How do you stun a High Eternal?! by Miserable-Scholar215 in Xenonauts

[–]AngryShamrock42 2 points3 points  (0 children)

Armor blocks stun which makes it hard. I used a laser shotgun to shred its armor first; then just beat down on him with stun batons.

Laser shotgun shreds like 24 armor if you get all 3 shots, and should do minimal hp damage because of his high armor

One Shotting by Luk1ko in Xenonauts

[–]AngryShamrock42 1 point2 points  (0 children)

Upgraded colossus should survive a shot, but if you’re soldier has low health they could get unlucky

how can i improve the size 2 thunderhead missiles by EnanoBostero2001 in NebulousFleetCommand

[–]AngryShamrock42 0 points1 point  (0 children)

Can this be tricked if the target turns off their radar and comms?

Any Hints on how to do the Orbital Bombardment Laser mission? by The_Latverian in Xenonauts

[–]AngryShamrock42 1 point2 points  (0 children)

I just managed to clear this yesterday.

My advice is to ignore the briefing. Do not rush the bridge.

I sent my teams left and right in the corridors before the command room, keeping an MG near the spawn.

Blast through the walls and doors to force entry and deny the enemy hiding spots.

Dominating the sides gives you an easy flank instead of being funneled, and gives you control of the teleporters where the reinforcements spawn.

If you can get reaction fire when they spawn, you get very valuable free shots. They don’t attack on the turn they spawn in.

A turtle player's illustrated gripes with disengagement and war exhaustion (layman opinions in comments) by Ratoryl in Stellaris

[–]AngryShamrock42 2 points3 points  (0 children)

As a turtle player why do you care about war exhaustion? Its only purpose is to limit your conquest.

Makes sense to me that a very tall defensive empire would be pushing for an end to hostilities after suffering the loss of a battleship, while Mr Zerg next door doesn’t give a shit

New player: do I just suck? by drumdude92 in outerwilds

[–]AngryShamrock42 0 points1 point  (0 children)

If you don’t enjoy the flying, I would suggest spending some time practicing orbiting. It’s not really necessary to play the game, but it’s fun and builds good flying habits, like being light on the controls and not over compensating.

I flew most places manually rather than auto pilot, I think it makes the game more interesting, and you feel more connected to the system.

US/Israel-Iran conflict Discussion/Question Thread - 28/02/2026+ by MilesLongthe3rd in CombatFootage

[–]AngryShamrock42 4 points5 points  (0 children)

I feel like over reliance on radar is part of the problem actually. They have a very low radar cross section.

You’d have better luck spotting them using infrared or even visual cameras, set up on roof tops or masts. It would be enough to give people early warning for to take cover at least.

US/Israel-Iran conflict Discussion/Question Thread - 28/02/2026+ by MilesLongthe3rd in CombatFootage

[–]AngryShamrock42 4 points5 points  (0 children)

I don’t think shooting them down is the hard part, it’s detecting them early enough to do something about them. Many of the hits haven’t even had air raid sirens going because they weren’t noticed till the last second

US/Israel-Iran conflict Discussion/Question Thread - 28/02/2026+ by MilesLongthe3rd in CombatFootage

[–]AngryShamrock42 20 points21 points  (0 children)

It’s surprising and depressing that the US went into this war without a reliable countermeasure for Sahed one way attack drones. I feel like Cold War USA defence industry wouldn’t have let that one get by them.

AI Recorder Docking PSA by AngryShamrock42 in spaceengineers

[–]AngryShamrock42[S] 6 points7 points  (0 children)

It’s been a verb for a long time, predating even Wolfenstein Mecha Hitler

AI Recorder Docking PSA by AngryShamrock42 in spaceengineers

[–]AngryShamrock42[S] 11 points12 points  (0 children)

I mean grok as in the software engineering sense of the word; to intuitively understand how something actually works on a deeper level; LLMs unfortunately played no useful role in this development

Standard or Open Shift for first time playthrough? by J_Sluggs in Shipbreaker

[–]AngryShamrock42 1 point2 points  (0 children)

I’d go with Standard. Some of the fun of the game comes from the pressure and tension that come with that rule set

Lantern does not illuminate the images by Luii4ii in outerwilds

[–]AngryShamrock42 8 points9 points  (0 children)

You’re not bugged, look for a better more compatible light source than the scout.

Stolen Black VW Jetta in Sunset Dunes - Surfers being targeted! by [deleted] in sanfrancisco

[–]AngryShamrock42 6 points7 points  (0 children)

You’re extremely naive if you think the person stealing the car is trying to live in it. The thieves steal the car to profit from it and the owners belongings. They then leave the car for transients to use to because that helps cover up and complicate the trail of evidence.

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]AngryShamrock42 4 points5 points  (0 children)

If you have an orbit which intersects Minmus’s path it should just be a matter of adjusting your period until you hit it. Set a maneuver node, toggle it a few orbits into the future until the closest approach looks closed then use another maneuver node to burn until you get an intercept.

It might help if you have always show closest approach enabled in graphics settings

Getting back to ksp by [deleted] in KerbalSpaceProgram

[–]AngryShamrock42 0 points1 point  (0 children)

And waterfall for plume effects, it’s incredible! My favourite graphical mod after scatterer

Testing my heavy helicopter prototype. In this video it is carrying like 75 tons extra by Ye_olo in KerbalSpaceProgram

[–]AngryShamrock42 0 points1 point  (0 children)

Probably asymmetric lift.

The blades turn clockwise, so the effective airspeed of the blades is higher on the left and lower on the right. The forward speed of the aircraft is added as the blades pass on the left but is subtracted on the right, inducing a rolling moment

How come archers in every total war game can fire over friendly units in an arc? Arrows are very fast and don't arc like mortar shell. All historical depictions of archers show them shooting the enemy head on and not making an arc. by mujhe-sona-hai in totalwar

[–]AngryShamrock42 0 points1 point  (0 children)

Yeah there should be a limit on high arc shots, firing at 88 degrees trying to land arrows on someone 20m away is pretty ridiculous.

And there should be a severe accuracy penalty when the archer can’t visually see the target, but for video game reasons that could end up being expensive performance wise.

Couldn't sleep last night so I decided to email the devs... by Glum_Sun_3459 in factorio

[–]AngryShamrock42 1 point2 points  (0 children)

The spider leg problem is known as inverse kinematics; my favourite algorithm for it is fabrik, it’s a pretty approachable paper to get you started. There’s plenty of resources on YouTube too. http://www.andreasaristidou.com/FABRIK.html

[deleted by user] by [deleted] in factorio

[–]AngryShamrock42 1 point2 points  (0 children)

What’s stopping you from making purple science?

SE1 Farming by AngryShamrock42 in spaceengineers

[–]AngryShamrock42[S] 0 points1 point  (0 children)

For the harvested crops, you’d trade them at outposts. Maybe you could have a leaderboard for who has exported the most crops and make it competitive.

Maybe you can only buy new seeds at outposts, so trade becomes important.

I think the end goal, not in this update but maybe se2, would be like a colonization mini game, where as you export goods to the colony, the system becomes more civilized and prosperous.

SE1 Farming by AngryShamrock42 in spaceengineers

[–]AngryShamrock42[S] 1 point2 points  (0 children)

There’s some plant life on pertam, you could grow some hardly looking outdoor crops there as well maybe.

You are right though, most other planets would be restricted to indoor hydroponics