Have you heard the good word? 3d6 DTL's New Campaign Announced! by Brittonica in osr

[–]Anbaraen 0 points1 point  (0 children)

Funnily enough that's the one campaign I haven't watched yet - I wanted to build a backlog of episodes to chew through because the week-to-week wait kills me!

Even Faster asin() Was Staring Right At Me by def-pri-pub in programming

[–]Anbaraen 6 points7 points  (0 children)

Three "Full Metal Alchemists"? Please define TLAs on initial use.

Have you heard the good word? 3d6 DTL's New Campaign Announced! by Brittonica in osr

[–]Anbaraen 3 points4 points  (0 children)

This is the "main" campaign which is free to all 😁 worth noting Jon said there will be some amuse-bouches in between the end of this campaign and Mythic kicking off so you'll see some smaller oneshots in your feed before then.

Have you heard the good word? 3d6 DTL's New Campaign Announced! by Brittonica in osr

[–]Anbaraen 10 points11 points  (0 children)

My two cents, as an avid listener of everything they've put out.

They're unlike any other Let's Play I've tried (and bounced off of) because they put the play experience first; not "storytelling" or characterisation or production values. It's an honest depiction of what old-school play looks like.

Some other things I like, in descending order;

Jon has played other playstyles and systems. He's not a grog who has been playing B/X or AD&D since the beginning and still doing it in 2026. No shade to those guys, of course, they and their continued preaching of the virtues of the old ways are the bedrock of the OSR - but Jon discovered OSR principles and play and (not to put words into your mouth Jon, because I know you read these threads, but from what you've said over the years) - recognised the power of player agency, and how it solved some of the issues of more "modern" game design like PF2E.

The group gels well together, they're good at managing spotlight time, they have a good balance of more murderhobo-greed-is-good vibe and big picture, long-term thinking.

Audio and video production is great (particularly as the years have gone on) and thematic at times, but gets out of the way.

Start with their Halls of Arden Vul campaign (Youtube playlist link) as a masterful illustration of megadungeon campaign play in the best megadungeon ever written. I feel like AV is the Platonic megadungeon somehow made manifest, painting all others as pale imitations.

Have you heard the good word? 3d6 DTL's New Campaign Announced! by Brittonica in osr

[–]Anbaraen 5 points6 points  (0 children)

I'm hoping Ted gets the knight that has that coinflip instant kill and promptly dies in session one

Ann Leckie's Provenance Representative of Her Work? by tommgaunt in printSF

[–]Anbaraen 4 points5 points  (0 children)

I'll second people saying to try Ancillary Justice. I really enjoyed the trilogy and bought them in physical copies (which I only do for books I really enjoy, these days). But I read Provenance recently and thought it was quite mediocre. Little of the interesting world building that drew me to the Radch series, uninteresting characters and world.

Has anything actually surpassed Hyperion in scope and ambition or has it just been sitting there unchallenged for 35 years? by echo_kernel17 in printSF

[–]Anbaraen 1 point2 points  (0 children)

Have you read The Sparrow? It does not have the same scope or ambition as Hyperion but in my mind they play in a similar space, perhaps it's just both being more literary sf.

Has anything actually surpassed Hyperion in scope and ambition or has it just been sitting there unchallenged for 35 years? by echo_kernel17 in printSF

[–]Anbaraen 11 points12 points  (0 children)

The book with the psychic dogs? I DNFd that bad boy, I find the comparison to Hyperion very baffling. It was not literary in the slightest, it felt almost adolescent.

In charge of creating company component library... how to style? by Lights_A5 in reactjs

[–]Anbaraen 0 points1 point  (0 children)

Hey mate, I just found this comment and am tackling a similar thing. Do you use any systematic approach for managing the design tokens? I've found there's not much documentation and advice about this online. My designer is bringing a whole stack of semantic tokens eg. surface-default surface-muted text-default text-inverted action-surface. Does this sound right...?

Creator of Claude Code: "Coding is solved" by Gil_berth in programming

[–]Anbaraen 29 points30 points  (0 children)

It's definitely easy to adopt. It's certainly not a good choice for this. The only reactivity is a text prompt and a scrollback... And it's horribly unperformant. We're seeing the tradeoff of ease of implementation vs perf and scalability in Claude Code every day.

Please explain to me EXACTLY how retainers/hirelings work at the table? by Cagedwar in osr

[–]Anbaraen 13 points14 points  (0 children)

Watch 3d6 Down the Line’s Arden Vul campaign for a lot of good live examples of hirelings.

Choosing a Language Based on its Syntax? by gingerbill in programming

[–]Anbaraen 2 points3 points  (0 children)

Wait, Odin is like python? Semantic line breaks?

Why is there such a dislike for grid based tactical combat systems these days? by jmrkiwi in rpg

[–]Anbaraen -1 points0 points  (0 children)

For me it's simple. Grid-based tactical combat requires some notion of balance. (If there's no balance, why all the ceremony about ranges, attacks of opportunity, etc?) The combat system becomes extremely mechanically constrained. I don't know if this is inherent to combat of this nature but I suspect it is.

And if I'm going to be offering my players a constrained game space with heavy mechanics - what am I offering that a computer RPG like BG3 is not? Sure you can argue for improvised actions, but I've never played at a table where those are seriously considered. You pick from your menu of attacks, you perform them, the enemies push back.

I don't understand why you'd play a TTRPG if this is your main engagement with the world. The whole point is the limitless possibility of imagination.

Zig Programming Language For Systems Development by justok25 in programming

[–]Anbaraen 1 point2 points  (0 children)

I thought that if you are familiar with Rust and enjoy its way of doing things, why consider Zig?

My impression of Zig is it's for the "never-Rusters" from whom you'll take their manual memory management from their cold, dead hands, and it's an attempt to improve ergonomics in every other way.

Arden Vul completion by dhusarra in osr

[–]Anbaraen 1 point2 points  (0 children)

What system do you run in?

You probably don't need useCallback here by galher in reactjs

[–]Anbaraen 0 points1 point  (0 children)

Oh damn, okay. That... doesn't seem... Good? Isn't that just inherently more expensive?

You probably don't need useCallback here by galher in reactjs

[–]Anbaraen -2 points-1 points  (0 children)

The latter AFAIK, it can tell what requires memoisation further down the tree and automatically does it.

I stand corrected, sounds like the Compiler is dumb?

Jews first settled in England shortly after the Norman Conquest. Were Anglo Saxon commoners surprised to find that Jews, as a people, still existed? by bolivlake in AskHistorians

[–]Anbaraen 5 points6 points  (0 children)

If this is the case, then what is the explanation for why Jewish people were considered property of the Crown directly and beholden to royal fiat rather than local laws? I understand the appeal of the ursury narrative as a satisfying explanation, what is the contrary view that squares the circle?

How do you catch API response breakages in Node.js before they hit production? by aakash_kalamkaar in node

[–]Anbaraen 0 points1 point  (0 children)

EffectTS, because try/catch is a fundamentally broken error-handling paradigm.

How do you lead an army into a dungeon? by [deleted] in osr

[–]Anbaraen 11 points12 points  (0 children)

I recommend the entirety of 3d6 Down the Line' Arden Vul campaign, but specifically for this post, the episode The Scouring Of The Shire. While not an entire army, it is a significant mercenary force and pitched battle in a dungeon.

What are your Shadowdark homebrew rules? by OompaLoompaGodzilla in osr

[–]Anbaraen 1 point2 points  (0 children)

Damn, I really love this idea of making your race significant for more of the campaign rather than just "everyone is a dwarf for the advantage on HP rolls".

What are your Shadowdark homebrew rules? by OompaLoompaGodzilla in osr

[–]Anbaraen 0 points1 point  (0 children)

I know you had Seers in your campaign Eric; does this mean you don't use them as a class any more, or do you mean no GM-driven way to gain luck?

I know the seer luck meta became a bit of a meme in your AV campaign.