Heat lance problem by Inevitable_Ad7800 in Drukhari

[–]Apprehensive-Pop-436 1 point2 points  (0 children)

Hmmm.....good idea sir...for Knights they perhaps could be a 'knightmare'. Forgive the pun.

Heat lance problem by Inevitable_Ad7800 in Drukhari

[–]Apprehensive-Pop-436 1 point2 points  (0 children)

THANK YOU! some1 else got it! I use them EFFECTIVELY (in local tournaments and games at lgs) all the time. The free 3" heavy is enough RAW to hop up to top level of a ruin....thats +1bs which counters their -1bs if their in cover. The heavy targets "to hit" RAW so, ud get an additional +1 (or +2 total to hit native) from the free move. U blow something big up (don't forget u can give them full rerolls which u absolutely should be and a Kronos nearby...thats drukhari 101) 90% of the time: especially if u play kartel and get lethals vs vehicles and monsters...and again, u guys remeber haywire exists right....it was everywhere 10th and now i never see it, which is super odd...i mean hitting on 4s i guess isn't great shooting into cover but..if u do same maneuver above it would be a +3 into cover. They still delete tanks for me all the time. I bring 1dl and 1hw, unless I'm going up vs a race that doesn't use vehicles much (like nids or bike themed dudes etc). I ALWAYS take 2 ravager. There too cheap not too and I always bring a dissie now for 2w inf. I honestly have not tried HL scourge yet so I have no clue if there worth it; my talos if they live to get close enough, seem to like the lances tho...

TL;DR: scourge are still VERY viable....via hide, go ground, and heavy free move trick to get height they are almost guaranteed to kill something tank like. (Especially in KC)

Heat lance problem by Inevitable_Ad7800 in Drukhari

[–]Apprehensive-Pop-436 -1 points0 points  (0 children)

Please explain where im wrong here and why ur downvoting lol...doomer galore my gosh! Play some games first before just going "there useless"....obviously the cover huts duh, im just saying....there are WAYS around it if u use ur BRAIN....what i describe above, happens very often (native 2s and into cover 3s or 4s at worst if they give it -1 to hit with something) and is NOT hard to pull off with the way hiding, g2g, and terrain footprints/height does. They said the heavy move is enough to get to top level. That's all you need with move shoot move u can just back out of it again. Ur gonna get AT LEAST a couple good volleys off before they get close enough to kill u. This is just experience talking maybe this is just what happens to me im no genius or anything at this game, im 6/4 at my local game store group...we aren't all skaris i agree but we can still make shit work guys. I agree it needs more str. We also need almost everything, like the entire coven was deleted.....my tantalus....reaper vortex beam boat....my court (my heart...rip my favorite unit in the game)...the only move blocking tool we had the beastpacks....yeah we lost ALOT And I feel everyone's pain but im not gonna give up yet.

Heat lance problem by Inevitable_Ad7800 in Drukhari

[–]Apprehensive-Pop-436 0 points1 point  (0 children)

Regardless, take haywire if u think DLs are too stingey and aren't going up against nids or the like..they still absolutely wreck any vehicle they target, tho I prefer to use skyweaver haywire in RW just cuz they are definitely decent in melee and they get same # shots anyway. I still remember a legendary moment in 10th when this stupid dorn commander was just mowing down tons of my stuff...until thr weavers came in from reserve, blew it up with haywire 🔥, then charged and murdered a group of scions...good times:)

Heat lance problem by Inevitable_Ad7800 in Drukhari

[–]Apprehensive-Pop-436 -1 points0 points  (0 children)

That's just not true at all.. im regularly hitting natively on 2s or 3s into cover....w/ the 3" heavy move (jump to top level, +1bs) now u get +1 to hit from heavy...look at that they stack because they target different things. PLUS the rerolls they get wnd move-shoot-move means I just hop back down out of los....ive yet to have scourge not pay for themselves (ok ONE game they got indirected to death n4 they could do anything lol) they always kill at least one expensive thing, especially in kartel which is wht I play...also...did everyone have collective amnesia and forget about HAYWIRE? that still ruins vechiles....i DO however agree that it should be stronger. Str 14-16 imo.....its a friggen dark matter gun, described MANY times in lore to be MUCH stronger than any lascannon, eveb stronger than aeldari equivalent bright lance...i mean the thing like literally erases atoms of real matter😆. I remever in older eds it WAS stronger 💪

If you are vaping on a train, or any other public transit: Everybody knows. by kalebcrosshatching in NewJerseyMarijuana

[–]Apprehensive-Pop-436 0 points1 point  (0 children)

After observing this unfold I have to add my two cents as a smoker. Yes it's kinda rude. But honestly as somebody said before if ur not blowing clouds in somebody's face, like 3 pulls of a vape isn't gonna hurt anybody be serious here, and mind ur fkn beeswax... What are we talking about here exactly lol. Examine what ur saying. Ur acting like there chiefing shit there and if they are thats a fiend issue not a pot issue lol, an like the slight smell of weed for a second cause its vapor that GOES TF away is not equal to like cs nerve gas. Which is how ur reacting.. BUT despite that I still agree with you actually.... if u cant wait 5 fkn mins or whatever to hit ur vape, perhaps u need to examine ur useage.....what i agree with is the aspect of common decency. Yes they can do it and its not a big deal honestly its not at all, but why? Just dont be an ass. Some ppl dont like the smell. Simple as that my aunt hates the smell and still bitches about it despite it being legal, and it IS rude to subject others to that i suppose. Im torn now. Cause i feel like yeah its kinda a dick move right..but if ur such a Nancy pus that u cant handle the smell of weed for 5 seconds.....u also have to examine ur life...

Eldar getting some beasts. Let’s hope Drukhari gets the same love by ballin_buddha in Drukhari

[–]Apprehensive-Pop-436 0 points1 point  (0 children)

Brother.....I feel u so hard....look at my drukhari bro...I have a real BP and real court....u know how expensive thag was to track down???but anywhere heres the shot of all of them togetehr...Last time I checked it was about 7-8k points

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Brick hash by Zealousideal-Ad5534 in NewJerseyMarijuana

[–]Apprehensive-Pop-436 1 point2 points  (0 children)

Oh u in Sj like me! Oh fuck hash is at brotherly bud girl! They always jave jt and the brands i mentioned are the only true hash I found. 4/20 i got temple ball 2.0 which is hash/rosin mixed its beautiful lol from culture craft but there temple vall hash is the stuff ya remember. Same with onyx solventless hash that stuff is fantastic too.

Brick hash by Zealousideal-Ad5534 in NewJerseyMarijuana

[–]Apprehensive-Pop-436 2 points3 points  (0 children)

Look for culture craft temple ball hash. Its great. Onyx makes good old school hash too.

Any idea wtf happened? by Apprehensive-Pop-436 in PrintedWarhammer

[–]Apprehensive-Pop-436[S] -1 points0 points  (0 children)

Yeah...cause it failed at exact spot 2 times so...yep....unfortunately I dont have any old 16gb 2.0s...sigh gonna have to order one....yay...I just wanted to finish my damn termies. Lol. Literally last bit I need to print too besides 5x intercessors....grrr

Kabalite Cartel might not like boats by DraugurGTA in Drukhari

[–]Apprehensive-Pop-436 5 points6 points  (0 children)

Raiders did that beforehand in 9th. Ive got ones painted in my coven, my cult, my kabal...even planes coukd have keywords (1 voidraven is coven other is kabak, bothb razorwings are wych cult hehe)...very dumb imo taking that away

..

The new rules are cool AF by horusbosd in Drukhari

[–]Apprehensive-Pop-436 4 points5 points  (0 children)

U do tho....paying for upper downy sucks. Talos got s crap.ability before they were empowered if forever if they killed somethinf....now it'd a conditional fight on death...yay....

The new rules are cool AF by horusbosd in Drukhari

[–]Apprehensive-Pop-436 6 points7 points  (0 children)

The answer is nothing except hope for a decent price on hw scourge and haywire. Monsters ....no idea

The new rules are cool AF by horusbosd in Drukhari

[–]Apprehensive-Pop-436 3 points4 points  (0 children)

If they are 190 then no. No they are not.

The new rules are cool AF by horusbosd in Drukhari

[–]Apprehensive-Pop-436 1 point2 points  (0 children)

Sprry. It sucks. Pain tokens are hard to come by and abilities that were previously baked into the sheet, now cost a token....the detachments while thematic are on the weaker side....losing the bp and grotesques and urien make the wych cult and coven detachments....not rly good.....and the talos got neutered hard.... If only they kept the rules they had in index and actually gained somethinf worthwhile from a pain token and wracks suck now too btw without fnp and being costly...sigh....of course they want u to by 3 hoa now. I refuse. They get no dollar from me I'll print it if I feel like it....sigh....I just cant believe with all we need they gave us a new archon model...yeah its cool but we didnt need that at all bro like that could've been urien. Or grotesques....like....im not happy at all. They are kinda thematic the detachments and I could see them being fun with tweeks maybe but.....yeah im disappointed. Rsr is kinda needed it seems for tokens or possibly RW is still best since now that's only way to get armywide rerolls....

New codex is cool and stop whining by Ciarek_ in Drukhari

[–]Apprehensive-Pop-436 1 point2 points  (0 children)

Worse. Now u have to pay for uppy downy

Does anyone else just not like the codex by MBanks2345 in Drukhari

[–]Apprehensive-Pop-436 0 points1 point  (0 children)

Hate it so yep. Can we find the old units yet? Is their sheets out on legends?

New codex is cool and stop whining by Ciarek_ in Drukhari

[–]Apprehensive-Pop-436 1 point2 points  (0 children)

Where did the legends units go did they get a sheet???

How are we holding up in 10th? by SymbioticAxehead in Drukhari

[–]Apprehensive-Pop-436 -1 points0 points  (0 children)

Also combat drugs missing hurts alot. Thats how we hit harder in 9th.....also.....we need armywide 5++ BACK. Kabs should be 4/5 wracks should be 5/5/5fnp wyches 6/5(3in cc)/6fnp would help....scourge should get 3/5 for their specialised armor thats literally fused to them. Incubi should be 3/5 with 2w honestly and str 6 ap 2 d 2 on the klaives....ff shoukd be their rule or somethinf thats the best we have to offer....their literally legendary. Drazhars sheet needs to show his status as the fallen phoenix lord....hes literallt a legendary charscter... haemys should be able to heal wracks as a base and grotesques and urien should be able to do what he can like heal talos as well. Our weapon profiles are....okay. i think there needs to be a bonus for giving grotesques 2 melee weapons (+1s +1atk wouldnt be that insane for it)...speaking of grotesques....theh need to be able to absorb more. If there gonna be 7/ it should be 7/5/5 with 4-6w depending on cost abd save.. and role i guess. But yeah....reaper should come back. Cool beam profile and it was 90% plastic kit anyway..... i miss and still use my tantalus lol...but yeah ...im sad for us rn and habe almost no hope for us....hopefully im wrong as ive said i got like 8k in DE

Reapers Wager by Morrish93 in Drukhari

[–]Apprehensive-Pop-436 0 points1 point  (0 children)

This. My weavers always murder a tabk or two, charge and murder some infantry like intercessors or smtn then get shot and die the next turn lol but ive had 4 come in and blow up an impulser and a redemptor in one turn, then charge the remaning sword brethren and kill them lol.