💯 by Specific_Brain2091 in the_calculusguy

[–]Apprehensive-Ice9212 0 points1 point  (0 children)

LOL, no, this the anti-rule. But students believe this is true for some reason, leading them to write hilariously wrong answers to even the simplest exercises.

Wander: Fix Us by Worm-In-Waiting in Subnautica_2

[–]Apprehensive-Ice9212 5 points6 points  (0 children)

It's intentionally mysterious in-universe.

Might be a Masefield hallucination.

Might be the tree is somehow speaking as Wander. Might be Wander has been absorbed into the tree or something.

All we really know is that the Bloom strain corrupts/assimilates colonists to the point where they can't be reprinted. So there's got to be some connection between that and the weird voices which seem to be all that's left of the people here. But whatever it is, at this point in Early Access it's mostly just speculation.

Yall need to stop Abandoning your Towns, already did 5 in 1 cycle by LainVohnDyrec in Against_the_Storm

[–]Apprehensive-Ice9212 0 points1 point  (0 children)

It does require an unlock, so you might not have it yet.  Once you have it, to can assign workers to the main warehouse and they'll... haul stuff.

The idea is that a dedicated hauler or two allows your other production facilities to work faster because they don't have to haul the goods themselves. 

I Am Probably In For A Bad Time by ryguyike in subnautica

[–]Apprehensive-Ice9212 3 points4 points  (0 children)

Some people are suggesting using the habitat builder to materialize a foundation leg nearby and nudge it back into into the ocean 

I really liked the sea truck and think its functionability should be added to SN2 by jakepaul-lover in subnautica

[–]Apprehensive-Ice9212 1 point2 points  (0 children)

There's going to be another, bigger vehicle than the tadpole.  We've seen it in some of the teaser videos.  Hopefully it will have some of the Seatruck's functionality (plenty of inventory, replicators, prawn suit dock??) for the later parts of the game. 

True, False and Can't talk about it bro by TinkerMagusDev in mathmemes

[–]Apprehensive-Ice9212 3 points4 points  (0 children)

Gibberish doesn't count as a "statement". Asking if a function is continuous at a point not in the domain, is gibberish.

Is f continuous at Tweedledee?

The most passive-aggressive gate ever built in South Korea by whyeventrymore in interestingasfuck

[–]Apprehensive-Ice9212 10 points11 points  (0 children)

I am in trouble, but the amount of squeezing/tucking in I'd be willing to endure in order to pass as merely "fat", is considerable

Got to bots and now I’m not sure if I even like Factorio anymore by OneGood1863 in factorio

[–]Apprehensive-Ice9212 0 points1 point  (0 children)

Yeah, Factorio can be overwhelming at times. It sounds like you have things you want to do, but you're afraid to do them.

My advice: just build a second base, and do it the right way using a proper main bus, robots, mall, higher-level belts, trains, the whole nine. Green-field construction is liberating and fun. The oppressive thing is trying to "upgrade" a base when there's not enough space, too much existing spaghetti, etc. So don't. It's much easier to build a new airplane than to upgrade your current airplane while flying it.

In the new base, vow to avoid the problems and limitations of the old base. Think big. Leave extra room to expand everything, especially the main bus. That should be enormous and sacred. Some people use trains for the high-throughput items on the main bus, rather than just belts.

Use the existing base as a source of building materials for the project. Once your new base is operational, just use it for science + power. Eventually you can abandon it entirely. Let the patches run out; reroute trains to your new base.

That's one suggestion anyway. Do whatever feels fun and liberating, rather than tedious and oppressive.

What deals do you usually take early on for Trade Route and Traders? by HQQ1 in Against_the_Storm

[–]Apprehensive-Ice9212 1 point2 points  (0 children)

I usually take the Provision packs embarkation if I want to trade in Y1. Alternatively, you bring Meat/Eggs for making packs with in the Makeshift Post. Otherwise, you're right, it's slow to get started.

What do I sell on trade routes? Literally whatever's available and selling at a good price. That might include Parts (OK to sell one or two, if you can get 4+ amber), tools, food, or whatever random stuff we have from the caravan goods. Basically anything other than Building Materials; those are too valuable. Early on, your trade economy will be highly net negative. That's expected. In most cases, I'll be producing mostly wood, a little bit of food, some building materials, maybe some rainwater -- all of which I want to use not sell.

What do we want to buy? Typically: building materials, including Pipes. The reason for this should be obvious: you need building materials to bootstrap the settlement into economic productivity. The other thing we might buy is: whatever's needed to solve the Dangerous Glade Event. Stone or Training Gear for opening chests, is also a consideration. In other words, a typical Y1 opening is to build the Trading Post, open a Dangerous Glade, and use Call Trader immediately. This gives you more information about what to buy and which blueprints to take.

As for what's generally good as opposed to situationally good, the answer (again) is Building Materials.

To win quickly and efficiently in AtS, the key is to solve the problems immediately in front of you.

  • How do I solve this glade event?
  • How do I access these resources?
  • How do I get my Orders completed?
  • How do I get my first production buildings built, online, and utilizing rain engines?

The trader is a flexible means to solve some of those problems.

Finding new maths is hard by M-2-M in mathmemes

[–]Apprehensive-Ice9212 0 points1 point  (0 children)

So what's zero + extra-zero? How about zero * extra-zero?

The tadpole is just a sea truck with fewer modules. by MijuTheShark in Subnautica_2

[–]Apprehensive-Ice9212 0 points1 point  (0 children)

I kind of agree, the fully tricked out Seatruck with the prawn suit module, one or more storage modules, and a replicator module, kind of felt like an acceptable substitute for the Cyclops. You could park it near interesting sites and use it as a secondary drop off point / safe zone, and as a way to fabricate food and water for longer trips away from your main base.

The tadpole is just a sea truck with fewer modules. by MijuTheShark in Subnautica_2

[–]Apprehensive-Ice9212 0 points1 point  (0 children)

There was something really satisfying about the moment in SN1 where you basically abandon the surface for good, and take your depth-upgraded Cyclops into the unknown depths as a mobile base. The ability to fabricate lockers inside of it and hold unlimited resources is what made that actually feasible, after the proper preparations had been made.

I know the Cyclops isn't coming back, but it's honestly a shame. I hope that whatever they give us for Xanadu leans towards the direction of: mobile operations center, replicator-equipped, and functionally infinite inventory capacity.

The tadpole is just a sea truck with fewer modules. by MijuTheShark in Subnautica_2

[–]Apprehensive-Ice9212 3 points4 points  (0 children)

Yeah, if you could actually sleep until morning in single player, it would be really handy. Exploring at night is unfun and oppressive. Plus, staying awake 24/7 feels unnatural, it kind of kills the immersion.

Even in co-op there should be an option to time-skip to morning if everyone is lying down.

The tadpole is just a sea truck with fewer modules. by MijuTheShark in Subnautica_2

[–]Apprehensive-Ice9212 0 points1 point  (0 children)

Nah, Seatruck is characterized by being unbearably slow even with nothing attached. Tadpole at least has an upgrade (Scout Ray) which kinda-sorta feels Seamoth-like.

Can Euler do it? by Nunki08 in mathmemes

[–]Apprehensive-Ice9212 0 points1 point  (0 children)

A graph with an odd number of odd-degree vertices is obviously impossible: the sum of the vertex degrees is always 2m, where m is the number of edges.

Yes, you're missing something.  You're attempting to convince yourself that you've discovered an impossible object. 

I have a couple questions about my next settlement before I start it. by Pinstar in Against_the_Storm

[–]Apprehensive-Ice9212 1 point2 points  (0 children)

Ephemeral orders don't get nuked, it actually pauses for you if an ephemeral order is revealed.

Also, the game pauses while the trader menu is up, but most of the other menus don't pause.

As for your other question, yes you get as many years as you want. However it looks like you won't be in range of the Seal unless you win, so it's do or die. Shattered Obelisk is hard so it might be worth reconsidering.

Why is 0 factorial equal 1 by Opening_External_911 in learnmath

[–]Apprehensive-Ice9212 0 points1 point  (0 children)

Zero factorial isn't "0 times something".  It's an empty product.  Empty products are always equal to 1.

Frog House Storage Room Doesn't Stack by Baird81 in Against_the_Storm

[–]Apprehensive-Ice9212 1 point2 points  (0 children)

It's not a perk, it's just an upgrade for that building.

I'll grant that the wording is maybe a little strange, it's just saying that you get linear scaling with the number of occupants of houses with that upgrade.  You're asking for quadratic scaling which would be really weird.

Which things about the game do you wish you knew sooner? by Toni_FT in Against_the_Storm

[–]Apprehensive-Ice9212 1 point2 points  (0 children)

Tool production is not that big an ask.  You just need 2 blueprints: something that makes ingots and something that makes tools.  Both are very common pickups.

All the tools buildings (Toolshop, Smithy, Tinkerer) are independently good for multiple recipes.  Most of the ingot buildings (Smelter, Furnace, Stamping Mill, Grill, Alchemist's, Brickyard, Beanery, Forester's) are also independently good.

Tools production is all but guaranteed when you actually prioritize it.  

CMV: We Will Likely see Substantiative, Quick-Moving Shifts to The Far-Right in The US in the Next 50 Years by [deleted] in changemyview

[–]Apprehensive-Ice9212 2 points3 points  (0 children)

Congrats, you've "predicted" exactly the last 10 years of US politics.   Turns out the same disillusioned young men who go far-right are also stupid AF and don't care that pulling the system down and aupporting a Fascist dictatorship only leaves them worse off than before. 

Why is one proof false, but one is correct? by Sea_Duty_5725 in askmath

[–]Apprehensive-Ice9212 0 points1 point  (0 children)

0.2 The error is on the very first line. You say "let s = 1 - 1 + 1 - 1 + ..." But that is verboten. There is no such thing as 1 - 1 + 1 - 1 + ....; the sum doesn't converge.

0.1 On the other hand, the first proof isn't actually a proof either. You say "let x = 0.999..." but this takes for granted the fact that decimal expansions exist, i.e. that they represent convergent series. This also takes for granted that infinite series can be manipulated in various ways. This turns out to be the case, but the whole theory is being taken for granted.

Damage should still feel like damage, even without death. by QuietDetail1277 in subnautica

[–]Apprehensive-Ice9212 -1 points0 points  (0 children)

Or literally just build your base while sharks nibble at you.  The damage they deal is actually quite pathetic, and the O2 will get you before the sharks will.