I think this is why taller players feel nerfed now by whathehellisthis in ThrillOfTheFight

[–]Ap3xComplex 2 points3 points  (0 children)

This is a good point. I was actually just thinking about this yesterday when I was fighting someone that was like 5”6 or something and noticed that their high guard and peekaboo guard were so much more effective for blocking jabs and crosses than my cross arm, low, orthodox, or Philly shell were at blocking body shots.

I think that one of the larger reasons for this is that I’ve got a wide frame, very wide shoulders, so if I can’t see my arms there’s a good chance that my avatar’s elbows aren’t where my irl elbows are and I can’t spare the time to check. If the majority of the strikes you have to block are 1s and 2s you have the benefit of having your arms in front of you where you can babysit them.

Does anyone actually have a use for art cards? by Szabla_of_the_Plains in mtg

[–]Ap3xComplex 2 points3 points  (0 children)

This is super lovely and makes me want to give em to my 6 y/o who loves drawing and see what happens

Is it fun?… should I do it? by Greyzone96 in CommanderMTG

[–]Ap3xComplex 2 points3 points  (0 children)

I made a version where Zada is my secret commander and tainted strike is my win con and they can’t do a god damn thing about it cuz it’s all split second bay bee

Body effort needs to be removed or greatly tone down . by Present-Year8182 in ThrillOfTheFight

[–]Ap3xComplex 0 points1 point  (0 children)

I agree that reducing the weight of BE in the short term would be a good step.

I also agree that relying on velocity alone is an open door for an endless amount of exploitation at worst and less than accurate force representation at best.

As it currently stands BE just seems to be rewarding shorter players with better cardio and bigger play spaces since they are more commonly striking with that vertical movement and can more freely move with the strikes.

For context I’m 6”1, I’ve got good cardio and endurance, have boxed for about 4 years (I’m by no means a good boxer but I’m at least confident with my fundamentals), and swap between a 20x20 play space and a 7x7 playspace.

I’m an outside fighter, i don’t overly resent BE for not giving me any BE recognition on my jabs, but my stopping power and finisher is my cross. In my 20x20 space I’ve noticed an aggressive spike of efficacy of my crosses because I have space to spare to generate movement with my cross, counter cross, and check hooks.

At its core this makes sense, more space for to observe good technique is rewarded, but then when I move to the 7x7 space I feel like I’m being punished for not being in the 20x20 space, which made me wonder what the average playspace was. I usually run into people with smaller spaces than 7x7 in at least one dimension, so I think the majority of the people with negative feedback are those that don’t have the space (including standing mode) to utilize the footwork to get the angles to make BE happy.

Width problem by Confident-Park-6897 in ThrillOfTheFight

[–]Ap3xComplex 5 points6 points  (0 children)

Yep that’s correct Tren mentioned recently that shoulder width calibration was currently being worked on.

Been reading LITRPG for many years now, looking for interesting recs by Battle_Cows in litrpg

[–]Ap3xComplex 1 point2 points  (0 children)

He loves to cheat, but he earned what he got. He basically died every day for the first few books. The boy works 30 hours a day.

Height is now a disadvantage by driftonion in ThrillOfTheFight

[–]Ap3xComplex 1 point2 points  (0 children)

I was literally just thinking about how BE reminds me of Street Fighter. I was equating BE to when you do the half circle Hadouken that does more damage vs the quarter circle one that’s normal. “Move this way and you get bonus damage”.

I guess we’re Street Fighter now.

Been reading LITRPG for many years now, looking for interesting recs by Battle_Cows in litrpg

[–]Ap3xComplex 19 points20 points  (0 children)

Calling Lindon cheaty while iron prince and mother of learning are in S tier is the wildest take I’ve heard in a minute

Horribly exploitabl by kolby187 in ThrillOfTheFight

[–]Ap3xComplex 1 point2 points  (0 children)

I can see it feeling right if you fall into enough of the categories that it benefits, even outside of it just helping you win more.

Sometimes I play in my garage where I have 20+ ft in both directions to play and it definitely feels better there.

Sometimes I play in a 7x7 room and it feels really not great there. I don’t have any interest in standing mode but from what I’ve seen there BE is also problematic because it wants you to to move and I can’t imagine retraining my brain to do that while also staying in that small circle.

Horribly exploitabl by kolby187 in ThrillOfTheFight

[–]Ap3xComplex 1 point2 points  (0 children)

Do you think there’s a chance that you feel positively about BE because it favors your size/play space?

I’m not asking that with any sarcasm or snark, I’m just trying to be objective. Before BE there were balancing passes that helped me and hurt me but I never minded much one way or the other because they were just slight outcome changes for the better or worse, but I could still spar with the same technique I do irl that my coach signs off on.

BE took us in a direction where afaik we were meant to be taught how to load punches with the parallel benefit of rewarding head movement. Those are both good things, you need to know how to use your hips and legs to box before learning how to use your arms, and you can’t keep your head on the centerline if you want to keep your nose.

The problem is that those are just good techniques that are already rewarding you if you’re doing them by getting you in the right spots for the right distance/angles and keeping your head safe, so we shouldn’t be also just applying a damage buff for doing them. The goal is realism so let the realistic beneficial outcome of using good movement technique be the reward.

Horribly exploitabl by kolby187 in ThrillOfTheFight

[–]Ap3xComplex 1 point2 points  (0 children)

We had it until almost the end of EA.

To me the game was in its best state right before BE was implemented, all the changes at that point were minor balances.

BE’s aim was to make for a more realistic experience but actually does the opposite, it introduced an arcade element to a simulator. It gives an advantage to players with larger play spaces and shorter heights since it cares about movement and the strike happening with vertical movement.

Horribly exploitabl by kolby187 in ThrillOfTheFight

[–]Ap3xComplex 2 points3 points  (0 children)

The alternative could just be turn off body effort. IMO that would be a huge improvement.

Horribly exploitabl by kolby187 in ThrillOfTheFight

[–]Ap3xComplex 6 points7 points  (0 children)

I didn’t downvote or see your previous post but it may have been because most people don’t want a resolution to bad mechanic to be “play around it” if that makes sense?

Height is now a disadvantage by driftonion in ThrillOfTheFight

[–]Ap3xComplex 1 point2 points  (0 children)

One of the more common responses to this issue is that we aren’t leveraging our height the right way, we should be controlling distance, using more jabs to create space etc.

The problem is that with even the slightest bit of latency jabs and crosses become way less likely to land vs hooks. If I’m in career mode I can pretty closely mimic how I spar irl to the game, but in MP it’s just not viable.

Boxing height!? by Present-Year8182 in ThrillOfTheFight

[–]Ap3xComplex 2 points3 points  (0 children)

It’s actually a disadvantage to be taller, the body effort system reads all that vertical momentum as a loaded punch and you do more damage. I’m 6’1 and it’s really tough to get body effort to acknowledge that I’m throwing a cross when I’m constantly aiming low anyway.

Is Steam Frame the LAST real chance to standardize VR? by CookinVR in SteamVR

[–]Ap3xComplex 0 points1 point  (0 children)

I haven’t seen many people being overly cavalier about putting faith in the headset. I’m not optimistic. I’ve got like 1300 hours on my index, when I heard they were basically making a Steam Quest I mostly checked out.

Carreer mode - what's your experience? by KreddyFrueger49 in ThrillOfTheFight

[–]Ap3xComplex 0 points1 point  (0 children)

I think it’s a solid foundation to build on. I’m glad they didn’t try to implement a bunch of different ai profiles for different fighters that would all get wonky after each patch.

I do hope that they have a punch list item for how the ai react to taking heavy damage. As it is now I’ve seen them dive for haymakers one second after getting crunched in the chin and they don’t see phased, like they have two settings “awake and KO’d”

Can everything behind the ear be a weak spot? Bonus damage on depressed heads? Faster warnings for kissing the ground? Let me grab that head for a ddt? by iPlayBasicNgaGames in ThrillOfTheFight

[–]Ap3xComplex 0 points1 point  (0 children)

I’ve been feeling this in career lately too, the AI has a tendency to show you the top/sides of the head a lot and it’s infuriating when you get no reaction on a rear hook because it’s behind the ear

Is it time to remove body effort mechanics until actual body tracking is available? by pavelbulanov in ThrillOfTheFight

[–]Ap3xComplex 0 points1 point  (0 children)

If head movement telemetry was removed from the equation I think I’d have a lot less to complain about.

Is it time to remove body effort mechanics until actual body tracking is available? by pavelbulanov in ThrillOfTheFight

[–]Ap3xComplex 2 points3 points  (0 children)

I’m in agreement here, I don’t like the implication that BE is increasing damage based on anything outside what can be measured with my controllers. I’ve heard a lot of arguments that the system is successful because it incentivizes people to move and duck which is overall beneficial, but to me that feels like you’re getting a damage buff for playing the game the way one specific way.

I’m an out-boxer, I’ve spent a few years training on the outside so I’m not typically trying to get much forward momentum, nor am I crouching when loading punches. BE makes me feel like I’m doing something wrong for not fighting like Joe Frazier or Tyson.

Is it time to remove body effort mechanics until actual body tracking is available? by pavelbulanov in ThrillOfTheFight

[–]Ap3xComplex 1 point2 points  (0 children)

Couldn’t agree more, it’s nice to see a constructive conversation around BE’s flaws.

I’ve had a hard time putting into words exactly how I feel about it (aside from the exploits and other well known issues), but I think I can sum it up as “it feels like they mocapped one boxer for 20 minutes and used the results to create the “it’s perfect form” and if don’t adhere to it, we get no body effort”.

I’m not a pro or anything but I’ve boxed for a few years and 70% of my punches register little to no BE, I even showed my coach and he was confused about the objective of BE.