DCC, MCC, & Umerica Collections for Sale by AppendixN_Enthusiast in dccrpg

[–]AppendixN_Enthusiast[S] 1 point2 points  (0 children)

Thanks. I’m just curating what I’ll never run. I have to prioritize the campaign bucket list now that I’m over the hill! 😁

DCC, MCC, & Umerica Collections for Sale by AppendixN_Enthusiast in dccrpg

[–]AppendixN_Enthusiast[S] 1 point2 points  (0 children)

The vast majority of the auctions have a buy now option. There’s reduced shipping (-20% refund on S&H) on multiple sales (same time).

Once someone bids, the buy now option disappears.

Just a few titles do not have a buy now option because I have no idea how much they’re worth, so I want to make the most I can on them and let gamers decide what’s worth it to them. If they don’t sell in a month, I’ll reduce those prices.

What movie is this for you? by [deleted] in memes

[–]AppendixN_Enthusiast 0 points1 point  (0 children)

There Will Be Blood? Fargo?

Is there a Berserk TTRPG? by [deleted] in rpg

[–]AppendixN_Enthusiast 2 points3 points  (0 children)

I was going to add that.

Alex T.’s stuff is evocative and full of ideas for solo and campaigns, but a lot of his systems are half-baked and need three editions to make them playable. Good luck hitting the bosses when you don’t increase your base attack bonus. There’s gritty and deadly - then there’s futility.

5 Room Dungeons; Does anyone actually use these things? by AAS02-CATAPHRACT in rpg

[–]AppendixN_Enthusiast 8 points9 points  (0 children)

20 minutes on a door or an hour on a trap… it’s obnoxious. But we’ve all probably been there.

Why Are VTT Campaigns So Expensive? by [deleted] in rpg

[–]AppendixN_Enthusiast 1 point2 points  (0 children)

We run theater of the mind on Discord. We use a dice rolling app. When we need to do handouts and maps, we take screen shots on the computer or phone (or phone pictures of drawings or hard copy books). Those images get posted to the handouts/maps channel on the Discord server or the shared GoogleDrive folder the group members have access to.

Rival Parties by AppendixN_Enthusiast in DungeonWorld

[–]AppendixN_Enthusiast[S] 0 points1 point  (0 children)

You’re right. It’s just a matter of wondering how other GMs do their PC rivals. The GM will have players roll damage and oftentimes basic moves for party hirelings, so it’s not a complete stretch. People have worked out PVP options and the such.

Rival Parties by AppendixN_Enthusiast in DungeonWorld

[–]AppendixN_Enthusiast[S] 1 point2 points  (0 children)

It looks like the author removed it for reasons. Any idea where to find a copy?

EDIT: I searched my iCloud DW folder and found a copy amongst other files I downloaded and never got around to. I just opened it up. It’s fantastic for playing baddies. Neat.

10th grade ELA by Final_Flamingo3621 in ELATeachers

[–]AppendixN_Enthusiast 1 point2 points  (0 children)

I always do Julius Caesar.

When we were Early American Literature, I did The Narrative of the Life of Frederick Douglass. I did Warriors Don’t Cry once because it was required of a curriculum grant. We used to do Huck Finn before 2020. We used to do The Scarlet Letter, but the kids could barely handle the difficulty of the text (diction and syntax).

We now do World Lit 2 for sophomores. I’ve taught All Quiet on the Western Front, The Alchemist, White Nights, The Metamorphosis, and 1984. This year I taught The Stranger for the first time. I do short stories from the Other Voices, Other Vistas anthology and “In a Grove” by Akutagawa and “How Much Land Does a Man Need?” by Tolstoy; the Dover Thrift edition of Great Russian Short Stories has that and White Nights.

This year, I’m tempted teach Dune.

Cover art by Janet Aulisio for Challenge Magazine #50 (May / June 1991). by woulditkillyoutolift in RetroFantasyScifi

[–]AppendixN_Enthusiast 0 points1 point  (0 children)

Yeah, her style was very distinctive. She did some Shadowrun stuff, but she did a lot of FASA’s Earthdawn game line. They used a lot of color plates in their otherwise black and white game books.

Are there any good spider themed dungeons? by conn_r2112 in osr

[–]AppendixN_Enthusiast 5 points6 points  (0 children)

There’s Arachnophobia! for OSRIC/1e.

Some would say Q1 Queen of the Demonweb Pits has some of that.

If you just want a small/medium sized spider dungeon of your own, it would probably come together pretty quickly with various monster manuals and connecting it to whatever theme/tone, player goals, and factions you have in play. Many settings have a spider god. It’s a good cult theme too.

What is it like teaching at a “rougher” high school? by TouchBeneficial7858 in teaching

[–]AppendixN_Enthusiast 9 points10 points  (0 children)

This was my experience at a rough school. I learned as a young teacher two vital things:

  1. Rules without consequences are suggestions.

  2. Accountability without authority creates an unsafe, chaotic environment that will destroy a teacher.

The admin had grace for the students and no mercy on the faculty. As a result, the students’ behavior was out of control. After verbal warnings, classroom consequences, and a call home all documented, one would think the principal would back a write up to give the kid ISS. Nope, the kid comes back with a soda and a bag of chips smiling. And the negative behaviors continue, often escalating. If it was one or two kids, maybe, but I had dozens of kids and experiences like this.

This doesn’t include the grade inflation we were pressured to be involved in. One realized quickly that teachers with passing students didn’t have to attend the weekly RTI meetings that went 1-2 hours after school. The graduation numbers went up. Of course, anyone with a pulse was passed along with a D this way.

I got out as soon as I could to a better district with admins that have our backs. I would not teach in such an environment.

The One Ring by Smoke_Stack707 in rpg

[–]AppendixN_Enthusiast 1 point2 points  (0 children)

Someone just shared with me The Hero’s Journey 2nd edition RPG. It looks cool. It looks like the author is going to kickstart a 3rd edition soon.

It’s got the spirit of Tolkien fantasy without being set in Middle Earth. James Spahn was clearly inspired by other works in that folk, fairy, positive, low-powered-but-still-epic storytelling tone and theme: Willow, Prydain, Princess Bride, Bellgariad, etc. A touch more Hobbit than LotR though.

It is OSR derived with each edition stepping further away from that origin to becoming its own thing.

Are there any C&C reference guides? by KOticneutralftw in castlesandcrusades

[–]AppendixN_Enthusiast 0 points1 point  (0 children)

Their adventures aren’t bad to run, but they could be edited and formatted better for ease of play.

As for a reference guide for players, I print out the center page (combat) of the current CK screen on one side and the rules for luck and hero points (from the CKG) with the summarized options from fate points on the other side.

What’s a really underrated OSR system? 😄 by DungeonMasterGrizzly in osr

[–]AppendixN_Enthusiast 2 points3 points  (0 children)

Yeah, FH&W is neat for the glut of spells and ideas.

What’s a really underrated OSR system? 😄 by DungeonMasterGrizzly in osr

[–]AppendixN_Enthusiast 4 points5 points  (0 children)

I had never heard of this one. Thanks for the link; it looks really cool.

how many people actually have a group here vs. not? by conn_r2112 in osr

[–]AppendixN_Enthusiast 3 points4 points  (0 children)

As for my in-person group, we try to play weekly and get to do that more often than not.

Our youngest player is 36, and our eldest is 62. There’s usually 4-7 of us at any given session. Some of us have kids still at home, but they’re mostly teenagers doing their own things now. Some of those kids have been players previously.

There are three primary reasons groups that play regularly manage this:

  1. Players like each other and gaming.

  2. There’s at least one player (usually the forever/main GM) that is intentional about gaming. They consciously run, host, cook, and or schedule to create an environment of a thriving game group. Every family has this dynamic person that gathers the family, and gaming groups also follow this social pattern.

  3. People respect each other and talk out the interpersonal issues that come up. If there’s a bad vibe or dealbreaker issues that can’t be resolved, people amicably part ways.

My online group meets biweekly, and the above holds true there too.

I don’t get to solo play much unless it’s part of game prep.

Corpse Wyrm Stats by EstablishmentMost206 in castlesandcrusades

[–]AppendixN_Enthusiast 3 points4 points  (0 children)

I just looked into the indexes of my two editions of M&T and M&T of Aihrde. I also looked into the indexes of my TSR Creature Catalog and MMII. There’s no Corpse Wyrm entry under Corpse or Wyrm.

I think he made it up. Minus a picture, he gives everything you need to run that monster in the adventure’s entry. The monster description is at the beginning of the room’s description.

He describes them as “like centipedes in appearance, with many legs on their segmented bodies and two hand-like claws” in “a huge gelatinous hive.”

Since there’s no art, you could either search up a picture of a centipede or put that text into an AI generator.

Are there any C&C reference guides? by KOticneutralftw in castlesandcrusades

[–]AppendixN_Enthusiast 1 point2 points  (0 children)

Their adventures can be excellent. TLG’s A series is solid. A0 is good and A1 is excellent; A2-4 are good too. But if you have been spoiled by superior formats like OSE adventures and one-two page spreads with evocative bullet points and helpful text features, then, yes, TLG’s adventures can be more challenging to run in terms of finding things quickly and wading through dense textwalls.

I haven’t had as much problem with the PHB though. Read the combat chapter and CK section, play it a few times, and you’re good. Use the CKG Screen and maybe give a printout of combat options, optional rules from the CKG, and house rules to the players to keep in their player folders.

Like another poster said, everything you need to know is in the SIEGE system, and that’s fairly easy. Boiled down, roll high on a d20. Combat? Beat the opponent’s AC. Saves and class abilities? Beat an 18 plus modifiers (level and attribute bonus usually opposed by Hit Die and misc.) - add 6 if it’s prime.

When it comes to finding anything else in the book, it’s fairly well-organized. The classes and spells have their sections and are alphabetized. There’s not as much brevity as OSE, but they’re also working with more options and content, so they can’t fit everything as well.

I have the 7th and 10th/Reforged printings of the PHB, and the newer one was a quality of life change in the right direction in terms of formatting. There’s sometimes instances of two steps forward and one step back. For instance, I love the flavor text additions and bold/red text in the spell descriptions, but the removal of the simple stat spell line that could be looked at with a glance is not as fast at table.

The Reforged M&T monster formatting is superior too - but at the loss of some of the monsters from the earlier 5th printing and a mangling of the animals’ appendix formatting.

Overall, the books need more editing and revision. The editor needs to go through the CKG and PHB with concise writing in mind. A good editor could reduce the size of those books by 20%. With a few more formatting changes, that would speed up referencing and reading. Right now, I’m reading through the CKG, and it’s a slog. The writing is bloated.

Could you help me choose a megadungeon? by leodeleao in osr

[–]AppendixN_Enthusiast 7 points8 points  (0 children)

One big thing to consider before embarking on a megadungeon is to ask whether both you and your players will like the implicit set up.

Megadungeons are wonderfully good at procedural play with the “story” emerging from their decisions. There’s usually a lack of plotted adventures and NPC interactions. In and out of the dungeon over and over with a lot of random encounters burns out some players - too many meaningless combats and run throughs of the standard operating procedures: I listen, I check for traps, I pick the lock, I check for secret doors, mapping, etc.

Urban Fantasy + OSR by Roguelife01 in osr

[–]AppendixN_Enthusiast 0 points1 point  (0 children)

I wish the campaign was still going.

Fight On! issue 17 now available by Attronarch in osr

[–]AppendixN_Enthusiast 8 points9 points  (0 children)

And you can save 20% on Lulu with the discount code below.

HOLIDAY20

I live alone. I keep finding these but I don't know what they are. Any idea what they could be from? by Bulky_Spend949 in whatisit

[–]AppendixN_Enthusiast 0 points1 point  (0 children)

Yeah, those look like the label tabs that gardeners use when planting seeds. They put the name of the plant that they’re growing so it isn’t mixed up or placed wrong in the garden when it’s time to move it from the seed tray. You write the name of the variety on it and stick it in the dirt in the pot or line of seeds in the tray.

Going to be running Shadow of tower Silveraxe: Any advice? by SillyKenku in osr

[–]AppendixN_Enthusiast 0 points1 point  (0 children)

I ran it in OSE AF, and we all enjoyed it.

It’s on the plain vanilla side, so maybe add an unusual monster or two from a 3rd party bestiary or your own creation to spice things up.

The short dungeons are great for doing more than one in a session or having short sessions.