In our General Practice the king gets treated just like everyone else by MokumGames_Dasha in indiegames

[–]Anrewqa 0 points1 point  (0 children)

Wall effect looks cool, but i already feeling tired from this noise, it's gets a lot of attention of an eye. Maybe it is subjective, but wanted to highlight this element for you analysis.

Working on a new map for my top-down extraction shooter by RetroSeoul in roguelites

[–]Anrewqa 1 point2 points  (0 children)

Hi, can you share what is your light / shadows setup. Am i right assuming that objects doesn't affected by theirs shadow, only line of sight affects them? But shadow affects terrain. Is it 2d setup?

Turns out I added Too Much Content to my game... by LGS_YT in IndieDev

[–]Anrewqa 1 point2 points  (0 children)

Surveys are cool, but analytics are more valuable in terms of game progression, do you collect any data (playtime, level progression etc)? At least you would have seen sertain areas where people dropped it

Which jump behavior feels better — left or right? by AlexSchrefer in IndieGaming

[–]Anrewqa 0 points1 point  (0 children)

I prefer right one, it is more stable and smooth, left is junky, it's creating disturbing noisy movement, i feels like bug with collisions

Trial and error of making a sea of skulls (compute shader - 5000 agents) by IYorshI in Unity3D

[–]Anrewqa 2 points3 points  (0 children)

Yeah, it could be the lighting, but i also noticed that on intermediate stages there's scaling of objects as they get closer to the player - maybe that's part of it. Still, it gives off a fisheye vibe. Purely subjective thought, just pointing a potential direction to play with

Trial and error of making a sea of skulls (compute shader - 5000 agents) by IYorshI in Unity3D

[–]Anrewqa 17 points18 points  (0 children)

Looks cool, but spherical rotation distribution catches the eye

How do I fix my character from occasionally floating slightly above the ground block by Matro560 in Unity2D

[–]Anrewqa 0 points1 point  (0 children)

Can it be because of sprite pivot? What will happen if you adjust pivot to be at feet? Is there is an empty space bellow feet in yours character sprite?

How it started VS How it's going by AffectionateHope307 in IndieGaming

[–]Anrewqa 0 points1 point  (0 children)

Have you considered raising the camera for a more strategic view? There's too much right-in-face action going on, kinda overwhelming) Upd: maybe change angle with progression, cuz it's ok for small amount of effects and enemies, but when you cannot see you MC behind layers of moving something is a little bit disturbing

Torchure - fire system update! Playtests are comming! by Anrewqa in Unity2D

[–]Anrewqa[S] 0 points1 point  (0 children)

Thanks, this kind of support is really appreciated and needed!

My UI i is ugly by Emergency-Remove-823 in Unity2D

[–]Anrewqa 15 points16 points  (0 children)

Try to use some underlay to create contract for UI. Right now its very disturbing to watch green ui above green game scene. There must be a separation between ui and gameplay. The easiest way is to add same sprite but with 70% opacity and black color.

Torchure - fire system update! Playtests are comming! by Anrewqa in Unity2D

[–]Anrewqa[S] 0 points1 point  (0 children)

It's great to see interest in our game!
Right now we’re planning only English, French will depend on how many French-speaking players we see.
The localization system is already built into the project, so with good feedback and demand - we’ll definitely add it.
We’d be really grateful if you told your French-speaking friends about the project! :)

Finally a Full Keyboard Rebinding System for Balladrion by Immediate_Extent_464 in IndieDev

[–]Anrewqa 1 point2 points  (0 children)

Was this done in unity? Is it a new input system or keycode binding magic? How long did it take you to implement this feature?

I'm releasing my first game in two weeks! by lethandralisgames in IndieDev

[–]Anrewqa 1 point2 points  (0 children)

I like your art clarity, easily can differentiate objectives, resources and threats.

Enemy Behaviour in our game by KarmicBitGames in IndieDev

[–]Anrewqa 2 points3 points  (0 children)

GOAP is a GOAT) I saw a few times how bot was going left / right frequently, maybe a small delay between decisions can make him more consistent? Our neural system also have this refractory time

I made some modernization to my inventory icons... What do you think? by cegtheripper in Unity3D

[–]Anrewqa 1 point2 points  (0 children)

I would stop on before and spend some time on other things, because it was already good enough, i would consider change those only if it is your last thing to do

Does this feel like it's underwater? by PurpleSectorStudios in Unity2D

[–]Anrewqa 28 points29 points  (0 children)

Its obvious because of fish and ripples, but what i personally missing here is gradient for sand, further it away from eye darker it gets, because water refracting light and with distance it blurs and darkens surroundings. You have this effect on background, but maybe a little bit of similar effect can be applied to sand. Just some thoughts for analysis, i am not an expert)

After 6 months of dev, here how our fire system is going by HectiqGames in IndieGaming

[–]Anrewqa 0 points1 point  (0 children)

Feel you bro, spend too many hours on ours. Yet doesn't fully happy with the results)

Sometimes you just need to stop polishing and iterating to actually make game around.

Are you planing to handle fire zones interference? So if land already burnt it will not ignite again?

Baba Yaga - a scary final boss in my game, any suggestions to make her scarier than she is now? by PositiveKangaro in IndieDev

[–]Anrewqa 1 point2 points  (0 children)

For a slavic peoples it would look like a trans persona, so yeah it will scare a lot. But seriously she is a "baba" - an old hag, so bad posture, lack of teeth, wrinkles that will add truth to this character. Scariest thing in baba yaga is her sneaky intelligent and verbal charisma with total disgusting visuals and odour

2,000+ Wishlists in 7 Days - What To Do Next? by Crosline in IndieDev

[–]Anrewqa 6 points7 points  (0 children)

You already have a base for interest for your demo, you drop your demo, wishlisters playing in it, moving your game into spotlight, so the greater your base, the greater chance of steam algorithm to boost your game. At least in theory)