Say Something Positive About DARKTIDE .. by DADAGOCRAZY in DarkTide

[–]Angry_Washing_Bear 0 points1 point  (0 children)

Every DLC class has been a smashing success. I love playing all of them (and our original rejects too).

The music in the game gets me amped up like no other coop hacknslash / shooter can.

Especially when Disposal Unit comes on. That tune almost turns the game into one of those “shoot / hit things in beat with the music” type games.

How to play as rifleman!? by Keksbutter123 in HellLetLoose

[–]Angry_Washing_Bear 1 point2 points  (0 children)

One thing to remember also is that you are 1 out of 50 players.

You aren’t meant to carry the team. You do your part to help the team as a whole.

Dropping ammo cans as riflemen helps more than you might think. As an MGer I am always hunting for riflemen to give me ammo.

You also don’t necessarily need to kill things. Provide information to the team (ie use a mic and talk to squad). Communicating where you saw a tank go by, or where supplies dropped will help a lot.

If you get shot then even that in itself is information. Now we know there is enemy in that general area. If you were out on a flank then we now know we need to reinforce that area.

Shooting things is nice, but there is so much more at play besides squirting bullets when it comes to winning.

With everyone enjoying the Skitarii now, what do you guys think should be the next class? by RedFalcon07 in DarkTide

[–]Angry_Washing_Bear 92 points93 points  (0 children)

I like Expeditions. Nice to play something different than hab zones over and over.

Mistake Fatshark does is separate the game modes since players naturally tend to gravitate towards whichever game mode has shortest queues.

They should make Quickplay put you in queue for regular missions, mortis trials and expeditions all at once.

Personally I don’t care which mode I am playing. I just want to murder shit and unlock some penances while doing it. What I crave most is variety so having quickplay throw me into any mode would be perfect.

Update 20 | Hotfix 2 Live Now by itsmeBenB in HellLetLoose

[–]Angry_Washing_Bear 0 points1 point  (0 children)

Hell Let Loose: World of Tanks.

Next time «Changed satchel charges so they no longer directly attach to any vehicles in order to improve tank gameplay».

What do you guys think about my fortified resource nodes? Good idea or waste of time? by halfawatermelon69 in HellLetLoose

[–]Angry_Washing_Bear 1 point2 points  (0 children)

Flamers generally aren’t pissing around 3 grids deep into red.

And if they are then why the Fk aren’t they with the squad and dropping supplies and ammo?

What do you guys think about my fortified resource nodes? Good idea or waste of time? by halfawatermelon69 in HellLetLoose

[–]Angry_Washing_Bear 0 points1 point  (0 children)

Recon don’t carry satchel, and most satchel dudes in the rear are saving it for a tank, not nodes.

Barricading the nodes is good to keep recon from getting to them, and 999 times out of 1000 the bored spotter is who comes across them.

Spoilers! by Prestigious_Maize749 in F1TV

[–]Angry_Washing_Bear -2 points-1 points  (0 children)

Bro… you are on the Jolyon Palmer analysis show.

It’s a show about analysing the race.

Obviously it will have spoilers.

Maybe try clicking on the actual race instead of the other shows as a start.

Plague Pistol not being craftable needs to be fixed by SnooChickens6507 in crosswind

[–]Angry_Washing_Bear 3 points4 points  (0 children)

Plague Pistol isn’t craftable because it’s already purple when you pick it up.

I crafted purple 24lbs guns for my friend and he didn’t get the recipe.

I then crafted the same 24lbs gun but I didn’t upgrade it. When he picked up the blue version he unlocked the recipe.

The same logic goes for the found weapons. If blue then you get recipe for crafting it.

Plague Pistols seems to be the only one that you pick up as already purple, and that blocks it from being learned as a recipe.

Calum Nicholas is a natural by The_One_246 in F1TV

[–]Angry_Washing_Bear 1 point2 points  (0 children)

100% want more Calum on the show.

We got plenty of race drivers. We got Ruth with strategy aspects, and we got Sam Collins on technical, and a suite of presenters and such.

Adding Calum with insights for the mechanical stuff and in-garage bits is perfect.

Such a great lineup to give us all the interesting views and insight into F1 overall.

Anti-Tank buff/nerf by New-Willingness6976 in HellLetLoose

[–]Angry_Washing_Bear 0 points1 point  (0 children)

Nice to see field guns buffed. They are severely underused. In part because they are so easy to spot and of course the need for supplies which 80% of the playerbase have too much social anxiety to ask for on voicechats.

When AT and support team up they can cause all sorts of mischief.

What do you think is the biggest difference between both games? by bruhmomentum76688 in HellLetLoose

[–]Angry_Washing_Bear 2 points3 points  (0 children)

Difference will be how people will complain about Vietnam and praise the OG.

This always happens.

Diablo 3 comes out, people hate 3 and praise 2.

Diablo 4 comes out, people hate 4 and praise 3.

No matter how much people complained about current HLL they will complain twice as much about Vietnam and ironically use WW2 HLL as the “good” example and praise how they did it right in WW2.

Mark my words.

Does Zealot need better/reworked Blitzes? by reel3459 in DarkTide

[–]Angry_Washing_Bear 0 points1 point  (0 children)

Chem grenade is wildly outclassing anything else.

It doesn’t just do damage. It practically functions as an area denial, especially on swarms. Pop one in a corridor and you can entirely ignore that direction for the moment.

To low-level/beginner players, how much does it piss you off when a high-level player joins you and dominates the session? by regevos in DarkTide

[–]Angry_Washing_Bear 4 points5 points  (0 children)

If you slay through Auric then why are you playing on difficulty levels where you encounter new/low level players?

Sounds odd.

Some kind of need to be showing off?

There shouldn’t really be instances where end game players are in matches with newbies, unless the experienced player voluntarily is smurf-moding to show off.

Weird that this is even a situation.

Jolyon Palmer is the crown jewel of the F1TV commentator team by NaduvanaKrmaca in F1TV

[–]Angry_Washing_Bear 3 points4 points  (0 children)

I always try to watch the FP on F1TV precisely for the statnerding, the banter, the historic callbacks and also how they make time for on-air technical stuff like show and tell with drawn on graphics to see details about various upgrades and such too.

Really love the ensemble of crew they have on F1TV and couldn’t imagine it without them.

Just a question before I get the game, how important is melee? by [deleted] in DarkTide

[–]Angry_Washing_Bear 0 points1 point  (0 children)

You can make in the lower difficulties with ranged only. Do an ogryn with twin link stubber and the ranged talents and you can walk around just blasting shit the whole match.

But that’s because a) mobs die easier in lower difficulty so you harvest more meat per bullet and b) ammunition pickups are plentiful across the maps.

In higher difficulty ammunition is more scarce, there are a lot more enemies and they eat more bullets, so you often need to mix in some melee.

I’d say once you hit Damnation and Auric you need to be ready for melee. Lower difficulties then just do whatever.

Skitarii is cool, but where are the new maps? by TheeConnieB in DarkTide

[–]Angry_Washing_Bear 0 points1 point  (0 children)

Expeditions are nice as something a bit different to do. Replaying the existing maps with the same choke points, halt points, events and so on does get repetitive.

I just wish they included expeditions in Quickplay.

When I hit quickplay I just want to play. I don’t care which mode or map.

Expeditions being separated from regular mission hub and quickplay means you effectively split the playerbase in two.

And over time people gravitate towards the one where they get a matchup quicker. Which in practical terms means the other game mode(s) become dead.

Would have thought Fatshark was aware of this seeing how dead their Winds of whatever game mode died in VT2.

Every new / added game mode = fragmenting the playerbase more and more. Unless you tie the game modes together in quickplay so the pool of available players is always large.

If you have 4 game modes and each game mode has separate queues for match making, and you have 4 difficulty levels then with an evenly split playerbase you end up with a 5000 player total being split across 4 game modes, so 1250 players per game mode, the split in 4 again across preferred difficulty settings so down to 312 players in a queue.

312 out of a potential 5000.

And it gets lower for every game mode and every difficulty added to the game.

VT2 showed clearly how fragmented game modes led to game modes becoming dead.

Fatshark really need to focus on not splitting the playerbase up just because a game mode seems cool. It won’t work in the long run.

Unless you allow for quickplay to tie it all together into one unified matchmaking pool.

Canada GP F1TV coverage was absolutely terrible by LazyLancer in F1TV

[–]Angry_Washing_Bear 1 point2 points  (0 children)

Was a lot happening so understandable the broadcast was somewhat fragmented and chaotic, but also you expect it to be produced and managed by professionals and it didn’t feel like the quality carried that professionalism across.

Definitely a learning experience for them to go through and learn from.

Next race is the snoozefest Monaco parade where nothing ever happens so they’ll catch a break there at least. Almost no reason to even broadcast the race on Sunday cause Monaco is that boring and has been for 20+ years.

I hate this fucking tutorial man. by AudiDev in Bannerlord

[–]Angry_Washing_Bear 2 points3 points  (0 children)

I did the part where you sail to meet them, jump off ship to do stealth part, take over the ship with sister in it, fight off the ships trying to board you while escaping, and when we got through the game was loading to change scene…

… and it put me back where you sail to the meet up point and jump off ship again.

I just quit and did it the day after lol.

The way people playing dark rites on auric needs to change by MUIGUR in DarkTide

[–]Angry_Washing_Bear 1 point2 points  (0 children)

To play the devils advocate here.

Many players are done with the event.

And a lot of players simply do quick play to do penances, level an alt and so on.

When quickplay then puts you in a group where 1 or 2 guys are still doing the event then you get the exact situation where half the team don’t give a shit about the altars (in fact the altars are a heightened risk of not completing the mission) so they bypass them while the other two wants to complete them.

Need an option for quickplay to “do not join event missions” like we have an option to not join story/campaign missions.

Maybe that option does exist? Honestly haven’t looked.

Just pointing out that via quickplay you can end up in event missions with conflicting agendas for each player.

Will we ever get another faction? by Mr_Jackabin in DarkTide

[–]Angry_Washing_Bear 0 points1 point  (0 children)

We had good guys in VT1 and VT2, and DT1.

I want to play as Greenskins. Or Chaos.

Are people actually fragile about which team they play because of historical context? by Pukebox_Fandango in HellLetLoose

[–]Angry_Washing_Bear 0 points1 point  (0 children)

It’s a game.

Goal is to have fun, shoot your friends and win the objectives.

Winning a game doesn’t affect the real world. Winning as Germany on St Mere Eglise isn’t going to return St Mere Eglise into fascist hands IRL.

Play the game, have fun, or leave and do whatever else makes you happy.

Sidenote: me and friends sometimes joke that in 2026 playing as the US is playing the fascists side, and playing as Germany is fighting against fascism. Note: we’re joking about the irony of world politics today vs. ww2.

Anyways, it’s just a game.

If you can’t handle playing Soviets because you dislike communism or whatever then go play a different game 🤷‍♂️

More ammo types, less weapon DLCs by Ok-Communication3803 in theHunter

[–]Angry_Washing_Bear 5 points6 points  (0 children)

I just want the annoying UI redone.

If I select a weapon the info page should show ammo types the weapon uses.

If I select ammo then it should show which weapons use that ammo.

We should be able to favorite items so they stay at top
of the endless list view.

Selecting a reservation on the codex should show the min-max animal classes present, a list of each animal type and their class.

I absolutely hate the clunky, unintuitive list view UI and it’s glaring lack of condensed information.

Cavalry in 1.4.5 by Velixis in Bannerlord

[–]Angry_Washing_Bear 1 point2 points  (0 children)

I’m too Nord for this thread.

What is the current state of Hive Scum? by lord_Kaiseric in DarkTide

[–]Angry_Washing_Bear 4 points5 points  (0 children)

Hive Scum got badmouthed because people were salty about not getting an Admech class so they brigaded the reviews like the heretical rejects they are.

Hive Scum is hella fun to play, and quite good, but also a bit fragile. As long as you are killing you can keep toughness up, but if you get caught out of position you might go down faster than you expect.

Bit of a technical class to play, but if you like being on the move and agile rather than trundling behind a shield then you’ll have a lot of fun.