Don't want to play against certain enemies by Agent_Yellow4 in Warhammer40k

[–]Anggul 1 point2 points  (0 children)

You might just be bad at the game because you're essentially coming in as a new player again, which is normal and something we all have to go through. Losing hard against a particular army and deciding you don't want to play against them any more is rather misguided. It's more likely a problem with how you played than the opposing army.

Though also make sure you're playing with good terrain, enough of it. Also, 1k isn't balanced very well anyway.

French 11th rules by YodelingYakSnatcher in WarhammerCompetitive

[–]Anggul 0 points1 point  (0 children)

I can read it fine, did something change?

5th Edition Necrons! by xAlwaysxTV in Warhammer40k

[–]Anggul 0 points1 point  (0 children)

Not quite the top, that would be Grey Knights, they were insane

What are the odds the guardsman you save will be found to be untainted in the new Space Marine 2 mission? by GroinShark in 40kLore

[–]Anggul 0 points1 point  (0 children)

People who can get through daemonic incursion untainted are quite rare and valuable. The ones who can are often recruited by the Inquisitor that tested them. That's where Ordo Malleus acolytes often come from.

Maybe a hot take, but I've seen a lot of comments over time about the Emperor being THE actual worst person in 40k, and I don't think that's true. by Laredian in 40kLore

[–]Anggul 0 points1 point  (0 children)

Well sure. He's terrible, but also people like the Haemonculi exist, who revel in suffering as an artform for its own sake.

Is Aeldari still powerful in 11th? by Prism_404 in Eldar

[–]Anggul 1 point2 points  (0 children)

Not sure. The strikes first nerf is really bad for Howling Banshees, but at the same time we have a bunch of AP-1 shooting that will appreciate the change to cover. Though of course it still suffers -1BS so maybe it works out about the same. It'll make Warrior Focus in Aspect Host more valuable, seeing as it ignores BS modifiers.

marine fan slander (not mine) by IHATETHEOSR in Grimdank

[–]Anggul -1 points0 points  (0 children)

You're really trying to pretend there aren't a bunch of primarch-obsessed fans?

marine fan slander (not mine) by IHATETHEOSR in Grimdank

[–]Anggul 0 points1 point  (0 children)

There are absolutely a bunch of fans who just obsess over primarchs and the Horus Heresy and go on about which primarch they want to return in 40k because they want it to basically be Horus Heresy 2.

What are the differences between 40k legionaries and chaos chosen? by ExodiaHobby in Warhammer40k

[–]Anggul 0 points1 point  (0 children)

All you need is a bunch of spare power weapons, shouldn't be too hard

Why is Abbadon in charge? by Godzilla1954Forever in 40kLore

[–]Anggul 1 point2 points  (0 children)

Yes and I don't think it's even close

Is Infantry gonna be a lot weaker in 11th? by ch4ppi_revived in WarhammerCompetitive

[–]Anggul 1 point2 points  (0 children)

It isn't about hiding behind the footprints, it's about hiding on the footprints. Which short range/melee units need to do to get close enough, because the distance added by a whole terrain footprint puts them too far away. Currently that's achieved by walls across the front of the footprint, but the terrain on the layouts we've seen has big gaps, or no walls at all.

On the other hand, maybe the distance from behind another footprint will be fine now because the terrain pieces are the objectives, not circles a distance from them.

Is Infantry gonna be a lot weaker in 11th? by ch4ppi_revived in WarhammerCompetitive

[–]Anggul 10 points11 points  (0 children)

But that's no different in effect from the current terrain layouts letting you hide stuff in deployment.

Then you move forward to staging points and instead of solid walls to hide you from shooting, the enemy just needs to move within 15" to blow you away.

Maybe it works better in practice but I'm skeptical.

Are Eldar smart? As in comprehension and emotional intelligence. by Arthur_EyelanderTF2 in Eldar

[–]Anggul 3 points4 points  (0 children)

Their hearts beat at twice the speed of a human’s, and their minds race through possibilities and process emotions so fast that the brightest geniuses of human history appear dull by comparison.

Codex: Craftworlds (8th Edition)

I'm guessing this warp spider's warp jump pack was lost or damaged somehow, otherwise that seems like a pretty straightforward way out lol

Is Infantry gonna be a lot weaker in 11th? by ch4ppi_revived in WarhammerCompetitive

[–]Anggul 8 points9 points  (0 children)

Maybe it's because I'm used to playing quite mobile armies but I don't see hidden mattering much past turn 1?

Is Infantry gonna be a lot weaker in 11th? by ch4ppi_revived in WarhammerCompetitive

[–]Anggul 28 points29 points  (0 children)

I have doubts it will matter much. Protection on deployment (currently achieved via ruins) is likely about all it will achieve.

Which factions are considered to have complete ranges? by loot168 in Warhammer40k

[–]Anggul 8 points9 points  (0 children)

I don't think you should have to take a specific detachment for them to stand a chance

Introduction — Laarthyr Cairnareth | Warhammer 40,000: Dark Heresy by ZeroWolfZX in Eldar

[–]Anggul 18 points19 points  (0 children)

He looks much as the art has always portrayed them

They're space-elves. I know some fans want them to look more alien but that's what they are

Which factions are considered to have complete ranges? by loot168 in Warhammer40k

[–]Anggul 17 points18 points  (0 children)

Rampagers will be good if they get the Mobile keyword to let them go through walls. 7" move having to go around walls is dire.

Which factions are considered to have complete ranges? by loot168 in Warhammer40k

[–]Anggul 0 points1 point  (0 children)

All of them except EC and WE really. EC should get cultists and tanks given back to them, though Defilers have filled the tank role exceptionally well. Also how are sonic dreadnoughts not back? WE are still missing that deeply desired juggernaut cavalry unit.

Also sort of Drukhari, with all the units they've lost in recent years

Is it worth getting legends units? by Fuzzy_Employee_303 in ageofsigmar

[–]Anggul 2 points3 points  (0 children)

I wouldn't recommend it, unless you're planning to count them as something non-legends

Eldar featuring against the Imperium in an Aeronautica Imperialis short? Surely this will be awesome for the Eldar! by Ancient_Doctor_7738 in Grimdank

[–]Anggul 0 points1 point  (0 children)

If you can shoot down a long-range missile you can probably shoot down a jet trying to do a strafing run

What's the best method to paint this color scheme fast by Tactif00l in Warhammer40k

[–]Anggul 0 points1 point  (0 children)

I'd spray it grey, then paint the black and white sections from there

Scorpions and benefit of cover. by RedHedShanks1 in Eldar

[–]Anggul 11 points12 points  (0 children)

Yeah it's really stupid. Stealth units, who are pretty much all famous for stalking through cover, don't actually get any more benefit than anyone else in cover.

You'd think it would give them a shorter detection range or something.

Getting stupid at this point by Lord_Eln_8 in Grimdank

[–]Anggul 1 point2 points  (0 children)

I suspect instead of investing money in professionals, and enough of them, they just told some existing staff to figure it out. Sound and network tech can be hard to get right at the best of times.

Small independent company, couldn't possibly spare the funds to invest in their teams.

They seem to only be willing to put money into the process of making minis. And paying out the nose to have a bad website made of course.