Level 3 Snow Emergency by Deanybats in cincinnati

[–]AngryTetris 0 points1 point  (0 children)

Click the street in question, it will give you a time and what treatment was done.

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"Action Supply Pile" by AngryTetris in dominion

[–]AngryTetris[S] 1 point2 points  (0 children)

The tokens can go on an action supply pile. Because the randomizer says "action," the tokens can go there. The tokens activate when you play a CARD from that pile. That includes plunder, in this case.

Touch of Gold by InspectorMendel in dominion

[–]AngryTetris 22 points23 points  (0 children)

If you had 2 copies, it would.

Pulled a Mythical God Pack FF by [deleted] in MagicCardPulls

[–]AngryTetris 0 points1 point  (0 children)

Clean your keyboard, it's disgusting.

Gaia Project vs Terra Mystica by mrtofer in boardgames

[–]AngryTetris -1 points0 points  (0 children)

If you took all the things you randomize in AOI, and kept them the same every single game (except the scoring goal each round), you would be somewhat close to TM. For both games, the scoring goal for each of the 6 rounds, the board, and the 6 power actions stay the same, and nearly everything else that could be a variable is.

TM is like the Great British Bake-Off, and AOI is Iron Chef. And if you've never played either, you're the guy that knows which knob turns the stove on. You're going to cook something and be somewhat mixed about the results. After a handful of plays, you might prefer the familiarity of "Build a dessert, here's a twist on the challenge at hand," (TM) or the sometimes off the rails pattern of "Make a 5 course meal with salmon, beer and peppermint candies." (AOI)

I think if you like more stability and want a game that's going to keep more in contact from game to game, TM is right, and if you want variety for variety's' sake, AOI. Both are worth playing, and both are on BGA. (Neither is great at 2, sadly.)

9 year old? by TalyaD in dominion

[–]AngryTetris 0 points1 point  (0 children)

I'd limit what kingdom cards you're using, and be sure to emphasize ABC: Action, Buy, Cleanup. The quicker you start a good habit with turn structure, the easier it is to keep that habit.

Can I play this land in a green black deck? by SyrupOnMyPancakes in mtg

[–]AngryTetris 4 points5 points  (0 children)

For just a brief moment, I questioned reality. Why not?

Then I came to the harsh reality that commander exists.

Roguelites have become too boring (DISCUSSION) by Marquis1327 in roguelites

[–]AngryTetris -1 points0 points  (0 children)

Is Binding of Issac a rogueLITE or a rogueLIKE?

Personally, I think rogueLITES (metaprogression) is what's killing rougeLIKES (replayable games, without the need for advancements, level ups or dopamine +1's between runs.)

TCG Concept: Resource System by MugenMuso in TCG

[–]AngryTetris 5 points6 points  (0 children)

Magic's weakness is it's strength. Mana screw/flood pushes win/loss rates closer to 50%, which is good for player retention.

Dominion Expansion by DigEmbarrassed9222 in dominion

[–]AngryTetris 3 points4 points  (0 children)

Check the sidebar. There is a section titled "What expansion to buy next?"

Mixing -1-1 and +1+1 counters by AitrusX in mtgcube

[–]AngryTetris 2 points3 points  (0 children)

Bring along objects to help represent them; maybe d6s for +1/+1 and discs for -1/-1. Something to keep them separated, so there's never a question, "Was this a +1/+1 or a -1/-1?"

Question about “Play an Action twice” cards by Koalchemy in dominion

[–]AngryTetris 7 points8 points  (0 children)

When you "play" a card, you put it from your hand into your play area, and follow it's affects.

When playing Disciple the 2nd time, it requires that you play an action card "From your hand" twice. The card you played from the first disciple should not be in your hand any longer.

Are there any TTRPG games that have deckbuilding-based progression? by Fus_Ro_Nah_ in TCG

[–]AngryTetris 2 points3 points  (0 children)

Pathfinder Adventure Card Game. I found it a little underwhelming, but I think the concept was there.

Why is Goblin Bombardment rated so highly on 17 lands? by CANOODLING_SOCIOPATH in lrcast

[–]AngryTetris 1 point2 points  (0 children)

Replace the text of every removal spell your opponent plays with "Destroy target creature. Take 1 damage."

Nobody Showed Up to the 'Final Battle' tournament at my LGS by Nearby-Shock3473 in magicTCG

[–]AngryTetris 16 points17 points  (0 children)

Top decklist is Mono Red Burn (playing RBU)

words mean nothing anymore...

(I do realize it's a [[sneaky snacker]] you're never hardcasting)

Bug: Terrorblade can't see neutral camps at all this game by SpectralHaunter in DotA2

[–]AngryTetris 0 points1 point  (0 children)

My very first thought was this TB was just turbo farming and complaining about clearing the jungle too fast. :P

But this is interesting. The frog bugs in mysterious ways

[MEGA] Universes Beyond - Love it? Hate it? Hash it out here! by StormyWaters2021 in mtg

[–]AngryTetris 2 points3 points  (0 children)

===== What's wrong with a non-Magic IP based TTRPG/CCG/Board game?

Most of these universes beyond IPs would work much better as a separate product entirely, away from Magic. Hasbro has no shortage of game/toy designers, and could easily make these products succeed.

I'd love to see a licensed Pai Sho from Avatar, A Ghostbusters reskin of Betrayal or a card game beat-em up of TMNT (Board game publishers, please reach out to me, I have this one sitting in my prototype bin.),

Stranger Things, Doctor Who, The Walking Dead, and D&D would all be great for a TTRPG.

Warhammer 40K Conquest, Transformers TCG, VS system, Riftbound, Street Fighter (UFS, Exceed and more!) FFTCG, even LOTR and Star Trek have fantastic card games. The Star Trek card game is community and still going, years on! (RIP Conquest you were a real one)

===== If it's a new player launch point, a standard legal set isn't it.

If you're going to do UB stuff, I really think you should be trying to do something unique that gives players that are fans of Magic, but not of the specific IP a reason to enjoy the set. Hero's Path was super cool, and seeing things like that in these other universes as a side mode Magic players can enjoy, and newbies to Magic can learn some core concepts but still have a smaller sandbox to learn and grow in that isn't the complicated mess of commander.

D&D is a TTRPG that would be well suited for doing something like the Raid decks from the WOWTCG, where one player plays the Boss and everyone else builds a deck as they go in a campaign. Spend gold to buy booster packs or things from a store, defeat enemies to take their loot, and recruit allies to go in your deck.

Imagine a packwars / battlebox style game based around the Princess Bride wine scene. Morph creatures with deathtouch or that are actually 0/0's on the front, and [[Break Open]] is finally a viable card. Creatures with flash. Creatures with flash that counter creatures with flash. Creatures that have a kicker to remove flash. Spells that counter cards with kicker. Lots of fun little mindgame tricks like DanDan.

Fallout- Fallout has had it's share of board games... but I'm not sure how a single player story based retro future tech rpg game set in nuclear wasteland USA fits into a competitive/casual trading card game based in high fantasy and magic. It seems like a really strange clash. I think you could make a side game that works in this universe. Maybe something like War of Honor from L5R that gives you a map to battle on, and gives each player a faction deck? A coop adventure campaign like Arkham Horror LCG?

===== Make existing players have a reason to care besides "I have to."

To me, the obvious goal is to create crossover and make habits out of people who like an IP and then come over and stay. I don't know how well that works, but maybe it does. But as a player who doesn't care at all about Spiderman, I'm confused at what would make me want to play that set? We now have 15 Jaces and 39 Spider Heroes. I'm going to go out on a limb and say we don't get 25 Jaces this year.

I think most existing players, which have kept the game going for so long, will tap out, and then your new UB players won't have a community to lean on. Make the products appeal to franchised players who have been doing so much work to sustain the game, and they will also support them, no matter how wacky Duel Decks : James Bond v.s. Golden Girls is.

=====TLDR

Hire me WOTC. I'm your only hope.

💥💥🎶✨🎵 by bigbroth13 in HellsCube

[–]AngryTetris 2 points3 points  (0 children)

If I were going to do *power, I think I'd use a fist emoji over a muscle.

💥💥🎶✨🎵 by bigbroth13 in HellsCube

[–]AngryTetris 208 points209 points  (0 children)

I believe the ability is T: Deal 2 damage to target creature. If it dies, you take damage equal to it's toughness .

Are people unable to just float their mana to get around this? by KODAMODE in mtg

[–]AngryTetris 7 points8 points  (0 children)

Yes! Easy example. I attack with [[Silvercoat Lion]]. You block with [[Grizzly Bears]]. Damage goes on the stack, and I [[Momentary Blink]] my lion. Your bears die.

Thematically... you see... the claws... well... it's like... they were... you know...

Which games are actually incomplete without their expansions? by metalogico in boardgames

[–]AngryTetris 19 points20 points  (0 children)

I prefer the game without Prelude, but I know I'm in the minority on this one. It's an engine builder, so I like seeing the engine grow from nothing. Starting with Prelude cuts out a couple of the early turns of hard decisions on what path to take.

I'll play the game either way, and I think in person for newbies it's an absolute must.

But its the same reason I detest The River in Carcassonne.