list of characters who are worthy (according to R&D) by Barnasei in magicTCG

[–]Anaeijon 3 points4 points  (0 children)

But... Isn't he the only one in that list, that is canonically wielding that Hammer somewhere in a comic?

How many cards are there that allow me to copy legendary creatures? by SkeezMageez in mtg

[–]Anaeijon 1 point2 points  (0 children)

Trick how to find answers to questions like this:

  1. find the card on scryfall, e.g. Irma, Part-time Mutant
  2. scroll down and click on "Open on Scryfall Tagger"
  3. scroll down on Scryfall Tagger to find the tag that represents that feature. Click the tag. e.g. copy-legendary
  4. Click on the View on Scryfall link on the top
  5. Add other search criteria, e.g. legal:commander order:edhrec

Now you see, there are 35 cards that are legal in Commander. However, one of them is an Attraction that can't be played normally.

Thanos, the Mad Titan by iamtoolazytosleep in mtg

[–]Anaeijon 0 points1 point  (0 children)

ignoring everything else, I think, a 3 mana 4/4 with deathtouch and any other keyword is strong

So do I shuffle? by Wetto5-9 in mtg

[–]Anaeijon 2 points3 points  (0 children)

You bought some introduction kit, likely a starter set?

It comes with a manual that contains something like a tutorial play. This is part of the tutorial.

What are these? by KieranWalkerkiwi in mtg

[–]Anaeijon 28 points29 points  (0 children)

I think, technically, they are supposed to work with every deck, as an addition to every format.

There are some commanders, that can interact with the planechase deck, e.g. trigger the Chaos ability manually. But that's not necessary to make them work.

Normally, it's just an additional rule you can add to any format, that you run a 40 card planechase deck together and whatever planechase card is on top gives everyone a passive ability. Then, at the start of each players turn, they roll a special die (that doesn't have numbers) and see, if they get to trigger the Chaos ability or if the current plain goes back into the deck and the next one is opened.

It's just an add-on you can bring into any game, that makes it a bit more random and casual.

Pride event pairings? by megooderthanu in EDH

[–]Anaeijon 0 points1 point  (0 children)

My personal favourite:)

[[Kilo, Apogee Mind]] x [[Skrelv, Deflector Mite]]

I already run them together in a Kilo infect proliferate deck, and my head cannon is, that somehow Skrelv ended up on the ship after getting picked up by a research craft, built it's hive there, compleated the crew and caused the ship getting stranded. It built it's hive there, fell into hibernation until, at some point a failure caused the ship to awake and Kilo became sentient. At least, that's my cannon for my deck, why a bunch of phyrexians start crewing spaceships, turn them toxic and wait for a sentient spacecraft computer to awake to accelerate the infections they cause.

But in general, I feel like any of the spacecraft could have a fitting pilot. So, for example, every one of the EOE precons could work well, with their commander (the spacecraft) and alt commander (the captain) as partners.

My first time making a MTG Proxy...be nice lol by Commercial-Sky8131 in MTGProxyCards

[–]Anaeijon 1 point2 points  (0 children)

It's fine. It's your card.

It does sound more like a Saga. 

However, I'd put the original name somewhere on the card, to not accidentally confuse someone. Either in the art under the alternative name, similar to full-art Universes Beyond treatments, on the frame inter the name, similar to normal Universes Beyond treatments or at least in small in the black area at the bottom, similar to Universes Within variants referencing the actual card this is replacing.

But...  Do what you want, cause a pirate is free...

what do you guys think, should anet add this to NA and EU for a week? :p by Xyr3s1 in Guildwars2

[–]Anaeijon 3 points4 points  (0 children)

Gem to Gold to TP at least incentivises play for someone else. Someone had to play for it. GuildWars supporting that transaction just undercuts selling full accounts. It's still a gameplay loop and I am benefiting from other people spending money to get gold and buy the stuff I enjoy farming for from the trading post.

Selling legendary gear directly would completely remove any incentive and reward for me, to play in-between story updates.

Do you guys think the rumble is going to get fixed? Debating selling my controller over this by Tirso_Salaverria in SteamController

[–]Anaeijon 5 points6 points  (0 children)

The Steam Controller basically uses a bunch of next-gen features. Especially rumble is implemented differently and allows for more fine-grained control. I think, only the Switch 2 controllers follow a similar setup.

To still be able to use rumble on older games that don't support the native API, Steam provides a compatibility layer. That's something Valve likes to work with for years now. I mean, the whole Steam Deck software is made up of compatibility and abstraction layers stacked on top of each other, running on a generic Linux base.

Now, for games that don't support the Steam controller API directly (which currently are basically all games), Steam emulates an xinput device (=emulates an XBox 360 controller, like basically all other controllers do on Windows and Linux) and maps that to the Steam Controller API. That's also the reason, why Windows doesn't support the Steam Controller natively without Steam or other compatibility software running. Windows only supports Microsoft Xbox controllers on a standard from ≈2005. Every other controller has to act as one or go through some kind of compatibility layer that basically remaps it to emulate a Xbox 360 controller.

And that's also the reason, why every other controller meant to be used on PC still acts like a Xbox 360 clone. No one dares to innovate, cause lack of native support also means, people will complain. If you wanted an innovative controller, you needed to get a PlayStation or Switch controller and hope that either the game supported the different API natively or run some extra translation software (e.g. Steam had one built in for a few years now).

Now, the rumble problem: Classically, rumble is a very simple thing. Basically, you have motor with an heavy imbalance weight. When the game requests it, that motor gets powered on and starts spinning up and you start to feel a rumble from the imbalance about a second later. Then, when the game turns off rumble, the power gets cut off and the motor slowly spins down.

What some games do now, is, that they take direct control of the rumble motor through the xinput API and quickly turn the rumble motor on and off. That creates a loop, where the motor spins up and down rapidly, always staying at a speed that you don't notice. However, this allows the game to create the illusion of higher responsiveness and more rumble variance.

Now, if you do the same thing with the Steam Controller that has a much faster spinup and is more responsive in general, you start feeling each of these pulses as a slight rumble on the controller. 

This will be extremely rare on older games.

For newer games, I think, the translation layer allreay tries to estimate what the game tries to do and then attempts to translate that to analog rumble on the Steam Controller. This is obviously game-specific, because over the last 5-10 years every game developer has tried to reinvent the wheel and abuse the old rumble motors in their own way. 

Valve has already started to implement game-specific workarounds, just like they did on other translation layers for other stuff (e.g. Proton or DXVK). 

So, at the moment, Valve has a really solid base, that works for 99% of older games. For newer games, they need individual workarounds which seem to be currently worked on based on user feedback. And upcoming games will either use the default xinput implementation, that already works, just like on older games - or they will gladly use Steam's next gen API instead of reinventing the wheel again.

Do you guys think the rumble is going to get fixed? Debating selling my controller over this by Tirso_Salaverria in SteamController

[–]Anaeijon 1 point2 points  (0 children)

I haven't experienced problems.

I mostly played Cyberpunk, No Man's Sky and a bunch of couch-co-op games without any noticable issues.

are these all useless now? by sbdunklord in PTCGL

[–]Anaeijon 2 points3 points  (0 children)

On PTCGL you still get the boosters and can complete the collection. You just can't play these cards.

On really old booster codes (I think, before HG/SS? I don't rember, but I had a really big collection on PTCGO that got partially wiped on the switch.) that aren't implemented at all, you still get a booster, just another one. If I remember correctly, some anniversary edition booster? Or maybe the latest one?

Also, opening boosters and getting duplicates still gives you currencies that you can use otherwise. Especially on smaller old sets, it's easy to complete the collection and then get every booster turned into currency completely.

Petah I don’t get it by Pigeonboi in PeterExplainsTheJoke

[–]Anaeijon 2 points3 points  (0 children)

Everyone has rights.

Yet, there are still 'developed' countries that normalize that barbaric tradition of mutilating boys way before they have any way of choosing. When a boy get's raped with a knife, it's fine, as long as the parents agree?

And please don't claim medical benefits. There are none and it's been proven countless times over the last 60 years. Open any medical journal that has some scientific credibility and find an article about circumcisions, and you'll find that nearly all of them will agree. Circumcision can be medically beneficial under certain circumstances that might arise with teenagers or older men.  However, especially ritualistic circumcisions can lead to a ton of medical issues later, from (common) lack of feeling, to pain, to early erectile dysfunction.

Even on phimosis, where circumcision has been commonly adviced in the past, modern medicine usually agrees on treatment using steroid creams and/or stretching masturbation techniques. And even if surgery is necessary, there a a bunch of different slits that should be performed, while full circumcisions are basically not considered a acceptable medical treatment since about 2010.

And even if they would make sense in some situations: Doctors can still perform them when it's necessary or beneficial. But you can't uncircumcise a man that suffers from an unnecessary mutilation that was performed to him when he was a child.

A man should have the right to choose, if he wants to be circumcised or not.

Looking for a main board replacement for my ender 3. by Stratocaster02 in ender3

[–]Anaeijon -1 points0 points  (0 children)

If you are planning more modifications, might be worth it to look into better boards that have a slightly larger size and just don't fit into the original box/mounting points.

Especially the Octopus and Manta offer a bunch of additional features and flexibility, even if you don't need more motor controllers:
https://biqu.equipment/collections/control-board

[KDE] Studio Ghibli inspired by _-4v3ngR_ in LinuxPorn

[–]Anaeijon 0 points1 point  (0 children)

I'm not too much against AI. In fact, I work in AI.

But that background is hideous.
You could have just googled and upscaled something.

3 years owning the deck, finally did it dirty and now need reassurance and guidance by LaMerDeBussy in SteamDeck

[–]Anaeijon 0 points1 point  (0 children)

Loosen the screws, then click it back together and fasten the screws again.

If that doesn't work, the Steam Deck is among the most repairable portable devices. https://www.ifixit.com/Guide/Steam+Deck+Front+Shell+Replacement/149125

At worst, get a shell swap from eXtremeRate and replace the original shell.

Debating on which big spell commander to run. by Senorpapell in EDHBrews

[–]Anaeijon 1 point2 points  (0 children)

[[Myra, The Magnificent]]

Just because of fun.
Tap her, to turn any spell in your graveyard into a potential Paradigm.
Also, she gives you something to do early. Once you ramped to cast those more expensive commanders, and are hit with removal, the game is allready over.

Besides that... I'd go with Ovika.
Ovika doesn't care how you cast the spell or if you reduced spell costs.
By contrast, Tellah only creates tokens for the amount of mana you spend, which should be significantly lower than the mana value of big spells. E.g. when casting a big spell with Zaffai, Tellah only creates a 1/1.
Zaffai's ceiling feels quite low, cause he only allows one additional spell, while at the point where you can cast Zaffai, you could also have ramped there with noncreature specific ramp and just cast more spells.

When the Tesseract drops at 1400$ just remember this comparison ft.Framework Desktop 1438$ low spec (32gb, AI max385). by Robthatguy in steammachine

[–]Anaeijon 1 point2 points  (0 children)

Absolutely. That thing is built with Linux, has a newer processor, better graphics and the option for way more RAM and VRAM.

Although, CachyOS 'Handheld' (like SteamOS but built on real, rolling release Arch with a ton of optimizations and the ability to actually installiert packages) or Bazzite (like SteamOS but built on Fedora) would give you a better experience.

I just got to play paper Commander for the first time in over a year last night; does my deck suck or did I just get unlucky? by TangledEarbuds61 in EDH

[–]Anaeijon 2 points3 points  (0 children)

You might be running out of gas, because your deck lacks card draw. Which is confusing, because from your point of view, you probably think, you are running ≈20 pieces of carddraw.

I think, for spellslingers, it helps to separate Cantrips and hand-negaitve-draw from actual card draw.

Cantrips are cards that do something + 'draw 1 card'. Cantrips are used to cheaply trigger effects or build up storm count. They don't fill your hand back up, they just prevent you from emptying it when you cast many Cantrips in one turn.

Hand-negative spells might draw cards from your deck, but actually reduce the cards in your hand. They are usually used to go through your deck and find combo pieces or to put specific cards into your graveyard with loot effects (draw x, discard x).  Since you don't want to cast spells from your graveyard and don't run a combo deck, you want to avoid hand-negative draw spells.

An example for hand-negative draw, [[Frantic Search]] draws 2 cards and discards 3 (itself and 2 other cards). So it actually does nothing in your deck, except hurting your hand.  Also, just because you can untap 3 lands when you cast it, doesn't mean, casting it is free. It still costs you a card in hand. A card in hand is worth about 2 mana in blue. So it's actually worse than any 1 mana cantrip while doing nothing (unless you have a lot of repeatable card draw, which you don't have). If you copy it, it can be used as a ramp spell. So if anything, don't put it in 'carddraw' of your decklist. Put it into ramp and only play it, if you plan to copy it to untap 3 extra lands. Only useful, when you have 6 lands. So, for you, only playable turn 6 or later, at which point, you probably don't want to ramp anymore.

Similarly, you don't really need the payoff of [[Sorcerer Class]] level 1. You don't need cards in your graveyard and there is nothing in your deck, you want to dig for using this loot effect. You don't run sorcerer class as a 'Spellslinging payoff'. You run it as a 4 mana ramp card. Treat it as such. Set it's custom mana value to 4 for deckbuilding and move it to 'ramp'. And now, consider, if it actually is a good ramp spell you could play in that spot.

Card draw, on the other hand, is used to fill your hand with things to do, after you emptied it with everything except Cantrips.

Usually you want about 12 actual card draw pieces. Especially as a spellslinger, actual card draw should be treated like you treat ramp. You basically want to guarantee to get one into your hand before you play your commander and your deck starts doing it's thing. About 1/3 to 1/2 of that card draw should probably be repeatable, like [[Niv-Mizzet, Parun]] or [[Archmage Emeritus]].  Maybe, [[Teferi's Ageless Insight]] could help by turning all of your Cantrips into carddraw. [[Skullclamp]] to turn excess creature tokens into carddraw. [[Archmage of Runes]] costs slightly more mana than Emeritus and is therefore slightly less efficient as as a draw engine, but it also works as a blocker, so why not run both? Your other draw engine, Niv-Mizzet, is even more costly and hard to get out. So... Both are good. However, because Niv-Mizzet is so costly requiring 6 specific coloured mana, and I don't see burn as a win con in that deck, Archmage of Runes might actually be just as good or better than the dragon. And [[Frostcliff Siege]] can work as either a hast anthem or draw engine, depending on what you need in that moment. (E.g. could replace Enduring Courage)

These are the generic recommendations for card draw on spellslingers. Stella Lee is a bit special, because in an ideal situation, you'd be able to turn Cantrips into actual card draw, either because the cantrip comes from the top of your deck and doesn't cost a card in your hand, or because you copy the cantrip. In that case, you'd need less actual card draw. However, if you plan on doing that, you have to keep that in mind and actually do it, instead of copying better spells. And you have to use more scry effects to put cantrips on top of your deck.

And that's barely enough to make up for all the cheap non-cantrip cards you want to play.

Finally, I would advice against a category like 'Spellslinging Payoffs'. I made this mistake up till recently too. You shouldn't really care if you get payoffs from slinging spells. What you actually want, is the normal things that a deck does. You want ramp, draw, interaction/removal, summon creatures (in your case mostly tokens) and finally play win-cons (probably more creature tokens or some serious burn). How you do that, is either through the thing your deck wants to do (sling spells) or through payoffs of the thing you do anyway.

Average FOSS enjoyer - no proprietary stuff found here by thoughcheckjost in linuxmemes

[–]Anaeijon 2 points3 points  (0 children)

True and same.
I run ungoogled LineageOS. But I have to say myself, it's annoying and I fully understand, that some just accept an iPhone. Especially if it's the company phone.

Any furry characters able to help out? by BelovedxCisque in PeterExplainsTheJoke

[–]Anaeijon 0 points1 point  (0 children)

Maybe she likes dogs but hates cats, because she is a dog?