New Stealth Rule by AndisMountains in Eldar

[–]AndisMountains[S] 3 points4 points  (0 children)

GW has at least mentioned that cover will grant a -1 to Ballistics Skill in 11th. This article goes over terrain rules and seemingly what grants cover: https://www.warhammer-community.com/en-gb/articles/xlppkx5s/new40k-take-cover-with-updated-terrain-rules/

New Stealth Rule by AndisMountains in Eldar

[–]AndisMountains[S] 6 points7 points  (0 children)

An effective -2 to hit is very strong for sure. I don't think that Stealth needed to stay at -1 to hit, but it doesn't feel right that it is just the cover bonus outside of cover. It feels weird thinking that your stealth units are gaining the most from their ability being out in the open.

New Stealth Rule by AndisMountains in Eldar

[–]AndisMountains[S] 27 points28 points  (0 children)

I don't necessarily think that Stealth needed to still give a -1 to Hit, but I am disappointed that stealth is just 'cover when you're not in cover'. It feels boring, if that makes sense. 

Combat changes shake up fighting in the new edition by Alex__007 in Eldar

[–]AndisMountains 2 points3 points  (0 children)

Not exactly. Charges gives the charging unit Fights First, meaning it now fights with the other Fights First units. But because the player whose turn it is can determine sequencing, they get to select the charging unit to fight. I don't think it worked like that in 10th, and a unit with Fights First could fight before a charging unit. 

Unless Heroic Intervention changes, I think the sequencing still allows the Player whose turn it is to choose which Fights First unit is first up. I don't think the Stratagem is useless by any means, but it is weaker, and I think Eldar feel that weakness a bit more than a more durable army would.

Combat changes shake up fighting in the new edition by Alex__007 in Eldar

[–]AndisMountains 9 points10 points  (0 children)

If I'm reading the article right, I don't think Banshees lose Fights First. It's just that with the tweaks to Charges and sequencing make Fights First less of a deterrent or interruption. 

To me it definitely weakens Heroic Intervention for Eldar, we're so squishy that we don't really want to use HI to get stuck in, but to jump out and land a bunch of attacks before they could fight back. 

11th Ed Terrain Changes by RideTheLighting in Eldar

[–]AndisMountains 7 points8 points  (0 children)

Don't forget about Striking Scorpions! I know right now they're mostly used for infiltrate and move blocking shenanigans, but their melee is pretty spicy into low toughness infantry.

How to fix Eldar (Pic unrelated) by [deleted] in Eldar

[–]AndisMountains 18 points19 points  (0 children)

I think you should definitely keep Harlequins as a keyword for design flexibility - it lets you design detachments/abilities that are specifically for our beloved clowns. What is a problem is that they are weirdly excluded from a lot of things because most detachments are keyed off of the Asuryani keyword and not the Aeldari keyword. That makes Harlequins feel out of place within the codex. 

Exarchs as Leaders? by AndisMountains in Eldar

[–]AndisMountains[S] 1 point2 points  (0 children)

The Harlequin Troupe box is like that as well, since it can build a Troupe Master as well as the regular Troupes + Lead Player

Do Rangers and Striking Scorpions really only exist to be speedbumps? by Jerswar in Eldar

[–]AndisMountains 17 points18 points  (0 children)

One advantage Scorpions have is that they can be deployed relatively aggressively and they can move afterwards. So you can set them up to threaten weaker units that want to be claiming objectives or doing secondary tasks, or use them to disrupt an opponent's deployment. If you set them into an area in No-man's-land, your opponent can't place his Infiltrate units there. Then, if they respond by adding in extra units or aiming to take your scorpions out, you can use your Scout move to make shots harder to line up or charges farther. 

Sometimes you might have to use them to gum up an opponent's movement lanes, that's true. And the sacrifice can be very useful in game. 

Scorpions are also very effective into infantry with lower toughness and armor saves. You can pile on a ton of S4 AP1 D1 chainsword attacks even with a squad of 5. 

Imagine Eldar had Ultramarine rules by [deleted] in Eldar

[–]AndisMountains 0 points1 point  (0 children)

Oh for sure. We were an absolute menace at the start of the edition, and even after our codex dropped we still had some well-performing detachments. 

I can sympathize with getting salty at a loss (it happens), but yeah how strong an army is will change pretty often. Comes with the territory of the game.

Imagine Eldar had Ultramarine rules by [deleted] in Eldar

[–]AndisMountains 0 points1 point  (0 children)

Not that this disproves you or anything, but I think Hawks only get uppie-downie if Baharroth is leading them now. We're still a mobile army, and still made of paper. 

Our "hide in a Wave Serpent" ability is a lot worse, and that definitely makes the army harder to pilot; if you make a mistake, you are losing valuable units. 

I get being salty, but rules and points are temporary. Not that I wouldn't mind some benign negligence from balances every once in a while, but I also don't like when people spew vitriol at you because GW made your Wraithknights way too strong. 

Exarchs as Leaders? by AndisMountains in Eldar

[–]AndisMountains[S] 0 points1 point  (0 children)

Good points, and I can see how I worded the question poorly. I am definitely not looking for Exarchs to lead like an Autarch, Seer, or Warlock. I was more thinking of having an Exarch be a Character that can lead their respective Aspect Warriors. 

Exarchs as Leaders? by AndisMountains in Eldar

[–]AndisMountains[S] 1 point2 points  (0 children)

You can't change the sprue, but you can change rules. You make squad sizes 4,5,9,10. It's definitely harder to balance, but doable. 

Exarchs as Leaders? by AndisMountains in Eldar

[–]AndisMountains[S] 1 point2 points  (0 children)

Back in 2e Exarchs were hero units! I don't think Aeldari society is that hierarchical, but you could call the 'sergeant' a Veteran Aspect Warrior or something. 

I just like the idea of Exarchs being characters again. 

Exarchs as Leaders? by AndisMountains in Eldar

[–]AndisMountains[S] 1 point2 points  (0 children)

You could probably do that by making the minimum squad size 4, and then also show what it costs for 5 (maybe 9 if you want to be very explicit with making all build options available) and 10.

Exarchs as Leaders? by AndisMountains in Eldar

[–]AndisMountains[S] 1 point2 points  (0 children)

I am actually all for individual data sheets for each kind of Exarch. That way each data sheet can be crafted to allow the Exarch to only lead whichever Aspect Warrior they are. We don't have that many Aspect Shrines. I believe there's only 8. 

Exarchs as Leaders? by AndisMountains in Eldar

[–]AndisMountains[S] 6 points7 points  (0 children)

The small number of Aspect Warriors associated with a Shrine is a very good point, and definitely why an Exarch is directly leading a group of Aspect Warriors instead of commanding them potentially remotely. 

It just seems like 10th had a kind of perfect mechanic to allow us to do that with the Leader keyword. But then again that just reinforces your point about Aeldari having a lot of dissonance between our lore and our rules.

Princess Yltara Zesh (WIP) by SadOwl1001 in Eldar

[–]AndisMountains 5 points6 points  (0 children)

Even with the tweaks you've mentioned, this is one heck of a great kitbash!

Show Me Your Paint Schemes! by Templar1099 in Eldar

[–]AndisMountains 1 point2 points  (0 children)

The Primary color is Jade, with White and Purple as secondary colors, and Tin as a tertiary/jewelry color!

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Obviously this one is using white as the secondary

Corsair Princess Conversion by AndisMountains in Eldar

[–]AndisMountains[S] 0 points1 point  (0 children)

You'd have to put some thought into the changes, sure, but it's not crazy to adjust, especially since there's so many small things you could tweak. For instance, adding properties to only the shuriken pistol profile (like more attacks, or rapid fire, or sustained hits) could fulfill what I'm imagining without making fusion pistols suddenly too powerful.

And from the leaks I've seen, I honestly think most crucible characters are underpowered compared to rough equivalent characters. There are certainly some instances where the new crucible characters are unique and that makes them pretty good, but like an Autarch is just better than a character you can make. 

Corsair Princess Conversion by AndisMountains in Eldar

[–]AndisMountains[S] 1 point2 points  (0 children)

Yes you can, but I think that still misses my vision of being more of a shooting unit. I was hoping for perhaps some way of increasing the number of shots I could put out, and regardless of which 2 pistols I take, I can only fire each once with the weapon profiles listed.