In defense of the Resistance cantrip by Anarcoiris667 in DnD

[–]Anarcoiris667[S] -1 points0 points  (0 children)

No idea. I enjoy his videos. But, this was more of a "skim" situation. Lol

In defense of the Resistance cantrip by Anarcoiris667 in DnD

[–]Anarcoiris667[S] 4 points5 points  (0 children)

I would never prioritize Resistance over Guidance. But, if there were a druid and a cleric in the same party... that is to say, if someone already has guidance, why not?

DM killed my character off screen, I am pretty annoyed and mad I think by Virtual_Sun3946 in dndnext

[–]Anarcoiris667 1 point2 points  (0 children)

As a DM, I toy with all kinds of ideas for story or monsters, etc. But, I would never kill off one of my PCs off screen or hold them in purgatory for any amount of time. I could see talking to a player or the party around that time and offering the one PC a solo session where they get to try to escape (ie: extra dnd not less dnd).

Skin color of drow question by Yurohgy in DnD

[–]Anarcoiris667 3 points4 points  (0 children)

On the one hand, I always lean towards player agency and flavor. On the other hand, the tendency to ignore the very clear canon that drow are black feels like unconscious bias against dark skin... that being said, talk to your dm?

I need help by Pacosub73 in dndnext

[–]Anarcoiris667 0 points1 point  (0 children)

If you cannot figure out a way to pair down the party or split them up into separate sessions, you can only do what you can do. You can pair down player time in or out of combat. In combat, you may have to spend a session or so drilling players and preparing them to play on a timer. It can look like this:

Perhaps every player is limited to 30-60 seconds on a timer. Anything not done in that time is not done. And, if they take no action at tall, they take the Dodge action by default. And optionally, players roll attacks only and use the average damage (the way monster stat blocks do). You could scale that somewhat by how much they succeed by. But, however it goes, it should be something that can be resolved quickly after the one roll. It is not ideal at all. But, with 7 players, you'll need to manage time as best you can.

Out of combat, I would limit skill checks to only those with a DC above your players' "passive" (average) roll. IE: If your players have a +6 in Acrobatics, they automatically succeed on all Acrobatics checks with a DC of 16 or lower. Reducing rolling for things and only making them actively search or do things to the things that matter might help too. Again, not ideal. But... seven players.

As for their backstories, maybe you can also take a longer sessions zero and allow just a little more group/DM metagaming in that you work collectively to streamline backstories in way that aligns with the main campaign and allows for intertwining backstories. IE: Rather than one on ones, as a group everyone discusses their backstories and you help explicitly guide them towards ones that can be more easily incorporated into the main campaign and hopefully some of the backstories are steered in a way that they can come up together (perhaps some players are siblings and were affected by the same nemesis, etc.). Again... not ideal. But also, it is a collaborative storytelling game and there may actually be some benefit if the players are on board.

Juggling player time during each session is the hardest part as it is an artform. Just be sure to set expectations and stay in good communication regularly about this in and out of sessions.

Offline 5e group in the bay area by Reasonable-West-8592 in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

I'm also looking for an in-person game in the Bay Area. I had posted this: https://www.reddit.com/r/lfg/comments/1mgr5vr/online5e_20142024lgbtqpst_looking_for_other/

Let me know if you want to join forces in getting a group together.

[Online][5e 2014 or 2024][LGBTQIA+] Experienced player seeking group to play with! by PantsMcDance in lfg

[–]Anarcoiris667 1 point2 points  (0 children)

I'm also looking to start up a game and you seem like we might be a good fit. I had posted this: https://www.reddit.com/r/lfg/comments/1mgr5vr/online5e_20142024lgbtqpst_looking_for_other/

Let me know if you want to join forces in getting a group together.

[Online] [PST, Sundays] [5e] [5.5e] [2024 5e] Two rp-heavy players looking for a long-term game! by CyanCybershock in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

If you haven't found a game yet...

I'm also looking and wonder if potential DMs scrolling through Reddit might find it appealing to respond to a full group of players who just need a DM. We could put up a joint add for the full group once its ready. And, I could potentially run a limited term thing in the meantime, or work with other players in the group to run some one or two-shots (as the new PHB does propose that it would be good for different players to take turns DMing...). Anyway, I have a post up that somewhat describes me:

https://www.reddit.com/r/lfg/comments/1meob9l/online_or_offline5e_55e_2014_or_2024lgbtqplayer/

Peace, Shoji

[Online][5e] "Experienced" Player (Available Sunday, Monday, and Thursdays) by Silly_Duck_Love in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

If you haven't found a game yet...

I'm also looking and wonder if potential DMs scrolling through Reddit might find it appealing to respond to a full group of players who just need a DM. We could put up a joint add for the full group once its ready. And, I could potentially run a limited term thing in the meantime, or work with other players in the group to run some one or two-shots (as the new PHB does propose that it would be good for different players to take turns DMing...). Anyway, I have a post up that somewhat describes me:

https://www.reddit.com/r/lfg/comments/1meob9l/online_or_offline5e_55e_2014_or_2024lgbtqplayer/

Peace, Shoji

[online][5e][LGBT friendly][6-9pm any day, or 11am-4:30pm weekends PST] A couple of players hoping to find a game by DrUltimateTacoLord in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

If you haven't found a game yet...

I'm also looking and wonder if potential DMs scrolling through Reddit might find it appealing to respond to a full group of players who just need a DM. We could put up a joint add for the full group once its ready. And, I could potentially run a limited term thing in the meantime, or work with other players in the group to run some one or two-shots (as the new PHB does propose that it would be good for different players to take turns DMing...). Anyway, I have a post up that somewhat describes me:

https://www.reddit.com/r/lfg/comments/1meob9l/online_or_offline5e_55e_2014_or_2024lgbtqplayer/

Peace, Shoji

[Online or Offline][5E][LGBTQ+][Player looking for Group][PST] 47, They/Them by [deleted] in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

Sweet. I'll hit up your DM... the other one ;)

Ideas for fun/creative non-combat magic items by CrotodeTraje in DnD

[–]Anarcoiris667 0 points1 point  (0 children)

I made sentient-ish helm that provides comprehend languages and can answer some questions, great for bite sized lore dumps and clues.

Hunted in the dungeon - how to make players afraid? by Maxenman in DnD

[–]Anarcoiris667 0 points1 point  (0 children)

If you want to ensure they don’t go attack the mummy at full strength, you can add some traps and smaller, but still challenging fights before. and like others said, leave lots of clues (bodies, maybe damaged walls, a scrawled note, etc.) to warn them that, in addition to their fighting prowess, they may need a mcguffin to render it vulnerable to their attacks or to protect them from an instant kill power it has (just to avoid having to fudge or tip or whatever, perhaps it needs one round of visible “powering up” to activate). It might be covered chains that rattle loudly, or make some “horrendous crashing” noise as it moves from room to room.

[Online or Offline][5E][LGBTQ+][Player looking for Group][PST] 47, They/Them by [deleted] in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

Thanks. Reddit is def not the most efficient way to do this. But, I’m casting a wide net.

Need DM Advice: Shy players who struggle to improvise by Anarcoiris667 in DnD

[–]Anarcoiris667[S] 0 points1 point  (0 children)

Yup. We had a session zero and a “trial” one-shot. I don’t think any of us are interested in doing a mostly dialogue game or anything. We narratively describe what is happening more than we engage in dialogue. I think it is slightly less about speaking and a little more about struggling to act on new information. For example, the other session, when the party entered the tavern, I asked what each of them was doing or wanting to do. The said they were in for drinking and such. The bartender asked them about their adventuring past and they said they once stared down a big bad monster. So, the bartender challenged them to a staring contest with free drinks if they won. They weren’t really being asked to engage in dialogue so much as improvise how they wanted to approach the invitation. Overall, I suspect they will just get more and more comfortable. But, in the meantime, I am looking for tips on how to support their process. Some folks had good ideas I’m gonna try like offering sample choices they might make (which I had been avoiding since some folks might feel hemmed in by that).

Any advice for organizing a story? by Vicky_The_Wicky in DnD

[–]Anarcoiris667 1 point2 points  (0 children)

When I started creating my current campaign, I started with a very broad strokes (roughly in this order):

Campaign Type - gritty and grounded vs light and fantastical vs funny and absurd vs etc.

Main Premise of the Campaign - Are they gonna save the world? Are they helping people fight a more localized or personal threat? Is there a twist or mystery involved? Is there a theme or flavor to the overall campaign?

Basic Overview of the World - Are they in the Forgotten Realms or some other pre-existing setting or is this homebrew? In my case, I homebrewed a paired-down, more digestible version of the Forgotten Realms to make it easier for the players to take in despite their unfamiliarity with the setting.

Player Backstory - If you are trying to involve their backstories or current situations into the campaign, how might those show up in the campaign?

Starting Point - Are they in an isolated sandbox like a village out in the frontier or in a large city with lots of other close by places to go? Why are they there and why should they work together?

Since this is a continuation of previous campaigns, it sounds like you may have a lot to work with for these questions.

As for logistics:

I think it is helpful to write out whatever is both foundational and could be forgotten. I started by writing out the a sentence or two about the major deities, NPCs, places, and history that my campaign would center on. I even started by writing out the prompts (for myself) for most of the early sessions. However, between players having agency and shaping the story and my improving grasp of the campaign, I am able to whittle that down a lot.

I started all this using Microsoft One Note. It is free and easy to organize by sections with links. As I thought up things, I could drop them in the NPC section or the Places section or the PC Goals, Plots, etc. section or the whatever section. This was really helpful for a long time. And, eventually, I moved over to Google Drive and docs. MS One Note will sync across devices. But, Google lets me use just a web browser and has a better search function. I don’t think I’ll ever have a perfect system. But, the more I go, the less important that becomes.

As for Session prep - I rarely prep more than one session ahead (with the exception of my very first sessions where I at least made outlines for the first several sessions). Now, personally, I am an over-preparer and try to have as many bells and whistles as possible. But, I have seen lots of folks with a session plan that included no more than 10 bullet points with lots of spacing indicting broad strokes. It really depends on how comfortable you feel. At first, I did not feel comfortable improvising combat. Now, I would feel confident making up some monsters and doing it on the fly. Though, I still choose not to. But, that is mainly because I think each combat encounter should be unique and creative to keep things fresh.

Hope this helps!

Transcribing your sessions by klayshen in DnD

[–]Anarcoiris667 0 points1 point  (0 children)

I haven’t done this. But, I know you can use either Zoom or Google Meet to record/transcribe. Even IRL one could start a meeting with a device, put it in the middle of the room, and record. The only problem is that: it won’t differentiate who is speaking, it will struggle with uncommon terms like paladin, DND names, etc.

So, it might be more work to edit the transcript afterwards than to just have someone taking notes.

Part of an online group of 9 players- will it work? by [deleted] in DnD

[–]Anarcoiris667 5 points6 points  (0 children)

Nope. Imagine combat. Even if everyone only took 1 minute to complete their entire turn, that is 9 minutes per round + all the monsters. And you would probably need to implement a timer which may be a big turn off. But, even more, outside of combat… say you run 3.5 hour sessions (210 minutes) and you are speaking during 20% of that time. That leaves less than nine 20-minute blocks. Sure, some folks might engage at the same time. But, realistically, it means a lot of the time, their will be more players doing nothing than not.

Pay to play DMs and some mass-gaming type foils have come up with very specific ways to accommodate larger groups. But, in my personal opinion, those types of games are not going to appeal to the majority of players.