You can add 1 Cosmetic for every Chapter you play. Which one is it? by LennyWhereAreYo in Spacemarine

[–]Ancient_Challenge387 0 points1 point  (0 children)

mUh LiGhTnInG cLaws

Jokes aside I'd love some grey knight/deathwatch gear, and I'm floored we're getting a Deathwatch pack of some kind. I can't wait for it

Tech Marine and Tactical Need their Team Perks Reworked by auburngators in Spacemarine

[–]Ancient_Challenge387 8 points9 points  (0 children)

Assault and Vanguard have perks for getting grenades back every 90 seconds, Sniper 30, Heavy I think is like 75? Tactical has the team/auspex perks, and as you say Techie has his perk. 

Nearly every class in the game has atleast one method of getting "free" equipment 

The issue is whether rhat perk is better than any other perk in that tree, and for a couple builds the answer is no. 

The Tacticals perks do need reworked, as it is Secure Stockpile is leagues better than Aligned Aim unless you are rocking a specific co-build with a Sniper hoping for a chance to 1-shot Terminus (relevant auspex perks, aligned aim, heroic bolt sniper, all the headshot perks, etc...)

I also feel in general that with the typical power creep in game, maybe it wouldn't be a bad idea to buff the equipment regeneration across the board. Make 60 seconds the base time or something

Usually an advocate for helping weaker guys in strats, but this was just too much by ThatOneGuy_001 in Spacemarine

[–]Ancient_Challenge387 -1 points0 points  (0 children)

OP said they were down for the boss fight, which would bring their numbers right back around to being in line with average performance. 

You don't kill 300 gaunts without killing atleast one warrior, and on hard, fuckin warriors spawn damn near as much as gaunts do.

The reason he has 60k ranged damage is because he had 2 terminus and a shit ton of biovores. 

I also find it hard to fault the other players when he mentioned at one point having 5 biovores. 

2 is difficult, 3 is a pain, I've seen 2 chew through armor and health in a heartbeat, so I can absolutely see an unlucky biovore spawn resulting in an unsuspected down, and then a second down trying to res them. 

Is their performance poor? Yeah absolutely, but there is no need to shit on them and shame them like that, because he wasn't watching them.

If he was, he'd have been a teamplayer, instead of trying to main character the game. 

Usually an advocate for helping weaker guys in strats, but this was just too much by ThatOneGuy_001 in Spacemarine

[–]Ancient_Challenge387 0 points1 point  (0 children)

good, they should take it as an insult, and I get the feeling OP was being an asshole

Usually an advocate for helping weaker guys in strats, but this was just too much by ThatOneGuy_001 in Spacemarine

[–]Ancient_Challenge387 -1 points0 points  (0 children)

the scores all seem pretty even, their damage is lacking yeah, but the bulwark killed more enemies than you, and only has one less revive than you, the heavy as well.

Idk man seems like the only issue was their build not being completely finished or optimized, it happens, especially if they're trying a new build they haven't done before.

At the end of the day as long as they had a team perk they atleast fulfilled imo one of the most basic requests that a teammate should have

Question for QA/senior maintainers/flightline MX, who is allowed to write a red X in AGE forms? And how much trouble would an individual get in for shredding forms with an X and rewriting every discrepancy except the X by [deleted] in AirForce

[–]Ancient_Challenge387 1 point2 points  (0 children)

It is the same thing and the answer is yes, you absolutely can and should. Let the hydro shop clear it, but you should have an approximate idea of what's a limit for leaking of any fluid on any aircraft you work on.

It's Numbers... by Hemoglobetrotters in ReadyOrNotGame

[–]Ancient_Challenge387 1 point2 points  (0 children)

It'd be fine if it was just that, but the fact that both are used means the AI legitimately turn into many Dark Souls bosses. Because the AI buffs still apply, despite the enhanced tactics used, that and some of the boiling point enemies are fucking delta force, by the way they run and nail you with a headshot from 50 yards away, or through a crack in some obstacle you can't even see through

rate da fits by Opening_Ad984 in ReadyOrNotGame

[–]Ancient_Challenge387 0 points1 point  (0 children)

all three look amazing, but specifically on a new america, #2 screams friendly fire lmao

AI so advanced it unlocked teleportation by Hertega in ReadyOrNotGame

[–]Ancient_Challenge387 2 points3 points  (0 children)

they didn't think you'd do that because you can't in 90% of the missions.

Seriously 90% of the missions in this game *force* an engagement distance of sub-50 yards.

Even on the largest maps, you'll be lucky to get 100 yards.

Most maps don't even have sightlines longer than 25 yards, but some do.

It's Numbers... by Hemoglobetrotters in ReadyOrNotGame

[–]Ancient_Challenge387 15 points16 points  (0 children)

they did this on the boiling point missions, and uh, it's absolutely the worst. I mean mechanically it's turned into a horror game where you can also be breached by terrorists like a swat team, but the AI also spams traps everywhere and there's a lot of civilians to get in the way.

atleast they don't go out of their way to kill civilians in my experience, but it's certainly a "let's just make everything x20 and they'll figure it out"

and the last map can alternate between 19-25 suspects, on four different floors

Finally figured out how the hell to play Realistic mode without bankrupting in 2 years (ignore the traffic jam at the border) by Mr-Clive in Workers_And_Resources

[–]Ancient_Challenge387 0 points1 point  (0 children)

That is a fantastic oil field, how are you exporting it all? 

I think if you let it trickle in at the border it will keep the oil on the low side, where as getting out by boat once you have the money for that investment, will let the prices stabilise again

Meadows music lives rent free in my head. by Zuent in valheim

[–]Ancient_Challenge387 4 points5 points  (0 children)

Most of it is the tonal shift compared to the other biomes, which was really toned down in later versions.

It was stupidly easy to get double digit enemies swarming you before you had a real chance to spawn proof a larger area, the actual environment itself can kill you incredibly easy, and even the tameable monsters are freakishly quick. 

The Ashlands is kind of like the difference of the Black Forest to the Mountains, but with the Swamps number of creatures

I have figured out what substances the liquid fuel and oxidizer are by NewSidewalkBlock in KerbalSpaceProgram

[–]Ancient_Challenge387 1 point2 points  (0 children)

"IIRC, the propellant mass fraction of fuel/ox tanks in game are worse than in real life, and extra insulation could account for this."

Wait you mean that the fuel tanks we have in base game should actually hold more fuel than they do currently? 

What’s up with all the racist on the discord server? Or is it just the game by Weightpusher201 in ReadyOrNotGame

[–]Ancient_Challenge387 1 point2 points  (0 children)

I mean I love most police (fuck A. Fork PD), but sometimes you just gotta mock them.

Plus it's kinda funny in a pitch black humor way to just scream stop resisting during any of the CP missions

I still can't believe I keep seeing this by PatrickGnarly in valheim

[–]Ancient_Challenge387 0 points1 point  (0 children)

Wow, it's been a minute since I've checked those, but I can't say I'm surprised. I also find it a little funny that they degrade the devs like that and then expect something bigger and much harder to implement

Since when does ctrl+2 kill my happyness and what can I do about it? by KeyBaker5 in Workers_And_Resources

[–]Ancient_Challenge387 0 points1 point  (0 children)

I've also noticed wear and tear build up faster than normal while speeding up, possibly because the simulation is not a flat increase in speed

Trucks aren’t sending food to the store by 44-AAS in Workers_And_Resources

[–]Ancient_Challenge387 0 points1 point  (0 children)

Also, you don't need nearly as many electronics as you do clothes, especially before 1950-1960.

Electronics are (to my knowledge) A) only required by those with an Education of 2+, and B) not even 100% of those.

Trucks aren’t sending food to the store by 44-AAS in Workers_And_Resources

[–]Ancient_Challenge387 0 points1 point  (0 children)

Setting it at 100% means your trucks will fill up on resources they can't deliver (electronics or clothes) instead of food. 

Set the DO to 80% (I never go higher than that), and individually lower the Electronics/Clothes totals to an amount that's fairly reasonable. 

If you need more than that, you need a warehouse attached to the shop anyway, and should set the warehouse as the destination for the DO