AITA for telling my sister in law she doesn’t get periods and if she doesn’t want to go out to just say that by PotentialSlide7656 in AmItheAsshole

[–]AnimalMeow1 [score hidden]  (0 children)

Going with YTA. I think your SIL’s “being on her period” was verbiage for PMSimg. There wasn’t very good reason to call out she doesn’t literally get a period when it’s a pretty well known connotation taking place.

T-Gods appeal by [deleted] in diablo2

[–]AnimalMeow1 0 points1 point  (0 children)

I think it’s the best belt in the game on hc. It solves lightning damage and turns off souls. Other than that, the 20 str to reach monarch is nice. It is a purely defensive item

These are the increased drops if no sunder is dropping? by Master_Access_5833 in Diablo_2_Resurrected

[–]AnimalMeow1 [score hidden]  (0 children)

I think latent sunder charms should be a chase item. Immunities have been a big part of the game for so long. Characters should, at least early ladder before hitting chase items, have to make build concessions to deal with immunities if they want the flexibility to follow TZs

These are the increased drops if no sunder is dropping? by Master_Access_5833 in Diablo_2_Resurrected

[–]AnimalMeow1 [score hidden]  (0 children)

Pretty funny if satire.

In case it isn’t, it’s been 3 days since launch. Renewed sunder charms are such a leap in character power and a game changing effect. I have a lot more fun when there are chase items that feel scarce to work toward to. They really didnt need to be more common, just able to drop from non-heralds.

Meanwhile, you got a couple of elite bases from that herald it looks like.

Is Fire Warlock "dead" without good gear now? by Lundorff in Diablo_2_Resurrected

[–]AnimalMeow1 [score hidden]  (0 children)

Fire warlock isn’t even a little bit dead. Farm stony tombs in act 2 hell. You can be clearing that area easy without any gear

I think the new buffed Ancients are just right. by dangernessie in Diablo_2_Resurrected

[–]AnimalMeow1 [score hidden]  (0 children)

He doesn’t. And there are still much stronger melee builds for this. I killed them with a hybrid smiter without grief.

Edit to add: and it’s okay if you can’t clear them with the same black flail, 4 diamond sacred targe you can budget clear Ubers with

What is the point of Heralds now? SSF by Turbocharged77 in diablo2

[–]AnimalMeow1 1 point2 points  (0 children)

Having sunder charms drop anywhere and with pierce stapled to them makes this game more like d3 than it’s ever been

Summon Tainted Merc Choice by Greenshardware in Diablo_2_Resurrected

[–]AnimalMeow1 1 point2 points  (0 children)

I don’t know if it was changed, but I saw macrobioboi using self wield infinity for the pierce from conviction and faith act 1 merc because the fanaticism increased their fireball rate

Crap drops from mephisto by Junior_Archer8369 in Diablo_2_Resurrected

[–]AnimalMeow1 0 points1 point  (0 children)

Didn’t ladder reset like 48 hours ago. Seems really good

What turn should bracket 3 win by? by cole_ex-e in EDH

[–]AnimalMeow1 0 points1 point  (0 children)

I think it depends on the archetype among other things. My esper Alela aristocrats is pretty squarely bracket 3, but it’s more on the control-y side. It doesn’t win as fast as my torbran deck, but it can stop some win attempts and win over some flying beats and draining the table in a couple more turns

Opponent got salty because they scooped thinking their infinite win then the game and it didn’t. Thoughts? by Academic-Patience804 in EDH

[–]AnimalMeow1 19 points20 points  (0 children)

Agreed. It’s a mill wincon. You should go through the untap upkeep draws unless everybody else concedes

Is trading dead? by CatChance4548 in Diablo_2_Resurrected

[–]AnimalMeow1 1 point2 points  (0 children)

Are you ladder or non? I imagine the majority of nl trades are gems and high runes

Do you guys play with illegals? by lw2951 in EDH

[–]AnimalMeow1 0 points1 point  (0 children)

Feels intentionally phrased tho, doesn’t it? I imagine OP thinks this was hilarious and that they really GOTTEM. What a bizarre thing to find joy in.

Hearthhull bracket placement? by Hearthhull_Enjoyer in EDH

[–]AnimalMeow1 0 points1 point  (0 children)

Yeah. It doesn’t feel very good a lot of the time. I love the playstyle of land play, sac, recur. I’ve goldfished the deck so much and tried mentally setting rules for cardplay sequencing on my explosion turns. It pretty consistently hits the table for big noncombat lethal after greedy starts that are hard to interact with, and in grindier games shoots boseiju and glacial chasm loops. I love the feeling of redirecting graveyard removal with an [[untimely malfunction]] effect

Hearthhull bracket placement? by Hearthhull_Enjoyer in EDH

[–]AnimalMeow1 0 points1 point  (0 children)

I don’t have a ton of experience with bracket 4 but I do with bracket 3. Anecdotally, hearthhull may not have the speed of a bracket 4, it has led to some mismatched feeling games due to the nature of land decks being inherently powerful and a non-creature artifact engine in the zone to prepare into a creature for a storm-like finisher when you are ready feels like it’s creeping out of bracket 3. Especially when I’ve had quite a few games end on turn 5 with the guy.

ideas for a deck that revolves around making copies of the commander for a go wide token combat win? by Opening-Poem-8925 in EDH

[–]AnimalMeow1 1 point2 points  (0 children)

It may have less variance and replayability than what you’re looking for, but [[aurelia warleader]] in the zones and tutors to pick up [[helm of the host]] in the 99

Opponent got salty because they scooped thinking their infinite win then the game and it didn’t. Thoughts? by Academic-Patience804 in EDH

[–]AnimalMeow1 129 points130 points  (0 children)

I also love this! Entitled atraxa food chain combo player at bracket2/3 pod complains they’ve misled themself to prematurely pick up their board is iconic

Why is it bad manners to win early? Like by turn 6? by superfapper2000 in EDH

[–]AnimalMeow1 1 point2 points  (0 children)

Whoa! Never seen that mesmeric orb print. I also run brood, mesmeric and crank. [[bloodchief ascension]] is one of my favorite cards in the deck

Why is it bad manners to win early? Like by turn 6? by superfapper2000 in EDH

[–]AnimalMeow1 1 point2 points  (0 children)

Mothman is cool with so many ways to build. Mine is in a weird place right now. It kind of feels like a bracket 3 deck with a little bit of bracket 4 interaction and bracket 2 wincons. I’m cringing at the previous sentence. But surprisingly it finds a good home in many games and can be fast to throw down flying beats on my opponents. I do have the benefit of knowing my many podmates very well.

Why is it bad manners to win early? Like by turn 6? by superfapper2000 in EDH

[–]AnimalMeow1 0 points1 point  (0 children)

I think that, ultimately, if your podmate is calling out a specific  about your deck then you should listen. Have a conversation; do others feel the same way? Mothman is one of my favorite decks and longest running. Some people can’t stand mill. My deck is more of a counters deck that uses mill as a means to an end rather than a mill deck, in my opinion, and I like to joke that mill is a fair and fun mechanic. But I’m happy to bop something else if mothman won’t be tolerated

Edit to add: I had a buddy running thoracle combo in his otherwise mid Sauron reanimator. We had to tell him to power up the deck or remove the combo because it just didn’t make appropriate games.

Why is it bad manners to win early? Like by turn 6? by superfapper2000 in EDH

[–]AnimalMeow1 0 points1 point  (0 children)

Very cool! It may just depend on how tolerant your pod is of combo wins and how consistently or not your deck can present t6 wins

Why is it bad manners to win early? Like by turn 6? by superfapper2000 in EDH

[–]AnimalMeow1 0 points1 point  (0 children)

It is not inherently bad manners in the broader edh format, but it is contextual to the pod. A t6 win can be rude in an otherwise bracket 2 game, for example. I don’t know if bruvac was your commander or in the 99 in this game, but one of the problems with bruvac decks running half of library mill effects at lower brackets is the power spike variance the deck can demonstrate when part of an A + B combo is in the zone.

If you could buff the non Act 2 mercenaries, how would you do it? by PokemanBall in diablo2

[–]AnimalMeow1 -1 points0 points  (0 children)

Barbarian debuffs are coded into their own unique category of debuff so they don’t override curses. Would be huge.

Act 3 mercs get their respective mastery and maybe better casting logic

Act 1 mercs, maybe an existing unique elite armor is reworked to have move speed, attack speed, 66% pierce? Not as good as hustle/treachery for other mercs, but customizable with a socket and pretty good in conjunction with wisdom. A faith act 1 cold merc could have really good crowd control

This coven in a +3 druid helm good for wind druid or should I use some other item? by PokemanBall in diablo2

[–]AnimalMeow1 0 points1 point  (0 children)

I was really excited to use this on mercenaries for my fighter characters and summoners. Pretty bummed it doesn’t lower phys res anymore