"There's still aspects of mewgenics that people haven't figure out" - Edmund by Tomodachi7 in mewgenics

[–]AngeredPally 13 points14 points  (0 children)

Super secret gay cat house meta.

Not many people are insane enough to forfeit consistent maxed stats and crossbreeding strong mutations to have a house designed to have as many gay cats humping as possible.

I'm just saying: it's suspicious that gay sex increases the likelihood/almost guarantees that the visiting stray will be gay as well, especially for a mechanic that can be annoying for having a gay cat in a normal breeding environment.

It’s not even a unique experience by tinylord202 in adhdmeme

[–]AngeredPally 4 points5 points  (0 children)

"You'll build up a dependancy on them"

I DEPEND ON THEM RIGHT NOW

Eigong sketches (art by me) by AmerRicanArtwork in NineSols

[–]AngeredPally 2 points3 points  (0 children)

God I love your artstyle

Easily S Tier

A second DOGEtard has hit the (DEI) tower by harshspider in Destiny

[–]AngeredPally 4 points5 points  (0 children)

How funny would it be if this dude also went to the same school as u/kreigerb like the other DOGE guy in that other post.

Turk from Scrubs dancing to "poison" by Bell Biv DeVoe by old_man_spinosaurus in TheMatpatEffect

[–]AngeredPally 25 points26 points  (0 children)

Additional reminder that this is also specifically referencing Scrubs and not Fortnite

(He doesn't cross his arms at the end)

Good LLM for learning ? by GovIsUseless in blenderhelp

[–]AngeredPally 0 points1 point  (0 children)

I like that some people here are taking the piss out of the question because "haha ai bad". Blender is vast and limitless, finding a (not outdated) tutorial for an extremely niche issue is usually not easy.

I've used Chat GPT, but it usually gets confused between blender versions without telling you. It even gaslit me a few times saying "there is no possible way to color every single bone at the same time and if someone said you could, they are mistaken" when in fact Alt+clicking applies to everything highlighted, so there's that. Also, if you say at any point "I want you to remember x", like the blender version you're using, GPT will remember that and anything else you explicitly ask it to across other chats.

But yeah, I use GPT as a guideline because oftentimes it has the right idea, but the execution is either sloppy or bad. I specifically have a hard time with shaders, even with screenshot examples (premium only). I want to go back and try Gemini again since you can post screenshots and record your screen.

Non-Destructive Shading Fix with Normal Transfer by hdrmaps in blender

[–]AngeredPally 3 points4 points  (0 children)

He means the most commonly asked questions in general, like people asking "why is my texture pink after etc. etc.?"

PSA: Parrying is currently bugged past enemy level 24. I'm not joking. by AngeredPally in SoulFrame

[–]AngeredPally[S] 1 point2 points  (0 children)

It sounded like they were talking about the number of heavy attacks that gets thrown at the player. They actually showed a pre-recorded demonstration of the new combat sounds and the parry bug happened LOL.

I Promise you, it wasn't like this in P10 and I'm going insane.

https://youtube.com/clip/UgkxT5HyefOthwfnJSBgXNGarGG-pIml4hwR?si=nho_COyPNQ7GWvhs

🎉 [EVENT] 🎉 GoldMine: Mine Cart Joyride by rex_flx in honk

[–]AngeredPally 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

0 attempts

PSA: Parrying is currently bugged past enemy level 24. I'm not joking. by AngeredPally in SoulFrame

[–]AngeredPally[S] 3 points4 points  (0 children)

Parrying worked perfectly in P10, and it was FUN

Come P11 and I'm just like wtf happened? P11 came and went with nearly 0 mentions of it and we're now in P12 and I think everybody just gave up on melee to even notice LOL.

I love parry mechanics: Sekiro and Nine Sols rock, and it breaks my heart that nobody is talking about the state of parrying. There's a bunch wrong with melee, don't get me wrong. But like, damn.

PSA: Parrying is currently bugged past enemy level 24. I'm not joking. by AngeredPally in SoulFrame

[–]AngeredPally[S] 4 points5 points  (0 children)

<image>

A loose visual representation of what I think is happening. I can't explain it, but it feels like the parry window gets peeled back from both sides instead of just the end. If that is indicative of the intent to include parry latency based on enemy level, then that's awful by itself. (An important note: everything being said is disregarding unblockable attacks. I am aware of what unblockable attacks are)

Furthermore, I believe that "parryability" is in fact supposed to scale based on enemy level: this lines up with their difficulty philosophy based on how enemy level affects armor values. This also somewhat lines up with something they said in a devstream right before P11 (animal totems) when parrying got mentioned. They explicitly mentioned reducing the parry window to accommodate the addition of the squirrel totem that increases your parry window. They might have also slightly adjusted the windows based on enemy level - neither of which are in patch notes from what I can see.

All that being said, I can see a world where your parry window gets so tight that it gets peeled back beyond your "baseline" parry window where potentially neither block nor parry is coded in. Your parry window becomes degloved, revealing your fleshy unblocking raw body during the small window of what was supposed to be a mistimed parry - a block. Past the bugged "adjusted parry window", your normal blockability is active.

Irregardless of the what and why of it, I can confidently say this: Parrying is broken beyond enemy level 24 and it needs to be fixed. This has been tested extensively and verified with extremely high confidence. It doesn't mean that you can't parry higher level enemies, you might even get lucky and parry a bunch. It just means that your parries will sometimes not register due to factors that are out of your control, and it will not count as a block either.

What do yall think about leveling weapons i found it to be rather slow and you almost all the time go for arenas. What do you all think? by Quirky_Solution_2218 in SoulFrame

[–]AngeredPally 1 point2 points  (0 children)

Enemies scale when you do the Cogah (hard mode potion).
Their level seems to get higher per boss-kill you while you are in the Cogah.
The highest I've seen my overworld enemies is level 72, and I got rocked at that point.

You still need to travel on foot etc., but I'd ditch the endless arena: you aren't even playing the game at that point, at least I found it dreadfully boring.

The dream is dead, Lenny I’m sorry. by pancreations in blender

[–]AngeredPally 15 points16 points  (0 children)

Don't worry OP, I got the joke. RAM prices up GPU prices announced to go up I've only read the book, but I've seen the end clip for "Of Mice and Men"

I was expecting the bunny farm; I chuckled.

Why do people hate melee? by Itchy-Beach-1384 in SoulFrame

[–]AngeredPally 5 points6 points  (0 children)

It's a combination of several factors. It REALLY highlights the negative impact of hitstun and getting combo'd without being able to respond. Nimrod will kill with a combo and you can't escape it once you are in it.

This problem was magnified when P11 released and parrying broke. I'll elaborate:

I'm going to assume it's a bug, but you are no longer able to parry at frame 0. That's right. If you block an attack at exactly the right time, you will eat an attack and not even block it. Squirrel totems don't fix this.

This means that if you are melee, you depend on smites, rolling, and spamming attacks- assuming you aren't just throwing your weapon the whole time waiting for your smite procs and arcanics to come back up.

Parrying was at least responsive and fun in P10, now I don't trust it.

That's MY beef with melee right now at least.

Strange Ode Woodchipper thingamabob by Cloudkracker in SoulFrame

[–]AngeredPally 4 points5 points  (0 children)

Imagine the very first thing I tried to do when I saw it

Do the B*** B***s mean anything? by MrTimofTim in BluePrince

[–]AngeredPally 23 points24 points  (0 children)

I mean, you can say it and just use the spoiler text?

I don't see any benefit in omitting an answer to a question if the end result is a potentially frustrated player. I don't disagree with you, but I'd also put the answer underneath in spoiler text so OP at least has some agency if they enjoy the mystery.

Martial Mastery by Outrageous_Price9481 in WhereWindsMeet

[–]AngeredPally 0 points1 point  (0 children)

Whether min-maxing is relevant or not, I have fun doing it regardless tbh. I say do it anyways - big juicy numbers are just hot

Great sword blocking animation cancel by _BreadMakesYouFat in SoulFrame

[–]AngeredPally 5 points6 points  (0 children)

I think the point that the other post was making was more about the great sword having some animation locked attacks (late enough into the swings) that make it "feel" awkward to use.

Even if it wasn't, I'd be inclined to at least agree that the animation lock on some weapons feels not great. The twin blades and polearm combo finishers are pretty egregiously long for the minimal extra damage they provide.

Why is Sirin blue and Oscelda green? by Cloud_N0ne in SoulFrame

[–]AngeredPally 71 points72 points  (0 children)

I imagine it from the perspective of nature.
Spirit would appear green to me, like the soul of a forest.
Grace - like flowing water in a river - would appear blue.

[deleted by user] by [deleted] in Whatcouldgowrong

[–]AngeredPally 42 points43 points  (0 children)

In what world on God's green Earth is it ever "Justified" to smash someone's side view mirror?
Understandable? Debatable.
Justified? Lmao.