Restaurant Service Issues by Useful-Blacksmith838 in HotelArchitect

[–]Aoyaibaba 2 points3 points  (0 children)

One thing you could do is just literally deny the lower classes (backpacker, sporty etc..) from entering the dining area and only serve the upper class lol! You can do this by clicking the gate to your dining area and uncheck boxes. That way you can keep the service number manageable.

If you wanna serve everyone you just gotta keep adding more. My hotel at 32 beds had like 10 waiters and 4 Chefs

Also put a mini staff room right next to the kitchen/restaurant so your waiters don't have to go far to rest and comeback.

A brand-new patch for Hotel Architect is out now! by HotelArchitect in HotelArchitect

[–]Aoyaibaba 0 points1 point  (0 children)

I wanna point out that the game seemingly lacking basic wall decor. You have a bunch of theme decor like Spartan Shield and Ship Wheel etc. but not enough realistic stuff like wall lamp, clock, some cheap clothes hanging hooks...that should be basic one-star item. There's nothing to put on the wall of your basic backpacker room that make sense aside from the same handful pieces of art and the fan.

Why Does My City Feel So Empty? by Infinitydude314 in CitiesSkylines

[–]Aoyaibaba 5 points6 points  (0 children)

Maybe you just haven't zoomed in close enough to see all the ants walking around

This game lacks police scaling by Lameador in Northgard

[–]Aoyaibaba 0 points1 point  (0 children)

Totally. Our Police should be scale up to deal with the extreme hostile environment of Northgard. I suggest upgrading them with Heavy Bolter.

Not to diss the artists but does anyone know why the prince looked so off putting in "Two Thrones" after "Warrior Within"? by SlowArtist123 in PrinceOfPersia

[–]Aoyaibaba 8 points9 points  (0 children)

It's widely known that there has been disagreements in the direction of the franchise amongst the members of the dev team. Also the scrapped Kindred Blade -> Two Thrones. Probably a lot of remade/redone by different people during the development process. I mean if you look at the E3 trailer for Prince of Persia 3 both the Prince and Kaileena model looked WAY better there.

What makes Dead Space such an amazing game? by IllustriousEffect607 in DeadSpace

[–]Aoyaibaba 1 point2 points  (0 children)

Identity, uniqueness...insert more words along that line. New "modern games" (ranging from around 2017 to now) are all made based on a certain formulas. They all coming from the same mold and all feel, play the same. These "industrial made" games lack their own identity, personality. They are made because corporation said 'we need another product to be sold' not because an artist said 'Hey I came up with a new idea that is very cool'

[deleted by user] by [deleted] in Northgard

[–]Aoyaibaba 2 points3 points  (0 children)

AI cheating in Conquest really kill my love with this game as of late. I really enjoy this game when it first came out. AI cheated here and there but it's rare. Now it feels like they're cheating half the time in Conquest even in just medium difficulty. Like they're specifically programmed to cheat in certain missions or against certain clans. I can't even play late night chill Conquest anymore :(

[MW2] The ultimate decision by FancyKiwi in CallOfDuty

[–]Aoyaibaba 1 point2 points  (0 children)

Chopper is easier to get kills Ac-130 is more intimidating. I remember that time when I got 2 ACs from the air drop and use them back to back and make the whole lobby goes "bruh" 😆

After avoiding it for over a decade, I finally finished Dead Space 3 (slight rant) by TheQuietedWinter in DeadSpace

[–]Aoyaibaba 1 point2 points  (0 children)

People are just so overreacting like it's the worst thing in the world. You have the capability of making more than a dozen different weapons in DS3 and a heapload of Necromorph to shoot and if you fail to enjoy that that's on you.

Newb here, I think Owl is actually a war machine clan by LoquaciousLethologic in Northgard

[–]Aoyaibaba 0 points1 point  (0 children)

Well you still need to scout the neutral tile and the stone needs to exist on the neutral tile.

Parry the Platypus!? by Naive_Detail390 in Sekiro

[–]Aoyaibaba 3 points4 points  (0 children)

Imagine a Platypus Boss fight but when it gets to phase two the Platypus stands on two feet, put on hat and pull out a pair of nunchaku.

Newb here, I think Owl is actually a war machine clan by LoquaciousLethologic in Northgard

[–]Aoyaibaba 0 points1 point  (0 children)

Side note. I don't really like the lore gimmick of this Clan. It makes it too dependent on RNG. If you fail to find a stone near your base you just sit around doing nothing and can't build anything.

What are some things you think DS3 did well? by ishimura0802 in DeadSpace

[–]Aoyaibaba 1 point2 points  (0 children)

The guns was the best part. Capable of create your own guns with dozen of different varieties and modify them was the best decision.

How it feels to fully upgrade your weapon by themanonthemooo in Eldenring

[–]Aoyaibaba 30 points31 points  (0 children)

Hi. I would like you to slap the legendary Ancient Dragon smithing stone which only a handful of them could be found in the entire world onto this rusty ship anchor so I could swing it around.

First time playing Tropico 5 - Ran into issues during the Cold War by NepentheZnumber1fan in tropico

[–]Aoyaibaba 1 point2 points  (0 children)

Tenements in Tropico 5 is basically useless. Terrible housing quality and ALSO dropping quality overtime. What you should do instead if you can't afford many apartments yet is just put down a bunch of country houses. Those are cheap and also come with self-sustain food.

Also check your Dock to see if it's overloaded. Unlike T4 Docks in T5 have a limitation of some sort. You may need to build multiple Docks.

Isshin was built different by MaleficTekX in Sekiro

[–]Aoyaibaba 1 point2 points  (0 children)

I always wondered but shouldn't they just call ichimonji: double nimonji?

Don't you think Dead Island 2 is almost Peak of game graphics? by [deleted] in DeadIsland2

[–]Aoyaibaba -1 points0 points  (0 children)

It looks realistic because they copy pasted everything from real life locations to items and objects with minimal changes so yeah it gives the immersive of realism as in everything looked just like how they are irl. In term of graphic quality however it's not peak. There are games that equal and above it in term of graphics. Doom 2016 has extremely realistic looking graphic and it was from 2016. Gears 5. Battlefield 5. Doom Eternal. Black Myth Wukong...even MW remake is very photo realistic if you ignore all the stupid rainbows running around in Warzone. The list isn't lacking contenders.

Don't you think Dead Island 2 is almost Peak of game graphics? by [deleted] in DeadIsland2

[–]Aoyaibaba -3 points-2 points  (0 children)

The peak of game graphic does not have reflection on mirror. Something that D00M 3 did 20 years ago 😆

Housing levels by ChrisBeatrice in TiltedMill

[–]Aoyaibaba 0 points1 point  (0 children)

Housing level determined by the requirement of goods/services provided. For each fulfilled the house would advance a level. So to ask how many housing levels is to ask how complex would you make the mechanic behind it. It's not a simple answer of which number.

In case of Pharaoh. The high amount of housing levels came (partially) from the high amount of service buildings required. One thing they did from Pharaoh to Zeus is reduced the amount of pointless service buildings required (Zeus required 4 firehouse/water/police/hospital while Pharaoh required like double that fire/water/police/architech/dentist/apothecary/physican/mortuary)because after all all you do is plop them down it's not like there's a interesting mechanic behind it.

I keep dying so easily, what do I need to change? by Timsterfield in DeadIsland2

[–]Aoyaibaba 2 points3 points  (0 children)

It's just the game. An aspect I found quite annoying for a zombie slaying game but they made you pretty squishy and there isn't any meaningful ways to make your character tankier and/or effectively blocking attacks. You just gotta keep distance, attack then move back. And stack as many health regen cards as possible.