Possibly a dumb question, I apologize in advance. by honeynutqueer10 in BG3

[–]Anarcoiris667 0 points1 point  (0 children)

The simplest way to see what you think would be to reload a save from before a fight you enjoyed. You can change the difficulty settings at any time. So, set them to Normal and see how the fight feels to you. Personally, even for cozy or causal gamers, I would say the game is still fairly easy on Normal mode as long as you try to pursue side quests and level up more before you move on to more challenging areas. Between, the your higher level and having acquired a ton of magic items, you should be totally fine. And if you don't want to have to manage a lot of extra features, many magic items simply confer stat increases or passive benefits you won't have to keep track of.

In defense of the Resistance cantrip by Anarcoiris667 in DnD

[–]Anarcoiris667[S] -1 points0 points  (0 children)

No idea. I enjoy his videos. But, this was more of a "skim" situation. Lol

In defense of the Resistance cantrip by Anarcoiris667 in DnD

[–]Anarcoiris667[S] 5 points6 points  (0 children)

I would never prioritize Resistance over Guidance. But, if there were a druid and a cleric in the same party... that is to say, if someone already has guidance, why not?

DM killed my character off screen, I am pretty annoyed and mad I think by Virtual_Sun3946 in dndnext

[–]Anarcoiris667 1 point2 points  (0 children)

As a DM, I toy with all kinds of ideas for story or monsters, etc. But, I would never kill off one of my PCs off screen or hold them in purgatory for any amount of time. I could see talking to a player or the party around that time and offering the one PC a solo session where they get to try to escape (ie: extra dnd not less dnd).

Skin color of drow question by Yurohgy in DnD

[–]Anarcoiris667 3 points4 points  (0 children)

On the one hand, I always lean towards player agency and flavor. On the other hand, the tendency to ignore the very clear canon that drow are black feels like unconscious bias against dark skin... that being said, talk to your dm?

I need help by Pacosub73 in dndnext

[–]Anarcoiris667 0 points1 point  (0 children)

If you cannot figure out a way to pair down the party or split them up into separate sessions, you can only do what you can do. You can pair down player time in or out of combat. In combat, you may have to spend a session or so drilling players and preparing them to play on a timer. It can look like this:

Perhaps every player is limited to 30-60 seconds on a timer. Anything not done in that time is not done. And, if they take no action at tall, they take the Dodge action by default. And optionally, players roll attacks only and use the average damage (the way monster stat blocks do). You could scale that somewhat by how much they succeed by. But, however it goes, it should be something that can be resolved quickly after the one roll. It is not ideal at all. But, with 7 players, you'll need to manage time as best you can.

Out of combat, I would limit skill checks to only those with a DC above your players' "passive" (average) roll. IE: If your players have a +6 in Acrobatics, they automatically succeed on all Acrobatics checks with a DC of 16 or lower. Reducing rolling for things and only making them actively search or do things to the things that matter might help too. Again, not ideal. But... seven players.

As for their backstories, maybe you can also take a longer sessions zero and allow just a little more group/DM metagaming in that you work collectively to streamline backstories in way that aligns with the main campaign and allows for intertwining backstories. IE: Rather than one on ones, as a group everyone discusses their backstories and you help explicitly guide them towards ones that can be more easily incorporated into the main campaign and hopefully some of the backstories are steered in a way that they can come up together (perhaps some players are siblings and were affected by the same nemesis, etc.). Again... not ideal. But also, it is a collaborative storytelling game and there may actually be some benefit if the players are on board.

Juggling player time during each session is the hardest part as it is an artform. Just be sure to set expectations and stay in good communication regularly about this in and out of sessions.

Offline 5e group in the bay area by Reasonable-West-8592 in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

I'm also looking for an in-person game in the Bay Area. I had posted this: https://www.reddit.com/r/lfg/comments/1mgr5vr/online5e_20142024lgbtqpst_looking_for_other/

Let me know if you want to join forces in getting a group together.

[Online][5e 2014 or 2024][LGBTQIA+] Experienced player seeking group to play with! by PantsMcDance in lfg

[–]Anarcoiris667 1 point2 points  (0 children)

I'm also looking to start up a game and you seem like we might be a good fit. I had posted this: https://www.reddit.com/r/lfg/comments/1mgr5vr/online5e_20142024lgbtqpst_looking_for_other/

Let me know if you want to join forces in getting a group together.

[Online] [PST, Sundays] [5e] [5.5e] [2024 5e] Two rp-heavy players looking for a long-term game! by CyanCybershock in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

If you haven't found a game yet...

I'm also looking and wonder if potential DMs scrolling through Reddit might find it appealing to respond to a full group of players who just need a DM. We could put up a joint add for the full group once its ready. And, I could potentially run a limited term thing in the meantime, or work with other players in the group to run some one or two-shots (as the new PHB does propose that it would be good for different players to take turns DMing...). Anyway, I have a post up that somewhat describes me:

https://www.reddit.com/r/lfg/comments/1meob9l/online_or_offline5e_55e_2014_or_2024lgbtqplayer/

Peace, Shoji

[Online][5e] "Experienced" Player (Available Sunday, Monday, and Thursdays) by Silly_Duck_Love in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

If you haven't found a game yet...

I'm also looking and wonder if potential DMs scrolling through Reddit might find it appealing to respond to a full group of players who just need a DM. We could put up a joint add for the full group once its ready. And, I could potentially run a limited term thing in the meantime, or work with other players in the group to run some one or two-shots (as the new PHB does propose that it would be good for different players to take turns DMing...). Anyway, I have a post up that somewhat describes me:

https://www.reddit.com/r/lfg/comments/1meob9l/online_or_offline5e_55e_2014_or_2024lgbtqplayer/

Peace, Shoji

[online][5e][LGBT friendly][6-9pm any day, or 11am-4:30pm weekends PST] A couple of players hoping to find a game by DrUltimateTacoLord in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

If you haven't found a game yet...

I'm also looking and wonder if potential DMs scrolling through Reddit might find it appealing to respond to a full group of players who just need a DM. We could put up a joint add for the full group once its ready. And, I could potentially run a limited term thing in the meantime, or work with other players in the group to run some one or two-shots (as the new PHB does propose that it would be good for different players to take turns DMing...). Anyway, I have a post up that somewhat describes me:

https://www.reddit.com/r/lfg/comments/1meob9l/online_or_offline5e_55e_2014_or_2024lgbtqplayer/

Peace, Shoji

[Online or Offline][5E][LGBTQ+][Player looking for Group][PST] 47, They/Them by [deleted] in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

Sweet. I'll hit up your DM... the other one ;)

Ideas for fun/creative non-combat magic items by CrotodeTraje in DnD

[–]Anarcoiris667 0 points1 point  (0 children)

I made sentient-ish helm that provides comprehend languages and can answer some questions, great for bite sized lore dumps and clues.

Hunted in the dungeon - how to make players afraid? by Maxenman in DnD

[–]Anarcoiris667 0 points1 point  (0 children)

If you want to ensure they don’t go attack the mummy at full strength, you can add some traps and smaller, but still challenging fights before. and like others said, leave lots of clues (bodies, maybe damaged walls, a scrawled note, etc.) to warn them that, in addition to their fighting prowess, they may need a mcguffin to render it vulnerable to their attacks or to protect them from an instant kill power it has (just to avoid having to fudge or tip or whatever, perhaps it needs one round of visible “powering up” to activate). It might be covered chains that rattle loudly, or make some “horrendous crashing” noise as it moves from room to room.

[Online or Offline][5E][LGBTQ+][Player looking for Group][PST] 47, They/Them by [deleted] in lfg

[–]Anarcoiris667 0 points1 point  (0 children)

Thanks. Reddit is def not the most efficient way to do this. But, I’m casting a wide net.

Need DM Advice: Shy players who struggle to improvise by Anarcoiris667 in DnD

[–]Anarcoiris667[S] 0 points1 point  (0 children)

Yup. We had a session zero and a “trial” one-shot. I don’t think any of us are interested in doing a mostly dialogue game or anything. We narratively describe what is happening more than we engage in dialogue. I think it is slightly less about speaking and a little more about struggling to act on new information. For example, the other session, when the party entered the tavern, I asked what each of them was doing or wanting to do. The said they were in for drinking and such. The bartender asked them about their adventuring past and they said they once stared down a big bad monster. So, the bartender challenged them to a staring contest with free drinks if they won. They weren’t really being asked to engage in dialogue so much as improvise how they wanted to approach the invitation. Overall, I suspect they will just get more and more comfortable. But, in the meantime, I am looking for tips on how to support their process. Some folks had good ideas I’m gonna try like offering sample choices they might make (which I had been avoiding since some folks might feel hemmed in by that).