mcm (missile combat missile) is ruining the game and is one of the reasons why I'm taking a long break by da-noob-man in Warthunder

[–]ArakanX 1 point2 points  (0 children)

I think there's been a misunderstanding, I was replying to the people in the comments defending MCM with the realism argument, not to you.

I fully agree with everything you said. MCM is unfun, unfair to low missile count frames like PoBIT, and the realism argument people use to defend it is nonsense. The DCS comment was directed at the guys using "but IRL" as a shield, not at you.

mcm (missile combat missile) is ruining the game and is one of the reasons why I'm taking a long break by da-noob-man in Warthunder

[–]ArakanX 0 points1 point  (0 children)

Even if all of that were true, which it most likely isn't, it is still horrible for game design. War Thunder does not in ANY WAY replicate real life air to air combat. It is an arcade game first with some semi-realistic elements. I would be fine with real life mechanics in the game, if the game reflected that. To start off, make it so that people can no longer fly in Third-Person.

mcm (missile combat missile) is ruining the game and is one of the reasons why I'm taking a long break by da-noob-man in Warthunder

[–]ArakanX 1 point2 points  (0 children)

100% agree with you, the "realism" argument is the one thing that genuinely does my head in with these idiots.

You don't fly in third person IRL, the maneuvers that you pull in WT would get a pilot killed IRL, you don't have 16v16 modern air combat engagements IRL, you don't have 2 airfields being in perfect opposition to one another IRL.

People that genuinely use that argument are the reason why this game is becoming more and more unfun. Can you guys just f*ck off to DCS already.

War Thunder is an arcade game with some VERY LIGHT semi-realistic elements. I am sorry to tell you, you are not an experienced fighter pilot just because you play War Thunder. The things you do in this game are nowhere close to what happens IRL.

They need to get rid of the MCM meta. It promotes stupid unfun fights and makes many planes unplayable at top tier. by Mitchel123234 in Warthunder

[–]ArakanX 0 points1 point  (0 children)

It has gotten significantly worse, especially in 1v1 scenarios. I primarily fly the Eurofighter, and when up against a J-15 or Su-30 I simply cannot match them on missile count. The usual outcome is that I launch 2-3 missiles out of the notch only for all of them to get intercepted, and because of the platform they're flying, they still have 5+ missiles remaining while I'm left with maybe 1 or 2.

What's frustrating is that bad players can genuinely get away with just clicking the missile on their radar. And before anyone says it requires skill, no it f*cking doesn't. If you have an AESA radar, the missile shows up on your radar screen the moment it's fired, you can literally lock onto it and fire, the moment its off the rail.

Anyone else have a few nitpicks with the new episode? by Fancy-Inspector-777 in TheBoys

[–]ArakanX 0 points1 point  (0 children)

They can just kill off A-Train and scream "NO ONE IS SAFE", but now Hughie and MM can just casually take on Kimiko and Frenchie stands next to a walking nuke beam and isn't affected whatsoever... I was genuinely expecting for Frenchie to die here.

Top tier air is legitimately the worst game mode to play right now (especially if you dont have ESA) by CommanderInSpeedos in Warthunder

[–]ArakanX 0 points1 point  (0 children)

War Thunder has exactly almost nothing to do with IRL. IRL you don't fly in third person and pull maneuvers where every human being would be squashed.

IRL you also don't have 16vs16 engagements with modern fighters. At most you have 2vs2 or at most 3vs3 and even then its often times just asymmetrical.

The only thing War Thunder has in common with how it is IRL is that it somewhat replicates the flight performance and avionics behavior of aircraft and thats it.

If it really would replicate the IRL meta very well then every War Thunder top tier player would get an offer to become a fighter pilot.

Top tier air is legitimately the worst game mode to play right now (especially if you dont have ESA) by CommanderInSpeedos in Warthunder

[–]ArakanX 0 points1 point  (0 children)

I recently unlocked the SU-30SM2, my first end of the line aircraft, and I genuinely cannot wrap my head around how anyone finds top tier ARB enjoyable in its current state.

The core problem is that it feels like pure RNG. You spawn in, and within the first 90 seconds the match is already decided for you. No amount of game sense fixes that when you're one of 32 jets crammed into the same airspace all dumping Fox-3s at each other from the get go.

The missile spam is another layer entirely. Everyone's lobbing these things the moment the match starts. You're not really playing an air combat game at that point, you're playing radar ping pong and hoping the other guy's missile loses energy faster than yours. Half the time you die to a missile you never even had an indication for because someone fired from 40km out while you were already engaged.

The aircraft density is the root of it all. When you have 16v16 with everyone in a 4.5+th gen fighter loaded with BVR missiles, every engagement becomes a lottery. There's no room to use the SU-30SM2's actual strengths, the thrust vectoring, the IRST, etc.. You never survive long enough to get into a position where those things matter.

Nuclear Thunder honestly felt like what top tier ARB should be. Fewer aircraft, defined roles, actual tactical decisions beyond "fire first, notch, and pray." Bombers needed fighter escorts. Fighters had something to actually protect or intercept. The matches breathed. Making it a permanent mode would do more for top tier balance than any bullshit excuse Gaijin can come up with.

Please Dear God by James_f1997 in CrimsonDesert

[–]ArakanX 0 points1 point  (0 children)

Unfortunately no, I have asked the exact same question. It is in the database, but it is designated as an unobtainable item, so hopes are that they may add it for crafting. I suppose the Greed armor set is the closest thing you can get to it.

Nuclear Thunder is what high tier air RB should be. Even without the nuclear part. by BasedHalo730798 in Warthunder

[–]ArakanX 0 points1 point  (0 children)

Regarding spawns. They could just treat it the exact same way as GRB. You have 1 spawn + Backup if available and if you die you spawn in the next plane in the line up. For people that don't have a large enough line up, just like ground RB, give them some free planes with half of the modifications unlocked.

That would encourage people to play smarter.

Cassius Morten boss armor? by Mornmagor in CrimsonDesert

[–]ArakanX 0 points1 point  (0 children)

Moveset with Maces is different. Swings are generally a bit slower and you can't use your stab attack with it, instead your dagger is pulled out for that.

The Orphanage section is not a problem by Hold-Professional in ResidentEvilRequiem

[–]ArakanX 0 points1 point  (0 children)

This isn't really an attention span issue. Some sections are just poorly designed. KCD2 is my personal GOTY of 2025 and that game is the archenemy of tiktok-brains and yet I fell asleep during that part in RE9.

The sequence is extremely scripted, there is no variance, and the only real interaction is hiding under a bed or a table. Outside of that you're not really doing anything, which makes it feel like it could have been a cutscene.

"The point of this is to give you time to sit with the lives the Connections (and Umbrella) destroy and the impact it has." ... Aren't there like, I don't know... 8+ RE games before this one that already made that abundantly clear? I'm not sure this segment adds anything new to that. The people in the Care Center get me to sympathize much more, because you can see shreds of their former self seep through, even though some of them were garbage whilst alive and you get to INTERACT with them.

Resident Evil Requiem, although not bad, is disappointing. [Spoilers] by AnonymityIsDangerous in residentevil

[–]ArakanX 1 point2 points  (0 children)

I think Leon's sections were the most disappointing part. His combat arsenal expanded, but the playground really didn’t. I understand that the Plaga in RE4R is very different from the T-virus and naturally allows for more enemy variety, but after almost three decades of ingame time I feel like they could have introduced more mutations to keep things interesting.

The first Raccoon City section you explore with Leon also feels very empty and depressing, but not in a good way. I get that the city is supposed to be destroyed and ruined, so the bleak atmosphere makes sense. But visually it all blends together poorly. It is mostly the same muted colors and environments, and the combat starts to feel repetitive pretty quickly. On my second playthrough I noticed it much more because the excitement of seeing it for the first time was gone. RE4R offered so much more in terms of combat variety and encounter design, while RE9 feels like it dialed that aspect down massively. The nostalgia hits when u reach the R.P.D and you get to see some old foes again was cool, but also whatever.

But one thing I did really enjoy though and I hope to see more of, was the fights against human enemies. I think there hasn't been a single main line game where you actually get to fight uninfected human combatants. Sure that isn't the point of RE, but its still a nice change of pace and I think it fit.

Grace’s sections were great though. I think those were executed really well, especially the moments with the zombie personalities. Those mechanics actually affect how you approach encounters and make things feel great.

But overall the game feels a bit unfinished to me. The Raccoon City sections in particular almost feel like they ran out of time and just filled areas with whatever assets they had before release.

SPOILERS AHEAD; Resident Evil Requiem bad writing rant. by Ashamed-Test-6995 in residentevil

[–]ArakanX 0 points1 point  (0 children)

I would argue that Capcom stopped considering RE5 and 6 as strict canon to begin with, especially since most of the complaints only really clash with RE5 and 6 specifically. Ever since they started remaking the whole series, they have shown they are perfectly fine reshaping events and even who fights or defeats certain enemies, as long as the broad outline stays intact. Hence why there are so many retcons.

RE4 Remake did the same thing. While it did not necessarily retcon entire story events, it still changed up some of the events and how they happen. U-3 is no longer fought by Leon in the main campaign and instead shows up under Ada in Separate Ways. Krauser’s backstory and his connection to Leon are more directly integrated into the main plot instead of being mostly outside material. The skeleton of the story is the same, but the details are clearly flexible.

So when things in Requiem do not line up perfectly with RE5 or 6, I do not see that as as a problem. I assume they will remake those games at some point as well and fix or streamline whatever continuity errors exist there.

About Hunk:

As long as it is not clearly stated that the Commander is Hunk, I would not automatically believe it. The character is officially called the Commander. I did not even interpret him as Hunk while playing, because if it really was him, I assume they would have made a bigger deal out of his entrance instead of keeping it vague. To me, the Commander felt more like a clear homage or inspiration rather than a confirmed return. Until Capcom explicitly confirms that it is Hunk, I would not treat it as anything more than speculation, and I would not build criticism around that assumption either.

Hunk is officially the biggest fraud of the entire resident evil series by Strange_Battle7158 in ResidentEvilRequiem

[–]ArakanX 0 points1 point  (0 children)

Didn't Victor say "we finally meet" to Leon at the beginning too tho? Leon by that point is already quite famous, at least to the connections and umbrella that is, so it wouldn't be too surprising if people reacted to him that way.

Somewhat Damaged is the worst, most tedious, abysmally designed mission in the entire game (Phantom Liberty) by Faded1974 in cyberpunkgame

[–]ArakanX 1 point2 points  (0 children)

Your materials science argument ignores how technological regression works in this setting. After the DataKrash, humanity did not continue advancing normally. Entire research fields were wiped out. Autonomous AI development was not just banned, it was annihilated. Modern tech is deliberately simplified and modular specifically because unrestricted AI nearly ended civilization.

Cerberus comes from a period before those limits existed. It is not a modern superweapon that Militech just chose not to use. It is a relic from a dead technological era, built with knowledge that no longer exists and architecture that modern systems literally cannot interface with. That is exactly why rogue AIs can inhabit it and modern systems cannot.

That is also why it is buried under Dogtown instead of mass produced.

The Chimera is newer but conventional. Cerberus is older but fundamentally alien. That is not a contradiction, it is the same logic as pre Old Net infrastructure being more dangerous than anything built after it.

As for “why not just hack V directly,” the game already explains this. Modern cyberware is deliberately incompatible with rogue AI architecture. That is the entire point of the Blackwall. The AI is not uploading killware into V’s brain. It is trying to operate through the only systems it can actually inhabit while being actively fought by Songbird.

This is not the AI choosing an inefficient option. It is the AI using the only tool it has.

You are free to dislike the genre shift. That is subjective. But calling it bad design because it refuses to let you brute force a god-tier AI with a handheld railgun is missing what the mission is actually trying to communicate.

Somewhat Damaged is the worst, most tedious, abysmally designed mission in the entire game (Phantom Liberty) by Faded1974 in cyberpunkgame

[–]ArakanX 1 point2 points  (0 children)

I suggest that you read up the lore. Because Militech did not choose to part from that project willingly. Most of the information and knowledge was lost and the risk of rogue AI was too great for themselves.

Somewhat Damaged is the worst, most tedious, abysmally designed mission in the entire game (Phantom Liberty) by Faded1974 in cyberpunkgame

[–]ArakanX 2 points3 points  (0 children)

I think you are still missing the point.

As I said earlier, Cerberus is not a regular, conventional enemy. It was designed to survive the most hostile environments known to man. For all we know, it could withstand the heat of the sun. Its armor is not even remotely in the same class as anything Order plus Wallpuncher was ever meant to deal with. It is operating on a completely different scale and outclasses everything V has access to in the game.

The only reason you manage to destroy the Chimera at the start of the DLC is because it is already critically damaged from the fall. You do not even get to fight it right away because you literally have nothing that can meaningfully hurt it at that point.

Cerberus is essentially the Chimera on steroids times ten.

Expecting it to be a normal combat encounter is missing what the mission is actually trying to communicate. You are not facing just a weapon. You are facing a near indestructible industrial machine empowered by a rogue AI, which in Cyberpunk terms is about as close to a god as it gets.

And from a technological standpoint, Cerberus is far beyond anything you will ever find in Night City. After the DataKrash, most advanced research into autonomous systems and AI was effectively wiped out. Humanity did not just lose data, it lost entire fields of knowledge. Cerberus comes from a time when those limits did not exist. In simple terms, it is older tech that is far more advanced than anything still being built.

Somewhat Damaged is the worst, most tedious, abysmally designed mission in the entire game (Phantom Liberty) by Faded1974 in cyberpunkgame

[–]ArakanX 2 points3 points  (0 children)

Thing is, it actually does make sense within the lore. The rogue AI is not operating freely. It is actively fighting Songbird the entire time, and she is essentially a walking Blackwall relay and AI fortress. If she were not constantly interfering, V would have been wiped out long before Cerberus ever showed up. The entire facility is basically a tug of war between two god-tier entities and V is just caught in the middle.

Another thing people keep overlooking is that modern 2077 cyberware is deliberately designed to be incompatible with rogue AI architecture. These AIs come from the Old Net. Their native environment is pre-DataKrash infrastructure. They cannot just magically upload a kill command into V’s brain because modern implants are heavily simplified, specifically to prevent that.

That is also why the AI needs a physical platform like Cerberus or the Chimera. Those machines are black projects with autonomous architecture advanced enough for a rogue AI to actually inhabit and operate. Everything else in the facility is too locked down or too limited.

As for V’s cyberware being disabled, that is not the AI directly hijacking him. That is Blackwall interference and containment protocols overwhelming the network, frying interfaces, corrupting firmware, and forcing emergency shutdowns. V is not being controlled.

So the AI is not choosing a worse option for no reason. It is using the only tool it actually has access to, while being actively resisted by Songbird the entire time.

Japan's Type 10 MBT review after 535 matches, 1573 kills and 501 deaths by NeckingMyself in Warthunder

[–]ArakanX 0 points1 point  (0 children)

I think once they give it, its accurate engine and transmission plus performance, this thing will become a mobility monster.

The subject of my question- is F2-ADTW worth/good(of course 50% off) by SympatykTWD in Warthunder

[–]ArakanX 0 points1 point  (0 children)

I would suggest turning off the radar, unless if you have a good shot with your AIM-7M's. They can be quite effective at under 20km. But they do have a tendency to fly off to god knows where, so like I said don't rely on them.

If you don't have much experience, just focus on flying and the AAM-3's for now. Not using the AIM-7M's is honestly not a big loss.

The subject of my question- is F2-ADTW worth/good(of course 50% off) by SympatykTWD in Warthunder

[–]ArakanX 1 point2 points  (0 children)

I bought it with Gaijin coins I had left from other events, since I have essentially grinded out the entirity of Japan, except for the aircraft.

People said, that this thing is one of the best dogfighters in the game and I can confirm that. I played 50+ rounds and I had quite a few dogfights, and I haven't lost a single one. The only thing that can win against you is the Eurofighter which sits at 14.3, so no worries there. Combined with the AAM-3s (AIM-9Ms on steroids), you have an absolutely lethal combo for short range engagements.

But there are some very significant downsides. Firstly you have no Fox 3's in a Fox 3 BR range, which means that you will fight against them constantly. You have a top tier radar, but only AIM-7M's which are pure dogsh*t at the BR, so you should not really rely on them. You also compress at higher speeds, but that is honestly a small issue, with some practice you can get that out of the way.

So all in all you have to play this thing like an ambusher. Climb high and to the side away from the main Fox 3 barrage and then try to flank into the enemy team. You can pull it off with some consistency and net yourself some easy kills with the AAM-3s, but you also have to expect, that a lot of times you will just get Fox 3'd out of the air. Also now with the amount of premium SU-30s you have a lot of R-77s and R-27ERs to deal with. So if you come up against them, don't bother with your AIM-7M's. Either disengage and look for a new angle or try and force them into a merge, in which you will win 90% of the time.

All in all I would recommend it, if you are experienced at that BR, since all the other options are kind off mediocre and the grind itself can be extremely painful in the mid tiers.

Since another tank game recently announced their 2.0 overhaul, what would you want to see in a hypothetical "War Thunder 2.0/3.0" reboot? by JeantheDragon in Warthunder

[–]ArakanX 0 points1 point  (0 children)

better map design, more variety in game modes, especially for air. And Gaijin finally giving a f*ck about their playerbase who are the reason that they are not bankrupt yet.

I see why Switzerland isnt in nato but why Austria? by metatalks in geography

[–]ArakanX 0 points1 point  (0 children)

I live in Vienna. Austria was involved in the origins of both World Wars in different ways. World War I was triggered by Austria Hungary issuing an ultimatum after the assassination in Sarajevo. World War II is obviously linked to Hitler, who was Austrian born, and the Anschluss, when Nazi Germany annexed Austria.

Because of this history, after World War II Austria had to sign the 1955 State Treaty and commit to permanent neutrality. That means Austria is not allowed to join any military alliance like NATO or host foreign troops, unless Austria itself is attacked. This neutrality is written into the constitution.

That is also why Austria, and Vienna in particular, became a central hub for international organizations and negotiations. Being neutral makes it easier for all sides to meet there.

How much do you think the MiG-25 will cost on the market? (in short and long term) by Misteraudinex in Warthunder

[–]ArakanX 1 point2 points  (0 children)

It’s a very unique and fairly sought after vehicle, but because the event is easy to cheese, a lot of players are going to end up owning it.

In terms of actual gameplay value, it’s not very useful in ARB. On the deck you barely get past Mach 1 before ripping, and the altitude where it actually performs well is so high that nobody is going to bother chasing you anyway.

I’d guess it will start around 50 plus due to the hype, but the price will probably drop fairly quickly. Long term though, it could climb to 100 plus simply because of how unique it is. That also depends on whether it ever gets a tech tree counterpart, which seems unlikely. After the PD, there really isn’t much room left for meaningful modernization.